Abstract: TITLE: “AN HIGHANGLED FIRING WEAPON SIMULATOR SYSTEM, AND IT’S METHOD OF USE” 7. ABSTRACT A high-angled firing weapon simulator system (1) intricately blanketing a 60MM mortar is disclosed. The blank mortar features a bottom plate (2), sub plate (3), joining assembly (4), and barrel assembly (5) with a sighting subsystem (10). Proximity sensor modules, two target-adjusting knobs (6, 7), and a locking mechanism ensure precise training. A dedicated software module enhances versatility for various simulated exercises. Nuts, bolts (17), a lane unit (18), and a recoil unit provide a realistic multisensory experience. The system (1) includes blank missiles (19) for training. This innovative simulator (1) is a holistic, adaptive, and dynamic tool, preparing trainees for diverse military scenarios. The figure associated with the abstract is Fig 1.
DESC:4. DESCRIPTION
Technical Field of the Invention
This invention relates to the field of defence and technology mainly refers to defence training systems and simulators that blanket real environment scenarios.
Background of the Invention
In the ever-evolving landscape of defense and technology, training systems and simulators play a pivotal role in ensuring the preparedness and efficiency of military personnel. Among the array of weaponry, high-angled firing weapons, particularly the 60mm mortar, hold strategic importance in indirect fire support scenarios. However, the conventional methods of training, which heavily rely on live firing exercises, have encountered challenges that necessitate innovative solutions. The present invention emerges from the recognition of these challenges and a visionary attempt to revolutionize the training paradigm for high-angled firing weapons.
The 60mm mortar, a versatile and widely employed weapon, has traditionally been a mainstay in military training programs. Its ability to provide close fire support with various ammunition makes it an indispensable asset in the defense arsenal. Live firing exercises with the 60mm mortar have historically been instrumental in honing the skills of military personnel, especially Mortar Fire Controllers (MFCs). However, the prohibitive costs associated with live firing, coupled with safety considerations and logistical challenges, have cast a shadow on the efficacy of this traditional training approach.
Moreover, the sporadic nature of live firing exercises and the constraints imposed by weather conditions and ammunition availability have further impeded comprehensive and frequent training sessions. As a result, there arises a crucial need for alternative training methodologies that not only address the financial and logistical barriers but also provide a controlled and structured learning environment.
To bridge the gap between the imperative for effective training and the limitations of live firing exercises, several prior art solutions have been explored. Notable examples include NL2007271C2, US2801586A, EP0952422A1, US6059573A, US4326847A, US20160169626A1, US7421934B1, and US4711180A. These prior arts, while contributing valuable insights and technological elements, exhibit certain limitations.
NL2007271C2, for instance, discloses a mobile mortar simulator system, but its focus remains on tube simulation without encompassing the breadth of training requirements. Similarly, US2801586A introduces a sub-caliber mortar shell, but its scope is limited to the projectile itself. These prior arts offer incremental advancements in specific aspects of simulation but fall short in providing a holistic and integrated solution for high-angled firing weapons.
The simulator systems of US6059573A and US4326847A introduce full-size training devices and launch environment simulation, respectively. However, these systems lack the comprehensive interactive elements necessary for blanketing the dynamic scenarios encountered in real-world military operations. They simulate specific components but do not integrate seamlessly into a structured training program.
While US20160169626A1 and US7421934B1 delve into the simulation of mortar functions, they are primarily centred around the physical aspects of the mortar itself. The lack of integration with instructor consoles and comprehensive display units limits their capacity to deliver a fully interactive and immersive training experience.
US4711180A introduces a method for training with reduced firing distances, but its focus on propelling charges and sub-caliber flight projectiles does not address the broader spectrum of skills needed for Mortar Fire Controllers. These prior arts, collectively, underscore the incremental nature of advancements in simulator technologies for high-angled firing weapons.
In dissecting the limitations of existing solutions, the inventors recognized a glaring gap in the realm of high-angled firing weapon simulators. While prior arts contribute to specific components or functions, none holistically address the multifaceted requirements of training with high-angled firing weapons, specifically the 60mm mortar.
The envisioned solution seeks to transcend the shortcomings of traditional live firing exercises and existing simulator systems by introducing a cutting-edge, computer-generated imagery-based training system. The goal is to create an environment that authentically blankets real-world scenarios, offering a comprehensive and immersive training experience.
The inception of the present invention arises from a dire need to enhance the quality and frequency of training for force readiness, particularly in the context of high-angled firing weapons like the 60mm mortar. The inventors recognized that simulation provides a cost-effective avenue for teaching initial weapon handling skills and addressing training aspects that live firing exercises cannot adequately cover due to safety concerns and logistical constraints.
The prior arts, while commendable in their contributions, lacked a fully interactive, computer-generated imagery-based high-angled weapon simulator system designed to blanket real experiences in a classroom setting. None of the existing solutions comprehensively addressed the challenges faced by Mortar Fire Controllers in target selection, prioritization, and engagement.
Brief Description of the Invention
The following presents a simplified summary of the disclosure in order to provide a basic understanding to the reader. This summary is not an extensive overview of the disclosure and it does not identify key/critical elements of the invention or delineate the scope of the invention. Its sole purpose is to present some concepts disclosed herein in a simplified form as a prelude to the more detailed description that is presented later.
The primary objective of the invention is to transcend the limitations of existing training methods by delivering a comprehensive simulation. Unlike prior arts that focus on specific components or functions, this simulator system encompasses the entire spectrum of training requirements for Mortar Fire Controllers, ranging from fundamental skills to advanced target engagement.
Another object of the present invention is to address the challenges posed by traditional live firing exercises by creating a structured learning environment. The simulator system enables trainees progress through various skill levels under the guidance of an instructor, eliminating disruptions caused by weather conditions, ammunition availability, and field firing range constraints.
Yet another object of the present invention is to leverage computer-generated imagery, 3D scenarios, and a versatile range of terrain views. The simulator system authentically blankets real-world scenarios. It integrates sound effects, environmental conditions, and dynamic elements to provide a training experience that closely mirrors actual military operations.
The simulator system empowers instructors with comprehensive control over training exercises through an integrated instructor console. Instructors can create, modify, and control exercises, assess trainee performance in real-time, and provide constructive feedback, enhancing the overall effectiveness of the training program.
The simulator system is designed to be adaptable to various exercises, including range training, tutorials, and tactical simulations. Its versatility extends to accommodating different environmental settings and mission conditions, making it a versatile tool for diverse training scenarios.
The simulator system serves as a cost-effective alternative to live firing exercises, the simulator system allows for frequent and realistic training sessions without the financial and logistical burdens associated with traditional methods. This ensures that military personnel receive consistent and high-quality training throughout the year.
According to an aspect of the present invention, a high-angle fire weapon simulator system is disclosed, wherein a 60MM mortar blank is used. The blank which is an improvement over prior art, includes a bottom plate, sub plate, joining assembly, two target adjusting knobs, and a barrel assembly with an integrated sighting subsystem. Additionally, the 60MM mortar blank features a sensor assembly.
The simulator system encompasses a visual station, fire control station, projector unit with a projector, and a screen. It further includes an instructor station equipped with an instructor console, offering control over various exercises conducted by trainees.
A software module is configured to facilitate various simulated exercises, and the system incorporates a lane unit and a recoil unit for simulating recoil effects. For training purposes, a plurality of blank missiles is utilized, and the sighting subsystem comprises a bubble scale, while a locking mechanism secures targets identified by trainees.
The two target adjusting knobs are strategically positioned along the azimuth and elevation sides of the barrel assembly. Three proximity sensors inside the barrel detect the type of blank missile, enhancing the system's versatility.
Trigger sensors are present alongside the trigger knob, azimuthally along the base plate, and elevation-wise along the sighting subsystem, providing enhanced control. The sensor arrangement extends to the top of the barrel, facilitating easy detachment of the blank missile.
The structural foundation is formed by the bottom plate, sub plate, joining assembly, and barrel assembly, with the sighting subsystem integrated into the barrel. Three proximity sensors within the barrel detect smoke, Heavy Explosive (HE), or illumination.
The locking mechanism enhances realism in engagement scenarios by securing targets identified by trainees. Two target adjusting knobs optimize target alignment, and the extended sensor arrangement facilitates easy detachment of blank missiles.
The instructor station, comprising an instructor console and fire controller, grants comprehensive control to the instructor. The visual station generates realistic 3D scenarios displayed on a screen through a projector, offering a visually immersive training environment.
An object library enhances training scenarios by allowing the placement of static and dynamic objects. The instructor console enables various operations, including exercise selection and creation, initiation and control, pausing and stopping, monitoring the map, target indication, fault observation, score display, and exercise management.
Equipped with firing controls, the system generates diverse battlefield scenarios, including observation and deployment areas, various terrains, 3D targets, landmarks, jungle scenarios, different weather conditions, day and night capabilities, and a variable number of targets.
Further objects, features, and advantages of the invention will be readily apparent from the following description of the preferred embodiments thereof, taken in conjunction with the accompanying drawings.
Brief Description of the Drawings
The above and other objects, features and advantages of the invention will become apparent from a consideration of the following detailed description presented in connection with the accompanying drawings in which:
Fig 1 illustrates a representation of said high angle fire weapon simulation system that blankets real experience for trainees by interacting with an instructor station and a fire control unit in accordance with the exemplary embodiment of the present invention.
Fig 2 illustrates a sensor assembly along with its components in accordance with the exemplary embodiment of the present invention.
Fig 3 illustrates a base unit arrangement with its components in accordance with the exemplary embodiment of the present invention.
It is appreciated that not all aspects and structures of the present invention are visible in a single drawing, and as such multiple views of the invention are presented so as to clearly show the structures of the invention.
Detailed Description of the Invention
It is to be understood that the present disclosure is not limited in its application to the details of construction and the arrangement of components set forth in the following description or illustrated in the drawings. The present disclosure is capable of other embodiments and of being practiced or of being carried out in various ways. In addition, it is to be understood that the phraseology and terminology used herein is for the purpose of description and should not be regarded as limiting.
The use of “including”, “comprising” or “having” and variations thereof herein is meant to encompass the items listed thereafter and equivalents thereof as well as additional items. The terms “a” and “an” herein do not denote a limitation of quantity, but rather denote the presence of at least one of the referenced items. Further, the use of terms “first”, “second”, and “third”, and the like, herein do not denote any order, quantity, or importance, but rather are used to distinguish one element from another.
The features and functions described below, as well as alternatives, may be combined into many other different systems or applications. Various presently unforeseen or unanticipated alternatives, modifications, variations or improvements may be made by those skilled in the art, each of which is also intended to be encompassed by the disclosed embodiments.
The interactive high-angled firing weapon simulator system stands as a pinnacle in technological innovation, redefining the landscape of training for Mortar Fire Controllers (MFCs). The intricacies of this revolutionary system unfold in its meticulous design and multifaceted components.
At its core, the system comprises a robust structural foundation, delineated by a bottom plate, sub plate, joining assembly, and a barrel assembly equipped with a sighting subsystem. This foundational architecture forms the bedrock upon which the immersive training experience is built.
A distinguishing feature lies in the incorporation of a plethora of proximity sensor modules within the barrel assembly. These sensors extend beyond conventional functionalities, detecting the type of blank missile, including smoke, heavy explosive (HE), and illumination. Trigger sensors, azimuthal sensors along the base plate, and elevation sensors along the sighting subsystem enhance the system's responsiveness and precision.
Facilitating a high degree of realism, the system includes two target-adjusting knobs along the azimuth and elevation sides of the barrel assembly. A locking mechanism complements this, securing targets once identified by the trainee, thereby adding an element of challenge and precision to the training exercises.
The simulator system unfolds its immersive potential through a visual station, fire control station, projector unit with a high-quality projector, and an expansive screen. The instructor station, a nexus of control, boasts an instructor console with multiple display screens. This sophisticated ensemble empowers the instructor to orchestrate a myriad of exercises, fostering an environment that mimics real-world scenarios.
A pivotal component of the system's prowess is the integration of a sophisticated software module. This module lends intelligence to the simulator, enabling it to orchestrate a variety of simulated exercises. From blanketing mortar fire scenarios to intricate tactical simulations, the software module forms the cerebral cortex of the system's capabilities.
The simulator system transcends mere structural and sensorial facets by incorporating dynamic elements. Nuts and bolts, a lane unit, and a recoil unit simulate various recoil effects, further enhancing the realism of training exercises. Additionally, a stockpile of blank missiles stands ready for deployment, adding a tangible and tactical dimension to the training regimen.
The system's prowess extends to the instructor station, where an instructor, equipped with an instructor console, assumes command. From selecting and creating exercises to controlling, monitoring, and pausing sessions, the instructor exercises complete dominion over the training environment. A map view provides a strategic overview, allowing the instructor to indicate targets, observe trainee reactions, and dynamically adapt scenarios.
Post-exercise, the system's capabilities persist in the form of performance reports. The instructor, through the console, grades the trainee's performance, creating a comprehensive record for future reference. This not only fosters continual improvement but also serves as a valuable assessment tool.
The simulator system's expansive capabilities extend to generating a myriad of battlefield scenarios. The projector screen comes alive with realistic depictions of the area of observation and deployment, varied terrains, 3D targets, landmarks, jungles, and diverse weather conditions. The system accommodates day and night scenarios, offering a holistic training experience.
The advantages encapsulated within this innovation are manifold. The system marries ease of setup and operation with the complexities of mortar fire, range tables, and 3D CGI-based scenarios. Its indoor operability ensures year-round training feasibility, while the wide array of terrain views, realistic sound effects, and dynamic 3D terrain views elevate training to unprecedented levels.
The applications of this simulator system transcend conventional boundaries. From defense training programs to tactical skill development, continuous skill maintenance, and scenario-specific training, the system proves versatile. It emerges as a catalyst for versatile tactical simulations, creating an indispensable niche in military training methodologies.
In summation, the interactive high-angled firing weapon simulator system emerges as a technological tour de force, seamlessly blending structural integrity, sophisticated sensor integration, dynamic simulations, and instructor empowerment. Its applications extend far beyond mere training, offering a paradigm shift in the realm of military preparedness and skill acquisition. As a holistic and immersive training solution, it stands as a testament to the relentless pursuit of excellence in military training methodologies.
Now referring to drawings, In Fig. 1, the high-angle fire weapon simulation system (1) represents a paradigm shift in training Mortar Fire Controllers (MFCs), exploring its intricate details, including structural components, sensor integration, and advanced features according to an exemplary embodiment of the present invention.
In accordance with the exemplary embodiment of the present invention, the system's foundation (i.e., a blank of 60MM mortar) rests on a robust framework, comprising the bottom plate (2), sub plate (3), joining assembly (4), and barrel assembly (5) with an integrated sighting subsystem (10). This forms the cornerstone, providing an immersive training experience for MFCs by faithfully blanketing real-world scenarios.
Integral to the system is the inclusion of proximity sensor modules within the barrel assembly (5), as detailed in Figures 2 and 3. These sensors (21) play a pivotal role in discerning various blank missile types, including smoke, heavy explosive (HE), and illumination. Complementary trigger sensors, azimuthal sensors (31) along the sub plate (3), and elevation sensors along the sighting subsystem (10) contribute to heightened precision and responsiveness, essential for realistic training scenarios.
Referring to Fig 2 and 3, discloses a sensor assembly (20) and a base unit arrangement (30) in accordance with the exemplary embodiment of the present invention place inside the barrel (5) and near the bottom plate (2) of the said simulated system (1) respectively. The sensor assembly (20) comprises of 3 proximity sensors (21), sensor housing board (22) and a mechanical switch (23) for detecting type of blank missile (19) like smoke, HE (heavy explosive), illumination.
This simulated system (1) also comprises of trigger sensors alongside of trigger knob (6), azimuthally sensor (31) along sub plate (3) of the base plate (2), elevation sensor along sighting sub-system (10) having said bubble scale for indication of respective moments to the control station (9). The said system (1) wherein the disclosed sensor arrangement inside barrel (5) is placed top in such a way that the said blank missiles could be placed on it and easily detachable from the barrel (5) holding a top ring of each blank missile provided. Wherein the joining assembly (4) of the said system (1) is capable of moving in 360 degree angle rotation upon trainee requirements.
In accordance with the exemplary embodiment of the present invention a software module is configured to the said system (1) in order to perform various simulated exercises. The said system (1) is installed with a plurality of nuts and bolts (17) alongside of said barrel assembly (5), a lane unit (18), a recoil unit to simulate various recoil effects. The present invention also comprises of a plurality of blank missiles (19) for training purposes.
In accordance with the exemplary embodiment of the present invention the said two target adjusting knobs (6), (7) were placed along its azimuth side and elevation side of the barrel assembly (5). The locking mechanism locks the targets when identified by the said trainee.
In accordance with the exemplary embodiment of the present invention whenever an exercise has to be setup or configured the instructor (16) has various parameters that can be set and this also depends on the type of exercise, training being selected viz. range, tutorials, tactical. The said instructor (16) can enable or disable the aimer and zoom depending on exercises and the instructor (16) can also change the environmental settings and other parameters during the exercises.
In accordance with the exemplary embodiment of the present invention the said simulator system (1) comprises of two major components like instructor station (13) with instructor console (15) and fire controller (9) wherein the instructor (16) controls entire functionality of the simulator from instructor station (13).
In accordance with the exemplary embodiment of the present invention the visual station provides realistic 3D scenarios for the fire control (9) wherein the 3D scenario generated by the visual station is displayed on the said screen (12) through a projector (11). Wherein the instructor station (13) sends commands like load scenario, start session, stop session, replay session, environmental settings and mission conditions etc to visual station and the visual station receives the commands and acts accordingly.
In accordance with the exemplary embodiment of the present invention the instructor console (15) along with instructor (16) can perform operations like select and create any types of exercise at any time, start exercise, control exercise, stop and pause exercise, see the entire map on monitor, indicate target (both stationary and moving), see the reaction of fire controls to a fault induced, display score, reload, modify and create any exercise.
In accordance with the exemplary embodiment of the present invention the instructor (16) will have a map view of the area of deployment wherein the instructor (16) selects, starts, controls, monitors and stops the exercise at any time. The system (1) comprises an object library with which instructor (16) places various types of static and dynamic objects.
In accordance with the exemplary embodiment of the present invention the said 5 system (1) could provide performance reports of the trainee after competition of every exercise. The said system (1) along with its firing control (9) could be capable of generating various battle field scenarios in projector screen (12) which facilities area of observation and deployment, terrain, 3D targets, land marks, jungle, weather condition, date night capabilities and number of targets.
In accordance with the exemplary embodiment of the present invention the said simulator system (1) provided with the features of the easy-to-setup and easy-to-operate system that has incorporated the characteristics of mortar fire, Range table and 3D CGI based scenarios, allows training indoors and throughout the year, day and night, offers a wide range of terrain views with maps, realistic sound effects and specific 3D terrain views of digital maps provided by the user on request; Provides targets of various types and sizes, displays point of burst of bomb with a crate-ring effect, contains a number of environmental conditions such as wind, rain, fog, intensity of darkness/light, includes facilities for target registration, zooming, recording and playback, generates a report template in which the instructor (16) grades the performance of trainees and saves it for future reference and to take printouts.
In accordance with the exemplary embodiment of the present invention an interactive simulator system (1) for high angle fire weapons includes a bottom plate (2), a sub plate (3), a joining assembly (4), and a barrel assembly (5) equipped with a sighting subsystem (10). Proximity sensor modules within a sensor assembly (20) placed inside the barrel assembly (5) are accompanied by a trigger knob (6) and a locking mechanism (7).
In accordance with the exemplary embodiment of the present invention the system (1) also features a visual station (8), a fire control station (9), a projector unit with a projector (11) and a screen (12), an instructor station (13) with an instructor console (15), and multiple display screens, allowing an instructor (16) to control various exercises for trainees. A software module is integrated into the system (1) to facilitate various simulated exercises.
In accordance with the exemplary embodiment of the present invention wherein nuts and bolts (17) are installed alongside the barrel assembly (5), along with a lane unit and a recoil unit to blanket various recoil effects. The simulation system (1) includes a supply of blank missiles (19) for training purposes. The sighting subsystem (10) is equipped with a bubble scale, and two target adjusting knobs (6, 7) are positioned along the azimuth and elevation sides of the barrel assembly.
In accordance with the exemplary embodiment of the present invention a locking mechanism is incorporated to secure identified targets when detected by the trainee. The system (1) is equipped with three proximity sensors inside the barrel to detect the type of blank missile, such as smoke, HE (heavy explosive), or illumination. Trigger sensors are also present alongside the trigger knob (6), azimuthally along the base plate (2), and elevation-wise along the sighting subsystem (10).
In accordance with the exemplary embodiment of the present invention additionally, the sensor arrangement inside the barrel (5) extends to the top, allowing easy detachment of blank missiles (19) from the barrel (5) by holding a top ring on each blank missile (19). The simulator functions through two major stations, instructor console and the fire controller. The instructor console governs the entire system's functionality, managing commands such as scenario loading, session control, environmental settings, and mission conditions. The fire controller, on the other hand, experiences the realistic 3D scenarios projected on a screen via a high-definition graphics projector.
In accordance with the exemplary embodiment of the present invention the instructor console provides the instructor with a map view of the deployment area, empowering them to select, start, control, and monitor exercises. With an object library, the instructor can introduce static and dynamic objects, control the entire map, indicate targets, observe the trainee's reactions, and manage scoring. The console facilitates exercise modification, reloading, and creation, including individual/group evaluations and replay options for performance analysis.
In accordance with the exemplary embodiment of the present invention the MFC trainee engages with the battlefield scenario through a high-definition graphics projector. This includes a 2x2 km area of observation and deployment, diverse terrains, three-dimensional targets, and various static and dynamic objects. The simulator offers realistic depictions of the impact of a fall of shot, landmarks for orientation, jungle scenarios, weather conditions, and day/night firing capabilities.
In accordance with the exemplary embodiment of the present invention the start-up procedure involves sequentially switching on the main power, UPS, projectors, CPUs, and speakers, followed by logging into the respective CPUs. The subsequent sections provide a step-by-step guide for exercise practice and concluding a session requires stopping the session, closing the application, and systematically powering off all components, from projectors to the main power source.
In accordance with the exemplary embodiment of the present invention, the system places a premium on precision in target acquisition, as evident in the inclusion of azimuth and elevation target-adjusting knobs (6, 7) along the sides of the barrel assembly (5). A locking mechanism (7) further enhances the system by securing identified targets, introducing a critical dimension of challenge and precision to training exercises.
Diversity in the training environment is facilitated through various stations. The Visual Station (8), equipped with a high-quality projector (11) and a screen (12), generates realistic 3D scenarios for the Fire Control Station (9). This central hub allows trainees to exercise control over a diverse array of exercises. The Instructor Station (13), furnished with an instructor console (15) and multiple display screens, empowers the instructor (16) to oversee and control trainee exercises effectively, introducing interactivity and feedback to the training process.
In accordance with the exemplary embodiment of the present invention, the software module integrated into the system acts as the cerebral cortex, orchestrating various simulated exercises and enhancing the overall capabilities of the system. This dynamic element introduces adaptability and versatility to the training environment, ensuring that MFCs are exposed to a wide range of scenarios, thereby enhancing their readiness for real-world situations.
Beyond the structural and sensorial elements, the system incorporates dynamic features such as nuts and bolts (17), a lane unit (18), and a recoil unit to simulate various recoil effects. These elements contribute to a holistic training experience, engaging trainees not only intellectually but also physically, providing a multisensory approach to skill development. The inclusion of a supply of blank missiles (19) further enhances the tactile and tactical dimension of training exercises.
In accordance with the exemplary embodiment of the present invention, the Instructor Station (13) serves as the nerve center, allowing the instructor (16) to assume control over the training environment. From selecting and creating exercises to controlling, monitoring, and pausing sessions, the instructor exercises complete dominion. The map view provides a strategic overview, allowing the instructor to indicate targets, observe trainee reactions, and dynamically adapt scenarios, fostering adaptability and strategic thinking.
In accordance with the exemplary embodiment of the present invention, a method of using the high-angle fire weapon simulator system (1) for training Mortar Fire Controllers (MFCs), comprises the steps of:
a) positioning the 60MM mortar blank with the bottom plate (2), sub plate (3), joining assembly (4), two target adjusting knobs (6, 7), barrel assembly (5) with a sighting subsystem (10), and sensor assembly (20) in a training environment.
b) activating the visual station (8) to generate realistic 3D scenarios for the Fire Control Station (9), projecting onto the screen (12) through the projector (11).
c) utilizing the instructor station (13) with the instructor console (15) to control and oversee exercises, including selecting, creating, initiating, and modifying exercises.
d) interacting with the system through trigger sensors, azimuth sensors (31), and elevation sensors for enhanced control during training exercises.
e) adjusting targets using the target adjusting knobs (6, 7) and securing identified targets with the locking mechanism (7).
f) detaching blank missiles (19) from the barrel assembly (5) by holding the top ring of each provided blank missile.
g) employing the software module to simulate various exercises, including adapting scenarios, generating performance reports, and grading trainee performance.
The described exemplary embodiment is to be considered in all respects only as illustrative and not restrictive. Variations in the arrangement of the structure are possible falling within the scope of the invention, as indicated by the appended claims rather than by the foregoing description. All changes that come within the meaning and range of equivalency of the claims are to be embraced within their scope.
Advantages:
• The presented simulator system introduces a range of advantages that collectively redefine the landscape of training for Mortar Fire Controllers (MFCs).
• The system's hallmark is its ability to create a comprehensive and interactive training environment. This, in turn, elevates the quality of training for MFCs, ensuring they not only grasp fundamental skills but also acquire the expertise required for real-world scenarios.
• A key advantage lies in the cost-effectiveness of the simulator system, allowing for more frequent training sessions. This addresses the limitations posed by live firing exercises, such as budget constraints and logistical challenges, ensuring consistent skill development for trainees.
• One of the system's paramount contributions is the elimination of safety concerns associated with live firing exercises. By providing a controlled environment, the simulator significantly reduces the risk of accidents and injuries during training, prioritizing the safety of trainees.
• The simulator system achieves a high level of realism and immersion through its meticulous blanktion of scenarios, incorporation of authentic sound effects, and integration of dynamic elements. Trainees are immersed in lifelike situations and challenges, enhancing the overall training experience.
• The adaptability of the system to different exercises, environmental settings, and mission conditions makes it an exceptionally versatile tool. From basic skill acquisition to complex tactical simulations, the simulator system proves effective across a spectrum of training scenarios.
Applications:
• The versatile nature of the simulator system extends its applications across various domains within military training.
• The simulator system finds its primary application in defense training programs, offering a revolutionary approach to preparing Mortar Fire Controllers. Its comprehensive simulation and adaptability cater to diverse training needs within defense organizations.
• Beyond fundamental training, the system serves as a valuable tool for honing tactical skills. Trainees can engage in realistic scenarios, refining their decision-making abilities and strategic thinking in a controlled yet dynamic environment.
• Due to its cost-effectiveness, the simulator system facilitates continuous skill maintenance. Unlike live firing exercises, it removes financial and logistical barriers, enabling regular and consistent training sessions throughout the year.
• The adaptability of the system allows for scenario-specific training. Instructors can tailor exercises to blankte specific mission conditions, providing trainees with targeted and realistic experiences relevant to their operational contexts.
• The system's capability to simulate various battlefield scenarios positions it as an invaluable asset for creating versatile tactical simulations. It offers a range of environmental conditions, terrain views, and target scenarios for a comprehensive training experience.
Although the present invention has been described in terms of certain preferred embodiments and illustrations thereof, other embodiments and modifications to preferred embodiments may be possible that are within the principles and spirit of the invention. The above descriptions and figures are, therefore, to be regarded as illustrative and not restrictive.
Thus, the scope of the present invention is defined by the appended claims and includes both combinations and sub-combinations of the various features described hereinabove, as well as variations and modifications thereof, which would occur to persons skilled in the art upon reading the foregoing description.
,CLAIMS:5. CLAIMS
I/We claim:
1. A high-angle fire weapon simulator system (1), comprising:
a 60MM mortar blank with a bottom plate (2), sub plate (3), joining assembly (4), two target adjusting knobs (6, 7), a barrel assembly (5) installed with a sighting subsystem (10), and a sensor assembly (20);
the sensor assembly (20) is associated with a base unit arrangement (30) inside the barrel (5) near the bottom plate (2);
a visual station (8), fire control station (9), projector unit with a projector (11), and a screen (12), an instructor station (13) with an instructor console (15) for controlling various exercises performed by trainees;
a software module configured to the said system (1) for performing various simulated exercises;
a lane unit, a recoil unit to simulate various recoil effects;
a plurality of blank missiles (19) for training purposes;
the said sighting subsystem (10) includes a bubble scale;
the locking mechanism locks the targets when identified by the trainees;
Characterized in that,
the two target adjusting knobs (6, 7) are placed along an azimuth side and an elevation side of the barrel assembly (5);
the trigger sensors are placed alongside the trigger knob (6), azimuthally along the base plate (2), and elevation-wise along the sighting subsystem (10);
the sensor assembly (20) comprises of 3 proximity sensors (21), a sensor housing board (22), and a mechanical switch (23) for detecting type of blank missile (19); and
the sensor arrangement inside the barrel (5) is extended to the top so that the said blank missile (19) can be easily detachable from the barrel (5) by holding a top ring of each blank missile provided.
2. The system as claimed in claim 1, wherein the bottom plate (2), sub plate (3), joining assembly (4), and barrel assembly (5) form a structural foundation, and the sighting subsystem (10) is integrated into the barrel assembly (5).
3. The system as claimed in claim 1, wherein the sensor assembly (20) within the barrel assembly (5) comprises three proximity sensors for detecting the type of blank missile, including smoke, Heavy Explosive (HE), or illumination.
4. The system as claimed in claim 1, wherein the trigger knob (6), azimuth sensor (31) along the base plate (2), and elevation sensor along the sighting subsystem (10) are equipped with trigger sensors for enhanced control.
5. The system as claimed in claim 1, featuring a locking mechanism (7) that secures the targets when identified by the trainee, enhancing the realism of engagement scenarios.
6. The system as claimed in claim 1, with two target adjusting knobs (6, 7) strategically placed along the azimuth side and elevation side of the barrel assembly (5) to optimize target alignment.
7. The system as claimed in claim 1, wherein the extension of the sensor arrangement inside the barrel (5) to the top, facilitates easy detachment of the blank missile (19) by holding a top ring of each provided blank missile.
8. The system as claimed in claim 1, with an instructor station (13) comprising an instructor console (15) and a fire controller (9), allows the instructor (16) to have comprehensive control over the simulator system (1).
9. The system as claimed in claim 1, wherein the visual station (8) generates realistic 3D scenarios for the fire control (9), displayed on the screen (12) through a projector (11), providing a visually immersive training environment.
10. The system as claimed in claim 1, comprises an object library allowing the instructor (16) to place various types of static and dynamic objects within the simulation environment, enhancing the versatility of training scenarios.
11. The system as claimed in claim 1, wherein the instructor console (15) enables the instructor (16) to perform operations including selecting and creating exercises, initiating and controlling exercises, pausing and stopping exercises, monitoring the entire map on a monitor, indicating targets (both stationary and moving), observing the reaction of the fire controls to faults, displaying scores, and managing exercise reloading, modification, and creation.
12. The system as claimed in claim 1, equipped with firing controls capable of generating diverse battlefield scenarios on the projector screen, including areas of observation and deployment, various terrains, 3D targets, landmarks, jungle scenarios, different weather conditions, day and night capabilities, and a variable number of targets.
13. The method of using the high-angle fire weapon simulator system (1) for training Mortar Fire Controllers (MFCs), comprises the steps of:
a. positioning the 60MM mortar blank with the bottom plate (2), sub plate (3), joining assembly (4), two target adjusting knobs (6, 7), barrel assembly (5) with a sighting subsystem (10), and sensor assembly (20) in a training environment;
b. activating the visual station (8) to generate realistic 3D scenarios for the Fire Control Station (9), projecting onto the screen (12) through the projector (11);
c. utilizing the instructor station (13) with the instructor console (15) to control and oversee exercises, including selecting, creating, initiating, and modifying exercises;
d. interacting with the system through trigger sensors, azimuth sensors (31), and elevation sensors for enhanced control during training exercises;
e. adjusting targets using the target adjusting knobs (6, 7) and securing identified targets with the locking mechanism (7);
f. detaching blank missiles (19) from the barrel assembly (5) by holding the top ring of each provided blank missile;
g. employing the software module to simulate various exercises, including adapting scenarios, generating performance reports, and grading trainee performance.
6. DATE AND SIGNATURE
Dated this 28th December 2023
Signature
Mr. Srinivas Maddipati
IN/PA 3124-In house Patent Agent
(For., Zen Technologies Ltd)
| # | Name | Date |
|---|---|---|
| 1 | 202241076732-PROVISIONAL SPECIFICATION [29-12-2022(online)].pdf | 2022-12-29 |
| 2 | 202241076732-POWER OF AUTHORITY [29-12-2022(online)].pdf | 2022-12-29 |
| 3 | 202241076732-FORM FOR SMALL ENTITY(FORM-28) [29-12-2022(online)].pdf | 2022-12-29 |
| 4 | 202241076732-FORM FOR SMALL ENTITY [29-12-2022(online)].pdf | 2022-12-29 |
| 5 | 202241076732-FORM 1 [29-12-2022(online)].pdf | 2022-12-29 |
| 6 | 202241076732-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [29-12-2022(online)].pdf | 2022-12-29 |
| 7 | 202241076732-EVIDENCE FOR REGISTRATION UNDER SSI [29-12-2022(online)].pdf | 2022-12-29 |
| 8 | 202241076732-DRAWINGS [29-12-2022(online)].pdf | 2022-12-29 |
| 9 | 202241076732-Proof of Right [03-01-2023(online)].pdf | 2023-01-03 |
| 10 | 202241076732-FORM-26 [03-01-2023(online)].pdf | 2023-01-03 |
| 11 | 202241076732-FORM 3 [03-01-2023(online)].pdf | 2023-01-03 |
| 12 | 202241076732-ENDORSEMENT BY INVENTORS [03-01-2023(online)].pdf | 2023-01-03 |
| 13 | 202241076732-DRAWING [28-12-2023(online)].pdf | 2023-12-28 |
| 14 | 202241076732-COMPLETE SPECIFICATION [28-12-2023(online)].pdf | 2023-12-28 |
| 15 | 202241076732-Request Letter-Correspondence [30-12-2023(online)].pdf | 2023-12-30 |
| 16 | 202241076732-Power of Attorney [30-12-2023(online)].pdf | 2023-12-30 |
| 17 | 202241076732-FORM28 [30-12-2023(online)].pdf | 2023-12-30 |
| 18 | 202241076732-Form 1 (Submitted on date of filing) [30-12-2023(online)].pdf | 2023-12-30 |
| 19 | 202241076732-Covering Letter [30-12-2023(online)].pdf | 2023-12-30 |
| 20 | 202241076732-CERTIFIED COPIES TRANSMISSION TO IB [30-12-2023(online)].pdf | 2023-12-30 |
| 21 | 202241076732-Proof of Right [11-01-2024(online)].pdf | 2024-01-11 |
| 22 | 202241076732-FORM-26 [11-01-2024(online)].pdf | 2024-01-11 |
| 23 | 202241076732-FORM 3 [11-01-2024(online)].pdf | 2024-01-11 |
| 24 | 202241076732-ENDORSEMENT BY INVENTORS [11-01-2024(online)].pdf | 2024-01-11 |
| 25 | 202241076732-FORM-9 [05-02-2024(online)].pdf | 2024-02-05 |
| 26 | 202241076732-MSME CERTIFICATE [15-02-2024(online)].pdf | 2024-02-15 |
| 27 | 202241076732-FORM28 [15-02-2024(online)].pdf | 2024-02-15 |
| 28 | 202241076732-FORM 18A [15-02-2024(online)].pdf | 2024-02-15 |
| 29 | 202241076732-FER.pdf | 2024-03-11 |
| 30 | 202241076732-OTHERS [04-04-2024(online)].pdf | 2024-04-04 |
| 31 | 202241076732-FORM-26 [04-04-2024(online)].pdf | 2024-04-04 |
| 32 | 202241076732-FORM 3 [04-04-2024(online)].pdf | 2024-04-04 |
| 33 | 202241076732-FER_SER_REPLY [04-04-2024(online)].pdf | 2024-04-04 |
| 34 | 202241076732-DRAWING [04-04-2024(online)].pdf | 2024-04-04 |
| 35 | 202241076732-COMPLETE SPECIFICATION [04-04-2024(online)].pdf | 2024-04-04 |
| 36 | 202241076732-CLAIMS [04-04-2024(online)].pdf | 2024-04-04 |
| 37 | 202241076732-ABSTRACT [04-04-2024(online)].pdf | 2024-04-04 |
| 38 | 202241076732-Defence-07-03-2025.pdf | 2025-03-07 |
| 39 | Reply from Defence.pdf | 2025-06-03 |
| 40 | 202241076732-US(14)-HearingNotice-(HearingDate-21-11-2025).pdf | 2025-11-04 |
| 41 | 202241076732-Correspondence to notify the Controller [05-11-2025(online)].pdf | 2025-11-05 |
| 42 | 202241076732-Annexure [05-11-2025(online)].pdf | 2025-11-05 |
| 1 | SearchHistoryE_29-02-2024.pdf |