Abstract: The present invention describes a cost-effective gesture-based Multi-Purpose Computer interfacing unit. This invention is compatible with Virtual Reality, Mixed Reality, and normal systems and so it can be used for both as a form of gesture-controlled input device and a way to interact with virtual or mixed reality. This interfacing unit is configured with sensors and algorithms to accurately interpret user gestures, translating physical movements into precise digital commands. Its lightweight and ergonomic design minimizes user fatigue, facilitating prolonged and comfortable use. Additionally, the device features automatic reconnection to the last paired system, providing a hassle-free user experience. The dual functionality allows it to operate as both a gesture-controlled input device for standard computing tasks and an immersive interaction tool for VR, AR and MR environments.
DESC:Form 2
THE PATENTS ACT, 1970
COMPLETE SPECIFICATION
(See section10 and rule13)
TITLE
Gesture-based Multi-Purpose Computer interfacing unit
APPLICANT
Thinkagain Educational Services LLP
B/13, (Flat 5, 1st floor)
Bapujinagar
Kolkata
West Bengal
India
700 092
The following specification particularly
describes the invention and how it is to be performed
Field of the invention:
The present invention describes a cost-effective gesture-based Multi-Purpose Computer interfacing unit. This invention is compatible with Virtual Reality, Mixed Reality, and normal systems and so it can be used for both as a form of gesture-controlled input device and a way to interact with virtual or mixed reality. This device is configured for compatibility with Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and standard computer systems, making it a highly adaptable tool for diverse applications. Leveraging advanced Bluetooth Low Energy (BLE) technology, the unit ensures seamless wireless connectivity and long battery life, enabling extended use without frequent recharging.
Background / prior art:
Virtual Reality (VR) is considered as important technology, giving scope for a great leap for adverse fields. Virtual reality is sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual Reality controllers are devices that enable the user to interact with the world of Virtual Reality. These accessories are a key component in the world of near future. This invention is a step tracking device which acts like a fully functional Virtual Reality Interaction Device, when paired with a device running VR or MR based application.
Current VR controllers are essential for enabling user interaction within these immersive environments. These controllers typically include a combination of buttons, touchpads, and motion sensors that track the user's movements and translate them into digital actions. However, these devices often come with significant drawbacks. One major issue is the cost; high-quality VR controllers can be prohibitively expensive, limiting their accessibility to a broader audience. For example, the popular Oculus Touch controllers or the HTC Vive controllers, while highly functional, represent a substantial investment for users and institutions.
Another limitation of existing VR controllers is their lack of universal compatibility. Many VR, AR and MR systems have proprietary controllers that are not compatible with other platforms. This lack of interoperability can be a significant hindrance, especially in environments where multiple systems are in use, such as research labs or educational institutions. For instance, a university lab might use different VR systems for various applications, but the inability to use a single set of controllers across all systems can lead to increased costs and logistical challenges.
Moreover, the current generation of VR controllers often fails to provide the level of precision and natural interaction that user’s desire. While these devices can track basic movements and gestures, they often struggle with more complex or subtle motions. This limitation can be particularly problematic in professional applications where precision is critical. For example, in industrial training simulations, the inability to accurately replicate fine motor skills can reduce the effectiveness of the training.
This invention aims to address these limitations by introducing a cost-effective, versatile gesture-based input device that leverages Bluetooth Low Energy (BLE) technology. BLE is known for its low power consumption, which extends the device's battery life and makes it more convenient for prolonged use. The gesture-based interfacing unit described in this invention utilizes advanced sensors and algorithms to interpret a wide range of user gestures with high accuracy. By tracking the rate of change in distance between the user's leg and the ground using Time of Flight (TOF) principles, the device can detect precise movements and translate them into digital commands.
One of the standout features of this invention is its lightweight and ergonomic design. This design minimizes user fatigue, allowing for extended use without discomfort. This aspect is particularly important in applications such as VR-based fitness programs, where users need to engage in physical activities for extended periods. By reducing the physical strain associated with traditional VR controllers, this invention can enhance the user experience and promote greater adoption of VR technologies.
The automatic reconnection feature of this device further enhances its user-friendliness. Upon power-up, the device automatically connects to the last paired system, eliminating the need for manual re-pairing and simplifying the user experience. This feature is particularly beneficial in settings where the device is used frequently across different sessions, such as in VR arcades or educational labs.
Real-world case studies highlight the potential impact of this invention. For instance, in a pilot program at a university, students using the gesture-based interfacing unit reported a more intuitive and immersive learning experience compared to traditional VR controllers. The device's ability to seamlessly switch between VR, AR and MR applications also proved beneficial in multidisciplinary projects, where students could easily transition from one system to another without needing multiple sets of controllers.
Thus the present invention discloses the key limitations of current VR controllers by offering a cost-effective, versatile, and user-friendly gesture-based input device. Its advanced sensor technology, ergonomic design, and universal compatibility make it a valuable tool across various applications, from gaming and education to healthcare and industrial training. By overcoming the barriers of cost, compatibility, and precision, this invention stands to significantly enhance the accessibility and effectiveness of VR, AR and MR technologies.
The invention's affordability, precision, and modular design address the limitations of existing VR controllers, which are often costly and lack universal compatibility. Real-world case studies, such as those in educational and healthcare settings, demonstrate the device's potential to revolutionize user interaction by providing an accessible, versatile, and user-friendly solution for VR,AR and MR technologies. In summary, Gesture-X aims to enhance the accessibility, usability, and versatility of VR/AR/MR interaction devices, making advanced technologies more attainable for a broader audience.
Therefore, to the best of our knowledge, none of the above mentioned prior art attempts, individually or collectively describes the system and embodiments indicated and disclosed by the present invention.
Object of the invention:
The object of the present invention is to provide a multi-utility pocket friendly VR/MR interaction option for Enthusiasts and Engineers As well as it can be used as professional Development Device.
Further objective of the present invention is to become part of a larger modular ecosystem for inter-compatible VR/MR interaction devices in near future.
Further objective of the present invention is to support professional development by providing a robust and customizable platform for developers and engineers and the device includes software that allows for customizable input configurations, enabling users to tailor the device to specific applications and workflows and the flexibility makes it a valuable tool for developers who need a reliable and adaptable input device for creating and testing VR/AR//MR applications.
Yet another objective is the automatic reconnection feature which enhances user convenience, particularly in environments where the device is used across multiple sessions or devices and this feature ensures that the device can quickly and easily reconnect to the last paired system, streamlining the user experience.
Further the objectives of the present invention is to provide a pocket-friendly, multi-utility VR/AR/MR interaction device that is accessible to enthusiasts and professionals alike, to support the creation of a modular ecosystem of inter-compatible VR/AR//MR devices, and to offer a customizable platform for professional development and application testing. By achieving these objectives, the invention seeks to significantly enhance the usability, accessibility, and versatility of VR/MR technologies.
Summary of the invention:
The present invention is a gesture-based multi-purpose computer interfacing unit designed to enhance user interaction within Virtual Reality (VR), Augmented Reality(AR), Mixed Reality (MR), and standard computer systems. This device leverages Bluetooth Low Energy (BLE) technology to provide seamless wireless connectivity and extended battery life, making it suitable for prolonged use. Its lightweight and ergonomic design minimizes user fatigue, ensuring comfortable extended usage.
The present system is configured with advanced sensors and algorithms to accurately interpret user gestures, translating physical movements into precise digital commands. By employing the Time of Flight (TOF) principle, Gesture-X detects the rate of change in distance between the user's leg and the ground, identifying steps and generating corresponding signals. This enables users to interact with VR/AR/MR environments more naturally and intuitively.
In an aspect of the invention, Gesture-X is designed to be a versatile tool for both enthusiasts and professionals. It is working as a gesture-controlled input device for standard computing tasks and as an immersive interaction tool for VR, AR and MR applications. The device's automatic reconnection feature enhances user convenience by automatically pairing with the last connected system upon power-up, streamlining the user experience. The present invention is used to support the development of a modular ecosystem of inter-compatible VR/AR/MR devices. The device use customized input configurations via software and allow to tailor the device to specific applications and workflows. This flexibility is crucial for professional development and application testing.
Brief Description of the Drawing :
Complete understanding of the system and method of the present invention may be obtained by reference to the following Figures
FIGURE 100: Top view of “GestureX” device
FIGURE 200: Bottom view view of “GestureX” device
FIGURE 300: Front view of “GestureX” device
FIGURE 400: Back view of “GestureX” device
FIGURE 500: Left Side view of “GestureX” device
FIGURE 600: Right Side view of “GestureX” device
FIGURE 700: Time of Flight principal
Figure 800 (Schematic) provides a detailed wiring diagram showing how each component is physically connected within the device.
Figure 900 (Block Diagram) offers a high-level overview of the system architecture, illustrating the functional relationships between components without specific wiring details.
Description of the Invention:
The following is a detailed description of embodiments of the disclosure depicted in the accompanying drawings. The embodiments are in such detail as to communicate the disclosure. The amount of detail offered has the intention to cover all modifications, equivalents, and alternatives falling within the scope of the present disclosure as defined by the appended claims.
The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate an embodiment of the invention, and together with the description, serve to explain the principles of the invention.
As used in the description herein and throughout the claims that follow, the meaning of “a,” “an,” and “the” includes plural reference unless the context dictates otherwise. The exemplary embodiments shown in the accompanying drawings will now be described more fully hereinafter. The exemplary embodiments are provided only for illustrative purposes and this disclosure will be thorough and complete and will fully convey the scope of the invention to those of ordinary skill in the art.
The term VR alternately referred to as Virtual reality, AR referred to as Augmented Reality and MR alternately referred to as mixed reality. A complete understanding of the system and method of the present invention may be obtained by reference to the following drawing:
Figure 100 illustrates the top view of the preferred embodiment. The present Gesture-based Multi-Purpose Computer interfacing unit- GestureX is compatible with Virtual Reality, Augmented Reality and Mixed Reality, and normal systems and so it can be used for both as a form of gesture-controlled input device and a way to interact with virtual or mixed reality. It in general got mounted on the side of the shoes instead of the knee like other available leg gears for VR/AR/MR which eventually make it more reliable, easy to use and comfortable during physical activities in the VR/AR/MR environments. It comes with in build bluetooth connectivity functionality which makes it completely wireless and modular unless the already available wired leg gears for VR/AR/MR platforms. These low cost and low energy bluetooth module easily available and generally cheaper which further reduces the overall price of the product while maintaining the efficiency.
In the preferred embodiment, GestureX which is used to track leg movement is having the dimensions illustrated in Figure 100. The device have a lower width of 3.75 cm, upper width of 4.55 cm and length of 7.25cm. The small dimension of the device making it more compact and easy to use. As illustrated in the Figure 200, this innovation comes with a clip on the back side which helps it to mount the side of the shoe unlike the existing solutions which needs to be put on the knees which eventually make this innovation too much comfortable for physical activities while using VR/MR/AR gears. Figure 100: Top View of Gesture-X. This figure presents the top view of the device, showcasing its compact and ergonomic design. Figure 200: Bottom View of Gesture-X. The bottom view illustrates the placement of sensors and other components critical for step detection. Figure 300 illustrates Front View of Gesture-X. The front view provides a detailed look at the device's interface and control buttons. Figure 400 illustrates Back View of Gesture-X. This figure highlights the back side, including the charging port and connectivity options. Figure 500 illustrates Left Side View of Gesture-X wherein the left side view emphasizes the slim profile and placement of external controls. Figure 600: Right Side View of Gesture-X. Similar to the left side view, this figure focuses on the right side's design elements. Figure 700 illustrates Time of Flight Principle wherein this figure explains the TOF principle, demonstrating how the device measures distance changes to detect steps. Gesture-X operates on the principle of Time of Flight (TOF) to detect the rate of change in the distance between the user's leg and the ground. This functionality enables the device to track steps accurately, translating physical movement into digital signals compatible with VR and MR applications.
The Gesture-X device incorporates several key electronic components, each contributing to its overall functionality. The system is configured with microcontroller (ATmega328P or similar ), a Bluetooth device, an ultrasonic sensor for the TOF mechanism, and an accelerometer.
Microcontroller (MCU) (ATmega328P or similar ) which processes inputs from sensors and sends data to the Bluetooth module wherein VCC and GND pins connected to power supply wherein IO pins are connected to sensors and other peripherals. Time of Flight (TOF) Device (HC-SR04) which measures the distance to the ground to detect steps wherein the configuration of or similar and connected to power supply wherein GND which is connected to ground and trigger and echo pins that are connected to specific IO pins of the MCU. Bluetooth Module (Nordic nRF52832 or similar) enables wireless communication with external devices which is connected to power supply. TX and RX pins: connected to the MCU's serial communication pins. Accelerometer (ADXL345 or similar ) configured to measures the users acceleration and speed wherein VCC: Connected to power supply. GND: Connected to ground. SDA and SCL (or other communication pins) is connected to the MCU for data transmission. Battery and Charging Module: Powers the device and allows for recharging. Battery connected to VCC and GND. Charging module is connected between the power source and the battery. Switch which allows the user to turn the device on and off.- connected in series with the power line to the MCU.
Working principal: In the preferred embodiment wherein the switch is turned on, the battery supplies power to the MCU, TOF device, accelerometer, and Bluetooth module. Then the MCU sends a signal to the TOF device to measure the distance to the ground. The TOF device sends back a signal that the MCU processes to calculate the distance.
Accelerometer measures the user’s acceleration and speed, providing additional data on movement dynamics to the MCU. The MCU uses the distance data from the TOF device and acceleration data from the accelerometer to detect steps accurately. The step data and other relevant information are sent via the Bluetooth module to an external device (e.g., smartphone, VR system).
User Interface wherein the user interact with the device using the control buttons connected to the MCU. Configuration and Figure 900 illustrates components: Microcontroller (MCU) embedded in the system Central processing unit, manages data from sensors and communication with the. Bluetooth module. Power: Connected to the battery through IO pins connected to sensors (Ultrasonic sensor, accelerometer), control knob, and Battery system provides power to the entire system and connected to the charging module and MCU. Charging Module is configured to charge the battery when connected to an external power source and connected to the battery and an external power source through a switch wherein Switch controls the power supply to the MCU and connected between the charging module and the MCU. Control Knob is configured to allow user input for controlling the device and connected to specific IO pins of the MCU. Ultrasonic Sensor is configured to measures the distance to the ground using the TOF principle and connected to specific IO pins of the MCU. Bluetooth Module is configured to enable wireless communication with external devices and is connected to the MCU's serial communication pins (TX and RX) Accelerometer is configured to measures the users acceleration and speed and is connected to specific IO pins of the ultrasonic sensor measures the distance to the ground, providing data to the MCU. The accelerometer measures acceleration and speed, also providing data to the MCU.
In the preferred embodiment, the MCU processes the sensor data to detect steps based on changes in distance and acceleration over time and it uses this data to calculate the user's movement dynamics. The data is wireless communication. The processed data is transmitted via the Bluetooth module to an external device for further processing or display. The control knob allows the user to interact with the device, providing input for various functions. Figure 800 and 900 illustrates a comprehensive view of how the device is designed and operates, from individual components to overall system functionality. The inclusion of the accelerometer enhances the device's ability to accurately track steps and user movement, providing a more robust and reliable performance in various applications.Gesture-X is a Bluetooth based step tracking device that when combined with a device running suitable VR/MR environment application, can give the user an ability of locomotion in the simulated environment. The invention is based on BLE (Bluetooth Low Energy) range of devices for fully wireless functionality while providing a long run-time on a single charge. The device is made very lightweight to avoid fatigue on user’s leg and ensure long comfortable usage without any issues. The device is also capable of auto-connecting with the last connected device, if available upon power-up. The device also has use in a non-simulated environment scenario as a leg-based gesture input device with customizable input options via software. The invention is compatible with any device supporting Bluetooth communication.
Gesture-X uses the Time of Flight (TOF) principle to understand the rate of change of distance between the leg of the use and the ground and thus detects the steps of the user. It then generates signals as per the speed of the steps of the wearer.The Bluetooth module enables wireless communication between Gesture-X and compatible devices (e.g., smartphones, VR/AR/MR systems). It supports data transfer for step count, acceleration, and other sensor data.The present system uses Bluetooth 5.0 support wherein Ultra-low power consumption of Integrated 2.4 GHz transceiver , 512 KB flash memory, 64 KB RAM Ultrasonic Sensor used herein is configured to measure the distance between the device and the ground using the Time of Flight (TOF) principle. This data is crucial for step detection and calculating the rate of change in distance wherein operating voltage: 5V, Measuring range: 2 cm to 400 cm and Accuracy: ±3 mm Angle: 15 degrees Accelerometer is configured to measure the users acceleration and speed, providing data on movement dynamics. This information complements the TOF data for accurate step detection and activity monitoring and characterized by 3-axis sensing wherein measurement range: ±2g, ±4g, ±8g, ±16g, Data rate: 10 Hz to 3200 Hz. Low power consumption. The primary application of Gesture-X is in VR and MR environments, where it serves as a gesture-controlled input device. Users can navigate and interact with virtual spaces through natural leg movements. The device also executes utility in non-simulated environments, acting as a customizable leg-based gesture input device. Bluetooth Low Energy (BLE): ensures long battery life and reliable wireless communication. It facilitates auto-Connect function and simplifies user experience by automatically connecting to previously paired devices. Lightweight Design: Reduces user fatigue, allowing for extended use without discomfort. Multi-Functional: Compatible with VR, AR and MR, and non-simulated environments, offering versatile application. In the preferred embodiment, customizable Input Options allows users to tailor gesture inputs according to specific needs via software. Gesture-X represents a significant advancement in gesture-based input devices, offering a cost-effective and user-friendly solution for VR and MR applications. The device's design and functionality are meticulously detailed in the accompanying drawings, providing a clear understanding of its components and operation. Through its innovative features and versatile applications, Gesture-X aims to enhance user interaction with digital environments, bridging the gap between physical and virtual worlds.
Advantages of the system
The advantage of the preferred embodiment is that it is cost effective and made of easily available materials.
Another advantage of the preferred embodiment is that the device has to be on side of shoes instead of knees which eventually make it more compatible for VR/ AR/ MR based physical activity.
Further advantage of the preferred embodiment is that the microcontroller and sensors used are of low cost.
Another advantage of the preferred embodiment is that the preferred embodiment comes with a custom clip-on holding system that enables hands-free operation without having any fitting issues.
Further advantage of the preferred embodiment is that it is completely wireless which further make it more compatible for physical activities with VR/AR/ MR technologies.
Another Advantage of preferred embodiment is that it simplifies user experience by automatically connecting to previously paired devices. The device offers a range of innovative features that significantly enhance the user experience in both Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) environments. Below are the key advantages of this latest innovation.
Another Advantage of preferred embodiment Enhanced User Interaction wherein Gesture-Based Control : The device allows for natural, intuitive interaction with VR, AR and MR environments through gesture recognition, providing an immersive and interactive experience. This type of control is more intuitive and user-friendly compared to traditional input methods.
Further advantage of the system is step tracking using the Time of Flight (TOF) principle, the device accurately tracks the user's steps, enabling realistic and seamless locomotion within simulated environments. This feature enhances the sense of presence and immersion for the user.
Further advantage of the system Versatility and Compatibility
Yet further advantage of the system multi-Platform Compatibility wherein the unit is compatible with VR, MR, and standard computer systems, offering a versatile solution for a wide range of applications. This broad compatibility ensures that the device can be used in various scenarios, from gaming and simulation to professional and educational applications.
Yet further advantage of the system Bluetooth Connectivity wherein by utilizing Bluetooth Low Energy (BLE) technology, the device ensures wireless functionality, which enhances the user experience by eliminating the need for cumbersome cables. The BLE technology also ensures that the device can easily connect with any Bluetooth-enabled hardware.
Yet further advantage of the system User Convenience wherein lightweight Design is used to reduce fatigue during prolonged use and ensuring user comfort. This makes it ideal for extended VR/MR sessions without causing strain or discomfort.
Further advantage of the system are as follows:
Auto-Connect Feature: The device can automatically reconnect to the last paired device upon power-up, providing a seamless and hassle-free user experience. This feature is particularly beneficial for users who switch between different devices frequently.
Customizable Inputs: In non-simulated environments, the device functions as a leg-based gesture input device with customizable options via software. This flexibility allows users to tailor the device to their specific needs and preferences.
Affordable Solution: The device offers a cost-effective option for VR/MR interaction, making advanced virtual and mixed reality technology accessible to a broader audience. This affordability is especially beneficial for educational institutions, small businesses, and individual enthusiasts who may have budget constraints.
Long Battery Life: Extended Usage: The BLE technology ensures a long battery life, allowing for extended usage on a single charge. This is crucial for users who engage in long VR/MR sessions and need a reliable device that won’t require frequent recharging.
Modular Ecosystem Potential: Future Integration: The device is designed to be part of a larger modular ecosystem of inter-compatible VR/MR interaction devices. This forward-thinking approach ensures that the device can be integrated with future technologies and accessories, offering a scalable solution that can grow with technological advancements. GestureX is also used in three important sectors. First as prototyping platform, secondly as an educational tool or thirdly an enhanced multimedia experiencing device. As a Prototyping platform it is capable of providing enough support to many trendy projects
Walking simulation in a simple solar system environment is made with this prototyping platform by using blender and unity 3D for graphics, animation and UI development to create enthusiasm in people about space. Walking simulation in an open-world VR game can be developed using this device with the same pair of software. Walking simulation in an Augmented Reality (AR) application can be developed which actually displays the navigation instructions as an overlay on the real-world input from the user’s device camera feed. Walking simulation in a Mixed Reality (MR) application can be developed that lets the user control objects with leg only.
The present system is also used for development tool to perform prototyping tests on new VR, AR and MR platforms. As a professional tool it is used in Healthcare industry to teach critical operations through simulations. b) Education Sector for teaching new concepts to kids. Automobile designing sector for visualizing concepts in a simulated environment before actually starting prototyping construction. Interior designing sector for providing customer with real-like visual idea of how their design choices would look like after implementation.
It will be understood that the invention may be carried out into practice by skilled persons with many modifications, variations and adaptations without departing from its spirit or exceeding the scope of the claims in describing the invention for illustration.
Any inclusion to or deletion from the embodiment occurred, the specification is herein deemed as modified thus fulfilling the written description of all elements used in the claims so appended.
,CLAIMS:We Claim
1. Gesture-based Multi-Purpose Computer interfacing unit system (800,900) characterised by
- Microcontroller (MCU) (ATmega328P) which processes inputs from sensors and sends data to the Bluetooth module wherein VCC and GND pins connected to power supply and IO pins are connected to sensors and other peripherals.
- Time of Flight (TOF) Device (HC-SR04) which measures the distance to the ground to detect steps wherein the system is connected to power supply wherein GND is connected to ground and trigger and echo pins are connected to specific IO pins of the MCU
- Bluetooth Module (Nordic nRF52832) enables wireless communication with external devices which is connected to power supply wherein TX and RX pins connected to the MCU's serial communication pins.
- Accelerometer (ADXL345) configured to measures the users acceleration and speed wherein VCC connected to power supply and GND is connected to ground and SDA and SCL (or other communication pins) is connected to the MCU for data transmission.
- Battery and Charging Module wherein powers the device and allows for recharging wherein battery connected to VCC and GND
- Charging module connected between the power source and the battery.
- Switch allows the user to turn the device on and off and connected in series with the power line to the MCU
wherein the system is characterized with the switch which is turned on and the battery supplies power to the MCU, TOF device, accelerometer, and Bluetooth module wherein the MCU sends a signal to the TOF device to measure the distance to the ground and the TOF device sends back a signal that the MCU processes to calculate the distance herein accelerometer measures the users acceleration and speed, providing additional data on movement dynamics to the MCU wherein the MCU uses the distance data from the TOF device and acceleration data from the accelerometer to detect steps accurately and the step data and other relevant information are sent via the Bluetooth module to an external device and the device is characterized to act as customized leg-based gesture input device wherein Bluetooth Low Energy (BLE) executes extended battery life and customizable input options allows users to tailor gesture inputs according to specific needs via software.
2. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein the user interact with the device using the control buttons connected to the MCU.
3. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein microcontroller (MCU) embedded in the system manages data from sensors and communication with the Bluetooth module wherein power is connected to the battery through IO pins connected to sensors (Ultrasonic sensor, accelerometer), control knob, and Battery system which provides power to the entire system and connected to the charging module and MCU.
4. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein charging module is configured to charge the battery and connected to an external power source through a switch wherein Switch controls the power supply to the MCU and the Control Knob is configured to allow user input for controlling the device and connected to specific IO pins of the MCU.
5. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein the Ultrasonic Sensor is configured to measures the distance to the ground and connected to specific IO pins of the MCU and Accelerometer is configured to measures the users acceleration and speed and is connected to specific IO pins of the ultrasonic sensor measures the distance to the ground, providing data to the MCU.
6. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein the system uses the Time of Flight (TOF) principle to understand the rate of change of distance between the leg of the use and the ground and thus detects the steps of the user. It then generates signals as per the speed of the steps of the wearer.The Bluetooth module enables wireless communication between Gesture-X and compatible devices (e.g., smartphones, VR/AR/MR systems).
7. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein present system is configured with Bluetooth 5.0 support wherein Ultra-low power consumption of Integrated 2.4 GHz transceiver , 512 KB flash memory, 64 KB RAM and Ultrasonic Sensor used is configured to measure the distance between the device and the ground wherein operating voltage - 5V, Measuring range varies from 2 cm to 400 cm and accuracy: ±3 mm and angle: 15 degrees and the system is configured reduces user fatigue
8. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein accelerometer is configured to measure the users acceleration and speed, providing data on movement dynamics and the system is characterized by 3-axis sensing wherein measurement range: ±2g, ±4g, ±8g, ±16g, and data rate varies 10 Hz to 3200 Hz
9. The Gesture-based Multi-Purpose Computer interfacing unit system as claimed in claim 1 wherein the device is configured with lower width of 3.75 cm, upper width of 4.55 cm and length of 7.25cm based on ergonometric design and comfort.
| # | Name | Date |
|---|---|---|
| 1 | 202331045308-STATEMENT OF UNDERTAKING (FORM 3) [06-07-2023(online)].pdf | 2023-07-06 |
| 2 | 202331045308-PROVISIONAL SPECIFICATION [06-07-2023(online)].pdf | 2023-07-06 |
| 3 | 202331045308-FORM FOR STARTUP [06-07-2023(online)].pdf | 2023-07-06 |
| 4 | 202331045308-FORM FOR SMALL ENTITY(FORM-28) [06-07-2023(online)].pdf | 2023-07-06 |
| 5 | 202331045308-FORM 1 [06-07-2023(online)].pdf | 2023-07-06 |
| 6 | 202331045308-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [06-07-2023(online)].pdf | 2023-07-06 |
| 7 | 202331045308-EVIDENCE FOR REGISTRATION UNDER SSI [06-07-2023(online)].pdf | 2023-07-06 |
| 8 | 202331045308-DRAWINGS [06-07-2023(online)].pdf | 2023-07-06 |
| 9 | 202331045308-DECLARATION OF INVENTORSHIP (FORM 5) [06-07-2023(online)].pdf | 2023-07-06 |
| 10 | 202331045308-DRAWING [06-07-2024(online)].pdf | 2024-07-06 |
| 11 | 202331045308-COMPLETE SPECIFICATION [06-07-2024(online)].pdf | 2024-07-06 |
| 12 | 202331045308-FORM-26 [22-10-2024(online)].pdf | 2024-10-22 |