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An Optimistic Rocket Launcher Simulation System

Abstract: TITLE: “AN OPTIMISTIC ROCKET LAUNCHER SIMULATION SYSTEM” 7. ABSTRACT The present invention provides a Rocket Launcher (RL) simulation system (100) designed to offer realistic training by simulating the handling, operation, and firing of modern rocket launchers, including the Mark 3 and Mark 4 variants. The system includes a mockup weapon with components such as a venturi tube (1), open sight assembly (3), and recoil kit assembly (11), providing dynamic feedback based on the type of ammunition, including HEAT, HE, smoke, and illuminating rounds. A computer-based control unit (21) manages the simulation, while a physics engine (24) simulates trajectory modeling by adjusting for real-time environmental factors. The system offers customizable training scenarios and tracks user performance through a user performance monitoring module (27), generating detailed reports. The system ensures safety with an emergency stop feature and is manufactured using carbon composite materials for realistic weight simulation. The Figure Associated with Abstract is Figure 1.

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Patent Information

Application #
Filing Date
09 October 2023
Publication Number
40/2024
Publication Type
INA
Invention Field
COMPUTER SCIENCE
Status
Email
Parent Application

Applicants

ZEN TECHNOLOGIES LIMITED
Zen Technologies Limited B-42, Industrial Estate, Sanath Nagar, Hyderabad, Telangana India, 500018 Email: ipcell@zentechnologies.com Tel: +91-040-23813281, 23812894, 23813294, 23814894

Inventors

1. Kishore Dutt Atluri
Zen Technologies Limited B-42, Industrial Estate, Sanath Nagar, Hyderabad, Telangana India, 500018 Email: ipcell@zentechnologies.com Tel: +91-040-23813281, 23812894, 23813294, 23814894

Specification

DESC:4. DESCRIPTION
Technical Field of the Invention

This invention pertains to the field of military and defense technology, specifically to an optimistic rocket launcher simulation system.

Background of the Invention

The 84 mm rocket launcher, developed by Bofors AB of Sweden in the late 1960s, is one of the most versatile and widely used portable anti-tank weapons in modern military history. Known for its multi-role capability, the rocket launcher was designed to fire a wide range of ammunition, including anti-tank (HEAT) rounds, anti-personnel airburst rounds, high-explosive (HE) rounds, smoke, and illuminating rounds. This diversity of ammunition types makes it highly effective in various combat situations, from disabling armored vehicles to suppressing infantry positions.

The Indian Armed Forces have been a significant user of this weapon system, particularly the Mark 2 version, which was introduced into service between 1981 and 1983. The Mark 2 variant was an improvement on the original design and quickly became a mainstay of the Indian Army’s infantry and special forces units. With an effective range that varies from 400 meters to 2100 meters, depending on the type of ammunition used, the 84 mm rocket launcher provides soldiers with considerable versatility on the battlefield.

However, the Mark 2 version, while effective, had a major drawback: its weight. At over 16 kg, the launcher was relatively heavy, making it cumbersome for soldiers to carry and operate, especially during long missions in rugged terrains. To address this issue, Bofors developed the Mark 3 version, which significantly reduced the weight of the launcher to around 10 kg by incorporating carbon composite materials. The Mark 3 also featured improved aiming systems and more efficient ammunition types, including dual-purpose rounds that could be used against both armored and soft targets. Later, the Mark 4 version further reduced the weight to 7 kg, enhancing the portability of the weapon even more.

Despite the advancements in the weapon’s design, training soldiers on the 84 mm rocket launcher remains a complex and challenging task. Live-fire training, which involves the use of actual rockets and ammunition, is not only expensive but also presents significant logistical, safety, and environmental challenges. Real-world training exercises require access to firing ranges that can safely accommodate the long range of the rocket launcher and handle the impact of the high-explosive rounds.

One of the biggest challenges in training soldiers with live ammunition is the high cost. The cost of firing live rockets, especially for repeated training exercises, is prohibitive, making it difficult to provide all personnel with adequate hands-on experience. Furthermore, there are only a limited number of ranges available that are suitable for live-fire exercises, and their use must be carefully controlled due to safety concerns, further limiting training opportunities.

Safety is another major concern. Live-fire exercises carry inherent risks, not only to the soldiers operating the weapons but also to the surrounding environment. Mistakes in handling the weapon, improper aiming, or misfiring can lead to serious injuries or fatalities, particularly during exercises involving high-explosive or armor-piercing rounds. In addition to these risks, the high blast radius of the weapon and the back-blast area make it dangerous to conduct training exercises in confined or built-up areas.

Weapon handling and maintenance during live training also pose challenges. The physical strain of carrying and firing the weapon, particularly older versions like the Mark 2, is significant. Soldiers must be trained not only in firing the weapon but also in its proper care and maintenance, as the weapon’s complex mechanisms require careful handling to avoid malfunctions.

These factors make real-world training with the 84 mm rocket launcher both limited and difficult to scale. As a result, the need for advanced training simulators has become increasingly urgent.

In response to the limitations of live-fire training, military forces around the world have explored the use of rocket launcher simulators and other combat training aids. Early simulators for rocket launchers primarily focused on replicating the aiming and firing mechanisms without offering a comprehensive simulation of the weapon’s handling, recoil, and physical characteristics. While these systems provided some level of training for soldiers, they lacked realism in many key areas, particularly in terms of weapon weight, ammunition behavior, and environmental factors such as wind and range.

Some simulators incorporated virtual reality (VR) and augmented reality (AR) technologies to enhance the training experience. These systems allowed soldiers to practice aiming and targeting in simulated environments, providing visual feedback on their accuracy. However, these simulators were often confined to static setups, where soldiers used lightweight, unrealistic models of the rocket launcher, failing to capture the physical demands of handling and firing the real weapon. Additionally, they lacked haptic feedback and recoil simulation, which are critical for developing proper muscle memory and preparing soldiers for the real-world conditions of combat.

Another significant limitation of earlier simulators was their inability to simulate different types of ammunition accurately. Real-world rocket launchers like the 84 mm system fire a variety of rounds, each with its own unique recoil, trajectory, and blast effect. Most simulators were not capable of adjusting the physics and feedback to account for these differences, resulting in a generic and oversimplified training experience.

While some simulators provided visual and auditory feedback, the absence of realistic recoil feedback and weight simulation meant that soldiers were not fully prepared for the operational demands of using the real weapon in the field. This led to a gap in training, as soldiers might be familiar with the targeting mechanics but not fully prepared for the physical challenges of firing a real rocket launcher, such as the substantial kickback or the need for precise aiming under combat conditions.

The transition to the Mark 3 version of the rocket launcher, with its reduced weight and improved aiming systems, has presented new opportunities and challenges in training. Given the weapon's wide adoption and its enhanced capabilities, there is a dire need for an improved simulation system that can more accurately replicate the real-world performance of the Mark 3 rocket launcher.

An advanced simulation system should address the shortcomings of prior art by incorporating realistic weight simulation, dynamic recoil feedback, and advanced ammunition modeling. Specifically, the system should be capable of adjusting its physical and operational characteristics to simulate different types of ammunition, such as HEAT, HE, smoke, and illuminating rounds. Each type of ammunition behaves differently in terms of trajectory, recoil, and blast effect, and these differences must be reflected in the simulation system to provide soldiers with a more complete training experience.

Moreover, the new simulation system must feature advanced trajectory modeling that accounts for real-time environmental factors like wind speed, altitude, and temperature, ensuring that soldiers are trained to handle a variety of combat scenarios. This kind of realistic trajectory simulation is essential for improving accuracy and helping soldiers develop the skills needed to target moving or distant enemies in challenging conditions.

Another critical aspect of the improved simulator is the ability to offer haptic feedback. The simulator should be able to reproduce the recoil force of the rocket launcher based on the type of ammunition and version of the weapon being simulated. By offering dynamic feedback, the system can help users develop the necessary muscle memory to handle the weapon effectively under real-world conditions.

In addition to its physical accuracy, the new simulation system must also provide intuitive data logging and performance monitoring. By tracking key metrics such as aim accuracy, reaction time, and handling proficiency, the system can generate detailed performance reports that instructors can use to assess and improve a soldier’s readiness. These reports will be crucial for refining training programs and ensuring that soldiers are adequately prepared for combat.

Finally, the improved simulation system must be portable and easy to maintain, allowing for widespread use in different training environments. Whether deployed in traditional training facilities or more specialized combat scenarios, the system should be designed for easy transport and rapid setup, ensuring that it can be used by military forces on a large scale.

Given the limitations of real-world training with the 84 mm rocket launcher, especially with the modern Mark 3 version, and the shortcomings of prior simulators, there is an urgent need for an improved simulation system. Such a system would offer realistic weight simulation, dynamic feedback, advanced trajectory modeling, and detailed performance tracking. By addressing these needs, the invention promises to revolutionize the training experience for soldiers, preparing them more effectively for the complexities of modern combat with rocket launchers.

Brief Summary of the Invention

The following presents a simplified summary of the disclosure in order to provide a basic understanding to the reader. This summary is not an extensive overview of the disclosure and it does not identify key/critical elements of the invention or delineate the scope of the invention. Its sole purpose is to present some concepts disclosed herein in a simplified form as a prelude to the more detailed description that is presented later.

One of the primary objectives of the present invention is to provide a rocket launcher simulation system that accurately replicates the handling, firing, and operational characteristics of a real-world rocket launcher in a safe and controlled environment.

A further object of the invention is to offer realistic weight simulation in the mockup weapon, simulating the differences in weight between various versions of rocket launchers, including the modern Mark 3 and Mark 4 models.

Another object of the invention is to enable the system to simulate multiple types of ammunition, including but not limited to anti-tank (HEAT) rounds, anti-personnel airburst rounds (HE), smoke rounds, and illuminating rounds. Each ammunition type behaves differently, and this invention aims to provide dynamic feedback, adjusting recoil, trajectory, and operational response based on the specific ammunition selected.

The invention also aims to improve the accuracy of trajectory modeling and aiming systems by incorporating advanced computational models that adjust based on real-time environmental factors.

Another important object of the invention is to provide an intuitive user interface and performance monitoring system that allows users to interact with the simulation in real time.

The invention is also designed to offer enhanced safety controls, including automatic emergency stop features that can be triggered if unsafe behaviors or user errors are detected.

Finally, the invention seeks to provide a method of manufacturing the rocket launcher simulation system, ensuring that all components, including the mockup weapon, recoil kit, control units, and feedback mechanisms, are fabricated and assembled with precision to achieve the desired functionality.

According to an aspect of the present invention, a Rocket Launcher (RL) simulation system is disclosed. The system is designed to replicate the handling, operation, and functionality of a real rocket launcher, allowing users to train in a safe and controlled environment. The system consists of a mockup weapon that includes key physical components such as a venturi tube, venturi clamp, open sight assembly, handle, barrel, shot counter, shoulder rest, bipod assembly, trigger mechanism, front handle, and a recoil kit assembly. These components are meticulously designed to simulate the physical characteristics and feel of an actual rocket launcher, providing users with a realistic operational experience.

In addition to the physical components, the system includes a computer-based control unit that manages the simulation operations. This control unit is integrated with a user interface module that allows users to interact with the simulation through a display screen and input devices. The feedback mechanism is another key aspect of the system, providing real-time visual, auditory, and haptic feedback to the user during the simulation. This feedback ensures that the user experiences the same operational forces, such as recoil and trajectory adjustments, as they would in real-world scenarios.

A critical aspect of the invention is the inclusion of a physics engine, embedded within the control unit, which simulates realistic ballistics and environmental factors. The physics engine adjusts the trajectory of the simulated rockets based on real-time factors such as wind speed, temperature, altitude, and range, providing a highly accurate and immersive training experience. This trajectory modeling is particularly useful for improving user accuracy and targeting skills, as it replicates the challenges of firing a rocket launcher in different environmental conditions.

The system also features a scenario selection interface, which allows users to choose from a variety of training scenarios stored in a database module. This module contains a library of virtual training environments and 3D models of rocket launcher equipment, enabling users to practice in different operational contexts, such as urban, desert, forest, or maritime environments. The user performance monitoring module tracks the user’s performance during these training exercises, recording metrics such as reaction time, aim accuracy, and reloading efficiency. This data is logged and reported through the data logging and reporting module, which generates detailed performance reports, including accuracy metrics and progress tracking for individual users or groups.

One of the key innovations of the invention is the system’s ability to simulate the use of different types of ammunition, including anti-tank rounds (HEAT), anti-personnel airburst rounds (HE), smoke rounds, and illuminating rounds. The feedback mechanism provides dynamic feedback based on the type of ammunition selected, allowing users to experience different recoil forces, blast effects, and projectile behaviors. This feature makes the system versatile and adaptable, enabling users to train for a wide variety of operational scenarios.

Another critical aspect of the invention is the system’s realistic weight simulation, which adjusts the weight of the mockup weapon to reflect the differences in weight between various versions of the rocket launcher. The system uses carbon composite materials to replicate the weight reductions seen in modern versions like the Mark 3 and Mark 4 rocket launchers. Additionally, the system is equipped with weight-adjusting features that enable users to simulate the handling of different versions, ensuring that the physical feedback closely matches real-world conditions.

The invention also incorporates a recoil kit assembly that is adjustable to simulate different levels of recoil based on the selected ammunition and the version of the rocket launcher being simulated. This feature enhances the realism of the training experience by ensuring that users receive accurate physical feedback during firing exercises.

In terms of safety, the invention includes a safety control module that monitors user behavior during training and includes an automatic emergency stop feature. This feature ensures that the simulation can be halted immediately if unsafe actions are detected, minimizing the risk of injury during training.

In another aspect of the invention, a method of manufacturing the rocket launcher simulation system is disclosed. This method involves fabricating the mockup weapon using advanced materials, such as carbon composites, to replicate the weight and physical characteristics of real rocket launchers. The method also includes assembling the recoil kit assembly with adjustable components, integrating the computer-based control unit with the user interface module, and embedding the physics engine into the control unit. Each component is carefully calibrated to ensure that the system operates smoothly, providing accurate feedback and realistic training experiences.

Further objects, features, and advantages of the invention will be readily apparent from the following description of the preferred embodiments thereof, taken in conjunction with the accompanying drawings.

Brief Description of the Drawings

The above and other objects, features and advantages of the invention will become apparent from a consideration of the following detailed description presented in connection with the accompanying drawings in which:

FIG. 1A illustrates a perspective view of an optimistic rocket launcher simulation system with its components in accordance with an exemplary embodiment of the present invention.

FIG. 1B illustrates a perspective view of an optimistic rocket launcher simulation system with its components along with a recoil kit in accordance with an exemplary embodiment of the present invention.

FIG. 2 illustrates a block diagram of the optimistic rocket launcher simulation control unit used in conjunction with training simulation system with its connecting modules in accordance with an exemplary embodiment of the present invention.

FIG. 3 illustrates a block diagram of the optimistic rocket launcher simulation system disclosing the method of construction in accordance with an exemplary embodiment of the present invention.

It is appreciated that not all aspects and structures of the present invention are visible in a single drawing, and as such multiple views of the invention are presented so as to clearly show the structures of the invention.

Detailed Description of the Invention

It is to be understood that the present disclosure is not limited in its application to the details of construction and the arrangement of components set forth in the following description or illustrated in the drawings. The present disclosure is capable of other embodiments and of being practiced or of being carried out in various ways. In addition, it is to be understood that the phraseology and terminology used herein is for the purpose of description and should not be regarded as limiting.

The use of “including”, “comprising” or “having” and variations thereof herein is meant to encompass the items listed thereafter and equivalents thereof as well as additional items. The terms “a” and “an” herein do not denote a limitation of quantity, but rather denote the presence of at least one of the referenced items. Further, the use of terms “first”, “second”, and “third”, and the like, herein do not denote any order, quantity, or importance, but rather are used to distinguish one element from another.

The present invention relates to a Rocket Launcher (RL) simulation system , designed to replicate the physical and operational characteristics of real-world rocket launchers, particularly the Mark 3, which are widely used by military forces for anti-tank and anti-personnel missions. The RL simulation system offers an innovative training solution that replicates live-firing exercises without the associated risks and costs, providing military personnel with a highly immersive and realistic training platform.

One of the exemplary embodiments of the present invention includes a mockup weapon that is fabricated from lightweight carbon composite materials to closely simulate the weight reduction found in modern rocket launchers like the Mark 3 (weighing 10 kg). This weight reduction is essential for replicating real-world handling in the field, where soldiers need to be mobile and capable of rapid deployment. The venturi tube of the mockup weapon simulates the exhaust dynamics and airflow characteristics of a real launcher, while the venturi clamp securely holds the venturi tube in place during firing exercises. The open sight assembly provides accurate target acquisition, replicating the optical systems used in modern rocket launchers to ensure precision in targeting.

Additional components of the mockup weapon include a handle and a barrel, which are ergonomically designed to match the real-world feel of the rocket launcher, allowing users to train as they would in actual combat conditions. The shot counter keeps track of the number of shots fired during training, while the shoulder rest provides stability to the user, simulating the support provided by a real launcher’s shoulder brace. The bipod assembly adds additional support for scenarios that require precision targeting over long distances, such as anti-tank missions. The trigger mechanism and front handle allow for real-time weapon control, giving the user the same tactile experience they would encounter when handling the actual launcher.

One of the key aspects of this invention is the recoil kit assembly, which provides dynamic recoil feedback based on the type of ammunition being simulated. For example, firing a HEAT (High-Explosive Anti-Tank) round results in stronger recoil than firing a smoke or illuminating round. This feedback is crucial for developing the muscle memory and control required to manage the recoil of real rockets. The ability to simulate different types of ammunition with corresponding recoil profiles allows trainees to experience various operational scenarios, ensuring comprehensive training.

The Rocket Launcher (RL) simulation system (100) is constructed with several key components that work together to replicate the real-world functionality of a rocket launcher. As illustrated in Figure 1A-B, the venturi tube (1) and venturi clamp (2) are designed to mimic the airflow and exhaust dynamics encountered in live firing. The open sight assembly (3) allows the user to aim with accuracy, simulating the optical systems found on modern rocket launchers, which are essential for precision targeting. The handle (4) and barrel (5) are carefully designed to match the real-world weight and ergonomic properties of the launcher, giving users a true-to-life experience.

The operational components of the system, detailed in Figure 1B, include the shot counter (6), which tracks the number of simulated shots, and the shoulder rest (7), which helps stabilize the weapon during firing exercises. The bipod assembly (8) provides additional support for long-range shooting scenarios. The trigger mechanism (9) and front handle (10) give the user control over the mockup weapon, enabling precise handling and firing in the same way as with a real rocket launcher.

The recoil kit assembly (11) is one of the most important features of the system, providing realistic feedback based on the type of ammunition being simulated. The system adjusts the recoil dynamically depending on whether the user is simulating a HEAT round, anti-personnel airburst round (HE), smoke round, or illuminating round. This variability ensures that the trainee experiences the same physical forces they would encounter when firing real ammunition, allowing them to develop the necessary skills to manage recoil effectively.

Figure 2 illustrates the rocket launcher mockup simulator control unit comprising of a computer-based control unit (21), to manage the entire simulation process, including communication with the user interface module (22), which provides real-time information to the user through a display screen and input devices. The control unit houses the physics engine (24), which simulates the ballistic trajectory of the rocket and adjusts for real-time environmental factors such as wind speed, range, and temperature. This engine allows for highly accurate trajectory modeling, providing users with an immersive experience that simulates real-world firing conditions under different environmental circumstances.

The feedback mechanism (25), integrated into the control unit, provides immediate visual, auditory, and haptic feedback during the simulation. When the user fires a simulated round, the system generates the corresponding recoil, sound, and visual effects, ensuring that the user experiences the same operational feedback as they would in a live-fire scenario. This feedback is tailored to the specific type of ammunition being used, allowing for a nuanced and highly adaptable training environment.

The scenario selection interface (26), allows users to choose from a variety of training environments stored in the database module (23). These environments include urban, desert, forest, and maritime settings, each offering unique challenges and obstacles that reflect real-world combat conditions. For instance, urban environments may require users to engage in close-quarters combat, while desert or forest scenarios could involve long-range targeting with difficult terrain and variable wind conditions.

To ensure comprehensive training, the system incorporates a user performance monitoring module (27), which tracks key metrics such as reaction time, aim accuracy, and handling proficiency. The data gathered by this module is logged by the data logging and reporting module (30), which generates detailed performance reports that can be used by instructors to evaluate trainees and identify areas for improvement. These reports provide valuable insights into the user’s progress, allowing for the development of more targeted training programs.

The safety control module (28), is designed to ensure that all training exercises are conducted in a safe environment. This module includes an automatic emergency stop feature, which can be activated if the system detects unsafe behavior or operational errors during the training session. For example, if a user deviates from proper handling procedures or fails to follow safety protocols, the system will immediately halt the simulation to prevent any potential harm.

Figure 3 illustrates a method (300) of manufacturing a rocket launcher simulation system (100) is disclosed wherein the method comprising the steps of,
a) fabricating the mockup weapon, including the venturi tube (1), venturi clamp (2), open sight assembly (3), handle (4), and barrel (5), using materials such as carbon composites to simulate the physical characteristics and weight of various versions of real rocket launchers;
b) assembling the recoil kit assembly (11) with adjustable components to simulate recoil forces based on the type of ammunition and version of the rocket launcher being simulated;
c) integrating the computer-based control unit (21) with the user interface module (22), ensuring real-time communication between the simulation system and the user;
d) embedding the physics engine (24) into the control unit (21), programmed to simulate real-time ballistics, environmental factors, and trajectory modeling based on real-world conditions;
e) configuring the database module (23) to store virtual training scenarios, including different environments and ammunition types, allowing for diverse simulation experiences;
f) installing the feedback mechanism (25), including haptic, visual, and auditory feedback systems, to provide real-time operational feedback to the user during the simulation;
g) calibrating the scenario selection interface (26) to allow users to select from a variety of training environments and conditions;
h) implementing the user performance monitoring module (27), ensuring the system can track user proficiency, including aim accuracy, handling, and ammunition use;
i) finalizing the safety control module (28), integrating automatic emergency stop features to ensure safety during the training process;
j) installing the data logging and reporting module (30) to capture and generate detailed performance reports for user tracking and evaluation.

The block diagram disclosing said method (300) comprising steps of fabricating mockup weapon (31) with components like venturi tube, venturi clamp, open sight assembly, handle and barrel. The method (300) further comprises of assembling (32) recoil kit assembly with adjustable components to simulate recoil based on ammunition type and rocket launcher version. The system (100) uses integrating (33) computer-based control unit for real-time communication with user interface module with embedding (34) physics engine for simulating ballistics, environmental factors, and real-time trajectory. The system (100) uses a configuring (35) database module for storing virtual training scenarios (environments, ammunition types). The system (100) uses installing (36) feedback mechanism for haptic, visual, and auditory modules for real-time feedback. A calibrating (37) scenario selection interface enables selection of various training environments and condition and implements (38) user performance monitoring. The system (100) is enabled to track proficiency to aim accuracy, handling, ammunition use with safety control module (39) for automatic emergency stop for training safety with inbuilt installing data logging and reporting module to capture detailed performance reports for evaluation.

The method of manufacturing the RL simulation system (100) begins with the fabrication of the mockup weapon using carbon composite materials, which are chosen for their lightweight properties and ability to closely replicate the real-world weight of modern rocket launchers. The venturi tube (1), venturi clamp (2), open sight assembly (3), handle (4), and barrel (5) are precision-engineered to replicate the physical characteristics of the actual rocket launcher. Each component is assembled with careful attention to detail, ensuring that the mockup weapon is both durable and highly accurate in its simulation.

The recoil kit assembly (11) is calibrated to provide dynamic recoil feedback, with adjustable settings based on the type of ammunition being simulated. This assembly is tested to ensure that the recoil produced during simulation closely matches the forces experienced during live firing exercises. The computer-based control unit (21) is programmed with the physics engine (24), which is responsible for trajectory modeling and simulating environmental factors. The control unit is integrated with the user interface module (22), which includes the necessary hardware and software for real-time interaction with the user.

The RL simulation system (100) is designed to be used in military training facilities, providing soldiers with a realistic and safe alternative to live-fire exercises. To begin a training session, users select a scenario through the scenario selection interface (26), which loads a corresponding environment from the database module (23). The user is then equipped with the mockup weapon, which is adjusted based on the specific version of the rocket launcher being simulated. The open sight assembly (3) allows the user to aim at targets, while the trigger mechanism (9) and front handle (10) provide real-time control over the weapon.

Once the simulation begins, the user fires simulated rounds, with the recoil kit assembly (11) providing realistic feedback based on the type of ammunition being used. The system’s physics engine (24) calculates the trajectory of the rocket in real time, accounting for variables such as wind speed, range, and temperature. The user receives immediate feedback from the feedback mechanism (25), which replicates the recoil, sound, and visual effects of the simulated round.

Throughout the training session, the user performance monitoring module (27) tracks key metrics, such as aim accuracy and reaction time. At the end of the session, the data logging and reporting module (30) generates a performance report, which is used by instructors to assess the user’s progress and identify areas for further improvement.

The RL simulation system (100) offers several key advantages over traditional live-fire training exercises. First and foremost, the system provides a safe and controlled environment in which military personnel can develop their skills without the risks associated with live ammunition. The dynamic recoil feedback and advanced trajectory modeling ensure that users experience a highly realistic simulation, allowing them to develop the muscle memory and control needed for real-world combat.

Additionally, the system’s ability to simulate different types of ammunition and combat scenarios makes it versatile and adaptable to a wide range of training needs. The scenario selection interface (26) allows users to train in different environments, such as urban or desert settings, ensuring that they are prepared for any operational context. The user performance monitoring module (27) provides valuable data on the user’s performance, allowing for more targeted and effective training.

The RL simulation system (100) is ideal for use in military training programs, particularly those that require soldiers to develop proficiency in handling rocket launchers. The system can be used in training facilities as well as mobile training units deployed in the field. Its portability and ease of use make it an excellent tool for both novice and experienced users, providing a scalable training solution that can be adapted to different mission profiles.

The RL simulation system (100) has been tested against military training standards to ensure its accuracy and reliability. The recoil kit assembly (11) has been calibrated to match the recoil dynamics of real rocket launcher ammunition, and the physics engine (24) has been validated through ballistic testing to ensure accurate trajectory modeling. Results from testing indicate that the system provides a highly realistic training experience, with users reporting a strong correlation between the simulation and real-world conditions. These results demonstrate that the RL simulation system is an effective and reliable tool for military training.

The features and functions described above, as well as alternatives, may be combined into many other different simulation systems or applications. Various presently unforeseen or unanticipated alternatives, modifications, variations or improvements may be made by those skilled in the art, each of which is also intended to be encompassed by the disclosed embodiments.

The described exemplary embodiments are to be considered in all respects only as illustrative and not restrictive. Variations in the arrangement of the structure are possible falling within the scope of the invention is, therefore, indicated by the appended claims rather than by the foregoing description. All changes which come within the meaning and range of equivalency of the claims are to be embraced within their scope.
,CLAIMS:5. CLAIMS
I/We claim:
1. A Rocket Launcher (RL) simulation system (100), comprising:
a mockup weapon having a venturi tube (1), a venturi clamp (2), an open sight assembly (3), a handle (4), and a barrel (5) for simulating the physical characteristics and operation of a real rocket launcher;
a shot counter (6), a shoulder rest (7), a bipod assembly (8), a trigger mechanism (9), a front handle (10), and a recoil kit assembly (11) for providing realistic operational feedback and user handling;
a computer-based control unit (21) managing simulation operations;
a user interface module (22) integrated with the control unit (21), comprising a display screen and input devices for user interaction;
a feedback mechanism (25) providing real-time visual, auditory, and haptic feedback during the simulation;
a database module (23) coupled to the control unit (21), containing a library of virtual training scenarios and 3D models of rocket launcher equipment;
a physics engine (24) embedded within the control unit (21), capable of simulating realistic ballistics, environmental factors, and rocket launcher operation;
a scenario selection interface (26) allowing users to choose training scenarios from the database;
a user performance monitoring module (27) configured to track and assess user proficiency in rocket launcher operations;
a safety control module (28) to manage safety-related operations, including emergency stops;
a data logging and reporting module (30) for capturing user performance data and generating training reports (31), including accuracy metrics and progress tracking for individual users or groups.
Characterized in that,
the aiming system (3) includes advanced trajectory modeling by the physics engine (24), which adjusts based on real-time factors such as wind, range, and user input, thereby improving training accuracy and realism, and replicating the improvements in aiming systems seen in later versions of the rocket launcher;
the system (100) allows a user to train with different types of simulated ammunition, including anti-tank rounds (HEAT), anti-personnel airburst rounds (HE), smoke rounds, and illuminating rounds, with dynamic feedback provided by the feedback mechanism (25) depending on the round type selected, replicating the behavior of real-world rounds;
the system (100) incorporates mechanisms, including the recoil kit assembly (11) and handle (4), that simulate the weight differences between various versions of the rocket launcher, including the use of carbon composite materials to replicate weight reduction, with weight-adjusting features to mimic real-world handling of different versions;
the system (100) adjusts the physical feedback provided by the recoil kit assembly (11) based on the version of the rocket launcher being simulated, providing realistic training that reflects the actual weight and handling characteristics of each version.

2. The system (100) as claimed in claim 1, wherein the trajectory modeling performed by the physics engine (24) is dynamically adjusted based on real-time environmental data, including wind speed, temperature, and altitude, providing a more accurate simulation of rocket trajectories across varied terrains.

3. The system (100) as claimed in claim 1, wherein the feedback mechanism (25) provides distinct haptic, visual, and auditory feedback for each type of ammunition, allowing users to experience differences in recoil, blast radius, and impact force based on the round type.

4. The system (100) as claimed in claim 1, wherein the user performance monitoring module (27) is configured to assess user proficiency by tracking parameters such as reaction time, aim accuracy, and reload efficiency, and generates performance reports highlighting areas for improvement.

5. The system (100) as claimed in claim 1, wherein the scenario selection interface (26) allows for customization of training environments, enabling users to select from a range of scenarios, including urban, desert, forest, and maritime environments, with variable levels of difficulty.

6. The system (100) as claimed in claim 1, wherein the carbon composite materials used in the mockup weapon reduce the overall weight by at least 30% compared to conventional materials, replicating the weight reduction seen in real-world rocket launcher systems such as the Mark 3 and Mark 4 versions.

7. The system (100) as claimed in claim 1, wherein the recoil kit assembly (11) is adjustable to simulate recoil forces based on the type of ammunition selected and the version of the rocket launcher being simulated, providing tailored physical feedback for different training scenarios.

8. The system (100) as claimed in claim 1, wherein the safety control module (28) includes an automatic emergency stop feature triggered when user actions deviate from predefined safety parameters, ensuring a controlled and safe training environment at all times.

9. The system (100) as claimed in claim 1, wherein the data logging and reporting module (30) is configured to automatically generate detailed performance reports after each training session, which include accuracy metrics, reaction time analysis, and overall proficiency scores.

10. A method (300) of manufacturing a rocket launcher simulation system (100) as claimed in claim 1, the method comprising the steps of:
a) fabricating the mockup weapon (31), including the venturi tube (1), venturi clamp (2), open sight assembly (3), handle (4), and barrel (5), using materials such as carbon composites to simulate the physical characteristics and weight of various versions of real rocket launchers;
b) assembling (32) the recoil kit assembly (11) with adjustable components to simulate recoil forces based on the type of ammunition and version of the rocket launcher being simulated;
c) integrating (33) the computer-based control unit (21) with the user interface module (22), ensuring real-time communication between the simulation system and the user;
d) embedding (34) the physics engine (24) into the control unit (21), programmed to simulate real-time ballistics, environmental factors, and trajectory modeling based on real-world conditions;
e) configuring (35) the database module (23) to store virtual training scenarios, including different environments and ammunition types, allowing for diverse simulation experiences;
f) installing (36) the feedback mechanism (25), including haptic, visual, and auditory feedback systems, to provide real-time operational feedback to the user during the simulation;
g) calibrating (37) the scenario selection interface (26) to allow users to select from a variety of training environments and conditions;
h) implementing (38) the user performance monitoring module (27), ensuring the system can track user proficiency, including aim accuracy, handling, and ammunition use;
i) finalizing (39) the safety control module (28), integrating automatic emergency stop features to ensure safety during the training process;
j) installing the data logging and reporting module (30) to capture and generate detailed performance reports to exit training for user, tracking and evaluation.

6. DATE AND SIGNATURE
Dated this on 25th September 2024
Signature

Mr. Srinivas Maddipati
IN/PA 3124-In house Patent Agent
(For., Zen Technologies Limited)

Documents

Application Documents

# Name Date
1 202341067454-PROVISIONAL SPECIFICATION [09-10-2023(online)].pdf 2023-10-09
2 202341067454-FORM FOR SMALL ENTITY(FORM-28) [09-10-2023(online)].pdf 2023-10-09
3 202341067454-FORM FOR SMALL ENTITY [09-10-2023(online)].pdf 2023-10-09
4 202341067454-FORM 1 [09-10-2023(online)].pdf 2023-10-09
5 202341067454-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [09-10-2023(online)].pdf 2023-10-09
6 202341067454-EVIDENCE FOR REGISTRATION UNDER SSI [09-10-2023(online)].pdf 2023-10-09
7 202341067454-DRAWINGS [09-10-2023(online)].pdf 2023-10-09
8 202341067454-Proof of Right [13-10-2023(online)].pdf 2023-10-13
9 202341067454-FORM-26 [13-10-2023(online)].pdf 2023-10-13
10 202341067454-FORM 3 [13-10-2023(online)].pdf 2023-10-13
11 202341067454-ENDORSEMENT BY INVENTORS [13-10-2023(online)].pdf 2023-10-13
12 202341067454-DRAWING [26-09-2024(online)].pdf 2024-09-26
13 202341067454-COMPLETE SPECIFICATION [26-09-2024(online)].pdf 2024-09-26
14 202341067454-FORM-9 [30-09-2024(online)].pdf 2024-09-30
15 202341067454-MSME CERTIFICATE [11-10-2024(online)].pdf 2024-10-11
16 202341067454-FORM28 [11-10-2024(online)].pdf 2024-10-11
17 202341067454-FORM 18A [11-10-2024(online)].pdf 2024-10-11
18 202341067454-Defence-29-04-2025.pdf 2025-04-29