Abstract: A wearable learning assistive device for children, comprising a wearable articles 101, having a flexible upper portion with a transparent sheet 102 and a lower portion with a sole 103, designed to be worn on a child's feet, an artificial intelligence-based imaging unit 104 with a motion sensor detects the movement of the child, multiple LEDs 105 emits lights in different colors and form shapes, numbers, and other suitable educational content, an impact sensor detects the frequency, height, and pattern of the child's movements, a speaker 106 generates sounds with varying pitches, a micro-holographic projection projects educational images/symbols on a surface, an accelerometer verifies the child's correct interaction with the projected content, a temperature and humidity sensor suggest outdoor activities, an ultrasonic sensor detects nearby objects and provides voice feedback via the speaker 106 to guide the child without requiring the child to look at the articles 101.
Description:FIELD OF THE INVENTION
[0001] The present invention relates to a wearable learning assistive device for children that is capable of enhancing learning experience of children, making education fun and effective, while improving physical development, increasing accessibility for children with disabilities, fostering social interaction, and providing personalized support, thereby increases curiosity and interest in learning and improving retention and understanding of concepts.
BACKGROUND OF THE INVENTION
[0002] The world of education is constantly evolving, with new methods emerging to improve the way children learn and develop. However, despite these advancements, many children still face significant challenges in their educational journey. Children with disabilities, learning difficulties, or those from diverse linguistic and cultural backgrounds often struggle to access educational resources and opportunities, hindering their ability to reach their full potential. Furthermore, traditional teaching methods often fail to engage and motivate children, leading to a lack of interest and participation in the learning process. Therefore, there is a pressing need for innovative solutions that can provide personalized, interactive, and inclusive learning experiences for children, regardless of their abilities or backgrounds.
[0003] Traditional methods of education have been in place for centuries, with teachers using textbooks, blackboards, and lectures to convey information to students. While these methods have been effective in the past, they have several drawbacks. For instance, traditional teaching methods often rely on a one-size-fits-all approach, failing to account for individual learning styles, abilities, and needs, which leads to boredom, disengagement, and poor academic performance among children who do not respond well to traditional teaching methods. Additionally, traditional methods often lack interactivity and feedback, making it difficult for children to track their progress, identify areas of improvement, and develop a sense of accomplishment. Moreover, traditional methods are inflexible and rigid, making it challenging for teachers to adapt their instruction to meet the diverse needs of their students.
[0004] US3928924A discloses a learning kit is provided which is particularly useful in the teaching of children suffering from learning disabilities of the type which are evidenced by the fact that the child displays very poor fine motor skills and although of an age at which the ability to do so should exist is unable to read and can not identify the letters of the alphabet. The subject kit consists of a multiplicity of individual cards arranged so as to comprise a set thereof. Each of the cards in a set has provided on at least one face thereof the outline of one of the letters of the alphabet. The outline of the letter is formed by positioning a plurality of balls which are suitably spaced relative to each other in a preselected pattern. The center of each of the balls is colored a different color so that no two balls on the same card are of the same color. A reading script is provided which is designed to be employed with each card in the set. Namely, with a given card before him, the child is told a story about that card. During the story, the child is instructed to interconnect the balls in a prescribed fashion. More particularly, starting with a particular ball which is identified by its color, lines are drawn by the child to the other balls in accord with a preselected sequence. This procedure is followed in turn for each of the cards in the set. Thus, by utilizing the ability of the child to recognize colors, he is taught to form the letters of the alphabet and to recognize their shapes so as to be able to distinguish therebetween.
[0005] US5813861A discloses an interactive learning device in a laid open book format for toddlers and preschoolers, having a plurality of advantageous features. The device has keys in the form of raised letters of the alphabet that are depressed to make a voice processor circuit recite the letters. The learning device receives a card that spells out a word, and the speech processor circuit, upon the depressing of the keys that correspond to the letters constituting the word, pronounces the word phonetically, both letter by letter and by the entire word. The device provides numerous feedback mechanisms for reinforcing learning, and is of a portable, compact shape.
[0006] Conventionally, there exist many devices that aim to facilitate learning for children, however these existing solutions fail in providing interactive and engaging access to educational content. In addition, these existing solutions are also incapable of offering personalized learning experiences, real-time feedback, and adaptive difficulty adjustment, thereby limiting their effectiveness in promoting cognitive development, social interaction, and independent learning for children with diverse needs and abilities.
[0007] In order to overcome the aforementioned drawbacks, there exists a need in the art to develop a device that must be able to facilitate interactive and engaging learning for children by adapting to individual learning styles and providing personalized educational content. Additionally, the device requires being potent enough to enable children to access a wide range of educational materials efficiently, while also providing a fun and immersive learning experience that promotes cognitive development, social interaction, and independent learning, and initiate to the diverse needs and abilities of children, ultimately enhancing their overall educational outcomes and fostering an interest for learning.
OBJECTS OF THE INVENTION
[0008] The principal object of the present invention is to overcome the disadvantages of the prior art.
[0009] An object of the present invention is to develop a device that is capable of providing an interactive and engaging way to a child to learn to make education fun and effective by increasing curiosity and interest in learning, thereby improving retention and understanding of concepts, boosting confidence and self-esteem.
[0010] Another object of the present invention is to develop a device that is capable of helping children in developing their physical skills and coordination, improving balance and posture by increasing physical activity and exercise for promoting better overall health and wellbeing, thereby reducing the risk of obesity and related health issues.
[0011] Another object of the present invention is to develop a device that is capable of enabling children with certain disabilities to learn and navigate in a way that is suitable to their needs, promoting inclusivity and equal access to education, thereby increasing independence and autonomy, which enhances social interaction and participation, and leading to better academic performance and outcomes.
[0012] Another object of the present invention is to develop a device that is capable of allowing multiple children to engage in joint educational activities for promoting social interaction, teamwork, and collaboration as well as improving communication and social skills, thereby enhancing emotional intelligence and empathy.
[0013] Yet another object of the present invention is to develop a device that is capable of offering customized educational content and feedback to support the child's learning and development for improving academic performance and outcomes, which increases motivation and engagement, thereby enhancing understanding and retention of concepts.
[0014] The foregoing and other objects, features, and advantages of the present invention will become readily apparent upon further review of the following detailed description of the preferred embodiment as illustrated in the accompanying drawings.
SUMMARY OF THE INVENTION
[0015] The present invention relates to a wearable learning assistive device for children that is capable of enhancing the educational journey of children by making learning a fun and interactive experience, but also promotes their physical growth, breaks down barriers for those with disabilities, encourages social connections, and offers tailored guidance, ultimately encourages the interest for learning and deepening their understanding of key concepts.
[0016] According to an embodiment of the present invention, a wearable learning assistive device for children, comprises of a wearable articles, each consisting a flexible upper portion with a transparent sheet and a lower portion having a sole, are designed to be worn on a child's feet, an user interface installed on a computing unit linked to an inbuilt microcontroller, which is accessed by a user, preferably a parent or guardian of the child, to provide input regarding the child's age, learning preferences, and daily routines, and to create the child's profile on a database server linked to the microcontroller, an artificial intelligence-based imaging unit, integrated in the article and coupled with a motion sensor, detects the movement of the child, and the microcontroller fetches the updated information from the database to retrieve educational content, which is then displayed through a plurality of LEDs arranged on the upper portion, behind the sheet, to emit lights in different colors and form shapes, numbers, and other suitable educational content, an impact sensor embedded in the sole, detects the frequency, height, and pattern of the child's movements, and the microcontroller regulates the display of educational content, such as math problems or questionnaires, to engage the child and promote learning and a speaker installed on the articles, generates sounds with varying pitches, based on the child's movements.
[0017] According to another embodiment of the present invention, the proposed device further comprises of a micro-holographic projection unit is assembled on the article to project educational images/symbols on a surface, enabling the child to interact with the projections, an accelerometer is activated to verify the child's correct interaction with the projected content, prompting the microcontroller to direct the speaker to play pre-fed music, thus encouraging the child to continue interacting and learning, a temperature and humidity sensor helps the microcontroller to suggest outdoor activities based on environmental conditions, providing additional learning content related to weather or seasons, an ultrasonic sensor, embedded in the article, detects nearby objects and provides voice feedback via the speaker to guide the child without requiring the child to look at the articles and a battery is configured with the device to provide a continuous power supply to the electronically powered components associated with the device.
[0018] While the invention has been described and shown with particular reference to the preferred embodiment, it will be apparent that variations might be possible that would fall within the scope of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0019] These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
Figure 1 illustrates an isometric view of a wearable learning assistive device for children.
DETAILED DESCRIPTION OF THE INVENTION
[0020] The following description includes the preferred best mode of one embodiment of the present invention. It will be clear from this description of the invention that the invention is not limited to these illustrated embodiments but that the invention also includes a variety of modifications and embodiments thereto. Therefore, the present description should be seen as illustrative and not limiting. While the invention is susceptible to various modifications and alternative constructions, it should be understood, that there is no intention to limit the invention to the specific form disclosed, but, on the contrary, the invention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention as defined in the claims.
[0021] In any embodiment described herein, the open-ended terms "comprising," "comprises,” and the like (which are synonymous with "including," "having” and "characterized by") may be replaced by the respective partially closed phrases "consisting essentially of," consists essentially of," and the like or the respective closed phrases "consisting of," "consists of, the like.
[0022] As used herein, the singular forms “a,” “an,” and “the” designate both the singular and the plural, unless expressly stated to designate the singular only.
[0023] The present invention relates to a wearable learning assistive device for children that is capable of helping children develop interest for learning by providing a comprehensive and engaging learning experience, improves their physical and social skills, and increases their accessibility to education, ultimately leading to better academic outcomes, increased confidence, and a stronger foundation for future success.
[0024] Referring to Figure 1, an isometric view of a wearable learning assistive device for children is illustrated, comprising a pair of wearable articles 101, each comprising a flexible upper portion with a transparent sheet 102 and a lower portion having a sole 103, an artificial intelligence-based imaging unit 104 integrated in the article 101, plurality of LEDs (Light Emitting Diode) 105 arranged on the upper portion, a speaker 106 installed on the articles 101 and a micro-holographic projection unit 107 is assembled on the article 101.
[0025] The device disclosed herein, comprises of a pair of wearable articles 101, which is intended to be worn on a child's feet. Each article 101 consists of two main portions, a flexible upper portion and a lower portion. The upper portion is made of a flexible material, allowing it to conform to the shape of the child's foot and provide a comfortable fit. This flexibility also enables the article 101 to move with the child's foot as they walk, run, or engage in other physical activities, without causing any discomfort or restriction.
[0026] The upper portion of the article 101 features a transparent sheet 102, made of a durable and scratch-resistant material, ensuring that it withstands the wear and tear of daily use. The sheet 102 is also designed to be easy to clean and maintain. The transparent nature of the sheet 102 allows the child to see the educational content displayed on it, while also enabling them to see their surroundings and navigate their environment safely.
[0027] The lower portion of the article 101 has a sole 103, which is made of a durable material designed to provide sufficient traction over various ground surfaces. The sole 103 enables the child to wear the article 101 while engaging in physical activities, without slipping or falling. The sole 103 is also designed to be flexible, allowing it to move with the child's foot as they walk or run. This flexibility, combined with the durable material, ensures that the sole 103 withstand the rigors of daily use and provide a secure fit for the child's foot.
[0028] After the child wear the article 101, preferably a parent or guardian of the child provides essential input about child’s age, learning preferences and daily routines over a user interface inbuilt in a computing unit, which is linked with an inbuilt microcontroller installed within the device. The computing unit includes but is not limited to a smartphone, tablet and laptop etc. The user interface is a user-friendly solution that allows the parent or guardian to easily input the necessary information, which is then used to create a personalized profile for the child. The profile is stored on a database server that is linked to the microcontroller. Once the child's profile has been created, the microcontroller use this information to provide personalized educational content and activities that are suitable to the child's specific needs and preferences.
[0029] When the parent or guardian accesses the user interface, they are presented with a range of options and prompts that guide them through the process of creating the child's profile. The interface includes fields for entering the child's age, name, and other demographic information, as well as options for selecting the child's learning preferences and daily routines. The parent or guardian also allowed to input information about the child's strengths, weaknesses, and interests, which helps the microcontroller to provide educational content and activities to the child's individual needs.
[0030] After completion of profile making of the child, the microcontroller actuates an artificial intelligence-based imaging unit 104 installed in the article 101 and coupled with a motion sensor to detect the movement of the child. The imaging unit 104 works with the microcontroller, which fetches updated information from the database to retrieve educational content that is suitable to the child's specific needs and preferences. The imaging unit 104 is equipped with artificial intelligence and machine learning protocols that enable it to analyze the child's movements and provide real-time feedback to the microcontroller. The artificial intelligence based imaging unit 104 is constructed with a camera lens and a processor, wherein the camera lens is adapted to capture a series of images of the child. The processor carries out a sequence of image processing operations including pre-processing, feature extraction, and classification. This feedback is used to adjust the educational content and activities provided by the device, ensuring that the child receives a personalized and engaging learning experience.
[0031] The motion sensor detects the child's movements and provides data to the microcontroller. The motion sensor is designed to be highly sensitive, allowing it to detect even the slightest movements of the child. This data is then transmitted to the microcontroller, which uses it to fetch updated information from the database. The database contains a vast repository of educational content, including images, videos, and interactive lessons that are suitable to the child's age, learning preferences, and daily routines. The microcontroller retrieves the relevant content from the database and uses it to actuate a plurality of LEDs (Light Emitting Diodes) 105 arranged on the upper portion of the article 101, behind a transparent sheet 102.
[0032] The LEDs 105 emit lights in different colors to form shapes, numbers, and other suitable educational content. The LEDs 105 are arranged in a specific pattern on the upper portion of the article 101, and are designed to be highly visible and engaging for the child. The microcontroller controls the LEDs 105, adjusting their color, intensity, and pattern to create a wide range of educational content. For example, the LEDs 105 form the shape of a letter or number, or display a colorful pattern to teach the child about shapes and colors. The LEDs 105 also used to create interactive games and activities, such as a virtual puzzle or a matching game, that challenge the child and promote learning. The transparent sheet 102 behind which the LEDs 105 allows the child to see the educational content displayed by the LEDs 105, thereby enables the child to engage with the device in a highly interactive and immersive way, promoting learning and development.
[0033] An impact sensor embedded in the sole 103 of the article 101 and designed to detect the frequency, height, and pattern of the child's movements. The impact sensor is highly sensitive and detects even the slightest movements of the child, providing valuable data to the microcontroller. The impact sensor is configured to measure the impact of the child's feet on the ground, taking into account factors such as the force, speed, and direction of the movement. This data is then transmitted to the microcontroller, which uses it to regulate the display of educational content on the device.
[0034] The microcontroller uses the data from the impact sensor to determine the child's level of engagement and activity, and adjusts the educational content accordingly. For example, if the child is moving rapidly and with high energy, the microcontroller display more challenging math problems or questionnaires to keep the child engaged and motivated. On the other hand, if the child is moving slowly and with less energy, the microcontroller display simpler educational content to help the child build confidence and develop their skills. The microcontroller's ability to regulate the display of educational content based on the child's movements ensures that the child receives a personalized and adaptive learning experience that is suitable to their needs and abilities.
[0035] The math problems may include basic arithmetic operations such as addition, subtraction, multiplication, and division, as well as more complex concepts such as fractions, decimals, and geometry. The questionnaires may include multiple-choice questions, true/false questions, and open-ended questions that require the child to think critically and creatively.
[0036] A speaker 106 installed on the articles 101 and designed to generate sounds with varying pitches in response to the child's movements. The speaker 106 is highly sensitive and produce a wide range of sounds, from soft and gentle to loud and energetic, depending on the child's actions. The speaker’s 106 ability to generate sounds with varying pitches allows it to provide auditory feedback to the child, helping them to develop their sense of rhythm and timing. The speaker 106 is also designed to be highly engaging, making learning fun and interactive for the child, wherein the speaker 106 provides specific audio feedback for children with visual impairments, helping the children to navigate and learn through movement-based auditory cues.
[0037] Herein, a micro-holographic projection unit 107 is assembled on the article 101 and designed to project educational images and symbols onto a surface. This projection unit 107 uses holographic technique to create high-quality, three-dimensional projections that are highly engaging and interactive. The projections include a wide range of educational content, such as letters, numbers, shapes, and colors, as well as more complex concepts like fractions, decimals, and geometry. The micro-holographic projection unit 107 is designed to be highly flexible, allowing it to project images and symbols onto a variety of surfaces, including walls, floors, and tables.
[0038] An accelerometer is synced with the imaging unit 104 that is designed to verify the child's correct interaction with the projected content. The accelerometer is a highly sensitive sensor that detects even the slightest movements of the child, providing valuable data to the microcontroller. The microcontroller uses this data to determine whether the child is interacting correctly with the projected content, and provides feedback to the child through the speaker 106. If the child is interacting correctly, the microcontroller directs the speaker 106 to play pre-fed music, providing a positive and encouraging auditory feedback to the child. This feedback helps to reinforce the child's learning and encourages them to continue interacting with the device in a sequential and meaningful way.
[0039] A temperature and humidity sensor, which is integrated into the article 101 detects the current environmental conditions, including the temperature and humidity levels, and provide this data to the microcontroller. The microcontroller, in turn, uses this data to suggest outdoor activities that are suitable for the current weather conditions. If the temperature is high and the humidity is low, the microcontroller suggests outdoor activities such as playing in a sprinkler or having a water balloon fight, which are perfect for hot summer days.
[0040] For example, if the sensors detects that it is raining outside, the microcontroller may provide learning content related to the water cycle, such as the process of evaporation, condensation, and precipitation. Similarly, if the sensor detects that it is a sunny day, the microcontroller may provide learning content related to the importance of sunscreen, the benefits of outdoor play, and the different types of clouds that seen in the sky.
[0041] An ultrasonic sensor, which is embedded in the article 101 detects nearby objects, providing the device with a sense of spatial awareness and allowing it to navigate its surroundings. The ultrasonic sensor uses high-frequency sound waves to detect objects, and is capable of measuring the distance and proximity of objects to the device. This information is then used to provide voice feedback to the child via the speaker 106, guiding them through their environment and helping them to avoid obstacles.
[0042] The voice feedback provided by the speaker 106 is a key feature of the device, allowing the child to receive guidance and instructions without having to look at the article 101. This is particularly useful for children who may have visual impairments or difficulties with reading, as it allows them to interact with the device in a more intuitive and accessible way.
[0043] The device wirelessly synchronizes with other articles 101, enabling collaborative learning between multiple children, which allows children to engage in joint educational activities, promoting social interaction, teamwork, and mutual learning. When multiple devices are synchronized, they are allowed to share educational content, such as games, quizzes, and interactive lessons, allowing children to work together and learn from each other. This collaborative learning approach helps to foster a sense of community and cooperation among children, while also enhancing their learning experience. The wireless synchronization feature is made possible through communication protocols, such as Wi-Fi (Wireless Fidelity) module, Bluetooth module, GSM (Global System for Mobile Communication) module, which enable the devices to connect and communicate with each other. This allows the devices to share data, such as educational content, scores, and progress, in real-time, ensuring that all children are on the same page and can work together seamlessly.
[0044] For example, a teacher creates a lesson plan that involves multiple children working together on a project, with each child contributing their own unique skills and perspectives. The devices provide real-time feedback and assessment, allowing the teacher to track the progress of each child and adjust the lesson plan accordingly. This feature helps to promote personalized learning and instruction, while also enhancing the overall learning experience for children.
[0045] The device is also able to adjust the complexity of its educational content and challenges in response to a child's progress and age, which ensures that the device remains engaging and challenging for the child, while also providing a sense of accomplishment and motivation as they progress through the various educational activities. The device's ability to adjust its complexity is based on the child's progress, which is tracked and updated through the user interface by an individual, such as a parent or teacher. This individual inputs the child's progress, age, and other relevant information, allowing the device to provide its educational content and challenges to the child's unique needs and abilities.
[0046] A battery is associated with the device to supply power to electrically powered components which are employed herein. The battery is comprised of a pair of electrode named as a cathode and an anode. The battery uses a chemical reaction of oxidation/reduction to do work on charge and produce a voltage between their anode and cathode and thus produces electrical energy that is used to do work in the device.
[0047] The present invention works best in following manner, where the process is initialized by the parent or guardian, who creates the profile for the child on the database server through the user interface. This profile includes information about the child's age, learning preferences, and daily routines, which is used to provide personalized educational content. The pair of wearable articles 101, each with the flexible upper portion and the lower portion with the sole 103. As the child wears the articles 101 and moves around, the motion sensor and impact sensor detect the frequency, height, and pattern of the child's movements. This information is sent to the microcontroller, which uses it to regulate the display of educational content, such as math problems or questionnaires, on the LEDs 105. The LEDs 105 emit lights in different colors to form shapes, numbers, and other educational content. The speaker 106 that generates sounds with varying pitches, based on the child's movements, to provide auditory feedback and encouragement. The micro-holographic projection unit 107 then projects educational images or symbols onto the surface, allowing the child to interact with the projections. The accelerometer verifies the child's correct interaction with the projected content and sends feedback to the microcontroller. The microcontroller then directs the speaker 106 to play pre-fed music, encouraging the child to continue interacting and learning. As the child continues to use the device, it adapts to their individual needs and abilities. The device adjusts the complexity of the educational content and challenges, such as math problems or word puzzles, based on the child's progress and age, as updated through the user interface by the parent or guardian. Additionally, the device ensures that the child is always challenged and engaged, but not overwhelmed, and that the device provides the personalized learning experience and provides specific audio feedback for children with visual impairments, helping them to navigate and learn through movement-based auditory cues. The ultrasonic sensor detects nearby objects and provides voice feedback via the speaker 106, guiding the child without requiring them to look at the device. The temperature and humidity sensor also helps the microcontroller to suggest outdoor activities based on environmental conditions, providing additional learning content related to weather or seasons.
[0048] Although the field of the invention has been described herein with limited reference to specific embodiments, this description is not meant to be construed in a limiting sense. Various modifications of the disclosed embodiments, as well as alternate embodiments of the invention, will become apparent to persons skilled in the art upon reference to the description of the invention. , Claims:1) A wearable learning assistive device for children, comprising:
i) a pair of wearable articles 101, each comprising a flexible upper portion with a transparent sheet 102 and a lower portion having a sole 103, wherein said article 101 is developed to be worn on a child’s feet, while said sole 103 is made of durable material for providing sufficient traction over a ground surface;
ii) an user interface inbuilt in a computing unit, linked to an inbuilt microcontroller, is accessed by a user preferably parent/guardian of said child, for providing input regarding said child’s age, learning preferences and daily routines, to make said child’s profile on a database server linked to said microcontroller;
iii) an artificial intelligence-based imaging unit 104 integrated in said article 101 and coupled with a motion sensor for detecting movement of said child, wherein said microcontroller fetches said updated information from said database, to retrieve educational content, based on which said microcontroller actuates plurality of LEDs 105 (Light Emitting Diode) arranged on said upper portion, behind said sheet 102 for emitting lights in different colors, in view of forming shapes, numbers and other suitable educational content;
iv) an impact sensor embedded in said sole 103, configured to detect frequency, height, and pattern of said child's movements, based on which said microcontroller regulates displaying of said educational content, such as math problems or questionnaire, for engaging said child, to promote learning of said child; and
v) a speaker 106 installed on said articles 101 for generating sounds with varying pitches, as per said child’s movements, wherein a micro-holographic projection unit 107 is assembled on said article 101 for projecting educational images/symbols on said surface, enabling said child to interact with said projections, followed by activation of an accelerometer synced with said imaging unit 104 for verifying said child’s correct interaction with said projected content, based on which said microcontroller directs said speaker 106 to play pre-fed music, thus encouraging said child for sequential interaction and learning.
2) The device as claimed in claim 1, wherein said article 101 is further equipped with a temperature and humidity sensor that helps said microcontroller to suggest outdoor activities based on environmental conditions, providing additional learning content related to weather or seasons.
3) The device as claimed in claim 1, wherein an ultrasonic sensor is embedded in said article 101 for detecting nearby objects and provides voice feedback via said speaker 106 to guide said child without requiring said child to look at said articles 101.
4) The device as claimed in claim 1, wherein said device wirelessly synchronizes with other articles 101 to enable collaborative learning between multiple children, allowing said children to engage in joint educational activities.
5) The device as claimed in claim 1, wherein said device adjusts complexity of said educational content and challenges, such as math problems or word puzzles, based on said child’s progress and age, as updated through said user interface by said individual.
6) The device as claimed in claim 1, wherein said speaker 106 provides specific audio feedback for children with visual impairments, helping said children to navigate and learn through movement-based auditory cues.
7) The device as claimed in claim 1, wherein a battery is configured with said device for providing a continuous power supply to electronically powered components associated with said device.
| # | Name | Date |
|---|---|---|
| 1 | 202521008775-STATEMENT OF UNDERTAKING (FORM 3) [03-02-2025(online)].pdf | 2025-02-03 |
| 2 | 202521008775-REQUEST FOR EXAMINATION (FORM-18) [03-02-2025(online)].pdf | 2025-02-03 |
| 3 | 202521008775-REQUEST FOR EARLY PUBLICATION(FORM-9) [03-02-2025(online)].pdf | 2025-02-03 |
| 4 | 202521008775-PROOF OF RIGHT [03-02-2025(online)].pdf | 2025-02-03 |
| 5 | 202521008775-POWER OF AUTHORITY [03-02-2025(online)].pdf | 2025-02-03 |
| 6 | 202521008775-FORM-9 [03-02-2025(online)].pdf | 2025-02-03 |
| 7 | 202521008775-FORM FOR SMALL ENTITY(FORM-28) [03-02-2025(online)].pdf | 2025-02-03 |
| 8 | 202521008775-FORM 18 [03-02-2025(online)].pdf | 2025-02-03 |
| 9 | 202521008775-FORM 1 [03-02-2025(online)].pdf | 2025-02-03 |
| 10 | 202521008775-FIGURE OF ABSTRACT [03-02-2025(online)].pdf | 2025-02-03 |
| 11 | 202521008775-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [03-02-2025(online)].pdf | 2025-02-03 |
| 12 | 202521008775-EVIDENCE FOR REGISTRATION UNDER SSI [03-02-2025(online)].pdf | 2025-02-03 |
| 13 | 202521008775-EDUCATIONAL INSTITUTION(S) [03-02-2025(online)].pdf | 2025-02-03 |
| 14 | 202521008775-DRAWINGS [03-02-2025(online)].pdf | 2025-02-03 |
| 15 | 202521008775-DECLARATION OF INVENTORSHIP (FORM 5) [03-02-2025(online)].pdf | 2025-02-03 |
| 16 | 202521008775-COMPLETE SPECIFICATION [03-02-2025(online)].pdf | 2025-02-03 |
| 17 | Abstract.jpg | 2025-02-18 |
| 18 | 202521008775-FORM-26 [03-06-2025(online)].pdf | 2025-06-03 |