Abstract: An adaptive indoor sports arena illumination system, comprises of a closed frame 101 which is adapted to be fitted over ceiling frame of an indoor sports arena, plurality of multi-hinged motorized clamps 102 to secure frame 101, a first LiDAR sensor to determine ideal grip position of clamps 102, a motorized sliding unit 103 for positioning of clamps 102 for a secure grip, an inspection unit 104 to analyze various movements occurring beneath frame 101, a magnetic levitation rail arrangement 105 to allow smooth movement of multiple lighting units 106, a pulley-based height-adjustment mechanism 107 to adjust height of lighting units 106 based on gameplay conditions, a holographic projector unit 109 to illuminate 3D holographic replays of key player movements, a mmWave Radar to detect number of people present, an IoT module to adjust fan speed and airflow pre-installed inside arena in response to occupancy levels.
Description:FIELD OF THE INVENTION
[0001] The present invention relates to an adaptive indoor sports arena illumination system that is capable of illuminating the indoor sports arena by fitting into the arena’s ceiling for enhancing the visibility during the match and displaying the rules and regulations of the game for enhancing the understanding and enjoyment of the match by the viewers.
BACKGROUND OF THE INVENTION
[0002] Proper illumination in indoor sports arenas is essential for enhancing visibility, ensuring player performance, and improving the overall viewing experience. Adequate lighting allows players to react swiftly and accurately, reducing the risk of misjudgments that affect gameplay. Clear visibility is also crucial for referees and officials to make precise decisions, ensuring fairness throughout the match. For spectators, well-balanced lighting enhances engagement by making the game easier to follow, especially in fast-paced sports. In addition to visibility, displaying rules and game-related information contributes to a better understanding of the match, keeping audiences informed and involved. Without an effective illumination system, inconsistent lighting conditions create glare, shadows, or poor contrast, leading to visual discomfort and reduced clarity. Ensuring that the lighting adapts to the dynamics of the game, while maintaining uniform brightness and clarity, improves the overall sporting experience for players, officials, and viewers alike.
[0003] Traditional methods for illuminating indoor sports arenas often rely on fixed lighting arrangements that provide uniform brightness without adapting to the dynamics of the game. These approaches present several drawbacks. For example, conventional lighting systems fail to adjust based on player movements or game-specific requirements, leading to inconsistent visibility and visual discomfort for both players and spectators. Furthermore, static lighting configurations do not accommodate variations in brightness levels needed for different sports, resulting in glare, shadows, or insufficient contrast. The absence of adaptive control mechanisms limits the ability to enhance visibility based on real-time conditions, reducing overall clarity and engagement. Additionally, traditional methods do not incorporate features for displaying relevant game-related information, affecting the understanding and involvement of viewers. To achieve optimal visibility and a more immersive experience, adopting advanced solutions that provide dynamic illumination and real-time adaptability is essential for enhancing the quality and effectiveness of indoor sports arena lighting.
[0004] US7540629B2 discloses about a light fixture includes a lamp engine, an electronic module connected to the lamp engine and a photometric module mounted to the light engine. The electronic module is connected to the light source and an associated power source for providing power to the light source. The photometric module mounts to the light engine and creates a beam pattern that illuminates a substantial portion of an entire associated subject area. The method of illuminating a large area includes determining a subject area to be illuminated by a plurality of light sources and determining a desired lighting criteria for the subject area. A first light source is provided and light emitted from the first light source is directed to illuminate the subject area. Additional light sources are provided and directed to provide additional light to illuminate the same portion of the subject area until the desired lighting criteria are met.
[0005] US20170205061A1 discloses about a lighting aiming system for aiming a stadium lighting system, the lighting aiming system comprising: a luminaire (5), the luminaire having a mounting position and an orientation and configured to generate a light beam along an optical axis; a camera (1) configured to capture an image, the camera (1) coupled to the luminaire and having a defined relationship between a field of view of the camera and the optical axis; a memory (31) configured to store lighting information comprising a desired aiming location of the luminaire, and the memory further configured to store feature information comprising an expected location of at least one feature; a processor (33) configured to determine and output aiming information based on the feature information, lighting information and image to enable a determination on whether the luminaire is correctly aimed.
[0006] Conventionally, many systems are available for illuminating indoor sports arenas. However, the cited inventions lack the ability to adapt lighting based on real-time game conditions, leading to inconsistent visibility and reduced clarity for players and spectators. Additionally, these devices lack occupancy-based adjustments for airflow and fan speed and displaying the rules and regulations of the game resulting in inefficient air circulation and limiting viewer engagement during the match.
[0007] In order to overcome the aforementioned drawbacks, there exists a need in the art to develop a device that requires to be capable of adapting illumination based on real-time game conditions for ensuring consistent visibility and enhanced clarity for players and spectators. In addition, the developed device also needs to be capable of adjusting airflow and fan speed dynamically displaying game rules and regulations in order to maintain comfort and enhance viewer engagement during the match.
OBJECTS OF THE INVENTION
[0008] The principal object of the present invention is to overcome the disadvantages of the prior art.
[0009] An object of the present invention is to develop a system that is capable of illuminating the indoor sports arena by fitting into the arena’s ceiling for enhancing the visibility during the match.
[0010] Another object of the present invention is to develop a system that is capable of detecting the number of people present in different sections of the arena and adjusting the fan speed and airflow in response to occupancy levels for maintaining optimal air circulation and comfort.
[0011] Yet another object of the present invention is to develop a system that is capable of displaying the rules and regulations of the game for enhancing the understanding and enjoyment of the match by the viewers.
[0012] The foregoing and other objects, features, and advantages of the present invention will become readily apparent upon further review of the following detailed description of the preferred embodiment as illustrated in the accompanying drawings.
SUMMARY OF THE INVENTION
[0013] The present invention relates to an adaptive indoor sports arena illumination system that is capable of detecting the number of people present in different sections of the arena and adjusting the fan speed and airflow in response to occupancy levels for maintaining optimal air circulation and comfort.
[0014] According to an embodiment of the present invention, an adaptive indoor sports arena illumination system, comprises of a closed frame adapted to be fitted over ceiling frame of an indoor sports arena, plurality of multi-hinged motorized clamps are mounted on outer periphery of the frame, configured to firmly grip the arena’s housing and secure the frame, a first LiDAR (Light Detection and Ranging) sensor integrated with the frame to scan structural details of the ceiling, to determine ideal grip position of the clamps, a motorized sliding unit integrated in perimeter of the frame to translate the clamps to optimize positioning of clamps for a secure grip, ensuring optimal grip and stability, a communication module integrated with the microcontroller for establishing a wireless connection between the microcontroller and a computing unit that is accessed by a concerned individual for providing input regarding a type of game to be played in the arena, along with specifying predefined operating modes, the operating modes includes but not limited to training mode, match mode, break mode, and viewer mode, an inspection unit integrated in bottom section of the fame, configured to analyze various movements occurring beneath the frame, a magnetic levitation rail arrangement is installed on bottom section of the frame, configured to support and allow smooth movement of multiple lighting units attached with the magnetic levitation rail arrangement during gameplay or different match segments, an artificial intelligence-based imaging unit to capture fast movements and real-time positions of players and sports equipment on court, a second LiDAR (Light Detection and Ranging) sensor to generate a 3D mapping of environment to track player movements and positions on court.
[0015] According to another embodiment of the present invention, the proposed invention further comprises of an IR (Infrared) sensor to detect number of people present in viewer’s seating area, and a photodetector to measure lighting intensity in various sections of arena, multiple electronic stabilizers are integrated with the lighting units, enabling smooth transition movements of the lighting units while projecting light over players and viewers and reducing visual strain caused by abrupt lighting adjustments, ensuring a comfortable viewing experience, a pulley-based height-adjustment mechanism, integrated between the magnetic levitation rail arrangement and each of the lighting units via a pair of supporting links, configured to dynamically adjust the height of lighting units based on gameplay conditions, followed by actuation of the lighting units to dynamically illuminate playing area and spectator sections based on gameplay condition, a holographic projector unit installed on the frame to project three-dimensional visuals for enhanced viewer engagement and player assistance, the holographic projector unit is configured to illuminate 3D (three-dimension) holographic replays of key player movements during break time, enabling spectators to enjoy highlights and analyze player performance, the holographic projector unit displays game rules and regulations as holographic visuals for viewers unfamiliar with sport, enhancing understanding and enjoyment of match, a millimeter wave (mm-Wave) Radar (Radio Detection and Ranging) sensor integrated with the frame and synced with the imaging unit to detect the number of people present in different sections of the arena, an IoT (Internet of Things) module to receive real-time data regarding crowd density to dynamically adjust fan speed and airflow pre-installed inside the arena in response to occupancy levels to maintain optimal air circulation and comfort and a battery is associated with the system for powering up electrical and electronically operated components associated with the system.
[0016] While the invention has been described and shown with particular reference to the preferred embodiment, it will be apparent that variations might be possible that would fall within the scope of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0017] These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
Figure 1 illustrates an isometric view of an adaptive indoor sports arena illumination system.
DETAILED DESCRIPTION OF THE INVENTION
[0018] The following description includes the preferred best mode of one embodiment of the present invention. It will be clear from this description of the invention that the invention is not limited to these illustrated embodiments but that the invention also includes a variety of modifications and embodiments thereto. Therefore, the present description should be seen as illustrative and not limiting. While the invention is susceptible to various modifications and alternative constructions, it should be understood, that there is no intention to limit the invention to the specific form disclosed, but, on the contrary, the invention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention as defined in the claims.
[0019] In any embodiment described herein, the open-ended terms "comprising," "comprises,” and the like (which are synonymous with "including," "having” and "characterized by") may be replaced by the respective partially closed phrases "consisting essentially of," consists essentially of," and the like or the respective closed phrases "consisting of," "consists of, the like.
[0020] As used herein, the singular forms “a,” “an,” and “the” designate both the singular and the plural, unless expressly stated to designate the singular only.
[0021] The present invention relates to an adaptive indoor sports arena illumination system that is capable of displaying the rules and regulations of the game for enhancing the understanding and enjoyment of the match by the viewers and detecting the number of people present in different sections of the arena and adjusting the fan speed and airflow in response to occupancy levels for maintaining optimal air circulation and comfort.
[0022] Referring to Figure 1, an isometric view of an adaptive indoor sports arena illumination system is illustrated, comprising a closed frame 101 adapted to be fitted over ceiling frame of an indoor sports arena, plurality of multi-hinged motorized clamps 102 are mounted on outer periphery of the frame 101, a motorized sliding unit 103 integrated in perimeter of the frame 101, an inspection unit 104 integrated in the frame 101, a magnetic levitation rail arrangement 105 is installed on bottom section of the frame 101, multiple lighting units 106 attached with the magnetic levitation rail arrangement 105, a pulley-based height-adjustment mechanism 107 integrated between the magnetic levitation rail arrangement 105 and each of the lighting units 106 via a pair of supporting links 108, a holographic projector unit 109 installed on the frame 101, multiple electronic stabilizers 110 are integrated with the lighting units 106.
[0023] The system disclosed herein employs a closed frame 101 adapted to be fitted over ceiling of an indoor sports arena. This frame 101 is typically constructed from material that include but not limited to high-strength materials such as reinforced steel or durable aluminum alloys, which provide a robust and resilient enclosure capable of withstanding physical impacts and environmental stressors. The shape of the frame is preferably but not limited to hollow cuboid or hollow rectangle.
[0024] For activating the system, the user needs to press a push button which is arranged on the frame 101 which in turn activates all the related components for performing the desired task. After pressing the button, a closed electrical circuit is formed and current starts to flow that powers an inbuilt microcontroller to allow all the linked components to perform their respective task upon actuation.
[0025] Plurality of multi-hinged motorized clamps 102 are mounted on the outer periphery of the frame 101. The clamps 102 are configured to firmly grip the arena’s housing and secure the frame 101. The Multi-hinged motorized clamps 102 use a series of interconnected hinges to provide controlled gripping action. These clamps 102 typically consist of multiple linkages connected by pivot points, allowing them to adapt to various shapes and sizes of housing. A motor, drives the movement through gears, converting rotary motion into linear or angular displacement of the gripping arms. When activated, the motor moves the arms inward to grip the housing, applying a uniform force distributed through the hinged linkages. The hinges allow for flexibility, enabling the clamp 102 to conform to irregular surfaces of the housing while maintaining a secure hold.
[0026] To scan structural details of the ceiling, a first LiDAR (Light Detection and Ranging) sensor is configured with the frame 101. The first LiDAR sensor scans the structural details of the ceiling to determine ideal grip position of the clamps 102. The LiDAR (Light Detection and Ranging) sensor scans structural details of a ceiling by emitting laser pulses and measuring the time it takes for the reflected signals to return. The sensor consists of a laser emitter, a receiver, and a timing arrangement. When scanning a ceiling, the LiDAR sensor emits rapid laser pulses that bounce off surfaces such as beams, ducts, pipes, and other structural elements. By calculating the time delay and angle of the returning pulses, the precise distances are determined and generates a high-resolution 3D point cloud of the ceiling structure. This data is then processed to create detailed 3D models, aiding in inspections. Hence, the ideal gripping position is determined.
[0027] Based on the determined gripping positions, the microcontroller regulates the actuation of a motorized sliding unit 103 integrated in perimeter of the frame 101 to translate the clamps 102 to optimize positioning of clamps 102 for a secure grip, ensuring optimal grip and stability. The sliding unit 103 for translation enables smooth and controlled linear movement along a fixed path. It consists of a guideway, a slider, and a drive mechanism such as a lead screw. The guideway ensures stability and precision, while the drive mechanism converts rotational motion into linear motion. Bearings or rollers within the unit minimize friction, allowing for efficient and accurate movement to optimize positioning of clamps 102 for a secure grip.
[0028] With the microcontroller, a communication module is configured for establishing a wireless connection between the microcontroller and a computing unit that is accessed by a concerned individual for providing input regarding a type of game to be played in the arena along with specifying predefined operating modes. The communication module wirelessly connects the microcontroller to the computing unit using protocols like Wi-Fi. It transmits user inputs regarding game type and operating modes while receiving status updates from the microcontroller. The computing unit processes user inputs, such as game type and predefined modes, and transmits them to the microcontroller via the communication module. It also displays real-time feedback, allowing adjustments to arena settings. The operating modes includes but not limited to training mode, match mode, break mode, and viewer mode.
[0029] To analyze various movements occurring beneath the frame 101, an inspection unit 104 is mounted in bottom section of the frame 101. The inspection unit 104 includes an artificial intelligence-based imaging unit to capture fast movements and real-time positions of players and sports equipment on court, a second LiDAR (Light Detection and Ranging) sensor to generate a 3D mapping of environment to track player movements and positions on court, an IR (Infrared) sensor to detect number of people present in viewer’s seating area, and a photodetector to measure lighting intensity in various sections of arena. The artificial intelligence (AI) based imaging unit consists of a camera and a processor, where the camera comprises of a frame, electronic shutter, lens, lens aperture and image sensor, working in the sequential manner to capture fast movements and real-time positions of players and sports equipment on court. The imaging unit at the core comprises of deep learning architectures such as convolutional neural networks (CNNs), trained on vast datasets to detect patterns and features of image. The data is processed using AI protocol to perform function of object detection, image enhancement, segmentation and classification. The second LiDAR sensor works in the similar manner as the first LiDAR sensor. So, the second LiDAR sensor generates a 3D mapping of environment to track player movements and positions on court.
[0030] The IR (Infrared) sensor detects the number of people present in viewer’s seating area. The Infrared (IR) sensor detects the number of people in the viewer’s seating area by emitting infrared light and analyzing the reflected or interrupted signals. There are two common types of IR sensors used for this purpose, active and passive. Passive Infrared (PIR) sensors, on the other hand, detect body heat by sensing infrared radiation emitted by people. When multiple PIR sensors or an array of IR sensors are used, they track movement patterns and estimate the number of people based on heat signatures and motion data. The collected data is processed using algorithms that filter out noise and account for movement to improve accuracy. So, the number of people present in viewer’s seating area is detected.
[0031] The photodetector measures the lighting intensity in various sections of arena. The photodetector measures lighting intensity in various sections of the arena by converting incident light into an electrical signal. It consists of a light-sensitive material, such as a photodiode which generates a current proportional to the amount of light received. When light photons strike the active region of the photodetector, they excite electrons, creating electron-hole pairs that alter the electrical characteristics. In photodiodes, this leads to a photocurrent that increases with light intensity. The output signal is processed by an analog-to-digital converter (ADC) to quantify brightness levels accurately. Multiple photodetectors placed strategically across the arena allow for real-time monitoring of lighting distribution.
[0032] On bottom section of the frame 101, a magnetic levitation rail arrangement 105 is installed to support and allow smooth movement of multiple lighting units 106 attached with the magnetic levitation rail arrangement 105 during gameplay or different match segments. The magnetic levitation rail arrangement 105 supports and enables the smooth movement of the lighting units 106 by utilizing electromagnetic forces to suspend and guide them along a predefined track. It typically consists of a linear track embedded with powerful electromagnets, while the lighting units 106 have corresponding magnetic elements that allow them to levitate without physical contact. When powered, the electromagnetic arrangement generates a controlled magnetic field that counteracts gravity, creating stable levitation. The magnetically induced propulsion mechanisms drive the lighting units 106 along the rail, allowing seamless adjustments to illumination angles and coverage during gameplay or different match segments.
[0033] Between the magnetic levitation rail arrangement 105 and each of the lighting units 106, a pulley-based height-adjustment mechanism 107 is attached via a pair of supporting links 108. This mechanism 107 dynamically adjusts the height of lighting units 106 based on gameplay conditions, followed by actuation of the lighting units 106 to dynamically illuminate the playing area and spectator sections based on gameplay condition. The pulley-based height-adjustment mechanism 107 functions by using a pulley, cables, and a motorized winch to raise or lower the lighting units 106, with precision and ease. The mechanism 107 consists of the pulley mounted by means of the supporting links 108 to reduce the effort needed to lift or lower it. A strong rope runs through the pulley and connects to a winch. When the winch rotates, it either winds or unwinds the cable, causing the lighting units 106 to move up or down smoothly. So, the height of lighting units 106 is adjusted based on gameplay conditions.
[0034] Based on the type of sport being played in the arena (which is analyzed by the high-speed camera), the lighting intensity of the modules will be adjusted dynamically to ensure a comfortable experience for the players. For example, in case badminton is played under the lights, the luminance level will be maintained at 300-500 lux. If volleyball is being played, then 500-1000 lux will be maintained. In general, 500-1000 lux will be maintained to ensure that no shadows are created, allowing the players to track fast movements and the ball effectively. In the viewer’s section, the lightning intensity will be dynamically lowered depending on the gameplay. If the players are performing in the arena, the lighting modules will be dimmed to ensure that the focus remains on the arena.
[0035] During breaks, the lighting will be illuminated at high intensity, allowing viewers to move from their seats and take necessary refreshments. In case an older person is detected in the crowd and, due to any inconvenience, finds themselves troubled by congestion, the lighting modules in the specific area will be activated to assist them effectively. In case any viewer is found to be in very close proximity to the playing area or tries to enter the playing area, the lighting modules will illuminate the area with red flashing lights, thereby notifying security personnel to stop the specific viewer from entering.
[0036] If basketball is being played under the lights, then the pulley arrangement will position the light modules at a considerably higher height so that the basketball will not collide with the lighting modules. (It can be arranged at 26 to 40 feet above the playing court). If the chess is being played under the frame 101, then the pulley arrangement will position the lighting modules considerably lower so that all the focus is projected onto the players and the game, enhancing the viewing experience for the audience. (It can be arranged at 6 to 8 feet above the chessboard).
[0037] With the lighting units 106, multiple electronic stabilizers 110 are integrated enabling smooth transition movements of the lighting units 106 while projecting light over players and viewers and reducing visual strain caused by abrupt lighting adjustments, ensuring a comfortable viewing experience. The electronic stabilizers 110 integrated with lighting units 106 ensure smooth transition movements and prevent abrupt lighting fluctuations by regulating voltage and compensating for sudden power variations. The stabilizers 110 with soft-start mechanisms gradually adjust brightness levels, preventing harsh transitions that cause visual strain for players and viewers.
[0038] The microcontroller actuates a holographic projector unit 109 installed on the frame 101 to project three-dimensional visuals for enhanced viewer engagement and player assistance. The holographic projector unit 109 is configured to illuminate 3D (three-dimension) holographic replays of key player movements during break time, enabling spectators to enjoy highlights and analyze player performance. Internally, the projector unit 109 consists of a laser light source, spatial light modulators (SLMs), beam splitters, and projection optics. The laser generates a coherent light beam, which is then split into reference and object beams. The object beam interacts with a physical 3D model and combines with the reference beam to create an interference pattern. This pattern is processed and displayed on the SLM, which modulates the light waves to reconstruct the holographic image. High-speed image processing further refines the projection by adjusting the perspective based on the viewer’s position. The projected hologram appears to be visible from multiple angles without the need for special glasses, making it ideal for enabling spectators to enjoy highlights and analyze player performance. The holographic projector unit 109 displays game rules and regulations as holographic visuals for viewers unfamiliar with sports, enhancing understanding and enjoyment of the match.
[0039] For detecting the number of people present in different sections of the arena, an mm-Wave Radar (Radio Detection and Ranging) sensor is integrated with the frame 101 and synced with the imaging unit. The millimeter-wave (mm-Wave) radar sensor detects the number of people in different sections of the arena by emitting high-frequency radio waves (typically in the 24 GHz to 300 GHz range) and analyzing their reflections. The radar arrangement consists of a transmitter that sends out mm-Wave signals and a receiver that captures the reflected waves from people. As individuals move within the arena, their bodies reflect and scatter the signals differently based on factors like size, shape, and motion. By measuring the time delay, frequency shift (Doppler effect), and signal strength variations, the radar processes the data to determine the number, location, and movement patterns of people in different sections. When synced with the imaging unit, the mm-Wave radar enhances accuracy by cross-referencing detected human presence with visual data, reducing errors and false detections. So, the number of people present in different sections of the arena is detected.
[0040] To receive real-time data regarding crowd density, an IoT (Internet of Things) module is integrated with the microcontroller. The IoT (Internet of Things) module enables real-time data transmission regarding crowd density by connecting the microcontroller to a cloud-based for data processing and remote monitoring. The module, typically equipped with Wi-Fi, collects data from mm-Wave radar and transmits it to the cloud platform. The microcontroller processes the sensor inputs and sends crowd density metrics to the IoT module, which encodes and securely transmits the data over the network. On the receiving end, cloud-based algorithms analyze the data and generate insights. Hence, receiving real-time data regarding crowd density. In accordance to which the microcontroller dynamically adjusts the fan speed and airflow pre-installed inside the arena in response to occupancy levels to maintain optimal air circulation and comfort.
[0041] For supplying power to electrical and electronically operated components, a battery is associated with the system. The battery powers electrical and electronic components by converting stored chemical energy into electrical energy. The battery’s terminals provide a voltage difference, allowing current to flow through circuits that supplies consistent energy to actuate and operate components like motors, sensors and microcontrollers, ensuring seamless functionality.
[0042] The present invention works best in the following manner, where the closed frame 101 adapted to be fitted over ceiling of an indoor sports arena where the plurality of multi-hinged motorized clamps 102 is mounted on outer periphery of the frame 101 configured to firmly grip the arena’s housing and secure the frame 101. The first LiDAR (Light Detection and Ranging) sensor to scan structural details of the ceiling to determine ideal grip position of the clamps 102. The motorized sliding unit 103 to translate the clamps 102 to optimize positioning of clamps 102 for the secure grip ensuring optimal grip and stability. The communication module for establishing the wireless connection between the microcontroller and the computing unit that is accessed by the concerned individual for providing input regarding the type of game to be played in the arena along with specifying predefined operating modes. The operating modes includes but not limited to training mode, match mode, break mode, and viewer mode. The inspection unit 104 configured to analyze various movements occurring beneath the frame 101. The inspection unit 104 includes the artificial intelligence-based imaging unit to capture fast movements and real-time positions of players and sports equipment on court, the second LiDAR (Light Detection and Ranging) sensor to generate the 3D mapping of environment to track player movements and positions on court, the IR (Infrared) sensor to detect number of people present in viewer’s seating area, and the photodetector to measure lighting intensity in various sections of arena. The magnetic levitation rail arrangement 105 to support and allow smooth movement of multiple lighting units 106 attached with the magnetic levitation rail arrangement 105 during gameplay or different match segments.
[0043] In continuation, the pulley-based height-adjustment mechanism 107 arranged via the pair of supporting links 108 to dynamically adjust the height of lighting units 106 based on gameplay conditions followed by actuation of the lighting units 106 to dynamically illuminate playing area and spectator sections based on gameplay condition. The multiple electronic stabilizers 110 are integrated for enabling smooth transition movements of the lighting units 106 while projecting light over players and viewers and reducing visual strain caused by abrupt lighting adjustments ensuring the comfortable viewing experience. The holographic projector unit 109 to project three-dimensional visuals for enhanced viewer engagement and player assistance where the holographic projector unit 109 is configured to illuminate 3D (three-dimension) holographic replays of key player movements during break time enabling spectators to enjoy highlights and analyze player performance. The holographic projector unit 109 displays game rules and regulations as holographic visuals for viewers unfamiliar with sport, enhancing understanding and enjoyment of match. The mmWave Radar (Radio Detection and Ranging) sensor synced with the imaging unit to detect the number of people present in different sections of the arena. The IoT (Internet of Things) module to receive real-time data regarding crowd density in accordance to which the microcontroller dynamically adjusts fan speed and airflow pre-installed inside the arena in response to occupancy levels to maintain optimal air circulation and comfort.
[0044] Although the field of the invention has been described herein with limited reference to specific embodiments, this description is not meant to be construed in a limiting sense. Various modifications of the disclosed embodiments, as well as alternate embodiments of the invention, will become apparent to persons skilled in the art upon reference to the description of the invention. , Claims:1) An adaptive indoor sports arena illumination system, comprising:
i) a closed frame 101 is adapted to be fitted over ceiling frame of an indoor sports arena, wherein plurality of multi-hinged motorized clamps 102 are mounted on outer periphery of said frame 101, configured to firmly grip said arena’s housing and secure said frame 101;
ii) a first LiDAR (Light Detection and Ranging) sensor is integrated with said frame 101 to scan structural details of said ceiling, to determine ideal grip position of said clamps 102, wherein based on which a inbuilt microcontroller regulates actuation of a motorized sliding unit 103 which are integrated in perimeter of said frame 101 to translate said clamps 102 to optimize positioning of clamps 102 for a secure grip, ensuring optimal grip and stability;
iii) a communication module is integrated with said microcontroller for establishing a wireless connection between said microcontroller and a computing unit that is accessed by a concerned individual for providing input regarding a type of game to be played in said arena, along with specifying predefined operating modes;
iv) an inspection unit 104 is integrated in bottom section of said fame, configured to analyze various movements occurring beneath said frame 101, wherein a magnetic levitation rail arrangement 105 is installed on bottom section of said frame 101, configured to support and allow smooth movement of multiple lighting units 106 which is attached with said magnetic levitation rail arrangement 105 during gameplay or different match segments;
v) a pulley-based height-adjustment mechanism 107, which is integrated between said magnetic levitation rail arrangement 105 and each of said lighting units 106 via a pair of supporting links 108, configured to dynamically adjust the height of lighting units 106 based on gameplay conditions, followed by actuation of said lighting units to illuminate dynamically in playing area and spectator sections based on gameplay condition;
vi) multiple electronic stabilizers 110 are integrated with said lighting units 106, enabling smooth transition movements of said lighting units 106 while projecting light over players and viewers and reducing visual strain are caused by abrupt lighting adjustments, ensuring a comfortable viewing experience;
vii) a holographic projector unit 109 which is installed on said frame 101 that is actuated by said microcontroller to project three-dimensional visuals for enhanced viewer engagement and player assistance, wherein said holographic projector unit 109 is configured to illuminate 3D (three-dimension) holographic replays of key player movements during break time, enabling spectators to enjoy highlights and analyze player performance; and
viii) an mmWave Radar (Radio Detection and Ranging) sensor is integrated with said frame 101 and synced with said imaging unit to detect the number of people present in different sections of the arena, wherein an IoT (Internet of Things) module is integrated with said microcontroller to receive real-time data regarding crowd density, in accordance to which said microcontroller dynamically adjust fan speed and airflow pre-installed inside said arena in response to occupancy levels to maintain optimal air circulation and comfort.
2) The system as claimed in claim 1, wherein said operating modes includes but not limited to training mode, match mode, break mode, and viewer mode.
3) The system as claimed in claim 1, wherein said inspection unit 104 includes an artificial intelligence-based imaging unit to capture fast movements and real-time positions of players and sports equipment on court, a second LiDAR (Light Detection and Ranging) sensor to generate a 3D mapping of environment to track player movements and positions on court, an IR (Infrared) sensor to detect number of people present in viewer’s seating area, and a photodetector to measure lighting intensity in various sections of arena.
4) The system as claimed in claim 1, wherein said holographic projector unit 109 displays game rules and regulations as holographic visuals for viewers unfamiliar with sport, enhancing understanding and enjoyment of match.
5) The system as claimed in claim 1, wherein a battery is associated with said system for powering up electrical and electronically operated components associated with said system.
| # | Name | Date |
|---|---|---|
| 1 | 202521021329-STATEMENT OF UNDERTAKING (FORM 3) [10-03-2025(online)].pdf | 2025-03-10 |
| 2 | 202521021329-REQUEST FOR EXAMINATION (FORM-18) [10-03-2025(online)].pdf | 2025-03-10 |
| 3 | 202521021329-REQUEST FOR EARLY PUBLICATION(FORM-9) [10-03-2025(online)].pdf | 2025-03-10 |
| 4 | 202521021329-PROOF OF RIGHT [10-03-2025(online)].pdf | 2025-03-10 |
| 5 | 202521021329-POWER OF AUTHORITY [10-03-2025(online)].pdf | 2025-03-10 |
| 6 | 202521021329-FORM-9 [10-03-2025(online)].pdf | 2025-03-10 |
| 7 | 202521021329-FORM FOR SMALL ENTITY(FORM-28) [10-03-2025(online)].pdf | 2025-03-10 |
| 8 | 202521021329-FORM 18 [10-03-2025(online)].pdf | 2025-03-10 |
| 9 | 202521021329-FORM 1 [10-03-2025(online)].pdf | 2025-03-10 |
| 10 | 202521021329-FIGURE OF ABSTRACT [10-03-2025(online)].pdf | 2025-03-10 |
| 11 | 202521021329-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [10-03-2025(online)].pdf | 2025-03-10 |
| 12 | 202521021329-EVIDENCE FOR REGISTRATION UNDER SSI [10-03-2025(online)].pdf | 2025-03-10 |
| 13 | 202521021329-EDUCATIONAL INSTITUTION(S) [10-03-2025(online)].pdf | 2025-03-10 |
| 14 | 202521021329-DRAWINGS [10-03-2025(online)].pdf | 2025-03-10 |
| 15 | 202521021329-DECLARATION OF INVENTORSHIP (FORM 5) [10-03-2025(online)].pdf | 2025-03-10 |
| 16 | 202521021329-COMPLETE SPECIFICATION [10-03-2025(online)].pdf | 2025-03-10 |
| 17 | Abstract.jpg | 2025-03-19 |
| 18 | 202521021329-FORM-26 [03-06-2025(online)].pdf | 2025-06-03 |