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Mood Enhancement And Cognitive Development Assistive Device

Abstract: A mood enhancement and cognitive development assistive device comprises of a L-shaped body 101 having multiple motorized wheels 102 to entertain a child within a defined playing area, multiple imaging units 103 installed all-around the body 101 via a gimbal arrangement 104 paired for recognition and analysis of child’s facial expressions, a projection unit 105 to project assistive visuals based on emotional state of the child, a ball-throwing unit 106 configured with the body 101 to entertain and engage the child, a puzzle unit 109 integrated on the body 101 to engage the child in playful activity, a painting section 110 incorporated into side-section of the body 101 to enable child for artwork over an integrated sketch board 111, a pair of articulated robotic arms 115 installed on the body 101 to position child one a horizontal section 116 equipped with a dwell rocker arrangement 117 for providing entertainment.

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Patent Information

Application #
Filing Date
19 March 2025
Publication Number
13/2025
Publication Type
INA
Invention Field
MECHANICAL ENGINEERING
Status
Email
Parent Application

Applicants

Marwadi University
Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.

Inventors

1. Harshalkumar Vanpariya
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
2. Paramprakash Makwana
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
3. Keyur Kacha
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
4. Karan Vadodariya
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
5. Neel Rupareliya
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
6. Prof. Rituraj Jain
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
7. Dr. Damodharan Palaniappan
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.
8. Prof. Kumar Parmar
Department of Information Technology, Marwadi University, Rajkot – Morbi Road, Rajkot 360003 Gujarat, India.

Specification

Description:FIELD OF THE INVENTION

[0001] The present invention relates to a mood enhancement and cognitive development assistive device that is capable of facilitating playful activities to a child such that promote cognitive development and aims to create a safe and defined play area where child engages in activities that both entertain and educate them, fostering learning through play while ensuring safety.

BACKGROUND OF THE INVENTION

[0002] Cognitive development plays a crucial role in a child's ability to learn and interact with their environment. Early childhood is a formative period where brain development is highly responsive to stimuli, and research shows that playful activities significantly contribute to cognitive growth. By incorporating play into learning, children not only develop essential motor skills but also engage in problem-solving, creativity, and emotional regulation. Play-based learning allows children to explore their environment in a safe, interactive, and enjoyable manner, encouraging curiosity and fostering a sense of autonomy. This approach helps develop critical cognitive abilities such as memory, attention, language, and reasoning. Cognitive theories, like Piaget’s stages of development, emphasize that children learn best when they actively engage in their surroundings, manipulating objects and experimenting with cause and effect. Playful activities, such as puzzles, art, games, and role-playing, stimulate various areas of the brain, enhancing logical thinking, social skills, and emotional intelligence. Moreover, incorporating elements like interactive technology or physical activity into play can further encourage learning by adapting to the child’s emotional and cognitive state. By embedding cognitive development strategies into playful activities, children are provided with opportunities to process information, build self-confidence, and develop skills that form the foundation for future learning.

[0003] Cognitive development in children can be significantly enhanced through playful activities using various equipment designed to stimulate their intellectual and motor skills. Tools such as building blocks, puzzles, interactive toys, educational games, and sensory play materials are commonly used to engage children in critical thinking, problem-solving, and creativity. For instance, puzzles help improve logical thinking, while building blocks enhance spatial awareness and fine motor skills. Educational games and apps can encourage memory retention, sequencing, and language development, offering an engaging way to reinforce learning. Sensory play items, like sand or water tables, support the development of sensory processing and cause-and-effect understanding. However, despite their benefits, these tools come with some drawbacks. Excessive reliance on technology-based equipment, such as educational apps or screen-based games, may hinder social interaction and lead to a decrease in attention span. Additionally, certain toys or activities may not be appropriately challenging for all children, which can result in frustration or disengagement. Overstimulating environments with too many toys or gadgets can also lead to distraction, preventing children from focusing on specific tasks or concepts. It's important to balance these tools with activities that encourage social interaction, outdoor play, and creativity, promoting holistic cognitive development.

[0004] CN110548294A discloses an entertainment device, and in particular relates to an interesting entertainment device for children. The invention aims at providing the interesting entertainment device for children, which can effectively relax the children. The interesting entertainment device for children comprises a bottom board, a support rod, an annular slide rail, first sliders and the like, wherein the support rod and the annular slide rail are mounted on the top of the bottom board, the support rod is positioned in the annular slide rail, the two first sliders are arranged in the annular slide rail in a sliding manner, and support frames are fixedly connected to the two first sliders. For the interesting entertainment device for children, through a drive device, two children perform circumferential rotation, the two children chase each other for rough-and-tumble playing, then certain competitiveness is realized, and thus the children can well relax the mood; and through sun-shading plates, sunlight can be blocked, and thus the dazzling sunlight is avoided.

[0005] WO2007114674A1 discloses an education and entertainment instrument is disclosed, which comprises an education attachment which has an attachment means at its rear side and electrically operates by an electromotive induction means and wirelessly transmits an education data stored; a portable instruction member which emits an electromotive induction means for an electromotive induction operation of the education attachment and receives an education data from the education attachment; and an audio output unit which converts an education data received via the portable instruction member into an audio signal and outputs the same.

[0006] Conventionally, many devices have been developed in order to provide child amusement activity, however the devices mentioned in the prior arts have limitations pertaining to provide a cognitive development approach to enable the child in better learning with playful activities.

[0007] In order to overcome the aforementioned drawbacks, there exists a need in the art to develop a device that is required to be capable of providing an entertainment to a child that adapts to the emotional needs of the child, offering activities that entertain and enhance cognitive growth and also ensures the child’s safety by keeping them engaged within a clearly defined play area, promoting both fun and learning in a secure environment.

OBJECTS OF THE INVENTION

[0008] The principal object of the present invention is to overcome the disadvantages of the prior art.

[0009] An object of the present invention is to develop a device that is capable of providing a facility to entertain child with playful activities in accordance to emotional state of the child.

[0010] Another object of the present invention is to develop a device that is capable of providing a cognitive development approach to enable the child learn with playful activities.

[0011] Yet another object of the present invention is to develop a device that is capable of entreating the child within a defined playing area for the safety of the child.

[0012] The foregoing and other objects, features, and advantages of the present invention will become readily apparent upon further review of the following detailed description of the preferred embodiment as illustrated in the accompanying drawings.

SUMMARY OF THE INVENTION

[0013] The present invention relates to a mood enhancement and cognitive development assistive device that is capable of providing a support configuration to offer playful activities for child, considering the child's emotional state, to aid in cognitive development. Additionally, the device ensures the child's safety by confining them to a designated play area while providing an entertaining and educational experience.

[0014] According to an embodiment of the present invention, a mood enhancement and cognitive development assistive device comprises of a L-shaped body installed with plurality of motorized wheels developed to be positioned on a ground surface, plurality of artificial intelligence-based imaging units installed all-around the body via a gimbal arrangement, and paired with an IR (Infrared) sensor configured to capture facial details and eyes movement of the child during play, enabling recognition and analysis of child’s facial expressions to determine emotional state during play or other activities, a 3-dimensional holographic projection unit installed on the body configured to project assistive visuals based on emotional state of the child, aiming to transition the child from a sad mood to a happy one and maintain engagement of the child during play, and a ball-throwing unit equipped with a spring-loaded arrangement, configured to throw a thread-connected ball toward the child, with the ball's return managed through a motorized spindle that retracts the ball when thrown in opposite direction.

[0015] According to another embodiment of the present invention, the present invention further comprises of a magnetic shape-sorting puzzle unit integrated into side section of the body, wherein the puzzle unit includes a set of shapes that is be inserted by the child into a series of corresponding slots, an integrated speaker provide audio feedback when correct shape is placed in correct slot, a painting section incorporated into a side section of the body, to allow the child to create various artworks on a sketch board provided within the painting section, a motorized slider installed beside the sketch board, facilitating upward and downward motion to a robotic link attached with the slider and integrated with a swiping erase as an end-effector for the purpose of cleaning or wiping the surface effectively, a pair of articulated robotic arms installed on the body, configured with soft three-finger grippers designed to pick up the child and place onto horizontal section of the body if the child is found to be breaching the pre-set playing boundary limit, a dwell rocker arrangement installed on the horizontal section of the body enables the horizontal section to move in a to-and-fro motion providing entertainment and comfort to the child while seated, providing a gentle and safe seating experience.

[0016] While the invention has been described and shown with particular reference to the preferred embodiment, it will be apparent that variations might be possible that would fall within the scope of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS

[0017] These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
Figure 1 illustrates an isometric view of a mood enhancement and cognitive development assistive device.

DETAILED DESCRIPTION OF THE INVENTION

[0018] The following description includes the preferred best mode of one embodiment of the present invention. It will be clear from this description of the invention that the invention is not limited to these illustrated embodiments but that the invention also includes a variety of modifications and embodiments thereto. Therefore, the present description should be seen as illustrative and not limiting. While the invention is susceptible to various modifications and alternative constructions, it should be understood, that there is no intention to limit the invention to the specific form disclosed, but, on the contrary, the invention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention as defined in the claims.

[0019] In any embodiment described herein, the open-ended terms "comprising," "comprises,” and the like (which are synonymous with "including," "having” and "characterized by") may be replaced by the respective partially closed phrases "consisting essentially of," consists essentially of," and the like or the respective closed phrases "consisting of," "consists of, the like.

[0020] As used herein, the singular forms “a,” “an,” and “the” designate both the singular and the plural, unless expressly stated to designate the singular only.

[0021] The present invention relates to a mood enhancement and cognitive development assistive device that entertains child with playful activities that align with their emotional needs, promoting cognitive development and also ensures the child’s safety by creating a controlled play area where they engage in both fun and educational activities.

[0022] Referring to Figure 1, an isometric view of a mood enhancement and cognitive development assistive device is illustrated, comprises of a L-shaped body 101 installed with plurality of motorized wheels 102, plurality of artificial intelligence-based imaging units 103 installed all-around the body 101 via a gimbal arrangement 104, a 3-dimensional holographic projection unit 105 installed on the body 101, a ball-throwing unit 106 equipped with a spring-loaded arrangement 107, configured to throw a thread-connected ball with a motorized spindle 108, a magnetic shape-sorting puzzle unit 109 integrated into side section of the body 101, a painting section 110 incorporated into a side section of the body 101, a sketch board 111 provided within the painting section 110, a motorized slider 112 installed beside the sketch board 111, a robotic link 113 attached with the slider 112 and integrated with a swiping erase 114 as an end-effector, a pair of articulated robotic arms 115 installed on the body 101, configured with soft three-finger grippers, horizontal section 116 is equipped with a dwell rocker arrangement 117, multiple LED (Light Emitting Diode) lights 118 positioned on upper section of the board, the body 101 is equipped with an atomizer unit 119, a speaker 120 and microphone 121 integrated within the body 101.

[0023] The present invention includes a body 101 preferably in portable nature, having L-shape incorporating various components associated with the device, developed to be positioned on a ground surface. The bottom portion of the body 101 incorporates multiple motorized wheels 102 for maneuvering the body 101 over the surface as per requirement. The body 101 is made up of any material selected from but not limited to metal or alloy that ensures rigidity of the body 101 for longevity of the device.

[0024] A user is required to access and presses a push button arranged on the body 101 to activate the device for associated processes of the device. The push button when pressed by the user, closes an electrical circuit and allows currents to flow for powering an associated microcontroller of the device for operating of all the linked components for performing their respective functions upon actuation. The microcontroller, mentioned herein, is preferably an Arduino microcontroller. The Arduino microcontroller used herein controls the overall functionality of the linked components.

[0025] After the activation of the device, the user accesses a user interface which is installed in a computing unit linked with the microcontroller wirelessly by means of a communication module. The user as mentioned herein is a caretaker of a child. The user interface enables the user to provide input regarding defining playing area for child and limiting the playing area for the child. The communication module includes, but not limited to Wi-Fi (Wireless Fidelity) module, Bluetooth module, GSM (Global System for Mobile Communication) module.

[0026] The Wi-Fi module contains transmitters and receivers that use radio frequency signals to transmit data wirelessly to the microcontroller. The wireless module typically includes components such as antennas, amplifiers, and processors to facilitate communication and further connected to networks such as Wi-Fi, Bluetooth, or cellular networks, allowing devices to exchange information over short or long distances, for communication of wireless commands to facilitate operations of the device to limit the playing area of the child.

[0027] After the activation of the device, the microcontroller generates a command to activate multiple artificial intelligence-based imaging units 103 integrated on all-around the body 101 via a gimbal arrangement 104. Each of the imaging units 103 capture multiple images in a vicinity of the body 101 to capture facial details and eyes movement of the child during play. The imaging units 103 are paired with an IR (Infrared) sensor to detect presence of child. The imaging units 103 incorporates a processor that is encrypted with an artificial intelligence protocol. The artificial intelligence protocol operates by following a set of predefined instructions to process data and perform tasks autonomously. Initially, data is collected and input into a database, which then employs protocol to analyze and interpret the captured images. The processor of the imaging units 103 via the artificial intelligence protocol processes the captured images and sent the signal to the microcontroller.

[0028] The gimbal arrangement 104, used herein, is a mechanical stabilizer that, through a combination of sensing module (motion sensor and gyroscope) and electric motors. The gimbal arrangement 104 counters the linear and angular orientation detected by the sensing module with the help of the motors providing linear and angular movement to the imaging units 103. Thereby the gimbal arrangement 104 keep imaging units 103 steady by eliminating movement of the imaging units 103 in order to captured images.

[0029] The IR sensor emits infrared rays towards the child and receives the bounced back rays from the child and convert the detected data into an electric signal that is sent to the microcontroller. The microcontroller analyzes the collected data of the imaging units 103 and the infrared sensor for determining presence of child within the playing area. The microcontroller via the imaging units 103 perform recognition and analysis of child’s facial expressions to determine emotional state during play or other activities.

[0030] The body 101 incorporates a 3-dimensional holographic projection unit. In case the microcontroller evaluates an emotional state of the child, the microcontroller activates the holographic projection unit 105 to project assistive visuals in order to change the emotional state of the child into happy mood.

[0031] The 3-dimensional holographic projection unit 105 uses interference patterns of light to create realistic three-dimensional images in mid-air. It typically consists of a laser source, beam splitters, mirrors, and a holographic screen or projection surface. The projection unit 105 projects light onto a surface from multiple angles, using the interference of light waves to produce 3D images visible from different perspectives. The projected visuals aiming to transition the child from a sad mood to a happy one and maintain engagement of the child during play. The projection unit 105 projects animations that are customized based on emotional detection and lesson plan, enhancing child’s learning experience while maintaining excitement and engagement during the playtime.

[0032] The body 101 is arranged with a ball-throwing unit 106 to engage the child with fun activity. In case the microcontroller via the imaging units 103 determines the child in proximity to cross the limiting playing area, the microcontroller actuates the ball-throwing unit 106 to engage the child in fun activity to return within the playing area.

[0033] The ball-throwing unit 106 is an interactive device designed to engage the child in a playful and physically stimulating activity. The ball-throwing unit 106 is equipped with a spring-loaded arrangement 107 that propels a ball connected to a thread toward the child. Once thrown, the ball's return is managed by a motorized spindle 108, which is responsible for retracting the ball after the ball travels in the opposite direction. The child is encouraged to throw the ball back toward the body 101 of the ball-throwing unit 106, promoting active participation. However, if the child throws the ball in a direction other than toward the body 101, the motorized spindle 108 automatically pulls the connected thread, drawing the ball back to original position. The spring-loaded arrangement 107 ensures the ball remains within the intended play area, making the interaction continuous and dynamic while maintaining an engaging loop for the child to enjoy. The motorized spindle 108 's role in controlling the ball's return ensures that the child focuses on the activity without the ball straying too far, enhancing the overall experience.

[0034] Simultaneously, the microcontroller then powers an associated direct current (DC) motor connected with the wheels 102. The wheels 102 have small discs or rollers around the circumference of the wheel that are powered by the motor, enabling the wheels 102 to move in required direction, which provide the body 101 with the required movement to maneuver the body 101 within the playing area for engaging the child to play within defined playing limit.

[0035] The microcontroller via the imaging units 103 measures distance between the child and the ball-throwing unit 106. The microcontroller then regulates the ball-throwing force based on child’s position during play.

[0036] A side section of the body 101 is configured with a magnetic shape-sorting puzzle unit 109. The child is further allowed to get interacted with the body 101 in order to play fun games. The puzzle unit 109 includes a set of shapes that is required to be inserted by the child into a series of corresponding slots. The puzzle unit 109 engages the child to play within the defined playing area. The shapes of the puzzle unit 109 incorporate magnets to ensure affixing with the slots of the puzzle unit 109.

[0037] An electromagnetic unit is integrated into wall of the puzzle unit 109. The electromagnetic unit functions to engage or disengage based on correct placement of shapes by the child. The electromagnetic unit operates in conjunction with imaging unit’s feed, which monitors shape placement of shapes in real-time to determine whether correct shape has been inserted into the correct slot.

[0038] Simultaneously, the microcontroller activates an integrated speaker 120 to provide voice feedback to the child, upon insertion of correct shape placement in the correct slot. The speaker 120 works by taking the input signal from the microcontroller, it then processes and amplifies the received signal through a series of equipment in a specific order within the speaker 120, and then sends the output signal in form of audio notification through the speaker 120 for entertaining the child and motivating for interaction with the magnetic shape-sorting puzzle unit 109.

[0039] Another side section of the body 101 is configured with a painting section 110 to allow the child to create various artworks. A sketch board 111 is provided within the painting section 110 to enable the child to access and draw artworks for fun and learning purpose.

[0040] The painting section 110 includes multiple sliding storage chambers to store paintbrushes and sketch pens. The child is required to access the chambers for accessing paintbrushes and sketch pens to draw / paint artworks over the sketch board 111. During the painting or making sketches, the child is promoted to learn about organized storage for easy access to creative tools.

[0041] A motorized slider 112 is installed beside the sketch board 111. The slider 112 is attached with a robotic link 113 integrated with a swiping erase 114 as an end-effector. The microcontroller actuates the slider 112 facilitating upward and downward motion to the robotic link 113 as per requirement for the purpose of cleaning or wiping the surface effectively. The slider 112 is associated with of a pair of sliding rails fabricated with grooves in which the wheel of the slider 112 is positioned that is further connected with a bi-directional motor via a shaft. The microcontroller actuates the bi-directional motor to rotate in a clockwise and anti-clockwise direction that aids in the rotation of the shaft, wherein the shaft converts the electrical energy into rotational energy for allowing movement of the wheel to translate over the sliding rail by a firm grip on the grooves. The movement of the slider 112 results in the translation of the link 113 for positioning the robotic link 113 at right height to wipe the board.

[0042] Simultaneously, the microcontroller actuates the robotic link 113 to position the swiping erase 114 over the sketch board 111. The robotic link 113 comprises, motor controllers, link, end effector and sensors. All these parts are configured with the microcontroller. The elbow is at the middle section of the link 113 that allows the upper part of the link 113 to move the lower section independently. Lastly, the wrist is at the tip of the upper link 113 and attached to the end effector thereby the end effector works as a hand for cleaning or wiping the surface of the sketch board 111 in a repetitive manner to clean the surface effectively.

[0043] An upper portion of the sketch board 111 is integrated with multiple LED (Light Emitting Diode) lights 118 and that are activated by the microcontroller to illuminate the surroundings. Each of the LED (Light Emitting Diode) lights 118 are a semiconductor light source that emits light when current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy in the form of photons. The intensity of the light is corresponding to the energy of the photons and is determined by the energy required for electrons to cross the band gap of the semiconductor thereby illuminates lights 118 with high intensity, providing optimal assistive lighting for the child while sketching or painting.

[0044] The microcontroller via the imaging units 103 analyzes child’s drawing. Accordingly, the microcontroller regulates the operation of the projection unit 105 to project guiding lines or projects visuals based on child’s drawing style, ensuring optimal assistive guidance is provided to foster creativity and learning.

[0045] A horizontal section 116 of the body 101 incorporates a dwell rocker arrangement 117. A pair of articulated robotic arms 115 are installed on the horizontal section 116. The arms 115 are equipped with a soft three-finger grippers as an end effector. The working of the arms 115 is similar to the working of the link 113 as mentioned above.

[0046] In case the microcontroller evaluates the child breaching the playing area, the microcontroller actuates the arms 115 to pick up the child and place onto horizontal section 116 of the body 101 over the dwell rocker arrangement 117. The microcontroller actuates the dwell rocker arrangement 117 for moving in a to-and-fro motion.

[0047] The dwell rocker arrangement 117 is designed to provide a gentle, to-and-fro motion for a child seated in the unit, offering both entertainment and comfort. dwell rocker arrangement 117 operates through an arrangement of pivot points and a rocking base, allowing the seat to rock back and forth smoothly. The dwell rocker arrangement 117 facilitates to create a soothing, rhythmic motion that mimics natural rocking, ensuring a calming effect for the child. This motion is gentle and controlled, providing a safe seating experience. The dwell rocker arrangement 117 ensures that the child remains comfortable and entertained while being securely seated, making an ideal feature for relaxation and enjoyment of the child.

[0048] Additionally, the body 101 is equipped with an atomizer unit 119. The atomizer unit 119 is designed to release aromatic cents into a child's environment in a controlled manner upon actuation by the microcontroller in a timed sequence. The microcontroller triggers the atomizer unit 119 at predetermined intervals, activating a arrangement that disperses a fine mist of fragrance. The atomizer unit 119 uses a heating or ultrasonic method to break down the scent into tiny droplets, ensuring an even and gentle release. This timed activation ensures that the aromatic scents are released at optimal moments, providing a pleasant and calming atmosphere while maintaining safety and consistency for the child. Based upon the detected mood of child, the atomizer unit 119 helping the child to improve focus, mood, or emotional well-being through sensory stimulation.

[0049] In case the microcontroller evaluates via the imaging units 103 that the child’s emotional state is not changed, the microcontroller facilitates communication between the child and the caretaker via the computing unit. A microphone 121 is integrated with the body 101 to work in sync with the speaker 120 for enabling the child to interact with the user / caretaker on real-time basis such that provide emotional support for child during play.

[0050] A battery (not shown in figure) is associated with the device to supply power to electrically powered components which are employed herein. The battery is comprised of a pair of electrodes named as a cathode and an anode. The battery uses a chemical reaction of oxidation/reduction to do work on charge and produce a voltage between their anode and cathode and thus produces electrical energy that is used to do work in the device.

[0051] The present invention works best in the following manner, where the present invention includes the L-shaped body 101 with motorized wheels 102 for easy movement on the ground and the communication module linked to the microcontroller for wireless connectivity with the caretaker's computing unit. This setup allows the caretaker to define and limit the child’s playing area. Artificial intelligence-based imaging units 103, paired with IR sensors, capture facial details and eye movements to assess the child’s emotional state, enabling real-time adjustments. The 3-dimensional holographic projection unit 105 responds by projecting assistive visuals tailored to the child's emotional needs, enhancing mood and engagement. The ball-throwing unit 106 offers the interactive play feature with the spring-loaded arrangement 107 and the motorized spindle 108 for ball retrieval, encouraging active participation from the child. Additionally, the magnetic shape-sorting puzzle and the painting section 110 with organized storage foster creativity, while the motorized slider 112 with the robotic link 113 and swiping erase 114 helps maintain the clean environment. The articulated robotic arms 115 can gently move the child back into the pre-set play area, and the dwell rocker arrangement 117 provides the soothing to-and-fro motion for comfort. Integrated features like the atomizer unit 119 enhance sensory stimulation, and the speaker 120 and microphone 121 allow for communication with the caretaker, ensuring the safe, engaging, and emotionally supportive environment.

[0052] Although the field of the invention has been described herein with limited reference to specific embodiments, this description is not meant to be construed in a limiting sense. Various modifications of the disclosed embodiments, as well as alternate embodiments of the invention, will become apparent to persons skilled in the art upon reference to the description of the invention. , Claims:1) A mood enhancement and cognitive development assistive device, comprising:

i) a L-shaped body 101 installed with plurality of motorized wheels 102 developed to be positioned on a ground surface, wherein a communication module is integrated with an inbuilt microcontroller for establishing a wireless connection between said microcontroller and a computing unit that is accessed by a caretaker of a child to define and limit playing area for said child;

ii) plurality of artificial intelligence-based imaging units 103 installed all-around said body 101 via a gimbal arrangement 104, and paired with an IR (Infrared) sensor configured to capture facial details and eyes movement of said child during play, enabling recognition and analysis of child’s facial expressions to determine emotional state during play or other activities;

iii) a 3-dimensional holographic projection unit 105 installed on said body 101, configured to project assistive visuals based on emotional state of said child, aiming to transition the child from a sad mood to a happy one and maintain engagement of said child during play;

iv) a ball-throwing unit 106 equipped with a spring-loaded arrangement 107, configured to throw a thread-connected ball toward said child, with said ball's return managed through a motorized spindle 108 that retracts the ball when thrown in opposite direction, wherein said child is require to throw said ball back toward said body 101, and if said child throws said ball in a direction other than toward said body 101, said motorized spindle 108 pulls said connected thread, bringing said ball back to initial ball-throwing unit 106;

v) a magnetic shape-sorting puzzle unit 109 integrated into side section of said body 101, wherein said puzzle unit 109 includes a set of shapes that is be inserted by said child into a series of corresponding slots, said microcontroller provides feedback to said child via an integrated speaker 120 when correct shape is placed in correct slot;

vi) a painting section 110 incorporated into a side section of said body 101, to allow said child to create various artworks on a sketch board 111 provided within said painting section 110, wherein said painting section 110 includes multiple sliding storage chambers to store paintbrushes and sketch pens, which are used by said child while painting or making sketches, promoting organized storage and easy access to creative tools;

vii) a motorized slider 112 installed beside said sketch board 111, facilitating upward and downward motion to a robotic link 113 attached with said slider 112 and integrated with a swiping erase 114 as an end-effector for the purpose of cleaning or wiping the surface effectively; and

viii) a pair of articulated robotic arms 115 installed on said body 101, configured with soft three-finger grippers designed to pick up said child and place onto horizontal section 116 of said body 101 if said child is found to be breaching the pre-set playing boundary limit, wherein horizontal section 116 is equipped with a dwell rocker arrangement 117 that enables said horizontal section 116 to move in a to-and-fro motion, providing entertainment and comfort to said child while seated, providing a gentle and safe seating experience.

2) The device as claimed in claim 1, wherein said projection unit 105 projects animations that are customized based on emotional detection and lesson plan, enhancing child’s learning experience while maintaining excitement and engagement during the playtime.

3) The device as claimed in claim 1, wherein said imaging units 103 measures distance between said child and the ball-throwing unit 106, allowing said microcontroller to adjust ball-throwing force based on child’s position during play.

4) The device as claimed in claim 1, wherein an electromagnetic unit is integrated into wall of said puzzle unit 109, which functions to engage or disengage based on correct placement of shapes by said child, and said electromagnetic unit operates in conjunction with imaging unit’s feed, which monitors shape placement of shapes in real-time to determine whether correct shape has been inserted into the correct slot.

5) The device as claimed in claim 1, wherein said sketch board 111 is illuminated with multiple LED (Light Emitting Diode) lights 118 positioned on upper section of said board, providing optimal assistive lighting for said child while sketching or painting.

6) The device as claimed in claim 1, wherein said imaging units 103 analyzes child’s drawing and accordingly projects guiding lines or projects visuals via said projection unit 105 based on child’s drawing style, ensuring optimal assistive guidance is provided to foster creativity and learning.

7) The device as claimed in claim 1, wherein said body 101 is equipped with an atomizer unit 119 that releases aromatic scents around said child’s environment, where said atomizer unit 119 is activated based on detected mood of child, helping to improve focus, mood, or emotional well-being through sensory stimulation.

8) The device as claimed in claim 1, wherein a speaker 120 and microphone 121 are integrated within said body 101 which facilitates communication between said child and said caretaker via said computing unit, enabling real-time interaction and emotional support for child during play.

Documents

Application Documents

# Name Date
1 202521024800-STATEMENT OF UNDERTAKING (FORM 3) [19-03-2025(online)].pdf 2025-03-19
2 202521024800-REQUEST FOR EXAMINATION (FORM-18) [19-03-2025(online)].pdf 2025-03-19
3 202521024800-REQUEST FOR EARLY PUBLICATION(FORM-9) [19-03-2025(online)].pdf 2025-03-19
4 202521024800-PROOF OF RIGHT [19-03-2025(online)].pdf 2025-03-19
5 202521024800-POWER OF AUTHORITY [19-03-2025(online)].pdf 2025-03-19
6 202521024800-FORM-9 [19-03-2025(online)].pdf 2025-03-19
7 202521024800-FORM FOR SMALL ENTITY(FORM-28) [19-03-2025(online)].pdf 2025-03-19
8 202521024800-FORM 18 [19-03-2025(online)].pdf 2025-03-19
9 202521024800-FORM 1 [19-03-2025(online)].pdf 2025-03-19
10 202521024800-FIGURE OF ABSTRACT [19-03-2025(online)].pdf 2025-03-19
11 202521024800-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [19-03-2025(online)].pdf 2025-03-19
12 202521024800-EVIDENCE FOR REGISTRATION UNDER SSI [19-03-2025(online)].pdf 2025-03-19
13 202521024800-EDUCATIONAL INSTITUTION(S) [19-03-2025(online)].pdf 2025-03-19
14 202521024800-DRAWINGS [19-03-2025(online)].pdf 2025-03-19
15 202521024800-DECLARATION OF INVENTORSHIP (FORM 5) [19-03-2025(online)].pdf 2025-03-19
16 202521024800-COMPLETE SPECIFICATION [19-03-2025(online)].pdf 2025-03-19
17 Abstract.jpg 2025-03-26
18 202521024800-FORM-26 [03-06-2025(online)].pdf 2025-06-03