Abstract: An AI (artificial intelligence) powered gamified interactive learning system and method is configured to enhance user engagement through interactive learning experiences, artificial intelligence (AI) driven tutoring, content delivery with embedded assessments, offline accessibility, and personalized feedback mechanisms. The gamified simulation-based learning system (1000) integrates simulations, interactive exercises, and problem-solving tasks with gamification elements such as points, badges, and levels to promote continuous engagement and knowledge retention. The artificial intelligence (AI) powered tutor unit (AI Tutor) (102) provides context aware assistance through natural language processing, ensuring adaptive learning based on user progress. The AI (artificial intelligence) powered gamified interactive learning system (1000) dynamically adjusts content difficulty, tracks user engagement, and generates personalized recommendations for optimized learning outcomes. The AI (artificial intelligence) powered gamified interactive learning system (1000) supports three-dimensional visualization, multilingual accessibility, and secure offline learning, creating an immersive and adaptable educational environment.
Description:FIELD OF THE INVENTION
[001] The present invention relates to the field of an AI (artificial intelligence) powered gamified interactive learning system and method thereof. More particularly, the invention relates to an AI (artificial intelligence) powered gamified interactive learning system and method that integrates an adaptive learning analytics, and interactive simulations to personalize educational content, enhance user engagement, and optimize knowledge retention through real time performance analysis and gamification techniques.
BACKGROUND OF THE INVENTION
[002] Traditional educational systems often employ standardized curricula and static instructional methods that fail to adapt to individual learning preferences, engagement levels, or cognitive abilities. The said lack of personalization can lead to reduced motivation, inconsistent knowledge retention, and inefficient learning outcomes.
[003] Existing technologies have attempted to introduce adaptive learning through digital platforms. For example, patent application WO2022164391A1 describes a gamified real time artificial intelligence based individualized adaptive learning system. The said system provides an automated, real time customized learning experience based on a learner's profile, engagement level, and performance attributes. The said example patent incorporates artificial intelligence to monitor and analyze user behaviors, creating unique learning paths that adjust in real time. Additionally, the said gamifies the learning process to enhance motivation and addresses knowledge retention by subjecting learners to content frequently.
[004] Another approach is detailed in patent application WO2024023576A1, which discusses an immersive gamification-based learning management system and method. The said system integrates gamification elements into a learning management framework to enhance user engagement and learning outcomes. While the said offers adaptability and immersive experiences, the system's complexity and resource requirements may limit the said practicality for everyday applications.
[005] There remains a need for an advanced interactive learning system that integrates AI driven adaptability, real time performance monitoring, and immersive simulations to optimize educational content delivery and the present invention aims to fulfil the need by providing an AI (artificial intelligence) powered gamified interactive learning system that dynamically adjusts instructional content, assessment methods, and learning progression based on user interactions and cognitive responses.
OBJECTS OF THE PRESENT INVENTION
[006] The main objective of the present invention is to provide an AI (artificial intelligence) powered gamified interactive learning system and method that enhances user engagement and knowledge retention through interactive simulations, adaptive learning techniques, and personalized content delivery.
[007] Another objective of the present invention is to integrate artificial intelligence (AI) driven adaptive learning algorithms that dynamically adjust content complexity and instructional strategies based on user performance, ensuring a personalized and optimized learning experience.
[008] Yet another objective of the present invention is to incorporate gamification mechanics, including achievement tracking, rewards, and interactive challenges, to motivate users and promote continuous learning engagement.
[009] Yet another objective of the present invention is to develop an intelligent tutoring system that provides real time feedback, automated explanations, and context aware assistance using artificial intelligence (AI), enhancing the effectiveness of self-paced learning.
[010] Yet another objective of the present invention is to introduce an interactive test builder unit that allows educators to create customized assessments with multimedia integration, randomized question sets, and difficulty adjustments, ensuring comprehensive evaluation methods.
[011] Still another objective of the present invention is to incorporate augmented reality (AR) and virtual reality (VR) technologies for immersive learning experiences, improving conceptual understanding through interactive three-dimensional models and simulations.
[012] Still another objective of the present invention is to provide multilingual support that enables real time translation of text, audio, and video content, ensuring accessibility for learners from diverse linguistic backgrounds.
[013] Still another objective of the present invention is to introduce an advanced analytics and progress tracker unit that utilizes machine learning to monitor user engagement, predict learning trends, and provide personalized recommendations for improved learning outcomes.
[014] Still another objective of the present invention is to integrate security and privacy protocols, including end to end encryption, multi factor authentication, and compliance with data protection regulations, ensuring secure data handling and user privacy.
[015] Still another objective of the present invention is to ensure cross platform compatibility, allowing users to access learning content across multiple devices, including smartphones, tablets, and desktops, providing a flexible and seamless learning experience.
[016] Still another objective of the present invention is to incorporate offline learning capabilities, enabling users to download and access educational content without an internet connection while ensuring progress synchronization upon reconnection.
[017] Still another objective of the present invention is to introduce real time collaboration tools, including digital whiteboards and annotation units, facilitating interactive learning and seamless communication between students and instructors.
SUMMARY OF THE INVENTION
[018] The present invention related to an AI (artificial intelligence) powered gamified interactive learning system designed to enhance user engagement, knowledge retention, and adaptive learning through interactive simulations and personalized content delivery. The system dynamically adjusts learning materials based on user performance, ensuring an optimized and immersive educational experience.
[019] The process begins with the user interacting with the learning unit interface, where artificial intelligence (AI) driven adaptive algorithms analyze user progress and customize content complexity accordingly. The said data is stored in learning database and linked to relevant educational resources, allowing for personalized content recommendations based on individual learning patterns.
[020] The content retrieval engine fetches educational material from local and third-party repositories, using hybrid recommendation models that incorporate user preferences, previous interactions, and subject difficulty levels. The said process ensures a tailored learning experience with content that aligns with the user's current level of understanding and learning objectives.
[021] The gamification engine integrates achievement tracking, reward mechanisms, and interactive challenges to maintain user motivation. The system continuously monitors engagement metrics, including session duration, completion rates, and response accuracy, adjusting learning strategies to optimize retention and participation.
[022] The intelligent tutoring system provides real time feedback, automated explanations, and personalized learning assistance based on user interactions. The said unit uses machine learning model to detect knowledge gaps and suggest targeted exercises or supplementary content to reinforce learning outcomes.
[023] The system further incorporates augmented reality (AR) and virtual reality (VR) interfaces, allowing users to interact with three dimensional models and simulations for a more immersive learning experience. The multilingual support engine enables real time content translation, ensuring accessibility for users from diverse linguistic backgrounds.
[024] The adaptive learning analytics unit tracks user progress, analyzes trends, and predicts future learning trajectories using artificial intelligence (AI). The system dynamically adjusts learning pathways to improve efficiency, engagement, and knowledge acquisition over time.
[025] The AI (artificial intelligence) powered gamified interactive learning system offers significant advantages over traditional educational methods by integrating artificial intelligence (AI), gamification mechanics, and interactive technologies to create a more engaging and adaptive learning environment. By incorporating personalized content recommendations, real time feedback, and immersive simulations, the system enhances the effectiveness of self-paced and instructor led learning experiences.
[026] The present invention introduces a novel approach to education by combining adaptive learning techniques with gamification and artificial intelligence (AI) based content curation. The said system ensures a personalized, interactive, and efficient learning experience, making suitable for learners across various disciplines and educational levels. experience.
BRIEF DESCRIPTION OF FIGURES
[0001] This invention is illustrated in the accompanying drawings, throughout which like reference letters / numerals indicate corresponding parts in the various figures. The embodiments herein and advantages thereof will be better understood from the following description when read with reference to the following drawings, wherein
[027] FIG. 1 illustrates a block diagram illustrating an AI (artificial intelligence) powered gamified interactive.
[028] FIG. 2 illustrates the flowchart for a machine executed method for an AI (artificial intelligence) powered gamified interactive learning system.
DETAILED DESCRIPTION OF THE DISCLOSURE
[029] Some embodiments of the present disclosure, illustrating all its features, will now be discussed in detail. It must also be noted that as used herein and in the appended claims, the singular forms "a", "an" and "the" include plural references unless the context clearly dictates otherwise.
[030] Various modifications to the embodiment will be readily apparent to those skilled in the art and the generic principles herein may be applied to other embodiments. However, one of ordinary skill in the art will readily recognize that the present disclosure including the definitions listed here below are not intended to be limited to the embodiments illustrated but is to be accorded the widest scope consistent with the principles and features described herein.
[031] A person of ordinary skill in the art will readily ascertain that the illustrated steps detailed in the figures and here below are set out to explain the exemplary embodiments shown, and it should be anticipated that ongoing technological development will change the manner in which particular functions are performed. These examples are presented herein for purposes of illustration, and not limitation. Further, the boundaries of the functional building blocks have been arbitrarily defined herein for the convenience of the description. Alternative boundaries can be defined so long as the specified functions and relationships thereof are appropriately performed. Alternatives (including equivalents, extensions, variations, deviations, etc., of those described herein) will be apparent to persons skilled in the relevant art(s) based on the teachings contained herein. Such alternatives fall within the scope and spirit of the disclosed embodiments.
[032] Referring to Fig. 1, Fig. 1 illustrates an exemplary block diagram of an AI (artificial intelligence) powered gamified interactive learning system (1000). The AI (artificial intelligence) powered gamified interactive learning system (1000) is configured to enhance user engagement through interactive learning experiences, artificial intelligence driven tutoring, content delivery with embedded assessments, offline accessibility, and personalized feedback mechanisms. Said AI (artificial intelligence) powered gamified interactive learning system (1000) includes a memory (100M), a processor (100P), an interactive learning engine (101), an artificial intelligence powered tutor unit (AI Tutor) (102), a content delivery and checkpoints unit (103), an offline learning access unit (104), an assessment and quiz unit (105), a three dimensional visualization and interactive unit (106), a multilingual support engine (107), a security and privacy unit (108), an interactive test builder unit (109), a whiteboard and annotation unit (110), a feedback and improvement unit (111), and an analytics and progress tracker unit (112).
[033] Said AI (artificial intelligence) powered gamified interactive learning system (1000) further includes a memory (100M) storing instructions and one or more processors (100P) configured to execute the instructions. Said memory (100M) enable the AI (artificial intelligence) powered gamified interactive learning system (1000) to deliver interactive learning experiences, process user responses, generate personalized recommendations, track progress, and secure user data. Said memory (100M) may include volatile or non-volatile memory components such as random-access memory, read only memory, flash memory, or any other suitable storage medium.
[034] One or more processors (100P) execute the stored instructions and are responsible for handling real time user interactions, analyzing responses, adjusting content difficulty, providing artificial intelligence driven assistance, and generating performance reports. One or more processors (100P) may include general purpose microprocessors, application specific integrated circuits, field programmable gate arrays, or artificial intelligence enabled processing units designed for adaptive learning and real time assessment.
[035] In the preferred embodiment, the interactive learning engine (101) is configured to facilitate user engagement through simulations, interactive exercises, and problem-solving tasks. The interactive learning engine (101) integrates with gamification elements such as points, badges, or levels to encourage participation. Said interactive learning engine (101) dynamically adjusts content based on user performance and provides real time feedback to enhance knowledge retention.
[036] In the preferred embodiment, the user may be an entity selected at least one from a group comprising, but not limited to, a student, a teacher, an instructor, a corporate trainee, a medical professional, or an educational administrator. The student may engage with the interactive learning engine (101) to select lessons, while the teacher may utilize the interactive test builder unit (109) to design assessments. It is to be noted that the examples of users described herein are for explanatory purposes and are not intended to limit the scope of the present claimed subject matter.
[037] Said artificial intelligence powered tutor unit (AI Tutor) (102) is configured to assist users through a natural language processing based chatbot that provides context aware responses. The artificial intelligence powered tutor unit (AI Tutor) (102) retrieves relevant content from the knowledge base and generates detailed explanations based on user queries. Said artificial intelligence powered tutor unit (AI Tutor) (102) continuously improves response accuracy by analyzing user interactions and learning progress.
[038] The content delivery and checkpoints unit (103) is configured to manage the delivery of educational materials while embedding interactive checkpoints that assess comprehension. Said content delivery and checkpoints unit (103) dynamically adjusts checkpoint difficulty based on user responses and provides corrective feedback. The content delivery and checkpoints unit (103) ensure mastery of learning objectives before progressing to the next stage.
[039] The offline learning access unit (104) is configured to enable users to download learning materials and access content without an internet connection. Said offline learning access unit (104) preloads lessons, quizzes, and interactive units on the user device, allowing offline engagement. For example, a student in a remote area may download biology simulations during intermittent connectivity and study heart anatomy offline. A medical professional may preload surgical training units on a tablet for review during transit. A corporate trainee may access compliance courses offline in a secure facility with restricted internet access. The offline learning access unit (104) synchronizes progress data, such as completed quizzes or checkpoint responses, when an internet connection becomes available. A teacher may download lesson plans for classroom use and sync student performance updates to the analytics and progress tracker unit (112) after reconnecting. The offline learning access unit (104) ensures uninterrupted learning for users with limited connectivity, data constraints, or travel requirements.
[040] The said example of heart is to be noted by a person skilled in the art that the example mentioned above is merely shown for explanatory/description purpose and is not necessary to limit the scope of the present claimed subject matter. The person skilled in the art can easily realize and appreciate that the above-mentioned examples can be replaced with other topics incorporating the similar functionality but without deviating from the scope of the present claimed subject matter.
[041] In the preferred embodiment, the assessment and quiz unit (105) is configured to generate quizzes and assessments in multiple formats such as multiple-choice questions, true or false questions, and short answer responses. The assessment and quiz unit (105) automatically grades responses, provides instant feedback, and records performance metrics.
[042] In the preferred embodiment, the three-dimensional visualization and interactive unit (106) is configured to provide immersive learning experiences through interactive three-dimensional models. The three-dimensional visualization and interactive unit (106) enable users to manipulate objects in a virtual environment, enhancing understanding of complex concepts such as anatomy, physics, and engineering.
[043] In the preferred embodiment, the multilingual support engine (107) is configured to translate learning materials into multiple languages. Said multilingual support engine (107) provides text, audio, and video translations, ensuring accessibility for diverse learners.
[044] In the preferred embodiment, the security and privacy unit (108) is configured to implement user authentication, data encryption, and compliance with data protection regulations, including integration of secure application programming interfaces (APIs) for third party identity providers, multi factor authentication services, and encrypted data exchange. Said security and privacy unit (108) ensures that user data is securely stored and transmitted, preventing unauthorized access through application programming interfaces (APIs) driven encryption protocols, token-based authorization, and compliance with standards such as OAuth 2.0 and HTTPS. The integration of application programming interfaces (APIs) enables seamless interoperability with external security tools while maintaining end to end privacy controls.
[045] In the preferred embodiment, the interactive test builder unit (109) is configured to enable instructors to create customized assessments. Said interactive test builder unit (109) supports multiple question formats, multimedia integration, and randomized test generation.
[046] Said whiteboard and annotation unit (110) is configured to facilitate collaborative learning through virtual whiteboards and annotation tools, including markers of different colors such as red, blue, green, and black, but not limited to. Said whiteboard and annotation unit (110) enables students and instructors to draw, highlight, and add notes to digital content using customizable markers with adjustable line thickness, opacity, or shapes. The markers of varying colors allow users to categorize annotations, emphasize key concepts, or differentiate contributions during collaborative sessions.
[047] Said, the feedback and improvement unit (111) are configured to collect user feedback and analyze learning experiences to enhance instructional strategies. The feedback and improvement unit (111) allows users to provide anonymous feedback and suggests improvements based on performance analytics.
[048] Said analytics and progress tracker unit (112) is configured to track user progress, engagement levels, and learning outcomes. The analytics and progress tracker unit (112) generates detailed reports, identifies learning patterns, and provides recommendations for personalized learning paths. Said analytics and progress tracker unit (112) enables instructors to monitor class wide performance trends and optimize content delivery strategies.
[049] Said AI (artificial intelligence) powered gamified interactive learning system (1000) integrates multiple learning enhancement units to create an engaging and adaptive educational environment. Further operational details are elaborated in figure 2, which describes the procedural steps executed by gamified simulation-based learning system (1000).
[050] Referring to FIG. 2, FIG. 2 illustrates a flowchart depicting a machine executed method for an AI (artificial intelligence) powered gamified interactive learning system (1000). The method begins with step (201), where the interactive learning engine (101) prompts a user to select a learning topic or lesson. The interactive learning engine (101) provides a list of predefined subjects, topics, or lessons for the user to initiate the learning process.
[051] In step (202), the interactive learning engine (101) receives the user’s selection. The selection includes a specific lesson, subject area, or topic to explore. The selected content is transmitted to the content delivery and checkpoints unit (103) for further processing.
[052] Step (203) involves delivering the selected learning content to the user via the content delivery and checkpoints unit (103). The content includes interactive simulations, challenges, or decision-making scenarios designed to actively engage the user. The content delivery and checkpoints unit (103) ensure the material aligns with the user’s learning objectives.
[053] In step (204), the content delivery and checkpoints unit (103) present interactive checkpoints at key intervals during the learning process. The said checkpoints assess the user’s understanding and prompt active engagement through questions or scenario-based tasks.
[054] Step (205) includes monitoring the user’s responses to the checkpoints via the content delivery and checkpoints unit (103). The system evaluates the accuracy of answers and dynamically adjusts the difficulty level or content to ensure mastery of the material.
[055] In step (206), the artificial intelligence (AI) powered tutor unit (AI Tutor) (102) receives user queries related to the content. The artificial intelligence (AI) powered tutor unit (AI Tutor) (102) processes questions or requests for clarification using artificial intelligence (AI) algorithms.
[056] Step (207) involves processing the user’s queries within the artificial intelligence (AI) powered tutor unit (AI Tutor) (102). The unit generates detailed, context aware responses tailored to the user’s learning needs, leveraging machine learning to refine personalization over time.
[057] In step (208), the interactive learning engine (101) provides real time feedback based on checkpoint responses. The feedback includes hints, alternative pathways, or additional content to address knowledge gaps and enhance comprehension.
[058] Step (209) delivers a personalized learning path to the user via the analytics and progress tracker unit (112). The analytics and progress tracker unit (112) analyzes performance data to suggest content, activities, or assessments that target the user’s strengths and weaknesses.
[059] In step (210), the offline learning access unit (104) offers the user the option to continue learning without an active internet connection. The offline learning access unit (104) ensures all relevant materials are preloaded and accessible in a secure environment.
[060] Step (211) prompts the user to take an assessment or quiz via the assessment and quiz unit (105) after completing a lesson. The assessment and quiz unit (105) generates evaluations with multiple choice questions, true/false questions, or short answer questions.
[061] In step (212), the assessment and quiz unit (105) receive and automatically grades user responses. The system provides instant performance feedback and updates the analytics and progress tracker unit (112) with results.
[062] Step (213) collects user feedback via the feedback and improvement unit (111) after a course or unit is completed. The feedback and improvement unit (111) prompts the user to rate the learning experience, content quality, and areas for improvement.
[063] In step (214), the feedback and improvement unit (111) analyze the feedback to refine content and learning strategies. The processed data informs personalized suggestions for future learning activities.
[064] Step (215) tracks user progress and engagement via the analytics and progress tracker unit (112). The analytics and progress tracker unit (112) generates detailed reports to help the user monitor achievements and identify improvement areas.
[065] In step (216), the three-dimensional visualization and interactive model unit (106) provides access to interactive 3D models and augmented reality (AR) tools. Users can rotate, zoom, or manipulate spatial concepts to deepen understanding.
[066] Step (217) allows the user to select a preferred language via the multilingual support unit engine (107). The multilingual support engine (107) translates all educational content into the chosen language to ensure accessibility.
[067] In step (218), the security and privacy unit (108) authenticate the user via username, password, or two factor authentication. The security and privacy unit (108) enforces secure access to the platform and protects sensitive data.
[068] Step (219) enables instructors to create custom quizzes via the interactive test builder unit (109). The interactive test builder unit (109) supports multiple question formats, difficulty levels, and multimedia integration.
[069] In step (220), the whiteboard and annotation unit (110) facilitate collaborative learning. Students and instructors interact on a virtual whiteboard to draw, annotate, or visually explain concepts in real time.
[070] Step (221) ensures the system operates in a secure offline environment via the offline learning access unit (104). The offline learning access unit (104) eliminates external distractions and synchronizes data once an internet connection is restored.
[071] The machine executed method for the AI (artificial intelligence) powered gamified interactive learning system (1000) begins with interactive learning engine (101) prompting a user to select a learning topic or lesson. The interactive learning engine (101) provides a list of predefined subjects, topics, or lessons for the user to initiate the learning process.
[072] Once the user selection is received, interactive engine (101) transmits the selected content to content delivery and checkpoints unit (103) for further processing. The selected content includes a specific lesson, subject area, or topic to explore.
[073] The content delivery and checkpoints unit (103) deliver the selected learning content to the user. The delivered content includes interactive simulations, challenges, or decision-making scenarios designed to actively engage the user. The content delivery and checkpoints unit (103) ensure the material aligns with the user learning objectives.
[074] The content delivery and checkpoints unit (103) present interactive checkpoints at key intervals during the learning process. The presented checkpoints assess the user understanding and prompt active engagement through questions or scenario-based tasks.
[075] The content delivery and checkpoints unit (103) monitor the user responses to the checkpoints. The system evaluates the accuracy of answers and dynamically adjusts the difficulty level or content to ensure mastery of the material.
[076] The artificial intelligent (AI) powered tutor unit (AI Tutor) (102) receives user queries related to the content. Said artificial intelligent (AI) powered tutor unit (AI Tutor) (102) processes questions or requests for clarification using artificial intelligent (AI) algorithms.
[077] The artificial intelligent (AI) powered tutor unit (AI Tutor) (102) processes the user queries and generates detailed, context aware responses tailored to the user learning needs. The artificial intelligent (AI) powered tutor unit (AI Tutor) (102) leverages machine learning to refine personalization over time.
[078] The interactive learning engine (101) provides real time feedback based on checkpoint responses. The feedback includes hints, alternative pathways, or additional content to address knowledge gaps and enhance comprehension.
[079] The analytics and progress tracker unit (112) delivers a personalized learning path to the user. The analytics and progress tracker unit (112) analyzes performance data to suggest content, activities, or assessments that target the user strengths and weaknesses.
[080] The offline learning access unit (104) offers the user the option to continue learning without an active internet connection. The offline learning access unit (104) ensures all relevant materials are preloaded and accessible in a secure environment.
[081] The assessment and quiz unit (105) prompts the user to take an assessment or quiz after completing a lesson. Said assessment and quiz unit (105) generates evaluations with multiple choice questions, true or false questions, or short answer questions.
[082] Said assessment and quiz unit (105) receives and automatically grades user responses. The system provides instant performance feedback and updates analytics and progress tracker unit (112) with results.
[083] Said feedback and improvement unit (111) collects user feedback after a course or unit is completed. The feedback and improvement unit (111) prompts the user to rate the learning experience, content quality, and areas for improvement. Further, the feedback and improvement unit (111) analyze the feedback to refine content and learning strategies. The processed data informs personalized suggestions for future learning activities.
[084] The analytics and progress tracker unit (112) tracks user progress and engagement. Further, the analytics and progress tracker unit (112) generate detailed reports to help the user monitor achievements and identify improvement areas.
[085] Said three-dimensional visualization and interactive model unit (106) provides access to interactive three-dimensional models and augmented reality tools. Users can rotate, zoom, or manipulate spatial concepts to deepen understanding.
[086] The multilingual support engine (107) allows the user to select a preferred language. The multilingual support engine (107) translates all educational content into the chosen language to ensure accessibility.
[087] The security and privacy unit (108) authenticates the user via username, password, or two factor authentication. Said security and privacy unit (108) enforces secure access to the platform and protects sensitive data.
[088] Said interactive test builder unit (109) enables instructors to create custom quizzes. Said interactive test builder unit (109) supports multiple question formats, difficulty levels, and multimedia integration.
[089] In the preferred embodiment, the whiteboard and annotation unit (110) facilitate collaborative learning. The students and instructors interact on a virtual whiteboard to draw, annotate, or visually explain concepts in real time.
[090] The offline learning access unit (104) ensures the system operates in a secure offline environment, where the offline learning access unit (104) eliminates external distractions and synchronizes data once an internet connection is restored.
[091] For example, a user is studying the human heart using the AI (artificial intelligence) powered gamified interactive learning system (1000). The user interacts with a 3D model of the heart via the three-dimensional visualization and interactive unit (106). When the user taps on a specific part of the heart, such as the left ventricle, the three-dimensional visualization and interactive unit (106) isolates the selected structure. A detailed overlay appears, displaying anatomical information, physiological functions, and related pathologies.
[092] If the user wishes to explore the inner layers of the heart, the three-dimensional visualization and interactive unit (106) enables a cutting tool within the simulation. The user virtually dissects the heart, revealing cross sectional views of chambers, valves, and blood vessels in augmented reality (AR). The three-dimensional visualization and interactive unit (106) render the internal structures dynamically, allowing the user to rotate, zoom, or manipulate the model for deeper inspection.
[093] During the interaction, the artificial intelligence (AI) powered tutor unit (AI Tutor) (102) monitors the user’s actions. If the user pauses or selects an incorrect structure, the artificial intelligence (AI) powered tutor unit (AI Tutor) (102) provides context aware guidance. For example, the artificial intelligence (AI) powered tutor unit (AI Tutor) (102) may highlight the aortic valve and explain the said role in preventing blood backflow, using machine learning to tailor explanations based on the user’s prior knowledge gaps.
[094] The content delivery and checkpoints unit (103) insert interactive checkpoints after key interactions. After the user dissects the heart, the content delivery and checkpoints unit (103) present a quiz asking the user to label the chambers. The system adjusts subsequent questions based on the user’s accuracy, increasing difficulty if answers are correct or revisiting basics if errors occur.
[095] Once the simulation concludes, the assessment and quiz unit (105) generate an adaptive quiz with questions on heart anatomy and function. The user submits responses, and the assessment and quiz unit (105) provide instant feedback, such as correcting a mislabeled coronary artery. The analytics and progress tracker unit (112) updates the user’s progress report, flagging topics for review.
[096] If the user switches to offline mode via the offline learning access unit (104), the 3D heart model and associated content remain accessible. The offline learning access unit (104) syncs the user’s interactions, such as dissection steps or quiz attempts, to the analytics and progress tracker unit (112) once an internet connection is restored.
[097] The multilingual support engine (107) ensures the user can toggle the simulation’s labels and instructions to their preferred language. For instance, a Spanish speaking user receives anatomical terms and feedback in Spanish, maintaining accessibility without compromising content complexity.
[098] The instructors using the interactive test builder unit (109) may design a custom quiz asking students to simulate surgical procedures on the heart. The interactive test builder unit (109) allows embedding 3D models from the three-dimensional visualization and interactive unit (106), enabling scenario-based assessments like repairing a valve defect.
[099] After completing the lesson, the feedback and improvement unit (111) collects the user’s input on the simulation’s usability. The feedback and improvement unit (111) analyzes responses to prioritize updates, such as enhancing the cutting tool’s precision in future iterations.
[0100] The above said example of study of heart is to be noted by a person skilled in the art that the example of heart in the AI (artificial intelligence) powered gamified interactive learning system (1000) is merely shown for explanatory/description purpose and is not necessary to limit the scope of the present claimed subject matter. The person skilled in the art can easily realize and appreciate that the exemplary heart diagram study shown can be replaced with other topics incorporating the similar functionality but without deviating from the scope of the present claimed subject matter.
TECHNICAL ADVANCEMENTS
[0101] The AI (artificial intelligence) powered gamified interactive learning system introduces several technical advancements in the design and functionality of interactive educational platforms:
• The integration of real time adaptive learning algorithms enhances personalized instruction by dynamically adjusting lesson difficulty and content sequencing based on user performance.
• The incorporation of artificial intelligence (AI) driven tutoring provides context aware assistance, enabling intelligent feedback, automated explanations, and adaptive question generation tailored to individual learning patterns.
• The use of gamification mechanics, including achievement tracking, rewards, and interactive challenges, increases user engagement and motivation, promoting sustained learning retention.
• The system’s three-dimensional visualization and interactive models enable immersive learning experiences through augmented reality (AR) and virtual reality (VR), improving conceptual understanding and engagement.
• The multilingual support engine ensures accessibility by providing real time translation of text, audio, and video content, facilitating learning for diverse linguistic backgrounds.
• The advanced analytics and progress tracker unit leverages machine learning techniques to monitor engagement, predict learning trends, and provide personalized recommendations for improved knowledge retention.
• The security and privacy unit incorporates end to end encryption, multi factor authentication, and compliance with data protection regulations, ensuring secure data storage and transmission.
• The real time collaboration tools, including digital whiteboards and annotation units, foster interactive learning by enabling seamless communication between students and instructors.
[0102] The foregoing disclosure has been described with reference to the accompanying embodiments which do not limit the scope and ambit of the disclosure. The description provided is purely by way of example and illustration.
[0103] The embodiments herein and the various features and advantageous details thereof are explained with reference to the non-limiting embodiments in the following description. Descriptions of well-known components and processing techniques are omitted so as to not unnecessarily obscure the embodiments herein. The examples used herein are intended merely to facilitate an understanding of ways in which the embodiments herein may be practiced and to further enable those of skill in the art to practice the embodiments herein. Accordingly, the examples should not be construed as limiting the scope of the embodiments herein.
[0104] The foregoing description of the specific embodiments so fully reveals the general nature of the embodiments herein that others can, by applying current knowledge, readily modify and/or adapt for various applications such specific embodiments without departing from the generic concept, and, therefore, such adaptations and modifications should and are intended to be comprehended within the meaning and range of equivalents of the disclosed embodiments. It is to be understood that the phraseology or terminology employed herein is for the purpose of description and not of limitation. Therefore, while the embodiments herein have been described in terms of preferred embodiments, those skilled in the art will recognize that the embodiments herein can be practiced with modification within the spirit and scope of the embodiments as described herein.
[0105] Any discussion of devices, articles or the like that has been included in this specification is solely for the purpose of providing a context for the disclosure. It is not to be taken as an admission that any or all of these matters form a part of the prior art base or were common general knowledge in the field relevant to the disclosure as it existed anywhere before the priority date of this application.
[0106] While considerable emphasis has been placed herein on the components and component parts of the preferred embodiments, it will be appreciated that many embodiments can be made and that many changes can be made in the preferred embodiments without departing from the principles of the disclosure. These and other changes in the preferred embodiment as well as other embodiments of the disclosure will be apparent to those skilled in the art from the disclosure herein, whereby it is to be distinctly understood that the foregoing descriptive matter is to be interpreted merely as illustrative of the disclosure and not as a limitation. , Claims:1. An AI (artificial intelligence) powered gamified interactive learning system (1000), comprising:
a memory (100M) for storing instructions, where said memory (100M) enable the gamified simulation-based learning system (1000) to deliver interactive learning experiences, process user responses, generate personalized recommendations, track progress, and secure user data;
one or more processors (100P) execute the stored instructions and are responsible for handling real time user interactions, analyzing responses, adjusting content difficulty, providing artificial intelligence driven assistance, and generating performance reports;
an interactive learning engine (101) configured to prompt users to select learning topics and engage in simulations;
a content delivery and checkpoints unit (103) configured to deliver learning content and present interactive checkpoints for assessment;
an artificial intelligence (AI) powered tutor unit (AI Tutor) (102) configured to respond to user queries with personalized, context aware feedback;
an offline learning access unit (104) configured to preload learning materials for offline access;
an assessment and quiz unit (105) configured to generate and grade assessments, providing instant feedback on user performance;
a feedback and improvement unit (111) configured to collect user feedback and improve content and instructional strategies;
an analytics and progress tracker unit (112) configured to track user progress, engagement, and performance across learning units;
a three-dimensional visualization and interactive unit (106) configured to allow users to interact with educational content in three-dimensional space;
a multilingual support engine (107) configured to translate all learning materials into multiple languages;
a security and privacy unit (108) configured to ensure secure user authentication and data protection;
an interactive test builder unit (109) configured to allow instructors to create customized assessments; and
a whiteboard and annotation unit (110) configured to facilitate collaborative learning through virtual whiteboards and annotations.
2. The AI (artificial intelligence) powered gamified interactive learning system (1000) as claimed in claim 1, wherein the artificial intelligence (AI) powered tutor unit (AI Tutor) generates personalized learning suggestions based on student progress data tracked by the analytics and progress tracker unit (112).
3. The AI (artificial intelligence) powered gamified interactive learning system (1000) as claimed in claim 1, wherein a dynamic content adjustment feature that uses real time user responses to adjust learning difficulty and content complexity via the content delivery and checkpoints unit (103).
4. The AI (artificial intelligence) powered gamified interactive learning system (1000) as claimed in claim 1, wherein the system generates and presents real time, context aware feedback during the simulations or decision-making tasks to guide the user toward the correct solution.
5. The AI (artificial intelligence) powered gamified interactive learning system (1000) as claimed in claim 1, the artificial intelligence (AI) powered tutor unit (AI Tutor) (102) utilizes machine learning to provide increasingly personalized responses based on the user’s history of interactions with the system.
6. The AI (artificial intelligence) powered gamified interactive learning system (1000) as claimed in claim 1, wherein the assessment and quiz unit (105) generate adaptive quizzes with randomized questions to ensure that the user is tested on a broad range of topics and skills.
7. The AI (artificial intelligence) powered gamified interactive learning system (1000) as claimed in claim 1, the three-dimensional visualization and interactive unit (106) allows users to interact with augmented reality (AR) models, providing a more immersive learning experience for complex educational concepts.
8. A method for the AI (artificial intelligence) powered gamified interactive learning, comprising steps of:
step (201), prompting a user to engage with the interactive learning engine (101) by selecting a learning topic or lesson;
step (202), receiving the user’s selection from the interactive learning engine (101), wherein the selection includes a specific lesson, subject area, or topic to explore;
step (203), delivering the selected learning content to the user via the content delivery and checkpoints unit (103), wherein the content includes interactive simulations, challenges, or decision-making scenarios designed to actively engage the user;
step (204), presenting the user with interactive checkpoints at key intervals during the learning process via the content delivery and checkpoints unit (103), wherein the checkpoints are designed to assess the user’s understanding and prompt active engagement;
step (205), monitoring the user’s responses to the checkpoints via the content delivery and checkpoints unit (103), wherein the system evaluates the user’s answers and adjusts the difficulty level or content as needed to ensure mastery of the material;
step (206), receiving user queries via the artificial intelligence (AI) powered tutor unit (AI Tutor) (102), wherein the user can ask questions related to the content or seek clarification on any topic;
step (207), processing the user’s queries using the artificial intelligence (AI) algorithms within the artificial intelligence (AI) powered tutor unit (AI Tutor) (102) to generate detailed, context aware responses tailored to the user’s learning needs;
step (208), providing real time feedback to the user via the interactive learning engine (101) based on the answers provided at the checkpoints, including hints, alternative pathways, or additional content to enhance learning;
step (209), delivering a personalized learning path to the user based on performance data collected through the analytics and progress tracker unit (112), wherein the system suggests additional content, activities, or assessments based on the user’s strengths and weaknesses;
step (210), offering the user the option to continue learning via the offline learning access unit (104), wherein all relevant learning materials are preloaded and accessible without the need for an active internet connection;
step (211), prompting the user to take an assessment or quiz after completing a lesson or unit via the assessment and quiz unit (105), wherein the quiz may consist of multiple-choice questions, true/false questions, or short answer questions designed to evaluate the user’s understanding of the material;
step (212), receiving user responses to the quiz or assessment via the assessment and quiz unit (105), wherein the system automatically grades the responses and provides instant feedback on performance;
step (213), collecting feedback from the user after completing a course or unit via the feedback and improvement unit (111), wherein the user is prompted to provide insights on their learning experience, content quality, and areas for improvement;
step (214), analyzing the feedback received from the user via the feedback and improvement unit (111), wherein the system processes the feedback to refine content, improve learning strategies, and offer personalized suggestions for future learning activities;
step (215), tracking user progress and engagement with the learning materials via the analytics and progress tracker unit (112), wherein the system generates detailed reports to help the user monitor their learning journey and identify areas for improvement;
step (216), providing users with access to the three-dimensional visualization and interactive unit (106) to interact with complex models and spatial concepts during the learning process, allowing them to rotate, zoom, and explore educational content in a hands-on way;
step (217), allowing the user to select their preferred language via the multilingual support engine (107), wherein all educational content is translated into the chosen language to ensure accessibility for diverse learners;
step (218), ensuring secure access to the platform through the security and privacy unit (108), wherein the user is required to authenticate via username and password, and additional security measures, such as two factor authentication, are applied for sensitive actions;
step (219), providing instructors with tools to create custom quizzes and tests via the interactive test builder unit (109), wherein they can select question formats, difficulty levels, and multimedia elements for a personalized assessment experience;
step (220), enabling students and instructors to interact on a virtual whiteboard via the whiteboard and annotation unit (110), wherein they can draw, annotate, and explain concepts visually, facilitating collaborative learning and problem solving; and
step (221), ensuring the entire system operates in a secure, offline environment with preloaded content via the offline learning access unit (104), eliminating external distractions and promoting focused, uninterrupted learning.
9. The method as claimed in claim 8, wherein the checkpoints are dynamically adjusted based on the user’s performance, with difficulty levels increasing or decreasing based on the accuracy of responses.
10. The method as claimed in claim 8, wherein the personalized learning path delivered to the user is continuously updated based on performance analytics, offering real time adjustments to the content and difficulty.
11. The method as claimed in claim 8, the method automatically synchronizing offline learning data with the main system and once an internet connection becomes available, ensuring continuity in the learning experience.
| # | Name | Date |
|---|---|---|
| 1 | 202521037175-REQUEST FOR EXAMINATION (FORM-18) [17-04-2025(online)].pdf | 2025-04-17 |
| 2 | 202521037175-REQUEST FOR EARLY PUBLICATION(FORM-9) [17-04-2025(online)].pdf | 2025-04-17 |
| 3 | 202521037175-PROOF OF RIGHT [17-04-2025(online)].pdf | 2025-04-17 |
| 4 | 202521037175-POWER OF AUTHORITY [17-04-2025(online)].pdf | 2025-04-17 |
| 5 | 202521037175-FORM-9 [17-04-2025(online)].pdf | 2025-04-17 |
| 6 | 202521037175-FORM FOR STARTUP [17-04-2025(online)].pdf | 2025-04-17 |
| 7 | 202521037175-FORM FOR SMALL ENTITY(FORM-28) [17-04-2025(online)].pdf | 2025-04-17 |
| 8 | 202521037175-FORM 18 [17-04-2025(online)].pdf | 2025-04-17 |
| 9 | 202521037175-FORM 1 [17-04-2025(online)].pdf | 2025-04-17 |
| 10 | 202521037175-FIGURE OF ABSTRACT [17-04-2025(online)].pdf | 2025-04-17 |
| 11 | 202521037175-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [17-04-2025(online)].pdf | 2025-04-17 |
| 12 | 202521037175-EVIDENCE FOR REGISTRATION UNDER SSI [17-04-2025(online)].pdf | 2025-04-17 |
| 13 | 202521037175-DRAWINGS [17-04-2025(online)].pdf | 2025-04-17 |
| 14 | 202521037175-COMPLETE SPECIFICATION [17-04-2025(online)].pdf | 2025-04-17 |
| 15 | 202521037175-STARTUP [18-04-2025(online)].pdf | 2025-04-18 |
| 16 | 202521037175-FORM28 [18-04-2025(online)].pdf | 2025-04-18 |
| 17 | 202521037175-FORM-5 [18-04-2025(online)].pdf | 2025-04-18 |
| 18 | 202521037175-FORM 3 [18-04-2025(online)].pdf | 2025-04-18 |
| 19 | 202521037175-FORM 18A [18-04-2025(online)].pdf | 2025-04-18 |
| 20 | 202521037175-ENDORSEMENT BY INVENTORS [18-04-2025(online)].pdf | 2025-04-18 |
| 21 | Abstract.jpg | 2025-05-02 |
| 22 | 202521037175-FER.pdf | 2025-06-17 |
| 23 | 202521037175-FER_SER_REPLY [06-10-2025(online)].pdf | 2025-10-06 |
| 24 | 202521037175-COMPLETE SPECIFICATION [06-10-2025(online)].pdf | 2025-10-06 |
| 25 | 202521037175-CLAIMS [06-10-2025(online)].pdf | 2025-10-06 |
| 1 | 202521037175_SearchStrategyNew_E_2494-Текстстатті-7865-1-10-20230412E_21-05-2025.pdf |