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Boxing Sports Training System

Abstract: A boxing sports training system, comprising of a vertically oriented pole 101, fixed onto a surface via a suction-based stand 102, a set of motorized appendages including a motorized head 103, telescopic punching arms 104, and leg extensions 105 integrated with the pole 101, a high-torque servo motor 106 to dynamically simulate real-world boxing movements, a control interface 107 for enabling interactive selection of boxing opponents from a curated digital database, multiple strike pads 108 simulates punching and defensive movements in multiple axes, a sensor suite for capturing data related to punch power, impact angle, punch speed, and contact time, a wearable wristband 109 integrated with the system, the wristband 109 including a sensing module for enabling real-time motion tracking, biometric monitoring, and detection of wrist alignment and exertion levels.

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Patent Information

Application #
Filing Date
16 July 2025
Publication Number
31/2025
Publication Type
INA
Invention Field
BIO-MEDICAL ENGINEERING
Status
Email
Parent Application

Applicants

Marwadi University
Rajkot - Morbi Road, Rajkot 360003 Gujarat, India.

Inventors

1. Prof. Reshma Sunil
Department of Computer Engineering, Marwadi University, Rajkot - Morbi Road, Rajkot 360003 Gujarat, India.
2. Prof. Parita Mer
Department of Computer Engineering, Marwadi University, Rajkot - Morbi Road, Rajkot 360003 Gujarat, India.

Specification

Description:FIELD OF THE INVENTION

[0001] The present invention relates to a boxing sports training system designed to support structured and simulating a dynamic opponent by enabling personalized, performance-based interaction that enhances skill development, physical conditioning, and user safety during training sessions.

BACKGROUND OF THE INVENTION

[0002] Boxing sports training presents several challenges, including the risk of injury due to improper technique or lack of supervision, limited access to skilled trainers, and the absence of real-time feedback to correct form or improve performance. Traditional training methods often lack personalization and do not adapt to individual skill levels, leading to inefficient progress. Sparring with partners can be unpredictable and increase the chance of accidents. Additionally, tracking key performance metrics like speed, force, and accuracy is difficult without specialized equipment. These issues hinder effective skill development, delay improvement, and increase the physical and psychological strain on trainees.

[0003] Traditionally, boxing training has relied heavily on physical sparring with partners, use of heavy bags, speed bags, shadow boxing, and coaching instruction. These methods, although foundational, provide limited feedback and require constant human supervision for effective performance evaluation. While they do support muscle memory and endurance, they often fail to accurately assess real-time performance data or adapt dynamically to the user's evolving skill levels. In-person coaching can be subjective and inconsistent, and physical sparring increases the risk of injury. As a result, many users are left without accurate tools for progression tracking or safe, personalized training.

[0004] US20110059827A1 discloses a boxing training device including a support frame, a first set of pads each resiliently secured relative to the support frame and a second set of pads each resiliently connected relative to the support frame. The first set of pads comprises a plurality of pads located at multiple heights having faces angled towards a right hand side of a boxer for receiving right handed blows and the second set of pads comprises a plurality of pads located at multiple heights having faces angled towards a left hand side of a boxer for receiving left handed blows.

[0005] US9586120B1 discloses an apparatus for a lifelike, automated, heavy punching bag that can parry punches using robotic arms able to rotate to right and left, and sense and record the weight and accuracy of punches delivered to it. The boxing buddy system may be used by aspiring boxers and other martial artists to deliver punches to various strategic points of their opponent's anatomy.

[0006] Conventionally, many systems have been developed to facilitating boxing training, however devices mentioned in prior art have limitations pertaining to integrate multiple aspects of boxing training into a cohesive solution, and typically lack real-time adaptability to the user’s performance. Additionally, the existing systems do not provide actionable feedback to correct form or improve timing, and do not offer dynamic resistance, multi-limb simulations, or injury-preventive features.

[0007] In order to overcome the aforementioned drawbacks, there exists a need in the art to develop a system that is capable of simulating real-world boxing scenarios, and continuously analyzing user input to adjust difficulty and target specific skills. Additionally, the system is capable of providing instant feedback, performance analytics, and suitable routines based on the user’s physical profile and training objectives.

OBJECTS OF THE INVENTION

[0008] The principal object of the present invention is to overcome the disadvantages of the prior art.

[0009] An object of the present invention is to develop a system that is capable of providing simulated boxing experience to users for practicing in a controlled and responsive environment.

[0010] Another object of the present invention is to develop a system that is capable of provide a training platform that adapts to the skill level and performance of the user in real time.

[0011] Another object of the present invention is to develop a system that is capable of offering a method of tracking and analyzing key boxing performance metrics for skill improvement.

[0012] Another object of the present invention is to develop a system that is capable of assisting users in improving their reaction time, coordination, and punching accuracy.

[0013] Another object of the present invention is to develop a system that is capable of providing personalized training sessions based on user preferences and physical condition.

[0014] Yet another object of the present invention is to develop a system that is capable of reducing the risk of training-related injuries by monitoring user movements and offering corrective feedback.

[0015] The foregoing and other objects, features, and advantages of the present invention will become readily apparent upon further review of the following detailed description of the preferred embodiment as illustrated in the accompanying drawings.

SUMMARY OF THE INVENTION

[0016] The present invention relates to a boxing sports training system developed for facilitating effective and personalized boxing practice by allowing performance-based interaction that promotes skill enhancement, physical fitness, and improved safety during training routines.

[0017] According to an embodiment of the present invention, a boxing sports training system comprising of a vertically oriented pole, fixed onto a surface via a suction-based stand provided with a bottom portion of the pole, a user-interface is inbuilt in a computing unit, accessed by the user to provide personal and medical information as input into a user-profile created in a database, and specify training levels and preferences for customized boxing practice sessions, a set of motorized appendages including a motorized head, telescopic punching arms, and leg extensions integrated with the pole, a high-torque servo motor strategically coupled with the appendages to dynamically simulate real-world boxing movements, a touchscreen-based control interface mounted on the pole for enabling interactive selection of boxing opponents from a curated digital database, a microcontroller configured to replicate fighting styles of real-world boxing personalities by controlling the appendages’ movement patterns based on a user-selected profile.

[0018] According to another embodiment of the present invention, the present invention further includes a plurality of gimbal-mounted strike pads arranged on the telescopic arms and legs, configured to simulate punching and defensive movements in multiple axes, a sensor suite embedded within the punching arms, pads and leg extensions for capturing data related to punch power, impact angle, punch speed, and contact time, and the sensor suite comprises of force sensors, accelerometers, and gyroscopes, a wearable wristband integrated with the system, the wristband including a sensing module for enabling real-time motion tracking, biometric monitoring, and detection of wrist alignment and exertion levels, the sensing module includes a 3-axis accelerometer, a 3-axis gyroscope, a magnetometer, a force-sensitive resistor, and a heart rate monitor sensor, a speaker unit is integrated within the pole and configured to provide dynamic real-time audio feedback to the user during training sessions.

[0019] While the invention has been described and shown with particular reference to the preferred embodiment, it will be apparent that variations might be possible that would fall within the scope of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS

[0020] These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
Figure 1 illustrates an isometric view of a boxing sports training system.

DETAILED DESCRIPTION OF THE INVENTION

[0021] The following description includes the preferred best mode of one embodiment of the present invention. It will be clear from this description of the invention that the invention is not limited to these illustrated embodiments but that the invention also includes a variety of modifications and embodiments thereto. Therefore, the present description should be seen as illustrative and not limiting. While the invention is susceptible to various modifications and alternative constructions, it should be understood, that there is no intention to limit the invention to the specific form disclosed, but, on the contrary, the invention is to cover all modifications, alternative constructions, and equivalents falling within the spirit and scope of the invention as defined in the claims.

[0022] In any embodiment described herein, the open-ended terms "comprising," "comprises,” and the like (which are synonymous with "including," "having” and "characterized by") may be replaced by the respective partially closed phrases "consisting essentially of," consists essentially of," and the like or the respective closed phrases "consisting of," "consists of, the like.

[0023] As used herein, the singular forms “a,” “an,” and “the” designate both the singular and the plural, unless expressly stated to designate the singular only.

[0024] The present invention relates to a boxing sports training system developed to support customized boxing practice, focusing on improving user performance, building physical strength, and ensuring safety through interactive and responsive training methods.

[0025] Referring to Figure 1, an isometric view of a boxing sports training system is illustrated, comprising of a vertically oriented pole 101, fixed onto a surface via a suction-based stand 102 provided with a bottom portion of the pole 101, a set of motorized appendages including a motorized head 103, telescopic punching arms 104, and leg extensions 105 integrated with the pole 101, a high-torque servo motor 106 strategically coupled with the appendages, a touchscreen-based control interface 107 mounted on the pole 101, a plurality of gimbal-mounted strike pads 108 arranged on the telescopic arms 104 and legs, a wearable wristband 109 integrated with the system, and a speaker unit 110 integrated within the pole 101.

[0026] The disclosed system herein comprises of a vertically oriented pole 101 configured to be securely mounted on a horizontal surface via a suction-based stand 102 integrated with the bottom portion of the pole 101. The pole 101 functions as a primary support structure as a simulated boxing/sparring partner. The pole 101 remains upright due to its geometric alignment and is constructed from a rigid material to withstand dynamic force inputs.

[0027] The suction-based stand 102 operates by generating negative air pressure between its base and the mounting surface, using a motorized suction unit. When activated, the suction unit expels air from the sealed contact area, creating a vacuum that anchors the stand 102 firmly in place. The suction force counters lateral and vertical loads imposed during operation, preventing displacement. The stand's material ensures airtight contact with smooth surfaces, enhancing stability. The stand 102 is structurally integrated with the bottom of the pole 101, transmitting mechanical loads from the pole 101 to the surface below.

[0028] A user-interface is inbuilt in a computing unit, which is operatively configured to be accessed by the user for the purpose of entering personal and medical information, including but not limited to age, weight, pre-existing conditions, and physical limitations, into a digital user-profile stored within a database communicatively linked with the computing unit. The user-interface further facilitates the selection and specification of training levels, preferred intensity settings, and targeted skill development goals, thereby enabling the microcontroller to generate and execute customized boxing training sessions adapted to the user’s profile and input parameters in real-time.

[0029] The user activates the interface via the computing unit, initiating a graphical user environment. The interface displays input fields prompting the user to enter personal and medical data, which are transmitted to and stored in a backend database upon submission. The user is guided through menus to select training intensity, duration, technique focus, and preferred session type. The microcontroller processes the provided data and calibrates the motorized appendages and feedback accordingly. This real-time data-driven customization allows the interface to generate boxing routines aligned with the user’s needs, ensuring an adaptive and personalized training experience.

[0030] The user interface is accessed by the user that includes but is not limited to a smartphone and laptop for enabling the user to input commands regarding to provide personal and medical information as input into a user-profile. The computing unit is linked with the microcontroller via an integrated communication module that includes but is not limited to a GSM (Global System for Mobile Communication) module, a Wi-Fi module, or a Bluetooth module which is capable of establishing a wireless network between the microcontroller and the computing unit.

[0031] A set of motorized appendages including a motorized head 103, telescopic punching arms 104, and leg extensions 105 integrated with the pole 101, are individually addressable and controlled by electronic signals generated by the microcontroller. The appendages simulate offensive and defensive boxing movements such as jabs, crosses, uppercuts, and kicks, which are executed in variable directions and intensities. The structure of each of the appendage allows dynamic movement emulation that replicates real-time sparring conditions for effective boxing practice.

[0032] The motorized head 103 is configured to simulate directional head 103 movements such as ducking, weaving, nodding, and lateral shifts. The head 103 is connected via a motor assembly integrated within the upper portion of the vertical pole 101. The head 103 operates on motion loops or real-time adaptive feedback based on user proximity or strikes. The motorized head 103 allows angular rotation and vertical displacement to mimic an opponent's evasive maneuvers. The head's motion is powered by dedicated servo units that ensure swift, precise, and force-responsive actions to replicate defensive head 103 movements encountered during live boxing bouts.

[0033] The telescopic punching arms 104 herein comprise extendable segments driven by internal motors that operate under the supervision of the microcontroller. Each arm executes linear and rotational punching motions, including straight punches, hooks, and uppercuts, at varied speeds and force levels. The telescopic arms 104 extend or retract to simulate varying opponent reach. The servo motors control each arm's movement, thereby enabling simulation of timed attack patterns and sparring drills, enhancing reflex and response training for the user.

[0034] The leg extensions 105 function via motor-driven actuators housed within the vertical pole 101, permitting forward, backward, and lateral kicking movements. These extensions 105 replicate lower body strikes and sweeps typically experienced in mixed martial arts or boxing training. The movements are controlled through real-time feedback responsive to the user’s position. Each leg extension includes rotational joints and sliding rods that facilitate dynamic extension and retraction during operation.

[0035] A high-torque servo motor 106 is strategically coupled with the appendages to deliver controlled rotational force required to drive the appendages with accuracy and strength. The servo motor 106 is coupled directly with the motion joints of each moving part, receives pulse-width modulated signals from the microcontroller to adjust angular position, velocity, and force output. The high torque of the motor 106 ensures stability and responsiveness under varied loads, facilitating precise movements for punches, kicks, and head 103 motions.

[0036] A touchscreen-based control interface 107 is installed on the pole 101 to enable an interactive selection process for users to choose simulated sparring partners from a curated digital database. The touchscreen interface 107 comprises a menu-based structure allowing selection of the opponent based on distinguishing parameters such as name, historical era, or recognized fighting style. The interface 107 is further adapted to display, a preview video or animation that visually represents typical offensive and defensive patterns associated with the selected opponent.

[0037] The touchscreen interface 107 activates upon user interaction and displays a categorized menu enabling the user to select virtual opponents by name, era, or style. Upon selection, the microcontroller queries the internal database and retrieves and multimedia linked to the chosen opponent. A preview video or animated representation of the opponent’s fighting style is then rendered on the screen. Upon confirmation, the data is communicated to the microcontroller, which actuates the motorized appendages to simulate the offensive and defensive moves of the selected opponent.

[0038] Based on a user-selected profile, the microcontroller herein is configured to replicate fighting styles of real-world boxing personalities by regulating the operational movement of the appendages. The microcontroller is communicatively linked to each appendage for executing defined actuation sequences. The microcontroller is integrated/embedded with memory, the memory includes a data repository comprising multiple digitized movement libraries characteristic of renowned boxing professionals.

[0039] The microcontroller selectively accesses and executes the datasets in real time to emulate distinct fighting patterns reflective of the selected boxing persona. The microcontroller receives input from the user-selected profile via a touchscreen interface 107. Upon selection, the microcontroller accesses a stored dataset containing motion protocols modeled after specific boxing personalities. These datasets comprise sequential commands that define timing, speed, and angular displacement for each appendage.

[0040] The microcontroller translates these commands into actuation signals, transmitting them to the respective servo motors 106. The microcontroller continuously synchronizes the output to ensure realistic motion flow, adjusting based on sensor feedback where applicable. This enables the appendages to mimic unique fighting styles with dynamic variation in punches, dodges, and reactive movements during training sessions.

[0041] A plurality of gimbal-mounted strike pads 108 is affixed to the telescopic arms 104 and legs that extend to move along multiple rotational axes. Each strike pad is secured via a gimbal assembly to permit controlled articulation across a defined range of angular displacements. The pads 108 are actuated by gyroscopically stabilized servo motors 106 to execute real-time responsive boxing maneuvers including offensive strikes such as jabs, crosses, hooks, uppercuts, and overhands, and defensive maneuvers such as slipping, bobbing, blocking, and parrying.

[0042] Based on user input received through the control interface to activate a training mode, the microcontroller transmits control signals to gyroscopically stabilized servo motor 106 affixed at the gimbal joints of each strike pad. The gimbals allow three-axis movement, pitch, yaw, and roll, enabling realistic pad motion. The servo motor 106 respond with high-torque, low-latency actuation to simulate dynamic boxing techniques. The telescopic arms 104 extend or retract as needed, while each strike pad executes synchronized offensive or defensive motions.

[0043] A sensor suite is integrally embedded within the punching arms 104, pads 108, and leg extensions 105 and configured to capture and process data pertaining to punch power, impact angle, punch speed, and contact time. The sensor suite comprises of force sensors, accelerometers, and gyroscopes, each operatively linked to the microcontroller. The captured data is processed to generate strike heat maps, missed punch indicators, and trajectory overlays, which are communicated to the user via the interface 107 for post-training performance analysis and feedback.

[0044] The sensor suite operates by continuously monitoring motion-related parameters during training sessions. The force sensors measure the magnitude and direction of impact on the pads 108 and limbs. The accelerometers track changes in speed and acceleration of the punch throughout its arc, while the gyroscopes detect angular movement and orientation. The captured signals are converted to digital data, processed via the microcontroller, and correlated to predefined models for performance metrics.

[0045] The suite integrates this information to produce real-time and post-session analytics including heat maps of strike zones, missed punch alerts, and 3D trajectory overlays, relayed to user interfaces or mobile apps. The force sensors herein measure the applied pressure and impact force when a punch connects with the surface. The sensors, typically piezoelectric, generate an electrical signal proportionate to the mechanical stress or deformation induced by the punch.

[0046] This signal is then transmitted to the microcontroller, where it is digitized and interpreted to determine punch power. Multiple force sensors distributed across contact zones provide data granularity, enabling mapping of force distribution. This data contributes to performance analytics such as power profiling, strike accuracy, and punch consistency, and is visually represented on the interface 107 or mobile platform for user evaluation. The accelerometers herein function by detecting linear acceleration forces acting on the punching components during strike movements.

[0047] When a punch is thrown, the accelerometer measures the rate of change in velocity across three axes (X, Y, Z) and converts this motion into a corresponding electrical signal. This signal is processed to derive speed, timing, and acceleration profiles. The data allows computation of punch speed, initiation lag, and recovery time, offering temporal insights into the strike's dynamics. The gyroscopes operate by detecting rotational motion and angular velocity about the system’s three spatial axes.

[0048] During a punch or movement of the training, the gyroscopes sense the rotational dynamics of the limbs and pads 108. These movements are translated into voltage signals which are interpreted by the microcontroller to determine changes in orientation, angular speed, and stability of motion. The information enhances trajectory mapping, enabling accurate reconstruction of punch angles and rotational control. Integrated with accelerometer and force sensor outputs, gyroscope data refines movement tracking, ensures motion fidelity, and facilitates feedback on user form, strike fluidity, and technique alignment.

[0049] A wearable wristband 109 integrated with the system is operatively configured to be worn by the user and comprises a sensing module embedded within its structure. The sensing module comprising a 3-axis accelerometer, a 3-axis gyroscope, a magnetometer, a force-sensitive resistor, and a heart rate monitoring sensor, collectively operable to detect and track real-time motion, biometric parameters, wrist alignment, and exertion levels. The data acquired from the sensing module is transmitted wirelessly to the microcontroller for enabling dynamic analysis of user movement, refining of performance metrics, and real-time injury prevention monitoring through adaptive feedback.

[0050] The wristband 109 functions by continuously detecting physical and physiological parameters from the user during training. The wristband 109 tracks wrist orientation, speed, force applied, and heart activity during physical movements. The data is processed to assess technique accuracy, fatigue levels, and performance efficiency. The wristband 109 also monitors for irregularities or strain patterns that indicate risk of injury. Upon identifying such patterns, it relays data for instant feedback and performance optimization.

[0051] The sensing module herein operates as the core detection unit within the wristband 109, integrating multiple sensors to gather diverse motion and biometric data. The module samples and processes information from the sensors to form a comprehensive dataset regarding wrist movement, exertion, and cardiovascular condition. The module pre-processes the data to remove noise and transmits it to the microcontroller using wireless communication. The microcontroller uses the input data to calculate dynamic posture, velocity, force application, and stress indicators, supporting real-time analysis for optimizing athletic performance and preventing injuries via adaptive alerts and recommendations.

[0052] The 3-axis accelerometer detects linear acceleration along three perpendicular axes (X, Y, Z), measuring the rate of change in velocity of the wrist. The accelerometer captures data when the user moves their arm, identifying movement intensity, direction, and frequency. These readings are transmitted in real-time to the sensing module, which then forwards it to the microcontroller for performance analysis. The accelerometer enables recognition of punch patterns, motion dynamics, and inertial activity.

[0053] The accelerometer aids in quantifying technique execution and impact levels, while irregular acceleration patterns indicate improper technique or fatigue, prompting the system to issue corrective feedback to the user. The 3-axis gyroscope herein measures angular velocity around the X, Y, and Z axes, detecting the rotational motion of the user’s wrist during training. The gyroscope identifies the orientation, rotation rate, and angular displacement of the wrist in real-time. The sensor helps monitor the torque and wrist roll during punches, providing critical input for assessing precision and rotational control.

[0054] The gyroscope’s output is used alongside accelerometer data to compute detailed motion profiles. The data is processed by the sensing module and transmitted to the microcontroller for real-time evaluation of motion fluidity and to trigger alerts in case of irregular rotational patterns. The magnetometer mentioned above functions by measuring the magnetic field strength and orientation relative to Earth’s magnetic field to determine the absolute directional heading of the wrist. The magnetometer serves to correct drift in orientation data from the gyroscope, ensuring accurate heading and spatial awareness during complex wrist movements. The magnetometer contributes to precise orientation tracking and enhances the accuracy of 3D motion mapping by calibrating other motion sensors.

[0055] The output of the magnetometer is integrated into the sensing module’s signal processing pipeline and sent to the microcontroller, which uses it to improve spatial resolution and motion accuracy for performance refinement and misalignment detection. The force-sensitive resistor (FSR) herein measures the pressure or force applied on the wristband 109 surface during user movement. When pressure is exerted, the resistance of the FSR changes proportionally, and this change is detected as a voltage variation.

[0056] The sensing module interprets this data to determine the magnitude of impact or strain being applied through the wrist during punches or exercises. The output helps in assessing physical exertion levels and detecting excessive force that lead to injury. The data is transmitted to the microcontroller to trigger alerts or adjust training intensity accordingly, ensuring safety and personalized performance feedback. The heart rate monitor sensor in the wristband 109 operates using photoplethysmography (PPG) to detect blood volume changes in the capillaries beneath the skin.

[0057] The sensor emits light into the skin and measures variations in light absorption corresponding to heartbeats. The sensor continuously tracks the user's pulse rate and sends real-time data to the sensing module. This data helps monitor cardiovascular stress, exertion levels, and physical recovery during training. The heart rate information is analyzed by the microcontroller to regulate workload, assess endurance, and issue alerts in case of abnormal readings, aiding in both performance optimization and health safety assurance.

[0058] A speaker unit 110 is integrally mounted within the vertically oriented pole 101 to receive training data and user interaction parameters. The speaker unit 110 is operable to generate and emit dynamic real-time audio feedback during user training sessions, based on instruction sets and performance evaluation metrics computed in real-time. The speaker unit 110 is further configured to issue verbal cues, corrective instructions, motivation prompts, or timing alerts, thereby enhancing the interactive and responsive capabilities of the training. The speaker unit 110 operates by receiving digital audio signals from the microcontroller, which are generated based on real-time input from timers, and user performance data.

[0059] When specific conditions or thresholds are met such as punch accuracy, timing lapses, or user inactivity the microcontroller triggers corresponding audio files stored in memory. These signals are converted into sound by the speaker diaphragm through electromagnetic induction. The resulting audio feedback, including prompts, corrections, or motivational cues, is broadcast instantly through the speaker unit 110 to guide the user, ensuring adaptive, responsive, and continuous engagement during the training session.

[0060] Based on the selected user profile and continuously acquired performance data, the microcontroller dynamically regulates punch speed, stance width, reaction timing, and movement trajectory in real time. The microcontroller is further configured to analyze the user’s punch sequencing, reaction time, stance alignment, and guard positioning throughout the training session. Based on this evaluation, the microcontroller delivers real-time feedback and technique optimization suggestions through both audio and visual output channels, thereby enhancing training efficiency and responsiveness during active engagement.

[0061] Moreover, a battery is associated with the system to supply power to electrically powered components which are employed herein. The battery is comprised of a pair of electrodes known as a cathode and an anode. A voltage is generated between the anode and cathode via oxidation/reduction and thus produces the electrical energy to provide to the system.

[0062] The present invention works best in the following manner, where the system comprises the vertical pole 101 vertically oriented and fixed onto the ground using the suction-based stand 102 integrated with the bottom portion of the pole 101. The motorized appendages, including the motorized head 103, the telescopic punching arms 104, and the leg extensions 105, are integrated with the pole 101 and operated by the high-torque servo motor 106 coupled with each appendage. The gimbal-mounted strike pads 108 are provided on the punching arms 104 and leg extensions 105, with the servo motors 106 being gyroscopically stabilized to perform dynamic boxing maneuvers such as jabs, crosses, uppercuts, overhands, and defensive actions like slipping, bobbing, blocking, and parrying. The microcontroller controls movement patterns of the appendages by replicating the fighting style of a selected boxing profile, adjusting the punch speed, stance width, trajectory, and reaction timing in real time. The touchscreen control interface 107 mounted on the pole 101 enables the user to select opponents from a digital database and view visual previews. The user-interface inbuilt in the computing unit enables user input of medical and personal data for session customization. The sensor suite embedded in the strike pads 108 and appendages, and the sensing module in the wearable wristband 109, provide biometric data and motion analytics to the microcontroller for refining user technique and preventing injuries.

[0063] Although the field of the invention has been described herein with limited reference to specific embodiments, this description is not meant to be construed in a limiting sense. Various modifications of the disclosed embodiments, as well as alternate embodiments of the invention, will become apparent to persons skilled in the art upon reference to the description of the invention. , Claims:1) A boxing sports training system, comprising:
i) a vertically oriented pole 101, fixed onto a surface via a suction-based stand 102 provided with a bottom portion of the pole 101;
ii) a set of motorized appendages including a motorized head 103, telescopic punching arms 104, and leg extensions 105 integrated with the pole 101;
iii) a high-torque servo motor 106 strategically coupled with the appendages to dynamically simulate real-world boxing movements;
iv) a touchscreen-based control interface 107 mounted on said pole 101 for enabling interactive selection of boxing opponents from a curated digital database;
v) a microcontroller configured to replicate fighting styles of real-world boxing personalities by controlling said appendages’ movement patterns based on a user-selected profile;
vi) a plurality of gimbal-mounted strike pads 108 arranged on said telescopic arms 104 and legs, configured to simulate punching and defensive movements in multiple axes;
vii) a sensor suite embedded within said punching arms 104, pads 108 and leg extensions 105 for capturing data related to punch power, impact angle, punch speed, and contact time; and
viii) a wearable wristband 109 integrated with said system, said wristband 109 including a sensing module for enabling real-time motion tracking, biometric monitoring, and detection of wrist alignment and exertion levels, and data from said wristband 109 is transmitted to said microcontroller for further refining said user’s performance metrics and injury prevention analysis.

2) The system as claimed in claim 1, wherein a user-interface is inbuilt in a computing unit, accessed by the user to provide personal and medical information as input into a user-profile created in a database, and specify training levels and preferences for customized boxing practice sessions.
3) The system as claimed in claim 1, wherein a speaker unit 110 is integrated within said pole 101 and configured to provide dynamic real-time audio feedback to said user during training sessions.

4) The system as claimed in claim 1, wherein the microcontroller adjusts punch speed, stance width, reaction timing and trajectory in real time based on said selected profile and said user's performance data

5) The system as claimed in claim 1, wherein the said pads 108 are actuated via gyroscopically stabilized servo motors 106 for executing realistic boxing maneuvers such as jabs, crosses, hooks, uppercuts, and overhands as well as defensive movements like slipping, bobbing, blocking, and parrying.

6) The system as claimed in claim 1, wherein the sensor suite comprises of force sensors, accelerometers, and gyroscopes.

7) The system as claimed in claim 1, wherein the sensing module includes a 3-axis accelerometer, a 3-axis gyroscope, a magnetometer, a force-sensitive resistor, and a heart rate monitor sensor.

8) The system as claimed in claim 1, wherein the microcontroller is configured to evaluate said user’s punch sequencing, reaction time, stance and guard positioning for providing dynamic feedback and suggesting optimized techniques via audio and visual channels during active training.

9) The system as claimed in claim 1, wherein the sensor suite is capable of generating strike heat maps, missed punch indicators, and trajectory overlays for detailed post-session analysis on said interface and/or via a dedicated mobile application.

10) The system as claimed in claim 1, wherein the said touchscreen interface 107 includes a menu for selecting said opponent based on name, era, or fighting style, and further displays a preview video or animation representing typical offensive and defensive patterns of said selected boxer prior to beginning said training session.

Documents

Application Documents

# Name Date
1 202521067994-STATEMENT OF UNDERTAKING (FORM 3) [16-07-2025(online)].pdf 2025-07-16
2 202521067994-REQUEST FOR EXAMINATION (FORM-18) [16-07-2025(online)].pdf 2025-07-16
3 202521067994-REQUEST FOR EARLY PUBLICATION(FORM-9) [16-07-2025(online)].pdf 2025-07-16
4 202521067994-PROOF OF RIGHT [16-07-2025(online)].pdf 2025-07-16
5 202521067994-POWER OF AUTHORITY [16-07-2025(online)].pdf 2025-07-16
6 202521067994-FORM-9 [16-07-2025(online)].pdf 2025-07-16
7 202521067994-FORM FOR SMALL ENTITY(FORM-28) [16-07-2025(online)].pdf 2025-07-16
8 202521067994-FORM 18 [16-07-2025(online)].pdf 2025-07-16
9 202521067994-FORM 1 [16-07-2025(online)].pdf 2025-07-16
10 202521067994-FIGURE OF ABSTRACT [16-07-2025(online)].pdf 2025-07-16
11 202521067994-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [16-07-2025(online)].pdf 2025-07-16
12 202521067994-EVIDENCE FOR REGISTRATION UNDER SSI [16-07-2025(online)].pdf 2025-07-16
13 202521067994-EDUCATIONAL INSTITUTION(S) [16-07-2025(online)].pdf 2025-07-16
14 202521067994-DRAWINGS [16-07-2025(online)].pdf 2025-07-16
15 202521067994-DECLARATION OF INVENTORSHIP (FORM 5) [16-07-2025(online)].pdf 2025-07-16
16 202521067994-COMPLETE SPECIFICATION [16-07-2025(online)].pdf 2025-07-16
17 Abstract.jpg 2025-07-26