Abstract: The invention relates to a computer System for implementing a process of e-learning, comprising at least an user-specific input/output interface layer (1) having a voice processor, means for capturing visual input relating to user"s movement, and a Kinesthetic inputyoutput means; a sensor-based Input-output layer(2) supporting a plurality of sensors capturing multiple operating conditions; a net-work based input-output layer (3) to maintain communications and data transfers from the system to the external world; and a computer engine (4) constituting an application software enabled to receive, process including computation and output data received from the operating layers of the system and redirect one or all of the output to multiple output channels of the said operating layers.
FIELD OF THE INVENTION
The present invention relates to a computer system for implementing a process of e-leaming.
BACKGROUND OF THE INVENTION
E-learning by students in particular kids interalia e-teaching is a most challenging technology in the present academic scenario. More and more computerized devices with upgraded features being globally developed, most of which are adaptable to communications network. Software structures, input/output devices compatable with the computer apparatuses are being introduced to make the educational environment easy, attractive, faster, and effective.
In their formative years, much of the learning schedule for the kids comprise introducing an elementary concepts of alphabets, words ,numbers, counting etc. This is accomplished primarily through voice, text, teaching aid of (visual and Non Visual) nature and instinctive tendency of kids to imitate their surrounding.
Traditionally all the visual and non visual teaching aid used for familiarizing the kids to the concept of counting are based/designed on the principle of correspondence i.e if a teacher contemplates to introduce a concept of number count 5 to a kid, the teacher
shows him/her an image containing five distinct objects in it . These images /objects are static and by themselves don't provide any assistance to the kid in judging the number. Another shortcoming of this technique of teaching is that it is binary in nature. That is to say, one can either be right or wrong because the such mode of teaching constitutes only a single step. There is no way to teach a kid such that his learning gets progressively accurate about the object count.
Problem with the existing methods to accomplish the said objective by using a computational device is that most of the system configuration are disabled to implement the principle correspondence necessary in teaching ergo. In other words, the systems are not modeled according to the cognitive method which allows a kid to easily learn counting . Kids invariably uses their fingers as a pointing and marking tool while counting . So if they need to count till "5", using the principle of correspondence they will mark each successive incremental step from "1" to "5" by touching them once using their fingers. Due to the inherent limitation in terms of interface and software capabilities of the known computational devices it is not possible to implement this figure- guided- counting system effectively on them .
OBJECTS OF INVENTION
It is therefore an object of the invention to propose a computational system for implementing a process of e-learning to the students in particular children.
Another object of the invention is to propose a computational system for implementing a process of e-leaming to the students which allows an immersive, communicative and interactive environment for easy learning of lessons.
A still another object of the invention is to propose a computational system for implementing a process of e-learning to the students, which is adaptable as a touch-sensitive computing device to impart the learning technique for accurate counting of numbers.
Yet another object of the invention is to propose a computational system for implementing a process of e-learning to the students, which uses the principle of correspondence in an enhanced manner.
A further object of the invention is to propose a computational system for implementing a process of e-learning to the students, which can be adapted as an interface to generate a cognitive model on the decision-making process of a learner during user-system interaction.
A still further object of the invention is to propose a computational system for implementing a process of e-learning to the students, which is connectable to communications network for distant learning.
Yet further object of the invention is to propose a computational system for implementing a process of e-learning to the students, which is provided with feed back features.
SUMMARY OF THE INVENTION
According to the invention, there is provided an improved computational system to teach the technique of counting which uses the principle of correspondence in an enhanced manner. An onscreen image exhibiting a fixed number of clear and distinct icons is used. . Numbers of icons are same as the number intended for teaching the kids. So, if a number /count "6" is to be taught, there got to be 6 corresponding number of icons on the screen. Depending upon the requirement, these icons can be of same shape and size or different shape and size with each other. The image shown in these icons can also vary depending on the context.
The present invention provides a process in a computational device of counting by converting the shape /state/visual of an icon in response to the interaction by an user with the device. This interaction is measured using a plurality of features provided to the device. For example, Touch sensitivity:- every time a user touches the icon there is a visible change in the visual appearance of the icon which can be in various forms including but not limited to change in shape, background color; hue ; brightness, distortion in contours, change in color, animation , disintegration of image etc . this can also be coupled with tactile and audio feedback.
The invention ensures that every instance of such interaction between the user and the computational device is marked with a visual /tactile /audio feedback such that the user can link number of taps on the icon with the number of times the change in visual appearance of the icon has been witnessed. Since the target device and underlying application logic always keep a visual reference to the count /number on the display, it becomes easy for the kids to establish an associative link with the number of time the feedback /change in appearance to the number on screen is exhibited..
According to the invention, the computation device is adapted as an interface on which a cognitive model of the kids decision-making process while counting can be replicated . As described in preceding sections. The kids uses according to the prior art, the finger guided cognitive models to establish the principle of correspondence since it was not possible to conveniently model /replicate/simulate a cognitive model in the computational devices which the invention now allows through the touch interface . Therefore, the present invention provides this capability in a computational device which leads to a significant value addition and differentiation over the existing method of easy learning of counting.
For example if one intends to teach the concept of count "6" to the kids, the same can be done by showing an image of any 6 distinct objects as icon. This can be an object like 6 balls, 6 Birds or even 6 dots. Every time, the kid touches the icon ,the icon will
undergo a transformation as described above and the kid will get a feedback . This feedback can be visual (change in shape ,color ,contour ) ,Audio (sounds ),Haptic (Tactile ). When the user will finish touching all six of such icons, the user will be told the number 6 by an application logic . Such a technique enables establishing an associative link between the number of time the user receive feedback and count.
The present invention allows creation of an immersive , communicative and interactive medium which can be extended for the purpose of teaching various other concept in the field of education, teaching, cognitive skill and hand eye co-ordination .
For the purpose of the present invention, the disclosure is kept confined to an example of counting, although the scope of this invention is far beyond the teaching counting and numbers.
Thus the present invention enables adaptation of a computing device to overcome the prior art shortcomings, and constitutes a touch sensitive computing device to impart a learning technique in particular counting to the kids.
Definition:
1 Computation device here: refers to any device which has
(i) Capability to connect to any Communication network (closed, open, restrictive, invite only) independent of technology or form factor.
(ii) has a computational capability which can be general purpose or special purpose ,
programmable or non programmable . (iii)may or may not be portable .
2 The term "capabilities" here is referred to any characteristic of computational device which has a potential to receive and interpret any input information and communicate a specific information, in response to or independent of the input provided, to its user or any third party, machine or human, these capabilities in this case are including but not limited to following
• vibration,
• Capability to display, store and playback content in multimedia format like MUSIC, Video, picture, animation, text, symbols.
• Location awareness,
• motion sensitivity,
• photo/light sensitivity /awareness,
• acoustic sensitivity,
• touch sensitivity,
• capability of interpreting visual information by artificial /assisted computer vision.
• Tactile feedback
• Orientation sensitivity.
These capability can reside within the device or can be outside of device or can be a mixture of both.
BRIEF DESCRIPTION OF THE ACCOMPANYING DRAWING
Fig. 1- shows schematically depicts basic configuration of the computation system according to the invention.
DETAIL DESCRIPTION OF THE INVENTION
As shown in figure 1, the system is configured with an user-specific input/output interface layer (1) which is approachable to the user, and having features such as but not limited to touch-screen operability.
According to the invention, the touch Screen based Input/Output interface enables system interaction with User.
The users' Input/Output interface comprises a voice processor capable to accept and interpret voice command and provide a voice as out put; means for capturing visual input relating to user's movement/action/gestures including data representing any visually perceptible change in ambient condition in the foreground and background, the visual capturing means is supported by a camera; and an vibration-based kinesthetic input/output means which an alerts end user to any state change in the device or its operation, including triggering a state change in the device.
A sensor based input/output interface (2) is provided, and having a plurality of sensors, the interface (2) is capable to receive, process, and output multiple data relating to vibration, ambient temperature, motion including orientation, heat, capacitive/restrictive, GPS, and compass. A net-work based input/output layer (3) is configured to maintain the system's interaction with the external world through network based data communications. This layer is capable of intereacting with all the standard network technologies including but not limited to following technologies:
• Bluetooth
• IR
• WiFi
• RF DATA Link
• Wired Line Data Link
• Satellite link
A computational engine (4) which basically constitutes a Software layer is provided and enabled to receive, aggregate, compute the input from various layers according to the rules and processes incorporated in the engine, and to generate an output which is redirected to one or all of the out put channels.
This is a programmable software component with a standard set of Interfaces for developing application and services which can exploit the capability of the system.
We Claim:
1. A computer System for implementing a process of e-leaming, comprising:
- at least an user-specific input/output interface layer (1) having a voice processor, means for capturing visual input relating to user's movement, and a Kinesthetic input/output means;
- a sensor-based Input-output layer(2) supporting a plurality of sensors capturing multiple operating conditions;
- a net-work based input-output layer (3) to maintain communications and data transfers from the system to the external world; and
- a computer engine (4) constituting an application software enabled to receive, process including computation and output data received from the operating layers of the system and redirect one or all of the output to multiple output channels of the said operating layers.
2. The system as claimed in claim 1, wherein the user-specific input-output
means (1) adapts a touch-screen based technology.
3. The system as claimed in claim 1 or 2, wherein the users' input/output means (1) comprises a voice processor capable to accept and interpret voice command and provide a voice as out put; means for capturing visual input relating to user's movement/action/gestures including data representing any visually perceptible change in ambient condition in the foreground and background, the visual capturing means is supported by a camera; and an vibration-based kinesthetic input/output means which an alerts end user to any state change in the device or its operation, including triggering a state change in the device.
4. The system as claimed in claim 1, wherein the sensor-based input/output interface (2) is capable to receive, process, and output multiple data relating to vibration, ambient temperature, motion including orientation, heat, capacitive/restrictive, GPS, and compass.
5. The system as claimed in claim 1, wherein the computational engine (4) which is enabled to receive, aggregate, compute the input from various layers according to the rules and processes incorporated in the engine, and to generate an output which is redirected to one or all of the out put channels. This is a programmable software component with a standard set of Interfaces for developing application and services which can exploit the capability of the system.
6. A computer System for implementing a process of e-learning as substantially described and illustrated herein with reference to the accompanying drawings.
| # | Name | Date |
|---|---|---|
| 1 | 2189-DEL-2010-FER.pdf | 2019-10-25 |
| 1 | 2189-del-2010-Form-1-(09-11-2010).pdf | 2010-11-09 |
| 2 | 2189-del-2010-Correspondence-Others-(02-06-2014).pdf | 2014-06-02 |
| 2 | 2189-del-2010-Correspondence-Others-(09-11-2010).pdf | 2010-11-09 |
| 3 | 2189-DEL-2010-Form-5-(08-08-2011).pdf | 2011-08-08 |
| 3 | 2189-del-2010-Form-18-(02-06-2014).pdf | 2014-06-02 |
| 4 | 2189-DEL-2010-Form-2-(08-08-2011).pdf | 2011-08-08 |
| 4 | 2189-del-2010-abstract.pdf | 2011-08-21 |
| 5 | 2189-DEL-2010-Drawings-(08-08-2011).pdf | 2011-08-08 |
| 5 | 2189-del-2010-correspondence-others.pdf | 2011-08-21 |
| 6 | 2189-del-2010-description (provisional).pdf | 2011-08-21 |
| 6 | 2189-DEL-2010-Description (Complete)-(08-08-2011).pdf | 2011-08-08 |
| 7 | 2189-del-2010-form-1.pdf | 2011-08-21 |
| 7 | 2189-DEL-2010-Correspondence Others-(08-08-2011).pdf | 2011-08-08 |
| 8 | 2189-DEL-2010-Claims-(08-08-2011).pdf | 2011-08-08 |
| 8 | 2189-del-2010-form-2.pdf | 2011-08-21 |
| 9 | 2189-DEL-2010-Abstract-(08-08-2011).pdf | 2011-08-08 |
| 10 | 2189-del-2010-form-2.pdf | 2011-08-21 |
| 10 | 2189-DEL-2010-Claims-(08-08-2011).pdf | 2011-08-08 |
| 11 | 2189-del-2010-form-1.pdf | 2011-08-21 |
| 11 | 2189-DEL-2010-Correspondence Others-(08-08-2011).pdf | 2011-08-08 |
| 12 | 2189-del-2010-description (provisional).pdf | 2011-08-21 |
| 12 | 2189-DEL-2010-Description (Complete)-(08-08-2011).pdf | 2011-08-08 |
| 13 | 2189-DEL-2010-Drawings-(08-08-2011).pdf | 2011-08-08 |
| 13 | 2189-del-2010-correspondence-others.pdf | 2011-08-21 |
| 14 | 2189-DEL-2010-Form-2-(08-08-2011).pdf | 2011-08-08 |
| 14 | 2189-del-2010-abstract.pdf | 2011-08-21 |
| 15 | 2189-DEL-2010-Form-5-(08-08-2011).pdf | 2011-08-08 |
| 15 | 2189-del-2010-Form-18-(02-06-2014).pdf | 2014-06-02 |
| 16 | 2189-del-2010-Correspondence-Others-(09-11-2010).pdf | 2010-11-09 |
| 16 | 2189-del-2010-Correspondence-Others-(02-06-2014).pdf | 2014-06-02 |
| 17 | 2189-del-2010-Form-1-(09-11-2010).pdf | 2010-11-09 |
| 17 | 2189-DEL-2010-FER.pdf | 2019-10-25 |
| 1 | SearchStrategyMatrix(1)-converted_25-10-2019.pdf |