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A System And Method For Enhancing The Online Food Ordering Experience

Abstract: The present invention relates to a system (100) that enhances the online food ordering experience through an immersive metaverse platform. It features one or more processors and a memory storing instructions that configure the processors to create a comprehensive food ordering experience via a VR headset connected through Wi-Fi. Users interact within a virtual environment using customizable avatars and view high-resolution visual menus categorized into sections. The system allows users to check ingredient details, interact with virtual chefs for customization, and earn rewards through gamification elements. Orders can be placed from multiple restaurants, adhering to minimum order criteria for free delivery, and changes can be made within a specified time window. Real-time order tracking and delivery navigation are facilitated through interactive games. Augmented reality (AR) features visualize food items in the user's real world, and real-time interactions like chat, photo sharing, and video calling are supported. The system ensures a seamless and enjoyable food ordering process with immersive VR experiences.

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Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
22 August 2024
Publication Number
37/2024
Publication Type
INA
Invention Field
COMPUTER SCIENCE
Status
Email
Parent Application

Applicants

GD Goenka University
G D Goenka University, Sohna Gurugram Road, Sohna, Haryana, India, 122103

Inventors

1. Karina Bhatia Kakkar
School of Management, GD Goenka University, Sohna
2. Karishma
School of Management, GD Goenka University, Sohna

Specification

Description:1
FORM 2
THE PATENTS ACT 1970
(39 of 1970)
&
THE PATENTS RULES, 2003
COMPLETE SPECIFICATION
(See section 10 and rule 13)
1. TITLE OF THE INVENTION
A SYSTEM AND METHOD FOR ENHANCING THE ONLINE FOOD ORDERING EXPERIENCE
2. APPLICANT
(i) NAME : G D Goenka University
(ii) NATIONALITY : Indian
(iii) ADDRESS : Sohna Gurugram Road, Sohna, Haryana, India, 122103
(i) PREAMBLE TO THE DESCRIPTION
COMPLETE
The following specification particularly describes the invention and the manner in which it is to be performed.
5
2
A SYSTEM AND METHOD FOR ENHANCING THE ONLINE FOOD ORDERING EXPERIENCE
TECHNICAL FIELD
[0001] The present invention relates to a system and method for enhancing the online food ordering experience by an immersive visual interface within a 5 metaverse platform. Most particularly, the system and method include integrating virtual reality environments, interactive avatars, and gamification to improve user engagement and satisfaction in ordering food online.
BACKGROUND
[0002] In recent years, the online food ordering industry has witnessed remarkable 10 growth, driven by the increasing convenience and efficiency of digital platforms. Traditional online food ordering systems typically involve a user browsing through a static list of menu items, making selections based on text descriptions and static images. While these systems have simplified the ordering process to a degree, they still possess significant limitations that hinder the overall user experience. 15
[0003] Existing online food ordering platforms generally rely on flat, two-dimensional interfaces that present menu items in a grid or list format. These systems are limited by their inability to offer a fully immersive and interactive experience. Users must navigate through multiple screens and text-based menus, which can be cumbersome and lead to decision fatigue. Additionally, the lack of 20 dynamic visual representations of the food and the ordering environment can make it difficult for users to visualize their choices and understand the context of their meal within a broader dining experience.
[0004] One major drawback of current systems is their limited ability to provide a realistic preview of how food items will look in real life. While high-resolution 25 images and videos are sometimes used, they cannot fully replicate the sensory experience of dining in a physical restaurant. This limitation can lead to
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discrepancies between user expectations and the actual product received, potentially resulting in dissatisfaction and a lack of trust in the system.
[0005] Moreover, traditional online food ordering systems do not effectively leverage emerging technologies such as augmented reality (AR) and virtual reality (VR). AR and VR have shown potential in other domains for enhancing user 5 experiences through immersive interactions, but their integration into online food ordering has been minimal. The static nature of current systems contrasts sharply with the dynamic and engaging possibilities offered by AR and VR technologies, which could revolutionize how users interact with menu items and make their selections. 10
[0006] Existing solutions also fall short in terms of personalization and contextualization. Many platforms offer generic menu interfaces that do not adapt to individual user preferences or dietary restrictions. This one-size-fits-all approach fails to provide a tailored experience that could significantly enhance user satisfaction and convenience. 15
[0007] In addition, the social aspect of dining is often overlooked in traditional online food ordering systems. Many users enjoy sharing meals with friends and family, and the current systems do not adequately facilitate this social interaction. The lack of collaborative features means that users cannot easily coordinate orders with others or create a shared dining experience, which diminishes the overall 20 enjoyment of the meal.
[0008] The advent of the metaverse presents an opportunity to address these shortcomings and transform the online food ordering experience. By integrating advanced visual interfaces within a virtual environment, it is possible to create a more immersive and interactive ordering process. The metaverse can offer users a 25 virtual representation of dining spaces, allowing them to explore restaurant environments, interact with virtual menu items, and make more informed choices based on realistic visualizations.
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[0009] The current online food ordering systems have streamlined the process of ordering meals, they are hindered by their static interfaces, limited sensory engagement, and lack of personalization and social features. The integration of metaverse technologies promises to overcome these drawbacks by providing a more immersive, interactive, and personalized ordering experience, thereby 5 enhancing user satisfaction and engagement.
[0010] Thus, addressing these problems represents a system for enhancing the online food ordering experience within a metaverse platform incorporates several key innovations to address existing challenges. To ensure safety and privacy, the platform features an invisible protective sphere around female avatars, shielding 10 them from unwanted interactions. An advanced technicolyg tool automatically mutes any avatar engaging in misconduct or using inappropriate language, creating a respectful environment for all users. This feature is also extended to male avatars, ensuring comprehensive protection.
[0011] To boost user engagement, the platform utilizes a visually appealing 15 interface with interactive elements such as 3D menus, progress bars tracking rewards, and pop-ups celebrating achievements. These gamified features make the ordering process more enjoyable and encourage users to remain engaged with the platform, fostering a stronger connection with the brand.
[0012] The system also facilitates social interaction by allowing users to compare 20 their choices with those of others, which can influence their own preferences. Users can interact with avatars to discuss dishes and chefs, which may sway their decisions and enhance their overall experience. This social dynamic promotes a sense of community and shared discovery within the metaverse.
OBJECTIVE OF THE INVENTION 25
[0013] The present invention has been developed in response to the present state of the art, and in particular, in response to the problems and needs in the art that have not yet been fully solved by currently available techniques and processes.
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[0014] Accordingly, the present invention pertains to a system and method for enhancing the online food ordering experience by an immersive visual interface within a metaverse platform. Most particularly, the system and method include integrating virtual reality environments, interactive avatars, and gamification to improve user engagement and satisfaction in ordering food online. 5
[0015] The yet one more object of present invention has been developed a system to displays visual menus with high-resolution images of dishes categorized into sections.
[0016] Therefore, the current invention successfully overcoming all the above-discussed shortcomings present in the art. 10
[0017] The main object of the present invention is to develop the system to allows users to select dishes based on visual appeal, check ingredients, and interact with chef avatars for customization.
[0018] The main object of the present invention is to develop the system to offers surprise offers and unlocks discounts based on user participation and performance. 15
[0019] The main object of the present invention is to develop the system to allows users to place orders from multiple restaurants simultaneously with a minimum order criterion for free delivery.
[0020] Another object of the present invention is to develop the system to facilitates real-time interaction features such as chat, photo sharing, and video calling within 20 the application.
[0021] The main object of the present invention is to develop the system to integrates socially connected ordering features for enhanced user interface design and enjoyable navigation.
[0022] The main object of the present invention is to develop the system to socially 25 integrated ordering combining online food ordering with social features like
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collaborative cooking challenges and shared recommendations for social connection.
[0023] How the foregoing objects are achieved will be clear from the following brief description. In this context, it is clarified that the description provided is non-limiting and is only by way of explanation. Other objects and advantages of the 5 invention will become apparent as the foregoing description proceeds, taken together with the accompanying drawings and the appended claims.
SUMMARY
[0024] This summary is provided to introduce a selection of concepts in a simplified format that is further described in the detailed description of the 10 invention. This summary is neither intended to identify key or essential inventive concepts of the invention and nor is it intended for determining the scope of the invention.
[0025] According to an aspect of the present invention relates to a system for enhancing the online food ordering experience through immersive visual interfaces 15 within a metaverse platform, comprising one or more processors and a memory storing a set of instructions configuring the processors to perform an online food ordering experience. The system enables user access to a food ordering application via a virtual reality (VR) headset and Wi-Fi module connection, creating and displaying a virtual environment where users navigate using an avatar. It features 20 visual menus with high-resolution images of dishes categorized into different sections, allowing users to select dishes based on visual appeal, check ingredients, and interact with chef avatars for dish customization. The system integrates gamification elements to enable users to earn discounts and rewards by participating in games and activities, offering surprise offers and unlocking 25 discounts based on user participation and performance. Users can place orders from multiple restaurants simultaneously, meet a minimum order criterion for free delivery, make changes to their order within a specified time window, and track the order in real-time, including navigation of the delivery person through a game. The
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system provides real-time observation of chefs' kitchens and utilizes augmented reality (AR) functionality to visualize food items in the user's real-world environment. It also facilitates real-time interaction features such as chat, photo sharing, and video calling within the application. Additionally, the system offers immersive VR experiences for exploring virtual restaurants, viewing visual menus, 5 engaging in cooking classes, and customizing dishes with virtual chefs. Finally, it integrates socially connected ordering features and ensures an enhanced user interface design for intuitive navigation and an enjoyable user experience.
[0026] In an aspect of the invention, the augmented reality (AR) integration enables users to visualize virtual food items within their real-world environments using 10 their device's camera, providing realistic previews of the food.
[0027] In an aspect of the invention, the immersive virtual reality experiences allow users to explore restaurants, view visual menus, engage in cooking classes, and customize dishes with virtual chefs, further enhancing social interaction with other avatars. 15
[0028] In an aspect of the invention, the gamified metaverse incorporates rewards, points, badges, gamified quizzes, and trivia games related to food and nutrition, enhancing user engagement and education.
[0029] In an aspect of the invention, a real-time interaction features allow users to chat, share photos, and video call friends or family while selecting dishes or 20 ingredients.
[0030] In an aspect of the invention, dynamic storytelling elements provide personalized and immersive user experiences within the metaverse platform.
[0031] In an aspect of the invention, a virtual chef assistance offers personalized cooking tips and real-time guidance within the metaverse. 25
[0032] In an aspect of the invention, a socially integrated ordering combines online food ordering with social features such as collaborative cooking challenges and
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shared recommendations, encouraging social connection and enhancing the ordering experience.
[0033] In an aspect of the invention, a minimum order amount is required for free delivery from each restaurant, and delivery charges are added if the order amount is below the minimum threshold. 5
[0034] Accordingly, a method for enhancing the online food ordering experience through an immersive metaverse platform comprises enabling users to access a food ordering application via VR headsets and internet connectivity, creating user avatars for interaction within the metaverse environment. It provides a virtual interface where users can explore restaurants, view categorized menus with visual 10 displays, and select dishes based on realistic images or simulations. Users can check ingredients, interact with virtual chef avatars for customization, and access customer reviews within the metaverse. The method integrates gamification elements to offer discounts and surprise offers based on user participation in various games. Users can order dishes from multiple restaurants simultaneously, with 15 delivery charges applied based on restaurant-specific criteria, and are given a time window to make changes to their order before finalizing. The method allows users to track their food orders and navigate delivery personnel through interactive games, earning points for successful navigation. Additionally, it facilitates real-time observation of the chef's kitchen and skills while waiting for food delivery, 20 and provides an option for users to exit the application after order payment.
[0035] To further clarify the advantages and features of the present invention, a more particular description of the invention will be rendered by reference to specific embodiments thereof, which is illustrated in the appended drawings. It is appreciated that these drawings depict only typical embodiments of the invention 25 and are therefore not to be considered limiting of its scope. The invention will be described and explained with additional specificity and detail with the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
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[0036] The accompanying drawings, which are incorporated herein, and constitute a part of this disclosure, illustrate exemplary embodiments of the disclosed methods and devices in which like reference numerals refer to the same parts throughout the different drawings. Components in the drawings are not necessarily to scale, emphasis instead being placed upon clearly illustrating the principles of the present 5 disclosure. Some drawings may indicate the components using block diagrams and may not represent the internal circuitry of each component. It will be appreciated by those skilled in the art that disclosure of such drawings includes disclosure of electrical components, electronic components or circuitry commonly used to implement such components. 10
[0037] Figure 1 illustrates a block diagram of a system for enhancing the online food ordering experience in accordance with an embodiment of the invention; and
[0038] Figure 2 illustrates a flow chart of a method for enhancing the online food ordering experience in accordance with an embodiment of the invention.
[0039] Further, skilled artisans will appreciate that elements in the drawings are 15 illustrated for simplicity and may not have been necessarily been drawn to scale. For example, the flow charts illustrate the method in terms of the most prominent steps involved to help to improve understanding of aspects of the present invention. Furthermore, in terms of the construction of the device, one or more components of the device may have been represented in the drawings by conventional symbols, 20 and the drawings may show only those specific details that are pertinent to understanding the embodiments of the present invention so as not to obscure the drawings with details that will be readily apparent to those of ordinary skill in the art having benefit of the description herein.
DETAILED DESCRIPTION OF EMBODIMENTS 25
[0040] For the purpose of promoting an understanding of the principles of the invention, reference will now be made to the embodiment illustrated in the drawings and specific language will be used to describe the same. It will
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nevertheless be understood that no limitation of the scope of the invention is thereby intended, such alterations and further modifications in the illustrated device, and such further applications of the principles of the invention as illustrated therein being contemplated as would normally occur to one skilled in the art to which the invention relates. 5
[0041] It will be understood by those skilled in the art that the foregoing general description and the following detailed description are explanatory of the invention and are not intended to be restrictive thereof.
[0042] Reference throughout this specification to “an aspect”, “another aspect” or similar language means that a particular feature, structure, or characteristic 10 described in connection with the embodiment is included in at least one embodiment of the present invention. Thus, appearances of the phrase “in an embodiment”, “in another embodiment” and similar language throughout this specification may, but do not necessarily, all refer to the same embodiment.
[0043] The terms "comprise", "comprising", or any other variations thereof, are 15 intended to cover a non-exclusive inclusion, such that a process or method that comprises a list of steps does not include only those steps but may include other steps not expressly listed or inherent to such process or method. Similarly, one or more devices or sub-systems or elements or structures or components proceeded by "comprises... a" does not, without more constraints, preclude the existence of other 20 devices or other sub-systems or other elements or other structures or other components or additional devices or additional sub-systems or additional elements or additional structures or additional components.
[0044] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skilled in the art to 25 which this invention belongs. The system, methods, and examples provided herein are illustrative only and not intended to be limiting.
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[0045] The terms “a” and “an” herein do not denote a limitation of quantity, but rather denote the presence of at least one of the referenced items.
[0046] The terms “having”, “comprising”, “including”, and variations thereof signify the presence of a component.
[0047] Embodiments of the present invention will be described below in detail with 5 reference to the accompanying drawings.
[0048] Referring Figure 1 a system designed to enhance the online food ordering experience through immersive visual interfaces within a metaverse platform. The is system comprises one or more processors and a memory that stores a set of instructions. These instructions configure the processors to create an online food 10 ordering experience that users can access via a virtual reality (VR) headset connected through a Wi-Fi module. The system creates and displays a virtual environment where users navigate using avatars, offering a visually rich and interactive experience.
[0049] The system comprises one or more processors and a memory that stores a 15 set of instructions, which together create an immersive online food ordering experience accessible via a virtual reality (VR) headset connected through a Wi-Fi module. The processors are configured to handle complex computations and rendering tasks, utilizing their multi-core capabilities to manage parallel processing essential for real-time VR interactions. These processors interface seamlessly with 20 the VR headset and Wi-Fi module, ensuring stable communication and smooth data exchange. The memory, consisting of both RAM and persistent storage, is optimized for fast access to data and instructions. RAM facilitates quick retrieval necessary for real-time VR interactions, while persistent storage holds the set of instructions, user data, virtual environment assets, and high-resolution images of 25 dishes.
[0050] Upon launching the application, the processors retrieve instructions from the memory to initialize the VR environment, ensuring a stable connection with the
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VR headset via the Wi-Fi module. They create and render a virtual environment where users navigate with avatars, generating high-resolution visual menus categorized into different sections. User interactions are managed by the processors executing relevant instructions, displaying dish details and facilitating customizations through virtual chef avatars. Gamification elements are integrated, 5 with the processors tracking user participation and performance, dynamically generating rewards and discounts.
[0051] Order management is streamlined by the processors, which ensure minimum order criteria for free delivery, calculate delivery charges, and allow changes within a specified time window. Real-time order tracking is enabled 10 through continuous communication with the delivery person’s device, visualizing the order status in an interactive, game-like format. Augmented reality (AR) functionality is also handled by the processors, overlaying virtual food items within the user's real-world environment. Real-time interaction features such as chat, photo sharing, and video calling are seamlessly managed, enhancing the social 15 connectivity of the application. The processors execute immersive VR experiences, enabling users to explore virtual restaurants, participate in cooking classes, and engage in collaborative cooking challenges, all while the memory ensures smooth operation and fast data access, creating a rich and interactive online food ordering experience within the metaverse platform. 20
[0052] Within the virtual environment, users are presented with visual menus that categorize dishes into different sections, allowing them to select dishes based on visual appeal, check ingredients, and interact with virtual chef avatars for dish customization. To increase user engagement, the system integrates gamification elements that enable users to earn discounts and rewards by participating in various 25 games and activities. Surprise offers and discounts are unlocked based on user participation and performance.
[0053] Within the virtual environment, users are presented with visual menus that categorize dishes into different sections, allowing them to select dishes based on
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visual appeal, check ingredients, and interact with virtual chef avatars for dish customization. The configuration for checking ingredients involves the processors retrieving detailed ingredient information from the memory once a user selects a dish. This information is displayed in an intuitive format, showcasing each ingredient along with descriptions, nutritional information, and potential allergens. 5 Users can interact with this information by hovering over or selecting individual ingredients, prompting the processors to display additional details or alternative options for customization. The system ensures that this interaction is smooth and responsive, providing a seamless user experience.
[0054] The configuration and working of Virtual Reality (VR) within the system 10 are designed to provide users with an immersive and interactive online food ordering experience. The VR configuration includes high-performance processors equipped with advanced graphics processing units (GPUs) to handle complex rendering tasks and ensure high-resolution visuals. The processors work in conjunction with the VR headset, which is connected via a Wi-Fi module to 15 facilitate seamless communication and data exchange between the VR environment and the user's device.
[0055] When a user initiates the VR experience, the system's processors load and execute a set of instructions stored in memory to create and render a detailed virtual environment. The environment is composed of virtual restaurants, interactive 20 menus, and avatars, all designed to provide a realistic and engaging experience. The VR headset provides spatial tracking and stereoscopic vision, allowing users to navigate and interact with the virtual world as if they were physically present.
[0056] The VR system uses sensors and cameras integrated into the headset to track head movements and adjust the visual perspective accordingly, ensuring a coherent 25 and responsive experience. Users interact with the environment using motion controllers or hand-tracking technology, which the processors interpret to enable actions such as selecting dishes, customizing orders, or participating in interactive activities.
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[0057] The processors continuously update the VR environment in real-time based on user inputs and interactions, maintaining a high level of immersion. The system also integrates features such as immersive soundscapes and haptic feedback to enhance the sensory experience. For instance, users can hear ambient sounds from the virtual restaurant or feel vibrations corresponding to interactions, further 5 enriching the VR experience.
[0058] The working of this feature begins when the user selects a dish from the visual menu. The processors then access the memory to retrieve the relevant ingredient data. This data is processed and displayed in real-time, allowing users to explore the components of their selected dish thoroughly. If a user wishes to 10 customize their dish, the processors facilitate interaction with virtual chef avatars, enabling real-time modifications based on user preferences. This could include adding, removing, or substituting ingredients, with the updated information displayed immediately.
[0059] To enhance user engagement, the system integrates gamification elements. 15 Users can earn discounts and rewards by participating in ingredient-related games and activities, such as quizzes on nutritional information or scavenger hunts for specific ingredients within the virtual environment. The processors track user participation and performance, unlocking surprise offers and discounts based on these metrics. This dynamic interaction not only makes the ingredient-checking 20 process more engaging but also educates users about their food choices in an enjoyable and interactive manner.
[0060] The system allows users to place orders from multiple restaurants simultaneously, with a minimum order criterion for free delivery from each restaurant. Users can make changes to their order within a specified time window 25 and track the order in real-time, including navigating the delivery person through a game-like interface. Additionally, users can observe chefs' kitchens in real-time and utilize augmented reality (AR) functionality to visualize food items within their real-world environment.
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[0061] Real-time interaction features, such as chat, photo sharing, and video calling, are facilitated within the application. The system also offers immersive VR experiences for exploring virtual restaurants, viewing visual menus, engaging in cooking classes, and customizing dishes with virtual chefs. Socially connected ordering features enhance the user interface design, ensuring intuitive navigation 5 and an enjoyable user experience.
[0062] Furthermore, the augmented reality (AR) integration enables users to visualize virtual food items within their real-world environments using their device's camera, providing realistic previews of the food. The immersive virtual reality experiences allow users to explore restaurants, view visual menus, engage 10 in cooking classes, and customize dishes with virtual chefs, enhancing social interaction with other avatars.
[0063] The gamified metaverse incorporates rewards, points, badges, gamified quizzes, and trivia games related to food and nutrition, enhancing user engagement and education. Real-time interaction features allow users to chat, share photos, and 15 video call friends or family while selecting dishes or ingredients. Dynamic storytelling elements provide personalized and immersive user experiences within the metaverse platform.
[0064] The virtual chef assistance offers personalized cooking tips and real-time guidance within the metaverse. Socially integrated ordering combines online food 20 ordering with social features such as collaborative cooking challenges and shared recommendations, encouraging social connection and enhancing the ordering experience. A minimum order amount is required for free delivery from each restaurant, with delivery charges added if the order amount is below the minimum threshold. 25
[0065] The system and method described herein revolutionize the online food ordering experience by leveraging advanced VR and AR technologies, gamification, real-time interactions, and social connectivity within an immersive metaverse platform.
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[0066] Referring Figure 2 illustrating the method for enhancing the online food ordering experience through an immersive metaverse platform involves a series of integrated steps designed to create an engaging and interactive environment for users. Initially, users gain access to the food ordering application through VR headsets connected to the internet, which immerses them in a virtual reality 5 environment. This setup allows users to fully experience the metaverse platform as they navigate and interact with various features of the application.
[0067] Upon entering the virtual environment, users create personalized avatars that represent them within the metaverse. These avatars enable users to engage with the virtual world and interact with other avatars, including virtual restaurant staff 10 and fellow diners, enhancing the social aspect of the food ordering experience. The avatars serve as a means of navigation and interaction, making the virtual food ordering process more immersive and personal.
[0068] The core of the experience is a virtual interface where users can explore an array of virtual restaurants. This interface presents categorized menus with high-15 resolution visual displays and simulations of dishes, allowing users to browse and select items based on realistic images. The menus are designed to mimic the appearance and layout of physical menus, providing a familiar yet innovative way for users to view and choose their food.
[0069] To further enrich the experience, users can check detailed ingredient 20 information for each dish, interact with virtual chef avatars for customization, and access customer reviews. The ingredient checking feature provides users with comprehensive details about the components of each dish, including nutritional information and allergen warnings. Interaction with virtual chef avatars allows users to modify their orders, such as adjusting ingredients or adding special 25 requests, while customer reviews offer insights from other diners, helping users make informed decisions.
[0070] Gamification elements are integrated into the system to enhance user engagement. Users can participate in various games and activities related to food
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and cooking, such as trivia challenges or virtual cooking competitions. These activities not only add an element of fun but also provide opportunities to earn discounts and surprise offers based on performance and participation.
[0071] The system supports ordering from multiple restaurants simultaneously, streamlining the process by managing complex logistics. Delivery charges are 5 calculated based on each restaurant's criteria, and the virtual interface consolidates these charges, ensuring clarity and accuracy in the final order summary.Before finalizing their purchase, users are given a time window to make changes to their order. This feature allows for flexibility, enabling users to adjust their selections, add new items, or modify customizations as needed. The system updates the order 10 in real-time, reflecting any changes made by the user.
[0072] Once the order is placed, users can track its progress through interactive games that simulate the navigation of delivery personnel. This gamified tracking system adds an engaging layer to the waiting period, allowing users to earn points for successful navigation and adding an element of excitement to the delivery 15 process.
[0073] Additionally, users can observe real-time footage or simulations of the chef's kitchen while they wait for their food. This feature provides transparency and a deeper connection to the food preparation process, allowing users to see the skill and care involved in cooking their meals. 20
[0074] Finally, after completing the payment for their order, users are given the option to exit the application. This exit process ensures that the transaction is finalized and provides a smooth transition back to the real world, concluding the immersive food ordering experience.
[0075] While certain present preferred embodiments of the invention have been 25 illustrated and described herein, it is to be understood that the invention is not limited thereto. Clearly, the invention may be otherwise variously embodied, and practiced within the scope of the following claims.
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Claims
We claim:
1. A system (100) for enhancing the online food ordering experience through immersive visual interfaces within a metaverse platform, comprising:
one or more processors; 5
a memory storing a set of instructions configuring the one or more processors to perform an online food ordering experience configured to:
enable user access to a food ordering application via a virtual reality (VR) (108) headset and wi-fi module connection;
create and display a virtual environment where users navigate using 10 an avatar;
display visual menus with high-resolution images of dishes categorized into different sections;
allow users to select dishes based on visual appeal, check ingredients, and interact with chef avatars for dish customization; 15
integrate gamification elements (110) to enable users to earn discounts and rewards by participating in games and activities;
offer surprise offers and unlock discounts based on user participation and performance;
allow users to place orders from multiple restaurants simultaneously 20 and implement a minimum order criterion for free delivery from each restaurant;
enable users to make changes to their order within a specified time window and track the order in real-time, including navigation of the delivery person through a game; 25
provide real-time observation of chefs' kitchens and utilize augmented reality (AR) (108) functionality to visualize food items in the user's real-world environment;
facilitate real-time interaction features such as chat, photo sharing, and video calling within the application; 30
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offer immersive VR (108) experiences for exploring virtual restaurants, viewing visual menus, engaging in cooking classes, and customizing dishes with virtual chefs; and
integrate socially connected ordering features and ensure an enhanced user interface design for intuitive navigation and an 5 enjoyable user experience.
2. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein the augmented reality (AR) (108) integration enables users to visualize virtual food items within their real-world 10 environments using their camera, providing realistic previews of the food.
3. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein the immersive virtual reality (108) experiences allow users to explore restaurants, view visual menus, engage in cooking 15 classes, and customize dishes with virtual chefs, further enhancing social interaction with other avatars.
4. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein the gamified metaverse incorporates rewards, 20 points, badges, gamified (110) quizzes, and trivia games related to food and nutrition, enhancing user engagement and education.
5. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a real-time interaction features allow users to 25 chat, share photos, and video call friends or family while selecting dishes or ingredients.
6. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein dynamic storytelling elements provide 30
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personalized and immersive user experiences within the metaverse platform.
7. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a virtual chef assistance offers personalized 5 cooking tips and real-time guidance within the metaverse.
8. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a socially integrated ordering combines online food ordering with social features such as collaborative cooking challenges 10 and shared recommendations, encouraging social connection and enhancing the ordering experience.
9. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a minimum order amount is required for free 15 delivery from each restaurant, and delivery charges are added if the order amount is below the minimum threshold.
10. A method (200) for enhancing the online food ordering experience through an immersive metaverse platform, comprising: 20
enabling (202) users to access a food ordering application via a VR headsets and internet connectivity;
creating (204) user avatars for interaction within the metaverse environment;
providing (206) a virtual interface where users can explore 25 restaurants, view categorized menus with visual displays, and select dishes based on realistic images or simulations;
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allowing (208) users to check ingredients, interact with virtual chef avatars for customization, and access customer reviews within the metaverse;
integrating (210) gamification elements to offer discounts and surprise offers based on user participation in various games; 5
enabling (212) the ordering of dishes from multiple restaurants simultaneously, with delivery charges applied based on restaurant-specific criteria;
offering (214) a time window for users to make changes to their order before finalizing; 10
allowing (216) users to track their food orders and navigate delivery personnel through interactive games, earning points for successful navigation;
facilitating (218) real-time observation of the chef's kitchen and skills while waiting for food delivery; and 15
providing (220) an option for users to exit the application after order payment.
Dated this 04/08/2024 20
G D Goenka University
APPLICANT
25 30
22
ABTRACT
A SYSTEM AND METHOD FOR ENHANCING THE ONLINE FOOD ORDERING EXPERIENCE
The present invention relates to a system (100) that enhances the online food ordering experience through an immersive metaverse platform. It features one or 5 more processors and a memory storing instructions that configure the processors to create a comprehensive food ordering experience via a VR headset connected through Wi-Fi. Users interact within a virtual environment using customizable avatars and view high-resolution visual menus categorized into sections. The system allows users to check ingredient details, interact with virtual chefs for 10 customization, and earn rewards through gamification elements. Orders can be placed from multiple restaurants, adhering to minimum order criteria for free delivery, and changes can be made within a specified time window. Real-time order tracking and delivery navigation are facilitated through interactive games. Augmented reality (AR) features visualize food items in the user's real world, and 15 real-time interactions like chat, photo sharing, and video calling are supported. The system ensures a seamless and enjoyable food ordering process with immersive VR experiences.
Figure 1
20 , Claims:We claim:
1. A system (100) for enhancing the online food ordering experience through immersive visual interfaces within a metaverse platform, comprising:
one or more processors; 5
a memory storing a set of instructions configuring the one or more processors to perform an online food ordering experience configured to:
enable user access to a food ordering application via a virtual reality (VR) (108) headset and wi-fi module connection;
create and display a virtual environment where users navigate using 10 an avatar;
display visual menus with high-resolution images of dishes categorized into different sections;
allow users to select dishes based on visual appeal, check ingredients, and interact with chef avatars for dish customization; 15
integrate gamification elements (110) to enable users to earn discounts and rewards by participating in games and activities;
offer surprise offers and unlock discounts based on user participation and performance;
allow users to place orders from multiple restaurants simultaneously 20 and implement a minimum order criterion for free delivery from each restaurant;
enable users to make changes to their order within a specified time window and track the order in real-time, including navigation of the delivery person through a game; 25
provide real-time observation of chefs' kitchens and utilize augmented reality (AR) (108) functionality to visualize food items in the user's real-world environment;
facilitate real-time interaction features such as chat, photo sharing, and video calling within the application; 30
19
offer immersive VR (108) experiences for exploring virtual restaurants, viewing visual menus, engaging in cooking classes, and customizing dishes with virtual chefs; and
integrate socially connected ordering features and ensure an enhanced user interface design for intuitive navigation and an 5 enjoyable user experience.
2. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein the augmented reality (AR) (108) integration enables users to visualize virtual food items within their real-world 10 environments using their camera, providing realistic previews of the food.
3. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein the immersive virtual reality (108) experiences allow users to explore restaurants, view visual menus, engage in cooking 15 classes, and customize dishes with virtual chefs, further enhancing social interaction with other avatars.
4. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein the gamified metaverse incorporates rewards, 20 points, badges, gamified (110) quizzes, and trivia games related to food and nutrition, enhancing user engagement and education.
5. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a real-time interaction features allow users to 25 chat, share photos, and video call friends or family while selecting dishes or ingredients.
6. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein dynamic storytelling elements provide 30
20
personalized and immersive user experiences within the metaverse platform.
7. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a virtual chef assistance offers personalized 5 cooking tips and real-time guidance within the metaverse.
8. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a socially integrated ordering combines online food ordering with social features such as collaborative cooking challenges 10 and shared recommendations, encouraging social connection and enhancing the ordering experience.
9. The system (100) for enhancing the online food ordering experience as claimed in claim 1, wherein a minimum order amount is required for free 15 delivery from each restaurant, and delivery charges are added if the order amount is below the minimum threshold.
10. A method (200) for enhancing the online food ordering experience through an immersive metaverse platform, comprising: 20
enabling (202) users to access a food ordering application via a VR headsets and internet connectivity;
creating (204) user avatars for interaction within the metaverse environment;
providing (206) a virtual interface where users can explore 25 restaurants, view categorized menus with visual displays, and select dishes based on realistic images or simulations;
21
allowing (208) users to check ingredients, interact with virtual chef avatars for customization, and access customer reviews within the metaverse;
integrating (210) gamification elements to offer discounts and surprise offers based on user participation in various games; 5
enabling (212) the ordering of dishes from multiple restaurants simultaneously, with delivery charges applied based on restaurant-specific criteria;
offering (214) a time window for users to make changes to their order before finalizing; 10
allowing (216) users to track their food orders and navigate delivery personnel through interactive games, earning points for successful navigation;
facilitating (218) real-time observation of the chef's kitchen and skills while waiting for food delivery; and 15
providing (220) an option for users to exit the application after order payment.

Documents

Application Documents

# Name Date
1 202411063502-STATEMENT OF UNDERTAKING (FORM 3) [22-08-2024(online)].pdf 2024-08-22
2 202411063502-FORM 1 [22-08-2024(online)].pdf 2024-08-22
3 202411063502-DRAWINGS [22-08-2024(online)].pdf 2024-08-22
4 202411063502-DECLARATION OF INVENTORSHIP (FORM 5) [22-08-2024(online)].pdf 2024-08-22
5 202411063502-COMPLETE SPECIFICATION [22-08-2024(online)].pdf 2024-08-22
6 202411063502-FORM-9 [29-08-2024(online)].pdf 2024-08-29
7 202411063502-FORM 18 [12-03-2025(online)].pdf 2025-03-12