Abstract: Accordingly, a system for platform games using artificial intelligence is disclosed. A system for platform games using artificial intelligence comprising of; Finding out a solution for platform games using player experienced modelling; Evaluating quality of each solution and comparing the solutions; Omitting the worst quality solutions; Operating the solutions through various commands like move right, move left, move up, move down, jump etc and Allowing the website of the database to assess any textual messages or documents sent by the player automatically in a meaningful way
Claims:We Claim:
1) A system for platform games using artificial intelligence comprising of;
a. Finding out a solution for platform games using player experienced modelling;
b. Evaluating quality of each solution and comparing the solutions;
c. Omitting the worst quality solutions;
d. Operating the solutions through various commands like move right, move left, move up, move down, jump etc.
e. Allowing the website of the database to assess any textual messages or documents sent by the player automatically.
2)The system as claimed in claim 1, wherein the said system uses player’s behavioural and performance data from the game (e.g. speed, score, decisions) and multiple player-related input modalities such as speech data (intonation, text), images (pupillometry, gaze tracking, gesture and bodily movement tracking), or physiological signals (EEG, respiration, blood volume pulse, skin conductance) is evaluated.
3) The system as claimed in claim 1, wherein the said system uses the score (quality) by comparing and evaluating the quality of final solution.
, Description:FIELD OF THE INVENTION:
The present invention relates to games. The present invention more particularly relates to use of artificial intelligence for platform games.
BACKGROUND OF THE INVENTION:
The use of AI for playing various board games such as "chess" and "go" is widespread.
These areas are similar to action games in which own problem spaces are explored.
AI for other platform games would be interesting but almost no work in this area has been done.
Interestingly, even though a platform game, like Super Mario Bros., has experienced enormous popularity, platform games have not been the target of much AI research. Possible reasons are that the non-adversarial nature of the game makes character AI unnecessary.
WO2009-120601 discloses "combining speculative physics modeling with goal-based artificial intelligence". The document discloses "goal-oriented AI" for games and figure 1a and 1b of the document disclose the map that has several states and actions.
So there is a need in the art for a system which gives more realistic visually appearing games and more interactive games and to avoid good graphics. The present invention is a system for use of artificial intelligence for platform games by improving overall experience of the user and customizing the real-time scenarios as per the situation of the gamer.
OBJECTS OF THE INVENTION:
An object of the present invention is to provide a system for platform games which gives more realistic visually appearing games and more interactive games and to avoid good graphics.
Yet another object of the invention is to provide a game AI program which can attain high performance in platform games.
Yet another object of the present invention is to use a system of artificial intelligence for platform games by improving overall experience of the user and customizing the real-time scenarios as per the situation of the gamer.
Other objects and benefits of the present invention will be more apparent from the following description, which is not intended to bind the scope of the present invention.
SUMMARY OF THE INVENTION:
Accordingly, a system for platform games using artificial intelligence is disclosed. A system for platform games using artificial intelligence comprising of; Finding out a solution for platform games using player experienced modelling; Evaluating quality of each solution and comparing the solutions; Omitting the worst quality solutions; Operating the solutions through various commands like move right, move left, move up, move down, jump etc and Allowing the website of the database to assess any textual messages or documents sent by the player automatically in a meaningful way.
DESCRIPTION OF THE DRAWINGS:
Fig 1 shows a system for platform games using artificial intelligence.
DETAILED DESCRIPTION OF THE INVENTION WITH RESPECT TO DRAWINGS:
The present invention is a system for platform games using artificial intelligence which gives more realistic visually appearing games and more interactive games and to avoid good graphics and to provide a game AI program which can attain high performance in platform games. The present invention improves overall experience of the user and customizing the real-time scenarios as per the situation of the gamer.
In one embodiment, a solution is found out for platform games and this solution is divided into two types like first solution and final solution (new solution). The score (quality) of each solution is evaluated and both solutions are compared. The quality of final solution is greater and ultimately it is chosen. All the worst quality solutions are automatically omitted and this process is repeated until a final solution is got. Every solutions are linked with each other . various commands like move right, move left, move up, move down, jump for any type of hurdles are used.
The selection focuses on Player Experience Modelling (PEM), Natural Language Processing (NLP), which assumes a teaching agent (NPC) that frequently probes and assesses the learner’s mental states and, when needed, engages in a supportive dialogue with the player (NLP) to provide guidance or feedback.
In another embodiment, Player experience modelling is used in present invention and is based on a variety of player data, including the player’s behavioural and performance data from the game (e.g. speed, score, decisions) and multiple player-related input modalities such as speech data (intonation, text), images (pupillometry, gaze tracking, gesture and bodily movement tracking), or physiological signals (EEG, respiration, blood volume pulse, skin conductance). It requires hardware (sensors).
In another embodiment, Natural language processing unit allows the website to assess any textual messages or documents sent by the player, and thereby it allows to respond to these automatically in a meaningful way.
In another embodiment, a system for platform games using artificial intelligence comprising of;
a. Finding out a solution for platform games using player experienced modelling;
b. Evaluating quality of each solution and comparing the solutions;
c. Omitting the worst quality solutions;
d. Operating the solutions through various commands like move right, move left, move up, move down, jump etc.
e. Allowing the website of the database to assess any textual messages or documents sent by the player automatically in a meaningful way.
Wherein the player’s behavioural and performance data from the game (e.g. speed, score, decisions) and multiple player-related input modalities such as speech data (intonation, text), images (pupillometry, gaze tracking, gesture and bodily movement tracking), or physiological signals (EEG, respiration, blood volume pulse, skin conductance) is evaluated.
| # | Name | Date |
|---|---|---|
| 1 | 201921050584-STATEMENT OF UNDERTAKING (FORM 3) [07-12-2019(online)].pdf | 2019-12-07 |
| 2 | 201921050584-POWER OF AUTHORITY [07-12-2019(online)].pdf | 2019-12-07 |
| 3 | 201921050584-FORM FOR STARTUP [07-12-2019(online)].pdf | 2019-12-07 |
| 4 | 201921050584-FORM FOR SMALL ENTITY(FORM-28) [07-12-2019(online)].pdf | 2019-12-07 |
| 5 | 201921050584-FORM 1 [07-12-2019(online)].pdf | 2019-12-07 |
| 6 | 201921050584-FIGURE OF ABSTRACT [07-12-2019(online)].jpg | 2019-12-07 |
| 7 | 201921050584-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [07-12-2019(online)].pdf | 2019-12-07 |
| 8 | 201921050584-EVIDENCE FOR REGISTRATION UNDER SSI [07-12-2019(online)].pdf | 2019-12-07 |
| 9 | 201921050584-DRAWINGS [07-12-2019(online)].pdf | 2019-12-07 |
| 10 | 201921050584-COMPLETE SPECIFICATION [07-12-2019(online)].pdf | 2019-12-07 |
| 11 | Abstract1.jpg | 2019-12-12 |
| 12 | 201921050584-ORIGINAL UR 6(1A) FORM 26-131219.pdf | 2019-12-16 |
| 13 | 201921050584-Proof of Right [29-11-2020(online)].pdf | 2020-11-29 |