Abstract: Images and/or collections of images may be rendered in a way that adapts to ambient circumstances and that may enhance a user s perception of experience quality. When an image is requested for display it is determined whether a rendered version of the image exists. If no rendered version of the image exists then an imposter image is displayed. The imposter image may include arbitrary colors and/or patterns. If an appropriate rendered version of the image exists then the rendered version may be displayed in place of the imposter version. While the imposter or rendered image is being displayed the image may be retrieved and may be rendered at other resolutions (e.g. successively higher resolutions). The choice of resolutions may be adapted to available transmission bandwidth display speed or other considerations.
ADAPTIVE IMAGE RENDERING AND USE OF IMPOSTER
BACKGROUND
[0001] Images are rendered from an underlying content source. Many content sources
allow images to be rendered at a wide variety of resolutions, or at arbitrarily high
resolutions. However, placing an image on screen can take a long time, either because
rendering the image is computationally intense, or because, due to input/output (I/O)
response time, it may take a long time to download an image from the network or slower
local storage device. Thus, rendering can take a considerable amount of time. In many
cases, the image content that is to be displayed is actually a collection of images (e.g., a set
of many images that are responsive to an image search). Since each image in the collection
has its own source that has to be rendered separately, the time involved in rendering a
collection of images is multiplied many-fold as compared with rendering a single image.
[0002] From the perspective of providing a high quality user experience, there are, in
general, two ways of addressing the time it takes to render an image. One way is to prerender
the images before they are requested. This approach involves anticipating what
images will be requested, and at what resolutions. It also involves storing a large number
of pre-rendered images, and devoting computational resources to rendering images that
may or may not be requested at some point in the future. Moreover, if the pre-rendered
images are high-resolution, then - although the delay in rendering the image is avoided - a
delay could still result from the amount of time that it takes to transmit a high resolution
image. When a collection of high resolution images is involved, then again this delay may
be increased many-fold.
[0003] Another way to address the time it takes to render the image is to render the
image on demand, and to tell the user that he or she will have to wait while the image is
being rendered. When this technique is used, the user might be shown a message telling
him or her to wait while the image is rendered, or might be shown a symbol or animation
(e.g., sands falling through an hourglass, hands moving on a clock, etc.) while the image is
rendered. This technique generally results in a low-quality user experience.
[0004] Some systems use a limited form of pre-rendering. For example, images might be
stored in two forms: a high resolution image that involves a large amount of data, and a
small thumbnail image at a very low resolution. A drawback of this approach is that it
forces a display system to make a choice between showing a low resolution thumbnail, or
showing a high resolution image that takes can take a long time to transmit or to draw on a
display.
SUMMARY
[0005] Images may be rendered in a way that takes into account the availability of
existing pre-rendered images and the speed at which images can be transmitted and/or
drawn, and that also enhances the user experience even in the case where no pre-rendered
images are available.
[0006] When an image is to be displayed, an image rendering system attempts to
determine whether a pre-rendered image is locally available on the machine that is doing
the rendering. If so, that image may be presented. If no appropriate pre-rendered image is
available, then the system draws a placeholder image called an "imposter." The imposter
might, for example, be a blur of colors. The appearance of the imposter may suggest to a
user that the imposter is the first iteration of an image that will be brought into clarity at
increasingly high resolutions. However, the imposter might not be based on any actual
information from the underlying image. Thus, the inference that the imposter represents an
early stage in drawing a higher-resolution image is merely an illusion - but one that
enhances the user experience. When a collection of images is to be rendered (e.g., a set of
images that is responsive to an image search), each image that is not available in a prerendered
form may be shown as an imposter image.
[0007] Once something has been drawn in the place designated for the image (whether
the item that is drawn is an imposter or a low-resolution version of the real image), the
process of obtaining a real image or a higher-resolution version of the image may proceed.
Assuming that a suitable pre-rendered image is not available locally, an image source (i.e.,
data containing the underlying model of the image to be rendered, such as a JPEG file)
may be retrieved. The image may then be rendered at a higher resolution. Where
applicable, several images may be rendered to be included in a collection, in which case
the processes of retrieving and rendering the separate images that are part of the collection
may take place in parallel. One variation on the idea of rendering a higher resolution
image to replace a low-resolution image or imposter is to render and draw successively
higher resolution images, thereby animating the process of bringing an image into greater
focus. When an imposter image is used, the successive images may blend increasing
amounts of real image data with the imposter data.
[0008] The way in which images are rendered and drawn may be adaptive so as to take
into account the availability and capability of various resources. For example, the nature of
some image formats provides fast paths to rendering certain resolutions (e.g., images can
be quickly rendered at resolutions of 256 or 512 pixels from a JPEG), so the availability of
an image in a particular format might be used as a basis to choose a particular resolution.
Moreover, the speed at which images can be drawn and/or transmitted might be used as a
basis to choose how many different resolutions of an image are to be drawn. For example,
one might want to animate an image coming into focus by showing, e.g., thirty
successively -higher resolutions over the course of one second. But if the physical
capabilities of the environment do not allow images to be drawn and/or transmitted at
thirty frames per second, then the system could make a different choice about the
resolutions at which it will render the image. Conversely, the environment might allow
images to be drawn and/or transmitted at a high speed, but the rendering of those images
may be slow. In other words, considerations about the slowness of the drawing process
and the slowness of the rendering process may be taken into account separately when
determining what images are to be rendered.
[0009] This Summary is provided to introduce a selection of concepts in a simplified
form that are further described below in the Detailed Description. This Summary is not
intended to identify key features or essential features of the claimed subject matter, nor is
it intended to be used to limit the scope of the claimed subject matter.
BRIEF DESCRIPTION OF THE DRAWINGS
[0010] FIGS. 1 and 2 are block diagrams showing an example of how an image may be
rendered at successively higher resolutions.
[0011] FIG. 3 is a block diagram of an example image collection.
[0012] FIG. 4 is a block diagram of example components that may be used to render
content.
[0013] FIG. 5 is a flow diagram of an example process of providing an image.
[0014] FIG. 6 is a block diagram of some example adaptations that may be performed
by the subject matter herein.
[0015] FIG. 7 is a block diagram of example components that may be used in
connection with implementations of the subject matter described herein.
DETAILED DESCRIPTION
[0016] Image content has become much more prevalent in computing in recent years. In
the early days of computing, interaction between humans and computers generally
happened in the form of text communication. At present, users have come to expect
content in the form of images, and have increasingly high expectations of both the quality
of the images, and the quality of the experience in delivering those images. E-mails, search
results, web pages, etc., commonly contain images, and users expect these images to be
delivered over various types of wired or wireless connections, and on many kinds of
devices ranging from desktop computers to wireless telephones.
[0017] In many cases, images are stored in some kind of model which cannot be
displayed directly. Rather, the image has to be rendered into pixels at some resolution, so
that the pixels can be displayed on a display device. The process of rendering an image,
particularly a high resolution image, is expensive in terms of the amount of computation
that it takes to produce the image, or the amount of time it takes to perform I/O operations
on the image. The amount of time it takes to handle such an image degrades the user
experience in receiving those images. In many cases, the images to be rendered are part of
a collection (e.g., a collection of images that make up the search results for an image
search), so the cost of rendering a collection may be many-fold higher than the cost of
rendering a single image.
[0018] When it comes to providing a high-quality user experience, there are many ways
to address the problem of providing rendered images. One way is to pre-render the images,
so that the images will be ready to display in response to user demand. Pre-rendering
images has a cost, however, since it involves devoting large amounts of computational
resources and storage to creating images that may or may not ever be requested. Images
can be requested at various resolutions, which means that pre-rendering the images may
involve not only anticipating which images are going to be requested, but also at what
resolution those images will be requested. Moreover, since the set of available images is
constantly changing, pre-rendering of images is an ongoing process that has to be carried
out for each new image that could be requested.
[0019] Additionally, while pre-rendering reduces (effectively to zero) the amount of
time that one will have to wait to render an image after the image is requested, prerendering
can impose other types of time costs. Since it may be feasible to render an image
only at a small number of different resolutions (e.g., low, medium, and high), a prerendered
high-quality image may not be compatible with the amount of available
transmission bandwidth or the drawing speed of the device on which the image is to be
displayed. For example, if images are available at medium and high resolution, to optimize
the user experience (in terms of the tradeoff of response time and quality), it might make
sense to show an image that is somewhere between medium and high resolution. But if no
such image exists, then a system would have to choose between providing the medium
resolution image and providing the high resolution image. The former choice may degrade
the user experience by providing lower visual quality, while the latter may degrade the
user experience in terms of the amount of time that it takes to transmit the image to the
user's device or the amount of time it takes to draw it on the display. While the subject
matter herein applies both the case where a single image is to be rendered and in the case
where a collection of images are to be rendered, it is noted that the problems of rendering
high quality images quickly increases multi-fold when a collection of images is to be
rendered as compared to a single image.
[0020] The subject matter described herein allows images to be rendered in a manner
that adapts to the various constraints on providing images, in order to provide a high
quality overall user experience. Some examples of constraints that may exist on the ability
to provide images include: the availability (or lack thereof) of pre-rendered images; the
relative ease of rendering images at certain resolutions as compared with others; the
availability of bandwidth to transmit the images from the renderer to the device on which
they will be displayed; and the speed at which the display device can draw successive
images. Moreover, through the use of imposter images, the subject matter herein can
enhance the user's perception of the experience of receiving images even when no prerendered
image (not even a low-resolution image) is readily available.
[0021] When a request for one or more images is made, a system designed in
accordance with the subject matter herein attempts to determine what it can provide
quickly. The request for images may take the form of a direct user request. Or, as another
example, a search engine may request the images as part the process of responding to an
image search request. Or as a further example, the images may be referenced on a web
page, and the web browser may request the images as part of processing the web page.
The subject matter herein is not limited to any particular way in which the request for an
image arises. There may be low-resolution pre-rendered images available, in which case
those images may be provided. Low-resolution images can be transmitted and drawn
quickly, so using low-resolution images may make the response to the request appear to be
very fast. However, if low-resolution images are not available, the system may provide an
imposter image. An imposter image is an image that may appear, to a user, to be a very
early stage in the process of drawing the image at increasingly high resolutions. However,
the imposter image might be based on nothing more than the size and aspect ratio of the
image. For example, an imposter image might be simply a blur of colors and patterns
shown in the shape and size of the drawing that will be rendered later. But since the
imposter image might be based on little or no information about the drawing, it can be
provided very quickly, thereby providing some content that can be used to respond to the
image request. This quick response may enhance the user's perception of the experience.
[0022] While the user is being shown an imposter image or a low-resolution image, the
system may work on obtaining images at other resolutions. There are various tasks that
may be involved in producing these images. First, the underlying un-rendered image may
have to be located from a local or remote source. Once this image is located, various
decisions may be made about how to render the image. For example, the system may want
to animate the process of drawing the image at a higher resolution, by showing
successively higher resolution renderings of the image. The rate at which this animation
can be done may depend on the rate at which images can be transmitted, the rate at which
the images can be drawn on the screen, the number of different renderings of the image
that can be done per unit time, and - in the case of an image collection - the number of
images that are included in the collection. Thus, the system might want to animate the
process of bringing an image into focus by doubling the resolution for successive images.
But if rendering a new image for each resolution for each successive power of two would
involve rendering more images than the computational resources of the system can handle
in a given unit of time, or more transmission and/or redrawing of an image than the
communication and/or display technology can handle per unit of time, then the system
might choose to render successive images such that each image has quadruple the
resolution of the previous one. Or, in certain image formats (e.g., JPEG), some resolutions
can be rendered faster than others, so the system might choose to render an image at a
resolution that can be rendered quickly even if - all other things being equal - the system
would have chosen a different resolution.
[0023] In general, the subject matter described herein may be used to show any number
of images, including a single image. However, in one example, the system may be used to
render a collection of images, such as a plurality of images that are being provided to a
user in response to an image search query.
[0024] Turning now to the drawings, FIGS. 1 and 2 show an example of how an image
may be rendered at successively higher resolutions. In FIG. 1, image 102 has been
requested. Image 102 could be in some format, such as a Joint Photographic Experts
Group (JPEG) file, a Tagged Image File Format (TIFF) file, a format that represents
shapes geometrically (e.g., a file generated by the VISIO drawing program), or could be
any other type of image. The request for image 102 may arise in any manner. For example,
a user may make an explicit request for image 102, or image 102 may be referenced in a
web page that a browser is trying to load, or image 102 may be returned by a search
engine as being responsive to a search query. The foregoing are some examples of how a
request for an image may arise, but a request for image 102 could arise in any manner.
[0025] In the example of FIGS. 1 and 2, it may be the case that no pre-rendered version
of image 102 is available. Thus, an imposter image 104 may be shown. In the example of
FIG. 1, as a black-and-white blur of diagonal lines that are drawn in various patterns,
although imposter image 104 could have colors. Imposter image 104, in this example, is a
rectangle at the same aspect ratio as image 102. Even if no rendered version of image 102
is available, it may be possible to ascertain the aspect ratio of image 102 (or, more
generally, image 102's shape), since the aspect ratio or shape can be determined from
image 102's metadata. In fact, even if image 102 is not readily available, its metadata may
be available in a separate location. Thus, in order to make it appear as if imposter image
104 is actually an early stage of drawing image 102, imposter image 104 may be rendered
at the aspect ratio of image 102, and at the size at which image 102 is to be drawn. In the
case where image 102 is non-rectangular, the metadata might reveal the shape of the
image, in which case imposter image 104 could be drawn in the shape of image 102. (In
general, an aspect ratio is a specific type of description of a shape, which applies to
rectangular shapes.) In extreme cases, it might not even be possible to obtain the metadata
of image 102. In that case, imposter image 104 could be drawn at some arbitrary aspect
ratio (or in some other shape). It is noted that some systems, while rendering an image,
provide some type of message indicating that there will be a delay in receiving the image
(e.g., "Please wait while your image is retrieved"), or provide some sort of symbol that
represents the wait or the passage of time (e.g., sands falling through an hourglass, a circle
spinning, a clock, etc.). However, an imposter image might not contain such a message or
symbol, so that the imposter can implement a different approach: An imposter image
might be designed not so much to explain or acknowledge the delay, but rather to make
the user feel as if he or she has started to receive the image.
[0026] After imposter image 104 is drawn, the user may be satisfied that the system is
working on drawing the requested image. Thus, the processes of obtaining the image,
determining the resolution(s) at which to render the image, and rendering the image at that
those resolution(s), may be performed. Examples of how these processes are performed
are discussed below in connection with FIGS. 4-6. However, for the purpose of FIGS. 1
and 2, it will be assumed that one or more rendered images are obtained in some manner.
[0027] The first one of those images is rendering 106. Rendering 106 is a rendering of
image 102 at a low resolution. For the purpose of illustration, the low-resolution nature of
the image is represented in FIG. 1 by having various elements of the image appear in
dotted lines, although in reality a low-resolution image is one in which the image is
represented by only a relatively small number of pixels. In FIG. 2, rendering 108
represents image 102 at an even greater resolution (as indicated by dotted lines that appear
at greater density than the dotted lines of image 106). Successively higher-resolution
versions of image 102 may be drawn. Eventually, the succession of renderings may appear
like rendering 110, which appears to be a relatively high resolution of image 102 (e.g., one
with a resolution as high as the display device on which the rendering is to be shown). It is
noted that the progression of renderings in FIGS. 1 and 2, from imposter image 104, to
renderings 106, 108, and 110, is an example of animating the process of bringing an image
into higher resolution and/or greater clarity.
[0028] While FIGS. 1 and 2 show a single image as it proceeds from an imposter to a
high resolution image, it is noted that images to be rendered may be part of a collection,
such as collection 300 shown in FIG. 3. Collection 300 is a collection of several images
which, in the example of FIG. 3, contains nine renderings 302, 304, 306, 308, 310, 312,
314, 316, and 318. As can be seen, the various images in collection 300 are at different
stages of rendering and/or availability. For example, rendering 302 is shown at a medium
resolution. Rendering 304 (of a different image) is shown at a low resolution. Rendering
306 (which is of yet a different image) is shown at a high resolution. Renderings 308-318
are shown as imposter images, indicating that no renderings of the corresponding images
are yet available. The collection 300 could be displayed in a variety of ways. In one
example, all images in the collection (or imposters, if the images are not available) are
rendered onto a single bitmap, and the bitmap may be displayed. For example, a web
server could compose a single page that contains a collection of images, and could then
send a bitmap of that page to a user's machine to be rendered by the user's browser. As
additional images (or higher resolution versions of existing images) become available, the
bitmap could be updated and resent to the browser in order to replace the bitmap that is
currently being shown by the browser. Or, as another example, each image in the
collection could be rendered separately. For example, a web page could contain links to
images, so the browser obtains the images one-by-one from their respective Uniform
Resource Locators (URLs) and displays each image in the appropriate place on the page.
When the link to the images is requested, the server could provide an imposter image, a
low resolution image, or a high resolution image depending on what rendered image is
available. The individual images could be updated with higher resolution images as such
images become available.
[0029] FIG. 4 shows components of an example system 400 that may be used to render
content. System 400 processes a request 402 for one or more images, and manages the
process of obtaining and rendering the images.
[0030] Request 402 may be received by a collection system. Collection system 404
manages the process of fetching images, and also may manage the process of compositing
plural images into a single image (as in the case where a collection is to be displayed).
[0031] Regarding collection system 404's role in managing the image fetching process,
when collection system 404 determines what images are to be provided, collection system
404 may call upon image fetcher 406 to obtain those images. Image fetcher 406 may
obtain images from various sources, including remote image source 408 and/or local
image source 410. Remote image source 408 is a source that is located somewhere other
than the machine at which image fetcher 406 is operating. Local image source 410 is a
source that is located on the machine at which image fetcher 406 is operating. It is noted
that there are various scenarios as to what constitutes "the machine on which image
fetcher 406 is operating." In one example, image fetcher 406 is operating on the same
machine on which images are to be displayed (e.g., a user's computer, a user's smart
phone, etc.), in which case local image source 410 may be a storage area on that computer,
smart phone, etc. In another example, image fetcher 406 is operating on a server that is
rendering images that will not be displayed on that server, but rather will be delivered
remotely to a browser on a user's machine in order to be displayed on that user's machine.
In that latter example, local source 410 is a source that is on the server that is rendering the
images, rather than a source located on the machine at which the images are to be
displayed.
[0032] In addition to retrieving images from local and remote sources, collection system
404 may also retrieve pre-rendered images from an image cache 412. A distinction
between local and remote image sources 408 and 410, and image cache 412, is that image
cache 412 stores rendered versions of images, while local and remote image source 408
and 410 may store representations of images that have yet to be rendered. Since the same
image may be requested more than once, image cache 412 stores images that may have
been rendered as part of servicing some prior request. Thus, image cache 412 allows those
images to be used again, thereby avoiding the work of rendering an image if that work
already has been done.
[0033] System 400 may also comprise renderer 414, which may perform the actual work
of rendering an image. That is, when a source image has been retrieved, renderer 414 may
use the source image to create the actual pixels that will be displayed. When renderer 414
has rendered an image, that image may be transmitted to display 416. Additionally, when
the image has been rendered, renderer 414 may deposit the image in image cache 412, so
that the now-rendered image will be available for future use if the same image is later
requested again.
[0034] It is noted that the process of fetching image may take place in parallel, using
plural threads. For example, if a collection contains, say, twenty images, then collection
system 404 may create twenty separate threads on which image fetcher 406 operates, so
that the images may be retrieved concurrently.
[0035] FIG. 5 shows an example process of providing an image. Before turning to a
description of FIG. 5, it is noted that the flow diagram contained in FIG. 5 is described, by
way of example, with reference to components shown in FIGS. 1-4, although this process
may be carried out in any system and is not limited to the scenarios shown in FIGS. 1-4.
Additionally, the flow diagram in FIG. 5 shows an example in which stages of a process
are carried out in a particular order, as indicated by the lines connecting the blocks, but the
various stages shown in this diagram can be performed in any order, or in any combination
or sub-combination.
[0036] At 502, an image may be requested. As noted above, the request may arise in any
manner: e.g., through a direct user request, through a search engine in which the engine
requests the image because the image is responsive to a search, etc. At 504, the request
may be received by the component that will process the request. At 506, it may be
determined whether a pre-rendered version of the image is available in an image cache. If
the image is available (and/or if the image is found to be available in the cache at an
appropriate resolution), then the rendered image may be displayed at 514. Otherwise, the
process proceeds without a rendered image.
[0037] In order to proceed without a rendered image, an imposter image may be
displayed at 508. As discussed above, an imposter image may be an image that contains
colors and/or patterns that are not derived from the underlying image, but rather may give
a user the impression that the imposter is a very early stage of rendering the image at
successively higher resolutions. In one example, the imposter image may be drawn at the
aspect ratio and/or shape of the underlying image, and at the size at which the actual image
eventually will be rendered. However, the subject matter herein also includes situations in
which the imposter image is based on no information at all about the underlying image
(not even its aspect ratio and/or shape).
[0038] When the imposter image has been displayed, the process may proceed to obtain
the image from a source at 510. For example, as described above in connection with FIG.
4, an image fetcher 406 may be used to obtain images from remote image source 408
and/or local image source 410. As also noted above, there may be several images to be
rendered as part of a collection, and thus the process of obtaining these images may
proceed in parallel - e.g., by running an image fetcher on several concurrent threads.
Moreover, it is noted that some images in a collect may be available, while others may not
be. Thus, in the process of FIG. 5, it is possible that some images in a collection will
initially be displayed as imposters, while others are initially displayed as renderings of the
underlying image.
[0039] Once the image has been retrieved, at 512 the image may be rendered at a
feasible resolution. What constitutes feasibility may depend on the relevant circumstances.
The various ways in which the system may assess feasibility illustrate the adaptive nature
of the subject matter described herein. For example, as noted above, there may be issues
concerning the speed at which images can be rendered, the speed at which images can be
drawn, the speed at which images can be transmitted from their rendering location to their
display location, or other considerations. Some of these considerations are shown in FIG.
6, which are now described.
[0040] In general, one type of adaptation is to adapt to the context in which the image
display is being performed (block 602). Examples of this context include the number of
images that are being rendered (e.g., a single image or a collection of images), the
available transmission bandwidth, the drawing speed of the display system. These issues
may define what constitutes a feasible resolution at which to render an image. For
example, as noted above, one might want to animate the process of an image coming into
higher and higher resolution by doubling the resolution at each successive drawing of the
image. However, if there is not sufficient transmission bandwidth or drawing speed, or
sufficient rendering bandwidth, then it may take too long to animate the increased
resolution of the image when successive images merely double in resolution. Thus, a
choice may be made to quadruple the resolution between successive images.
[0041] Another type of adaptation is adaptation to the features of the content (block
604). For example, as noted above, certain kinds of content may make it easier to render at
some resolutions than at others - e.g., the nature of JPEG may make it easier to render at
256 or 512 pixels than at other resolutions. Thus, the ease of rendering content at
particular resolutions (and/or other features of the content) may inform the choice of the
resolution at which to render the content. It is noted that, when choosing resolution(s) at
which to rendering an image, a system might choose a particular resolution (e.g.,
resolution A) if there were no concern about which resolutions could be drawn quickly.
However, the existence of a fast path to a particular resolution might cause the system to
choose a distinct resolution (e.g., resolution B), which is not the resolution that the system
would otherwise have chosen. In other words, in such an example, the system chooses
resolution B not because it is the resolution that the system would have chosen based on
the appearance that the system is trying to achieve; rather the system might choose
resolution B, as opposed to resolution A, specifically due to availability of the fast path.
[0042] Another form of adaptation is the ability to multi-thread the image fetch and/or
render process (block 606). As noted above, images may be part of a collection, and it may
be possible to retrieve the various images in the collection concurrently. Similarly, as to
images that have been retrieved, it may also be possible to multi-thread the rendering
process, thereby allowing retrieved images to be rendered concurrently.
[0043] Returning to FIG. 5, once the image has been rendered (either because a rendered
image was already available, as determined at 506, or because the image was retrieved and
rendered after the image was requested), the rendered image may be displayed at 514. The
act of displaying the image may include the physical display of the image on a screen or
other device. Or, the act of displaying the image may include directing that the display of
the image is to occur on another device. (E.g., if a server sends a client instructions to
display an image, this act may be understood as an act of displaying that is performed by
the server).
[0044] At 516, it may be determined whether there are additional resolutions to be
rendered. As noted above, one may want to animate the process of displaying an image at
increasingly high resolutions, and thus several renderings of the same image may be
performed. The specific resolutions that might be chosen for this animation process may
be determined based on the feasibility considerations discussed above. However, assuming
that the choice of what resolutions to render has been made in some manner (where this
choice itself may change while the rendering and fetching processes are ongoing), it is
determined at 516 whether there are additional resolutions of the image(s) to render. If
there are such additional resolutions, then the process may return to 512 to render the
image at the additional resolution(s). Otherwise, the image has been rendered at its
terminal resolution, and the process may end.
[0045] FIG. 7 shows an example environment in which aspects of the subject matter
described herein may be deployed.
[0046] Computer 700 includes one or more processors 702 and one or more data
remembrance components 704. Processor(s) 702 are typically microprocessors, such as
those found in a personal desktop or laptop computer, a server, a handheld computer, or
another kind of computing device. Data remembrance component(s) 704 are components
that are capable of storing data for either the short or long term. Examples of data
remembrance component(s) 704 include hard disks, removable disks (including optical
and magnetic disks), volatile and non-volatile random-access memory (RAM), read-only
memory (ROM), flash memory, magnetic tape, etc. Data remembrance component(s) are
examples of computer-readable storage media. Computer 700 may comprise, or be
associated with, display 712, which may be a cathode ray tube (CRT) monitor, a liquid
crystal display (LCD) monitor, or any other type of monitor.
[0047] Software may be stored in the data remembrance component(s) 704, and may
execute on the one or more processor(s) 702. An example of such software is adaptive
image rendering software 706, which may implement some or all of the functionality
described above in connection with FIGS. 1-6, although any type of software could be
used. Software 706 may be implemented, for example, through one or more components,
which may be components in a distributed system, separate files, separate functions,
separate objects, separate lines of code, etc. A computer (e.g., personal computer, server
computer, handheld computer, smart phone, etc.) in which a program is stored on hard
disk, loaded into RAM, and executed on the computer's processor(s) typifies the scenario
depicted in FIG. 7, although the subject matter described herein is not limited to this
example.
[0048] The subject matter described herein can be implemented as software that is
stored in one or more of the data remembrance component(s) 704 and that executes on one
or more of the processor(s) 702. As another example, the subject matter can be
implemented as instructions that are stored on one or more computer-readable storage
media. Tangible media, such as an optical disks or magnetic disks, are examples of storage
media. The instructions may exist on non-transitory media. Such instructions, when
executed by a computer or other machine, may cause the computer or other machine to
perform one or more acts of a method. The instructions to perform the acts could be stored
on one medium, or could be spread out across plural media, so that the instructions might
appear collectively on the one or more computer-readable storage media, regardless of
whether all of the instructions happen to be on the same medium.
[0049] Additionally, any acts described herein (whether or not shown in a diagram) may
be performed by a processor (e.g., one or more of processors 702) as part of a method.
Thus, if the acts A, B, and C are described herein, then a method may be performed that
comprises the acts of A, B, and C. Moreover, if the acts of A, B, and C are described
herein, then a method may be performed that comprises using a processor to perform the
acts of A, B, and C.
[0050] In one example environment, computer 700 may be communicatively connected
to one or more other devices through network 708. Computer 710, which may be similar
in structure to computer 700, is an example of a device that can be connected to computer
700, although other types of devices may also be so connected.
[0051] Although the subject matter has been described in language specific to structural
features and/or methodological acts, it is to be understood that the subject matter defined
in the appended claims is not necessarily limited to the specific features or acts described
above. Rather, the specific features and acts described above are disclosed as example
forms of implementing the claims.
CLAIMS
1. A method of rendering an image, wherein the method comprises:
receiving a request to render an image;
providing a rendered version of said image, or an imposter image,
as part of a collection of images that includes said image;
determining a plurality of resolutions at which to render said image
to animate a process of showing said image at increasingly high resolutions, wherein said
plurality of resolutions are determined based on transmission bandwidth, drawing speed,
or image format;
rendering said image at said plurality of resolutions to create a
plurality of rendered images; and
providing said plurality of rendered images at said plurality of
resolutions.
2 . The method of claim 1, wherein said image has a shape, and wherein the method
further comprises:
retrieving data comprising said shape; and
creating said imposter image in said shape.
3. The method of claim 1, wherein said plurality of resolutions are determined
based on an amount of transmission bandwidth that is available to transmit said image.
4. The method of claim 1, wherein said plurality of resolutions are determined
based on a drawing speed of a device on which said image is to be displayed.
5. The method of claim 1, wherein said plurality of resolutions are determined
based on a format in which said image is stored.
6 . The method of claim 5, wherein said format provides a fast path to render said
image at a first resolution, wherein said determining chooses, based on available
transmission bandwidth or drawing speed, a second resolution that is distinct from said
first resolution and then determines to render said image at said first resolution instead of
said second resolution due to availability of said fast path.
7. The method of claim 1, further comprising:
concurrently fetching images in said collection using separate fetch threads.
8. A computer-readable medium having computer-executable instructions to
perform the method of any of claims 1-7.
9. A system for rendering an image, the system comprising:
a processor;
a data remembrance component;
an image cache that is stored in said data remembrance component;
an image fetcher that retrieves images from sources that are local to said
system and from sources that are remote to said system;
a collection component that executes on said processor, wherein said
collection component receives a request to render an image and determines whether a
rendered version of said image is available in said image cache, wherein said collection
component directs said image fetcher to retrieve said image, wherein said system directs
that an imposter image be displayed when said rendered version of said image is not in
said image cache; and
a renderer that renders said image retrieved by said image fetcher, and that
causes said image either to be displayed by said system, or to be provided to a device on
which said image is to be displayed.
10. The system of claim 9, wherein said collection component directs that said
imposter image be displayed, wherein said image has a shape, and wherein said system
creates said imposter image in said shape.
11. The system of claim 10, wherein said shape comprises a rectangle, and wherein
said imposter image is created in a rectangular shape having an aspect ratio of said
rectangle.
12. The system of claim 9, wherein said system animates an increase in resolution
of said image and chooses resolutions at which to render said image based on an amount
of bandwidth available to transmit said image.
13. The system of claim 9, wherein said system animates an increase in resolution
of said image and chooses resolutions at which to render said image based on a drawing
speed of said device.
14. The system of claim 9, wherein said system animates an increase in resolution
of said image and chooses resolutions at which to render said image based on a format of
said image.
15. The system of claim 14, wherein said format provides a path to render said
image at a first resolution that is faster than a path to render said image at a second
resolution that is distinct from said first resolution, and wherein said system chooses said
first resolution instead of said second resolution due to existence of said path.
| # | Name | Date |
|---|---|---|
| 1 | 10172-CHENP-2012 PCT PUBLICATION 04-12-2012.pdf | 2012-12-04 |
| 2 | 10172-CHENP-2012 POWER OF ATTORNEY 04-12-2012.pdf | 2012-12-04 |
| 3 | 10172-CHENP-2012 FORM-5 04-12-2012.pdf | 2012-12-04 |
| 4 | 10172-CHENP-2012 FORM-3 04-12-2012.pdf | 2012-12-04 |
| 5 | 10172-CHENP-2012 FORM-2 FIRST PAGE 04-12-2012.pdf | 2012-12-04 |
| 6 | 10172-CHENP-2012 FORM-1 04-12-2012.pdf | 2012-12-04 |
| 7 | 10172-CHENP-2012 DRAWINGS 04-12-2012.pdf | 2012-12-04 |
| 8 | 10172-CHENP-2012 DESCRIPTION (COMPLETE) 04-12-2012.pdf | 2012-12-04 |
| 9 | 10172-CHENP-2012 CORRESPONDENCE OTHERS 04-12-2012.pdf | 2012-12-04 |
| 10 | 10172-CHENP-2012 CLAIMS SIGNATURE LAST PAGE 04-12-2012.pdf | 2012-12-04 |
| 11 | 10172-CHENP-2012 CLAIMS 04-12-2012.pdf | 2012-12-04 |
| 12 | 10172-CHENP-2012.pdf | 2012-12-05 |
| 13 | 10172-CHENP-2012 FORM-3 10-05-2013.pdf | 2013-05-10 |
| 14 | 10172-CHENP-2012 CORRESPONDENCE OTHERS 10-05-2013.pdf | 2013-05-10 |
| 15 | abstract10172-CHENP-2012.jpg | 2014-04-28 |
| 16 | MTL-GPOA - KONPAL.pdf ONLINE | 2015-03-03 |
| 17 | MS to MTL Assignment.pdf ONLINE | 2015-03-03 |
| 18 | FORM-6-1701-1800(KONPAL).90.pdf ONLINE | 2015-03-03 |
| 19 | MTL-GPOA - KONPAL.pdf | 2015-03-13 |
| 20 | MS to MTL Assignment.pdf | 2015-03-13 |
| 21 | FORM-6-1701-1800(KONPAL).90.pdf | 2015-03-13 |
| 22 | 10172-CHENP-2012-FER.pdf | 2019-07-26 |
| 23 | 10172-CHENP-2012-AbandonedLetter.pdf | 2020-01-31 |
| 1 | 2019-07-2610-26-02_26-07-2019.pdf |