Abstract: The expansion of COVID-19 beyond the formally linked health groups is notable. It had a major impact on the public's mental health. Patients who have been diagnosed with COVID-19 infection may experience a variety of psychological effects. In addition, epidemiological data on COVID-19-infected people with mental health and psychological disorders. In today's world, stress has become a prominent cause of many diseases. It's a rising problem that's become an inextricable element of our lives. Early identification will reduce the expense of the injury and prevent it from becoming chronic. It's critical to manage and reduce stress during the Coronavirus (COVID-19). This innovation suggests a Virtual Headset for COVID patients to reduce stress. ECG sensor for monitoring electrical activity produced by the heart, EEG sensor for measuring electrical activity in the cerebral cortex, and EDA sensor for stress reaction with a novel multi-path sensor are all included in the VR headset. It detects minute electrical changes on our skin known as electrodermal activity (EDA) responses, which are used by the controller to interact with the game of their choice. These sensors' data is processed via cloud storage, and the VR headgear will automatically calm the patient based on their stress level. It will help the patient's health and possibly save their life.
Claims:1. A VR headset with an ECG, EEG, and EDA sensor, as well as a Raspberry Pi and a buzzer.
2. An ECG sensor is employed to monitor electrical activity produced by the heart, according to claim 1.
3. EEG sensor is used to monitor electrical activity in the cerebral cortex and brain activity by putting a set of electrodes on the subject's scalp, according to claim 1.
4. According to claim 1, an EDA sensor detects minute electrical changes on our skin known as electrodermal activity (EDA) responses.
5. According to claim 1, a Raspberry Pi is used to connect a VR set to the cloud in order to assess a patient's stress level.
6. If the patient's stress level rises to an abnormal level, the buzzer will sound an alarm, according to claim 1.
, Description:FIELD OF THE INVENTION
The current invention pertains to medical treatment apparatus in general, as well as the employment of a Virtual Reality headset to relieve stress in COVID patients.
BACKGROUND OF THE INVENTION
US10220181B2- A patient is monitored by positioning the patient for a predetermined medical mission, sensing biometric and physical conditions of the patient during the mission, and displaying a multimedia interaction with the patient to keep the patient in a predetermined position to improve the efficacy of a medical mission are disclosed.
US10768665B2 - An input device and a wearable computer device with a bio-signal sensor and a display are used to offer a user with an interactive virtual reality ("VR") experience. The user's bio-signal data is received by the bio-signal sensor. The user interacts with content in the virtual reality environment. A user state score and a performance score are assigned to the user interactions and bio-signal data. In order to aid training, the user receives feedback based on their scores. The feedback could be used to update the VR environment or to trigger more VR events in order to continue training.
US6012926A -For psychiatric patients suffering from a specific anxiety problem, a virtual reality system can provide effective exposure treatment. A video screen is positioned in front of the patient to display an image of a specific graphical environment that is meant to cause anxiety in the patient as a result of the patient's unique phobia. The patient wears a headset with sensors that monitor movement and positioning of the patient's head. The system is controlled by a computer programme that is designed to control the display of the graphical environment on the video screen, monitor the headset sensors to determine the position of the patient's head, and controllably manipulate the graphical environment displayed on the video screen to reflect the patient's head movement and position. A sensor is supplied in one desired form to automatically identify a level of patient anxiety, and the computer programme is intended to monitor this sensor and controllably change the graphical environment displayed on the video screen in response. Sound and tactile feedback are supplied in various embodiments to enhance the graphic emulation.
CN106580263A - A head-mounted Alzheimer disease diagnostic equipment and a control method are disclosed in the invention. The diagnostic device includes a helmet body with a circuit mounting chamber and an eye mask connected to the helmet body; the eye mask includes a virtual reality system, two eye lenses, and two electrodes; the virtual reality system includes a micro-image source, two display screens, and an optical module; and the virtual reality system includes a micro-image source, two display screens, and an optical module. The virtual scene displayed on the two display screens is projected to the two eye lenses after passing through the optical module; a processor is arranged on the circuit board in the circuit mounting chamber; a first data end of the processor is connected with the micro-image source, a second data end is connected with a position sensing module, and a power supply end is connected with the power supply. The diagnostic gadget can be used to determine whether a user has symptoms of Alzheimer's disease and treat them accordingly, lowering users' operating costs and improving their user experience.
US8392250B2 - In virtual reality environments such as market aisles, store shelves, showroom floors, and so on, a system displays stimulus materials such as products, product packages, displays, services, offerings, and so on. User interaction is elicited by sensory experiences delivered to the user via the virtual reality environment. Marketing materials and/or virtual reality environments are modified based on user action and replies. Users' neuro-response data, such as electroencephalography (EEG), is collected to assess the efficiency of marketing content in virtual reality environments. Neuro-response data is utilised to adjust marketing materials and virtual reality environments that are offered to the user in some cases.
US9846483B2 - A plurality of activity detection sensors are coupled to a liner formed around the circumference of an HMD or a band attached to the HMD in a head-mounted display (HMD) device. The sensors on the liner are used to make direct or indirect touch with the upper section of a user's face, while the sensors on the band are used to make direct or indirect contact with the rear side of the user's head. When the user wears the HMD, the activity detection sensors detect electrical field signals created by muscle contractions in the top area of the user's face or brain activity signals. While the HMD is in use by the user, a module reconstructs and projections a facial animation model of the user as well as a cognitive state of the user based on signals from the activity detection sensors.
US10632277B2 - In a virtual reality environment, a method for offering guided meditation to a user is described. The type of meditation, the duration of the meditation, and the location of the meditation are all chosen by the user. The VR guided meditation system provides a guided meditation exercise and a VR environment to a client device based on the user's selections. Audio instructions take the user through the meditative steps in the guided meditation exercise. The VR environment offers images that corresponds to the meditation exercise's chosen setting, such as a beach, waterfall, or trees. In addition, the VR guided meditation system creates reports that include statistics from a population of users who have completed guided meditation exercises. Employees of a company, for example, are included in the user population. The report is given to the company so that they can keep track of their employees' workplace wellness.
CN110025871A - It relieves instrument the invention discloses patients with Alzheimer's disease psychology, including VR glasses, rubber slab, connecting plate, rotational pin, rubber column, granule for massage, latch, mounting plate, sliding rail, sliding block, rack gear, the patients with Alzheimer's disease psychology is relieved instrument, by using the device, patient can be shown to watch the process of minimally invasive treatment, personage and thing by way of picture. Psychological rehabilitation therapy is provided to the patient, and when using the device, the mood of the patients is efficiently treated by passing through the massaging functions of the device, thereby raising the therapeutic efficiency of the patient.
US20190355278A1- This paper describes virtual reality (VR) surgical devices with haptic feedback that can be used to replicate a variety of equipment and surgeries. A tool assembly; first and second brackets each having first shafts rotatably coupled at first and second end regions of the tool assembly and second shafts rotatably coupled to first and second robotic arms; a surgical tool assembly coupled to an end portion of the tool assembly and having an elongated member that extends within the tool assembly; an elongated member position sensor assembly configured to provide position in the tool assembly; an elongated member position sensor assembly configured to provide position in the tool assembly; a The elongated member force feedback assembly is set up to give the instrument's user haptic feedback.
US20210022599A1- A surgical system that combines augmented reality and extended reality. A wearable device, such as a head mounted display or glasses, that delivers virtual reality, augmented reality, and/or mixed reality for surgery visualisation may be included in the system. This may allow the user to access 2D or 3D imaging, magnification, virtual visualisation, six-degrees-of-freedom (6DoF) image management, and/or other images while keeping a presence in the operating room.
WO2018209275A1- Disposable VR face pads, hygienic VR face pad kits, and medical-grade VR distraction systems are provided herein to decrease fogging, comply with hospital-approved infection control policies, and promote proper body alignment for medical operations while avoiding abrupt head and/or body movements.
PRIOR ART SEARCH20
4B2
1. US10220181B2- Virtual reality medical application system: 2019-03-05
2. US20180190376A1 -System and method for modifying biometric activity using virtual reality therapy: 2019-07-09
3. US10768665B2- System and method for enhanced training using a virtual reality environment and bio-signal data: 2020-09-08
4. US5649061A- Device and method for estimating a mental decision: 1997-07-15.
5. US6012926A- Virtual reality system for treating patients with anxiety disorders: 2000-01-11
6. US6425764B1- Virtual reality immersion therapy for treating psychological, psychiatric, medical, educational and self-help problems: 2002-07-30
7. US8392250B2- Neuro-response evaluated stimulus in virtual reality environments: 2013-03-05
8. US9846483B2- Headset with contactless electric field sensors for facial expression and cognitive state detection: 2017-12-19
9. US10632277B2- Virtual reality guided meditation in a wellness platform: 2020-04-28
10. CN106560765A- Method and device for content interaction in virtual reality: 2017-04-12
11. CN106580263A -Head-mounted Alzheimer disease diagnostic device and control method thereof
12. CN104521223A- Headset computer with handsfree emergency response: 2015-04-15
13. CN106293073A- Auxiliary patients of senile dementia based on virtual reality finds the system and method for article: 2017-01-04
14. CN110025871A- Patients with Alzheimer disease psychology is releived instrument: 2019-07-19
15. CN106580263A- Head-mounted Alzheimer disease diagnostic device and control method thereof: 2017-04-26
16. CN110384851A- Synchronization multimode treatment system based on VR-TMS technology: 2019-10-29
17. KR20190015915A- Virtual reality system for treating patients with fear of flying: 2019-02-15
18. USD859403S1- Augmented reality headset: 2019-09-10
19. GB2565302A- Head - mountable apparatus and methods: 2019-02-13
20. US20190355278A1-Virtual reality surgical system including a surgical tool assembly with haptic feedback: 2019-11-21
21. WO2018028166A1-Remote interaction system and method based on virtual reality head-mounted display device: 2018-02-15
22. US20210022599A1-Augmented and extended reality glasses for use in surgery visualization and telesurgery: 2021-01-28
23. WO2018209275A1-Medical-grade virtual reality distraction system and methods of using same: 2018-11-15
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OBJECTIVES OF THE INVENTION
• It allows a user to use a VR headset to replicate a setting or experience of interest.
• To assist the user in learning from their virtual experiences.
• It improves safety by reducing unexpected events.
• Virtual reality, as well as their therapists, are extremely beneficial to mental health patients with phobias.
• It allows patients to execute their workouts more easily, which reduces recuperation time.
• It inspires and drives them to complete the task.
• To allow for patient monitoring from afar.
• Virtual reality content replaces the user's natural environment.
SUMMARY OF THE INVENTION
As a technology for health care applications, virtual reality (VR) has matured. However, keeping track of patients during treatment is difficult. The clinician has an objective measurement of body signals necessary for establishing the appropriate course of action by incorporating a brain monitoring (and maybe eye tracking and facial expression) equipment into the VR form factor and employing powerful emotional state categorization algorithms. A display may be included in a computing equipment to provide the user with visual output data. On the display, a virtual reality (VR) environment can be projected, which is a computer simulation of real-world features. A user can enter data to a computer using a keyboard, mouse, track pad, touch screen, or motion-capture devices, for example. An electroencephalogram (EEG) can be used to measure and monitor bio-signals generated by the human brain, such as electrical patterns. EEG devices can detect these electrical patterns, often known as brainwaves. An EEG is a device that measures brainwaves in an analogue format. Then, after an analogue to digital conversion, these brainwaves can be evaluated in their original analogue form or in a digital form.
The expansion of COVID-19 beyond the formally linked health groups is notable. It had a major impact on the public's mental health. Patients who have been diagnosed with COVID-19 infection may experience a variety of psychological effects. In addition, epidemiological data on COVID-19-infected people with mental health and psychological disorders. In today's world, stress has become a prominent cause of many diseases. It's a rising problem that's become an inextricable element of our lives. Early identification will reduce the expense of the injury and prevent it from becoming chronic. It's critical to manage and reduce stress during the Coronavirus (COVID-19). This innovation suggests a Virtual Headset for COVID patients to reduce stress. ECG sensor for monitoring electrical activity produced by the heart, EEG sensor for measuring electrical activity in the cerebral cortex, and EDA sensor for stress reaction with a novel multi-path sensor are all included in the VR headset. It detects minute electrical changes on our skin known as electrodermal activity (EDA) responses, which are used by the controller to interact with the game of their choice. These sensors' data is processed via cloud storage, and the VR headgear will automatically calm the patient based on their stress level. It will help the patient's health and possibly save their life.
BRIEF DESCRIPTION OF THE INVENTION
The majority of inpatient VR users described the experience as enjoyable and effective at reducing pain and anxiety. In this "real-world" series, however, only a few hospitalized patients were both eligible and willing to use VR. Younger patients were more likely to participate, which is consistent with the "digital divide" for developing technologies. Future studies should look on the impact of virtual reality on clinical and resource outcomes. The following are the components of this invention:
VR Headset
It is a head-mounted device that allows the user to experience virtual reality. Video games commonly use virtual reality (VR) headsets. However, with this idea, a VR headset is utilised to monitor the stress level of COVID patients and to provide relief to them by playing movies, games, or other videos that they enjoy. Head-tracking technology, which adjusts the field of vision as a person rotates their head, is used in VR glasses.
ECG sensor
ECG is a medical test that uses an ECG sensor and an electrocardiograph machine. Electrodes make up an ECG sensor. It is used to determine the heart's electrical activity. It can be used to extract heart rate information as well as other ECG characteristics. It has the ability to capture our heartbeat and rhythm. ECG sensors are also used to look for signs of a probable cardiac issue.
EDA sensor
(EDA) is a human body characteristic that causes constant changes in the electrical properties of the skin. It's a tool for detecting changes in the central nervous system. EDA is a good tool for determining arousal levels since it can measure changes in the sympathetic nervous system. This sensor measures perspiration in your hands, which can be a stress indicator. Electrodermal activity is the activity of the skin.
Raspberry Pi
Raspberry Pi is a versatile tiny computer. It has incredible processing and performance speeds, as well as a significant boost in memory. A Raspberry Pi is used to store the history of patient preferences. The user preferences module will activate video and audio dependent on the COVID patient's stress level. It will automatically play an audio/video to the VR set based on the Raspberry Pi's history of preferences.
Peizo Buzzer
In an embedded system, it is usually a warning or alert. When the patient's stress level rises, a buzzer is connected to the Raspberry Pi and generates a beep sound. The volume of the beep can be changed using analogue writing. Based on the buzzer sound, the User Preference module will begin to work automatically.
| # | Name | Date |
|---|---|---|
| 1 | 202141057637-REQUEST FOR EARLY PUBLICATION(FORM-9) [10-12-2021(online)].pdf | 2021-12-10 |
| 2 | 202141057637-FORM-9 [10-12-2021(online)].pdf | 2021-12-10 |
| 3 | 202141057637-FORM 1 [10-12-2021(online)].pdf | 2021-12-10 |
| 4 | 202141057637-DRAWINGS [10-12-2021(online)].pdf | 2021-12-10 |
| 5 | 202141057637-COMPLETE SPECIFICATION [10-12-2021(online)].pdf | 2021-12-10 |