Abstract: Title: An Interactive Virtual and Augmented Reality Training System The present invention discloses an interactive virtual and augmented reality training system that creates a platform between industries and students. The training system is provided for academia and industries at same time. The system comprises a training module, a virtual data processing module, a data management module, a training module and an accessory assisting module. The training module is further configured with a demo mode and an execution mode through which demonstration and interaction of 3D model objects can be carried out and proficiency levels of the trainee can be certified. The trainees or students get access to the training module of industries and corporations to thereby get corporate training during the education period.
Claims:I Claim:
1. An interactive virtual and augmented reality training system comprises an interface, wherein said interface comprising:
a virtual data processing module configured to create, store and process data of 3D model objects of different industrial topics into multiple modules;
a data management module configured to update data continuously received from technical personnel of either industries or academia;
a training module configured to enable trainee to access said multiple modules, and wherein said training module comprises:
a demo mode configured to provide a visual interaction demonstration of said stored 3D model objects;
an execution mode configured to practice the movements and become familiar with the 3D model objects; and
an accessory assisting module configured to support virtual reality headsets or augmented reality headsets during training,
whereby said training system provides industrial exposure and job oriented training during education period.
2. The interactive virtual and augmented reality training system as claimed in claim 1, wherein said virtual data processing module creates 3D model objects using inputs from academia and industries.
3. The interactive virtual and augmented reality training system as claimed in claim 2, wherein said inputs may comprise content of industrial instruments and sequential explanation of each segment of tools or machinery used.
4. The interactive virtual and augmented reality training system as claimed in claim 1, wherein said data of 3D model objects of said virtual data processing module can be customized as per specific industry.
5. The interactive virtual and augmented reality training system as claimed in claim 1, wherein creation of said 3D model objects involves concept development, modelling and animation, materialization, and assigning game physics and code.
6. The interactive virtual and augmented reality training system as claimed in claim 1, wherein said 3D model objects can be developed using 3D animation software such as blender 3D, freecad 3D software and the like.
7. The interactive virtual and augmented reality training system as claimed in claim 1, wherein said trainee may include either a student or an employee or any other user who gets trained using this training system.
8. The interactive virtual and augmented reality training system as claimed in claim 1, wherein said execution mode tests the trainee skills on completed trained modules based on which proficiency levels can be assessed and the proficiency level of each trainee can be certified.
9. The interactive virtual and augmented reality training system as claimed in claim 1, wherein said training system can be implemented in a room with virtual reality gadgets and augmented reality gadgets along with the interactive virtual and augmented reality application which can be arranged either at academia or industries that helps users to interact with virtual world to enhance their skills.
10. A procedure of training using training module that consists of pre-fixed or simulated training environment comprises the steps of:
selecting a module from multiple modules of different industries;
viewing a demonstration of 3D model objects in demo mode;
selecting an execution mode;
interacting with 3D model objects in the virtual environment and selecting a 3D object;
assembling or disassembling of said selected 3D object;
implementing an interactive audio based communication for explanation of scientific laws in 3D animated objects; and
receiving an audio feedback based on the input given using said interactive audio based communication. , Description:DESCRIPTION:
Field of Invention:
[0001] The present disclosure generally relates to the field of computer-based training system, and in specific relates to a training system which creates a platform between corporations and students and aids in providing quality immersive training content to the students. The system improves student’s or trainee’s technical and industrial skills in a cost-effective way.
Background of the invention:
[0002] Nowadays, virtual reality helps people to complete the task which they can't do in the real world. Virtual reality has much importance in different sectors such as education, automobile, finance and many more.
[0003] Virtual reality (VR) is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e., corporate training, medical or military training and thereof). Other, distinct types of VR style technology include augmented reality and mixed reality.
[0004] Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information and sometimes across multiple sensory modalities including visual, auditory, haptic, somatosensory and olfactory. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). Augmented reality alters one's ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.
[0005] Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.
[0006] Existing technology or virtual reality applications are developed by industries or the corporate world to train employees so that they can get training to that industry particularly on their own company products. The virtual and augmented reality system is so expensive that educational institutions cannot afford to train their students. This results in lack of providing technical and industrial skills to the student. The cost of the machinery or equipment of virtual and augmented reality system is also expensive for an educational institution to train the students practically.
[0007] Nowadays, corporations are in need of employees who can take over the work from the next day of their joining in the company. This results in spending less time and expenditure on their training. The students to survive in present day competition after their graduation were joining extra job oriented courses thereby resulting in time and money for the student also.
[0008] Therefore, there exists a need for a training system which creates a platform between the corporations and the students thereby allowing the student to get essential skills and knowledge of current requirements and procedures followed by corporations. Such a system must have the capability to convert all the topics covered in institutions curriculum into virtual and augmented reality training modules. There is a need for a system which interprets the course content within the syllabus. The system must have the capability to convert the course content into 3D models. There is a need for an interactive virtual and augmented reality training system that provides students in the educational institutions with corporate training during the education period at the affordable cost.
Objectives of the invention:
[0009] The primary objective of the invention is to provide an interactive virtual and augmented reality training system that avails trainees or students in the educational institutions or trainees with corporate training during the education period.
[0010] The other objective of the invention is to create a platform between industries and students or trainees thereby allowing them to get essential skills and knowledge of current requirements and procedures followed by industries.
[0011] The other objective of the invention is to create virtual reality training modules for industries and students with less expenditure.
[0012] Another objective of the invention is to assist companies by avoiding training to their newly recruited employees thereby saving time and providing economic benefit.
[0013] Another objective is to interpret the course content within the syllabus and to convert the content into 3D model objects.
[0014] Another objective of the invention is to build 3D models for different platforms and to release modules to the companies or industries and educational institutions.
[0015] The other objective of the invention is to allow students to prepare themselves for the employment or job with the help of virtual reality training modules thereby improving the quality in technical education and decreasing the unemployment.
[0016] The other objective of the invention is to provide training in virtual and augmented reality system in a safe and cost-effective way so that the students or trainees can interact with 3D model objects inside the virtual world.
Summary of the Invention:
[0017] The invention proposes an interactive virtual and augmented reality training system. The following presents a simplified summary in order to provide a basic understanding of some aspects of the claimed subject matter. This summary is not an extensive overview. It is not intended to identify key/critical elements or to delineate the scope of the claimed subject matter. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later.
[0018] According to an aspect of the invention, a interactive virtual and augmented reality training system, comprises an interface, wherein the interface comprises a virtual data processing module, a data management module, a data management module, a training module and an accessory assisting module.
[0019] The virtual data processing module is configured to create, store and process data of 3D model objects of different industrial topics into multiple modules. The data of 3D model objects can be customized as per specific industry. The virtual data processing module creates 3D model objects using inputs from academia and industries. The inputs may comprise content of industrial instruments and sequential explanation of each segment of tools or machinery used. The creation of the 3D model objects involves concept development, modelling and animation, materialization, and assigning game physics and code. The 3D model objects can be developed using 3D animation software such as blender 3D, freecad 3D software and the like.
[0020] The data management module is configured to update data continuously received from technical personnel of either industries or academia. The training module is configured to enable trainee to access said multiple modules. The trainee may include either a student or an employee or any other user who gets trained using this training system. The accessory assisting module is configured to support virtual reality headsets or augmented reality headsets during training.
[0021] The training module further comprises a demo mode and an execution mode. The demo mode is configured to provide a visual interaction demonstration of the stored 3D model objects. The execution mode is configured to practice the movements and become familiar with the 3D model objects. The execution mode tests the trainee skills on completed trained modules based on which proficiency levels can be assessed and the proficiency level of each trainee can be certified. The training system therefore provides industrial exposure and job oriented training during education period. The training system can be implemented in a room with virtual reality gadgets and augmented reality gadgets along with the interactive virtual and augmented reality application which can be arranged either at academia or industries that helps users to interact with virtual world to enhance their skills.
[0022] According to another aspect, a procedure of training using training module that consists of pre-fixed or simulated training environment. The training comprises the steps of selecting a module from multiple modules of different industries, viewing a demonstration of 3D model objects in demo mode, selecting an execution mode, interacting with 3D model objects in the virtual environment and selecting a 3D object, assembling or disassembling of said selected 3D object, implementing an interactive audio based communication for explanation of scientific laws in 3D animated objects and receiving an audio feedback based on the input given using said interactive audio based communication.
Description of Drawings:
[0023] The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate an embodiment of the invention, and, together with the description, serve to explain the principles of the invention.
[0024] Fig. 1 illustrates an interactive virtual and augmented reality training model, according to an exemplary embodiment of the invention.
[0025] Fig. 2 illustrates an overview of interactive virtual and augmented reality training system, according to an exemplary embodiment of the invention.
[0026] Fig. 3 illustrates a procedure of training using the training module.
[0027] Fig. 4 illustrates a method of creating 3D model objects, according to an exemplary embodiment of the invention.
[0028] Fig. 5 represents the interactive virtual and augmented reality training system implemented in technical labs.
Detailed description of Drawings:
[0029] An exemplary embodiment of the present invention will be described in reference to the accompanying drawings. Wherever possible, same or similar reference numerals are used in the drawings and the description to refer to the same or like parts or steps.
[0030] The present invention proposes an interactive virtual and augmented reality training system for academia and companies. The system provides an interactive job oriented virtual and augmented reality training on a single platform. The system comprises training modules and headsets of virtual and augmented reality. The system helps trainees in academia to get access to training modules of industries or corporations so that they get the corporate training during the education period. The students or trainees are allowed to acquire industrial exposure and job oriented training at educational institutions which helps them to save time and money and get good chances of getting job at their trained modulus corporations. This helps to reduce unemployment and increase the skill level in students or trainees.
[0031] According to an exemplary embodiment, Fig. 1 illustrates an interactive virtual and augmented reality training model 100 for educational institutions and corporations. The interactive virtual and augmented reality training system 102 comprises training modules which are created with the help of technical lectures 101 of educational institutions and companies 104. The training modules are frequently updated with the content from technical lectures 101 and companies 104.
[0032] The system 102 creates a platform between the companies 104 and the students or trainees 103. The students or trainees 103 are trained by the system 102 to get necessary skills and knowledge of the current requirements and procedures followed by the companies 104 and at the same time they prepare themselves for the job or employment with the help of training modules of the system 102.
[0033] Through this model 100, the companies 104 get their virtual reality models for low cost and also not required to train their newly recruited employees i.e., students thereby saving time and investment in training employees. Therefore, the companies looking to train their employees on virtual or augmented reality modules are provided with the proposed system at affordable cost to get skilled ready from the education institutions before recruiting them. Thus, the model 100 improves the quality in technical education.
[0034] According to other exemplary embodiment, Fig. 2 illustrates an overview of interactive virtual and augmented reality training system 200. The system 200 is arranged in educational institutions as virtual labs with the provision of computers, virtual and augmented reality sensors and headsets. The system 200 comprises an interface and the interface further comprises a virtual data processing module 201, a data management module 202, a training module 203 and an accessory assisting module 206. The training module 203 further comprises a demo mode 204 and an execution mode 205.
[0035] The virtual data processing module 201 is configured to create, store and process the data of 3D model objects of different industrial topics into multiple modules. The data of 3D model objects can be customized as per specific industry. The virtual data processing module 201 creates 3D model objects using inputs from academia and industries. The inputs may comprise content of industrial instruments and sequential explanation of each segment of tools or machinery used. The creation of the 3D model objects involves concept development, modelling and animation, materialization, and assigning game physics and code. The 3D model objects can be developed using 3D animation software such as blender 3D, freecad 3D software and the like.
[0036] The data management module 202 is configured to update data continuously received from technical personnel of either industries or academia. The training module 203 is configured to enable trainee to access the multiple modules. The trainee may include either a student or an employee or any other user who gets trained using this training system. The accessory assisting module 206 is configured to support virtual reality headsets or augmented reality headsets during training.
[0037] The training module 203 further comprises a demo mode 204 and an execution mode 205. The demo mode 204 is configured to provide a visual interaction demonstration of the stored 3D model objects. The execution mode 205 is configured to practice the movements and become familiar with the 3D model objects. The execution mode 205 tests the trainee skills on completed trained modules based on which proficiency levels can be assessed and the proficiency level of each trainee can be certified. The training system 200 therefore provides industrial exposure and job oriented training during education period. The training system can be implemented in a room with virtual reality gadgets and augmented reality gadgets along with the interactive virtual and augmented reality application which can be arranged either at academia or industries that helps users to interact with virtual world to enhance their skills.
[0038] The system 200 is configured to initiate a trainee to register and login into the database. Every user is provided with a unique profile which consists of personal information like name, age etc. and updated with certificates of completed modules along with their grading attained. Every trainee is provided with a user ID and password in order to enter into the system 200. The system 200 is configured to select corresponding stream of the trainee that may comprise streams such as mechanical, electrical, electronics and the like.
[0039] The module selection from multiple modules is carried out by means of custom key words in the search bar provided. The results and efficiency of the trainee are displayed using time based method and number of wrong inputs given into the system while practicing the module. Further, every module in the system 200 can be provided with an option to export the pdf instructions of the module directly to the mail or to the local drive.
[0040] According to other exemplary embodiment, Fig. 3 illustrates a procedure 300 of training using the training module by the trainee that consists of pre-fixed or simulated training environment. At step 301, a module is selected from multiple modules of different industrial platforms. At step 302, demonstration of 3D model objects can be viewed by selecting the demo mode. At step 303, execution mode is selected. At step 304, 3D model objects can be interacted in the virtual environment. At step 305, a 3D object is selected. Next at step 306, assembling or disassembling of the selected 3D object is carried out. At step 305, an interactive audio based communication is implemented for explanation of scientific laws in 3D animated objects. Further at step 306, an audio feedback is received based on the input given using the interactive audio based communication. The user can therefore be allowed to interact with the voice command in the virtual world in the system.
[0041] As an exemplary embodiment, the 2 stroke petrol engine assembling and dissembling in cardboard VR can be carried out. The trainee after entering into the training system through the user credentials selects corresponding stream and then selects desired training module from multiple modules. After selection of the module, the training starts.
[0042] The head movement is tracked by the inbuilt gyroscope and accelerometer sensors which enable the user to rotate head inside virtual world. The player movement is controlled by joystick in the Bluetooth controller. During disassembling of the 2 stroke petrol engine, eye reticle is used for selection and fire 1 button for movement of objects. During assembling, the user can assemble the components like grabbing up the components with reticle and placing it in the allocated location so that it gets snapped automatically.
[0043] The info off button disables information about the 3D model selected and info on button enables information about the 3D model selected. The eye reticle is used for selection of 3D objects.
[0044] According to another exemplary embodiment, Fig. 4 illustrates a method 400 of creating 3D model objects which comprises the following steps. At step 401, the method identifies the need for converting real world physical simulation or operation of an equipment or maintenance of machine in a corporation. At step 402, the concept of game physics is developed by designing and acquiring detailed dimensions and reference images. The sketch of real world systems and engineering components are prepared with enough detail.
[0045] At step 403, the reference images are converted into 3D models using 3D animation software. The 3D modeling is common for every 3D application and the system uses blender 3D, freecad 3D software and the like for developing 3D models, whereas any 3D modeling application is used to make 3D models.
[0046] Next at step 404, every 3D model object is animated and UV unwrapped according to their function in the system and then imported to game engine such as unity game engine and the like. Other game engines can be utilized apart from unity game engine. The 3D models are assigned with desired physical based rendering materials in the substance painter by creating a link between the unity and substance painter at step 405. The applied materials are updated in unity using unity substance painter link asset.
[0047] At step 406, the course content is analyzed by assigning every 3D model object with code interactive object and built-in game physics. The codes will be different for different modules. At step 407, the 3D models are then optimized and carried out performance trouble shooting. Finally at step 408, 3D models for different industrial platforms are constructed accordingly and then the modules are released to corporations and educational institutions.
[0048] According to another exemplary embodiment, Fig. 5 represents the interactive virtual and augmented reality training system implemented in technical labs 500 by which students and corporations can be associated to get interactive job oriented virtual and augmented reality training on same platform. The technical lab 500 comprises virtual reality computers 501, virtual reality headset 502, controllers 503 and sensors 504. The virtual reality computers 501 are provided with minimum configuration for running virtual reality system.
[0049] The users training in technical lab can be either students of educational institutions or employees of corporations or trainees who get access at subscribed institutions or corporations. The virtual reality headset 502 is a head mounted display with stereo scope vision that can use any type of virtual reality headset 502 such as oculus rift or any google cardboard headset which allows phone as virtual reality headset or augmented reality headset.
[0050] The controllers 503 may be Bluetooth controllers which help the users to interact with the virtual objects and make decisions in the virtual world. The technical labs use controllers 503 such as oculus rift controllers which serves as virtual hands in the virtual reality application and for mobile application google cardboard reticle can be used which serves as selection UI element by which user can interact with the virtual objects.
[0051] The virtual reality and augmented reality headsets have a pair of sensors 504 which tracks body movements of the user in the virtual world. For mobile, it comes with its own built in sensors such as gyroscopic and accelerometer which tracks head movements of the user in the real world to the virtual world. Therefore, the technical lab 500 allows users of educational institutions and corporations to step into the virtual world in which they are able to train and improve their skills in their respective fields.
[0052] The proposed model provides quality immerse training content to the students which helps them in improving their technical skills and industrial exposure in a safe and cost effective environment. This results in the reduction of unemployment and helps in the development of national income and GDP. The model reduces the cost and making of the virtual reality application affordable to the students or trainees.
[0053] The interactive virtual and augmented reality system solves the problem by training users or trainees or students to corporation level at the time of their education so that the corporation gets well skilled and job ready employees at education institutions which benefits both students or trainees and companies.
[0054] The interactive virtual and augmented reality system can further be incorporated with an investigation method to identify the problems in certain modules which helps to increase the creative and reasoning skills in the user. The user can be provided with an access to in-built mail function to contact with the desired companies in the field of any improvement or development of the product’s performance or optimization. The users can also be facilitated to get clarify their doubts from in-built pre-defined queries and solutions data of a module.
[0055] The companies are allowed to conduct virtual interviews through skill test and then grading is automatically given by the system. The system provides details like exact number of trainees or students completed their training on particular module along with their profile. The corporations can therefore publish their upcoming job vacancy for particular designation. Every user or trainee is facilitated with certification along with the grading upon completion of the training.
[0056] Thus, the interactive virtual and augmented reality training system avails students in the educational institutions with corporate training during the education period. The system creates a platform between companies and students thereby allowing the student to get essential skills and knowledge of current requirements and procedures followed by companies. The system creates virtual reality training modules for companies and students at affordable cost. It assists companies by avoiding training to their newly recruited employees thereby saving expenditure and time. This allows students to prepare themselves for the employment or job with the help of virtual reality training modules thereby improving the quality in technical education and decreasing the unemployment. It provides training in a safe and cost-effective way so that the students or trainees can interact with 3d objects inside the virtual world.
[0057] It will readily be apparent that numerous modifications and alterations can be made to the processes described in the foregoing examples without departing from the principles underlying the invention, and all such modifications and alterations are intended to be embraced by this application.
| # | Name | Date |
|---|---|---|
| 1 | 201941026941-STATEMENT OF UNDERTAKING (FORM 3) [05-07-2019(online)].pdf | 2019-07-05 |
| 2 | 201941026941-POWER OF AUTHORITY [05-07-2019(online)].pdf | 2019-07-05 |
| 3 | 201941026941-FORM FOR STARTUP [05-07-2019(online)].pdf | 2019-07-05 |
| 4 | 201941026941-FORM FOR SMALL ENTITY(FORM-28) [05-07-2019(online)].pdf | 2019-07-05 |
| 5 | 201941026941-FORM 1 [05-07-2019(online)].pdf | 2019-07-05 |
| 6 | 201941026941-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [05-07-2019(online)].pdf | 2019-07-05 |
| 7 | 201941026941-DRAWINGS [05-07-2019(online)].pdf | 2019-07-05 |
| 8 | 201941026941-DECLARATION OF INVENTORSHIP (FORM 5) [05-07-2019(online)].pdf | 2019-07-05 |
| 9 | 201941026941-COMPLETE SPECIFICATION [05-07-2019(online)].pdf | 2019-07-05 |
| 10 | Correspondence by Agent_Form1,Form3,Form5,Form26,DIPP Certificate_15-07-2019.pdf | 2019-07-15 |