Abstract: As the most effective hand-held devices are readily available in the world, while not the latest topic, Augmented Reality (AR) has become one of the fastest growing research topics. These robust devices can calculate large amounts of data in the blink of an eye. Enabling the integration of manufactured, interactive, and graphic computing in the real world to enhance the in-depth user experience. In this paper, we developed a Mobile Augmented Reality Experiences [1] through an application that allows users to explore and interact with virtual museum locally using marker-less AR. till now this work is not been done in this field. Using this AR technology enables museums to exhibit a whole collection of artifacts in limited space. Typically, in conventional artifacts exhibitions, the artifacts are protected in galleries which require wide spaces, and this causes only part of the artifacts to be exhibited. Thus, by digitizing the artifacts, there is no need to put the virtual artifacts in the gallery since it is a virtual model. Consequently, available space can be used to display the other artifacts to the public. The app was developed using the Google AR Core SDK and Unity 3D and will serve as a useful tool for producing a museum anytime and anywhere, giving the user virtual stimulation of museum.
Description:[0002] In addition, the project also presents information on artifacts in a visual way. Viewing 3D models, photographs and text in a virtual stimulation enhances the museum visitor's experience. Museum artefacts are digitized, and 3D models are created and rendered in an augmented reality setting that lets museum visitors to view visual objects alongside real artefacts and other contextual information. This project creates an Android app that visualizes and display museum using Google AR Core. It is a AR-portal in the shape of door that open entry to new and exciting virtual museum. The MUVIG Museum of Viggiano (Italy) is an example transforming a museum From Local Traditions to “Augmented Reality. Utilizing this AR technology, it empowers museums to showcase a whole
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collection of artifact in a limited space. Usually in regular art exhibitions, artifacts are protected in galleries that require extensive spaces and this results in only a fraction of the art objects to be displayed. So with the introduction of digital artifacts, there is no need to put artifacts objects in the gallery as it is a visual model.
[0002] Augmented Reality Museum is very helpful. AR technology is being used by cultural institutions to better interact with current audiences. Major Features of AR museum are-
1. Interactive - Visitors can delve further into a subject via immersive AR experiences, genuinely relating to the cause and institution.
2. Accessible - AR experiences can be run on smart devices by museum visitors and do not require any additional equipment.
3. Memorable - Create customized augmented reality experiences for your audience that will entertain, educate, and delight them.
[0003] The Android platform is well-equipped with the Google AR-Core library, which allows users to have a more pleasant and appealing AR experience. When a user runs an Android application and starts a session, the application checks for user authentication; if the user is authentic (registered), the user is led to the application interface; if the user is not registered, the user is directed to get registered first. Artifacts detecting modules make up the architecture of the AR museum application.
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[0004] When the user clicks on a particular section, that section will be loaded. The process of loading includes initializing AR Core first. AR Core helps the user to experience augmented reality that interconnects the digital and physical world. After the AR Core is initialized, the phone screen will display the camera feed. The user is required to scan the surface so that points can be detected using which further the location of the portal will be decided. Detecting surface points or anchor points include the following cases:
● Check if the user tapped the screen or not.
● If the user didn’t tap the screen, then the user will be asked to do so before moving to the further steps.
● If the user has tapped the screen, a check is done that was the tap on the detected plane.
● If no, then the user is asked again to tap.
● Else, the process is moved forward with further steps and anchor points are created.
[0005] After detecting or creating anchor points, a virtual library is attached to the anchor for giving an augmented reality experience. The portal is then displayed to the virtual library and a virtual museum is created based on the user selection in the main menu. The user then can enter into the virtual world of the museum and explore various artifacts and historic
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things. Not only this, but users will also be able to get information about them. Users will be able to see things that are generally not present in a single museum but using the virtual museum, all the things can be kept in a single environment. The size of the museum is dynamic and can be increased or decreased as per the virtual museum creator giving the virtual museum a plus point as compared to the physical museums. Now after exploring a single section, the user can select the main menu to explore further sections of the museum as well.
[0006] This patent is an approach to re-invent the contour of museum, connected via multiplatform networks to broaden the scope of audience. Although it is unjust to predict the future of AR industry nevertheless it can create inventive new revenue sources by organizing immersive art shows, galleries, events using NFT (Non-Fungible tokens) for selling merchandise. There can be an advancement in this project where a person with audio setup can speak about the item displayed in exhibition and with the help of machine learning try to interact with audience and try to answer their queries. In This era where covid have shut down many of the businesses, it would be a keen step to flourish the museum industry with the help of this patent
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[0007] Simplified steps of the UML diagram as shown in figure 2 are listed below:
❖ Run the application
❖ Show the main menu
❖ Choose AR Menu
❖ Turn on camera
❖ Scan the floor on plain ground
❖ Wait for marker detection
❖ After this, the portal will be instantiated in the real environment
❖ Explore the virtual museum environment , Claims:We Claim:
[1]. The claims on the AR Museum invention focus on providing an immersive and educational experience for users through the use of a marker-less augmented reality system optimized for mobile devices.
[2]. The invention also aims to provide a user-friendly interface and content creation tools for non-technical staff to create engaging virtual exhibits.
[3]. Real-time analytics and gamification features are also claimed to be included in the system to optimize the user experience and increase engagement.
[4]. Social sharing features are also claimed to be included, allowing users to share their experiences and potentially attract new visitors to the physical museum.
[5]. Multi-language support is another claimed feature, aiming to make the AR Museum accessible to a global audience and more inclusive to visitors from diverse backgrounds.
| # | Name | Date |
|---|---|---|
| 1 | 202311026446-STATEMENT OF UNDERTAKING (FORM 3) [06-04-2023(online)].pdf | 2023-04-06 |
| 2 | 202311026446-REQUEST FOR EARLY PUBLICATION(FORM-9) [06-04-2023(online)].pdf | 2023-04-06 |
| 3 | 202311026446-FORM 1 [06-04-2023(online)].pdf | 2023-04-06 |
| 4 | 202311026446-DRAWINGS [06-04-2023(online)].pdf | 2023-04-06 |
| 5 | 202311026446-DECLARATION OF INVENTORSHIP (FORM 5) [06-04-2023(online)].pdf | 2023-04-06 |
| 6 | 202311026446-COMPLETE SPECIFICATION [06-04-2023(online)].pdf | 2023-04-06 |