Sign In to Follow Application
View All Documents & Correspondence

Client Device Control Method System And Program

Abstract: [Problem] To provide a client device capable of presenting emotion expression data indicating the viewing reaction of other users or of the user of this client device and to provide a control method system and program. [Solution] This client device is provided with: an acquisition unit which acquires the viewing user s reaction to content; an emotion inference unit which infers the viewing user s emotions on the basis of the information about the viewing user s reaction acquired by the acquisition unit; a determination unit which determines emotion expression data that indicates the emotions inferred by the emotion inference unit; and an output unit which outputs the emotion expression data determined by the determination unit.

Get Free WhatsApp Updates!
Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
23 November 2015
Publication Number
28/2016
Publication Type
INA
Invention Field
COMMUNICATION
Status
Email
ipo@knspartners.com
Parent Application

Applicants

SONY CORPORATION
1 7 1 Konan Minato ku Tokyo 1080075 (JAPAN)

Inventors

1. SHIGETA Osamu
c/o SONY CORPORATION 1 7 1 Konan Minato ku Tokyo 1080075
2. SAITO Naoki
c/o SONY CORPORATION 1 7 1 Konan Minato ku Tokyo 1080075
3. MIYAZAKI Reiko
c/o SONY CORPORATION 1 7 1 Konan Minato ku Tokyo 1080075
4. KANEKO Takayuki
c/o SONY CORPORATION 1 7 1 Konan Minato ku Tokyo 1080075

Specification

FORM 2
THE PATENTS ACT, 1970
(39 of 1970)
&
THE PATENTS RULES, 2003
COMPLETE SPECIFICATION
(See section 10, rule 13)
“CLIENT DEVICE, CONTROL METHOD, SYSTEM
AND PROGRAM”
SONY CORPORATION, of 1-7-1, Konan, Minato-ku, Tokyo
108-0075, Japan
The following specification particularly describes the invention and the manner in
which it is to be performed.
2
Description
Title of Invention
CLIENT APPARATUS, CONTROL METHOD, SYSTEM, AND PROGRAM
5
Technical Field
[0001]
The present disclosure relates to a client apparatus, a control method, a
system, and a program.
10
Background Art
[0002]
In recent years, communication between users has become popular, by the
development of networks. In such a situation, a style has become widespread in
15 which a content is viewed while empathizing various emotions, such as liveliness,
sadness, laughter, surprise or angriness, together with other users in remote locations.
An empathy system such as described below has been proposed, for example, as
technology for knowing an empathy of emotions with other users viewing a same
content, and reactions of the other users.
20 [0003]
In Patent Literature 1, a content reproduction apparatus has been proposed
which causes reactions of other users viewing a same content to be reflected in a
content in real time, at the time of viewing the content, and provides a sense of
presence. Specifically, the content reproduction apparatus disclosed in Patent
25 Literature 1 acquires a degree of liveliness of a plurality of users based on liveliness
information of each user collected in real time, and combines liveliness effects,
constituted from video or audio expressing a degree of liveliness of the plurality of
users, with a content and performs reproduction.
[0004]
30 In Patent Literature 2, an information processing system has been proposed
in which a user viewing a content can know reaction audio for a same content of
3
many other users in real time, and can share an emotion such as being deeply moved
with other users.
[0005]
In Patent Literature 3, a viewing system has been proposed which can
simply obtain empathy, by collecting audio of a talker of his 5 or her own terminal
while receiving and displaying a broadcast program, performing sending to a server
by converting into character data, and receiving character data of other terminals
from the server and the same time as this and collectively performing a display on a
display screen.
10
Citation List
Patent Literature
[0006]
Patent Literature 1: JP 2011-182109A
15 Patent Literature 2: JP 2012-129800A
Patent Literature 3: JP 2012-90091A
Summary of Invention
Technical Problem
20 [0007]
However, in the case where audio generated by a user at the time of viewing
is used, such as in the above described Patent Literature 2 and 3, while the time of
character input will be saved, a situation will be assumed in which a mutual
conversation is overheard. For example, by transferring a family conversation or
25 the like which is not related to a reaction of a content to all other users, it will
become an obstruction of content viewing of different users.
[0008]
Further, while Patent Literature 1 combines liveliness effects, constituted
from video or audio expressing a degree of liveliness of a plurality of users, with a
30 content and performs reproduction, it will become an obstruction of the viewing of a
user when a companion video is combined with a content and reproduced.
4
[0009]
Accordingly, the present disclosure proposes a new and improved client
apparatus, control method, system and program capable of presenting emotion
expression data showing viewing reactions of other users or a user himself or herself,
without obstructing the 5 viewing of the user.
Solution to Problem
[0010]
According to the present disclosure, there is provided a client apparatus
10 including: an acquisition unit that acquires a reaction of a viewing user to a content;
an emotion estimation unit which estimates an emotion of a viewing user based on
reaction information of the viewing user acquired by the acquisition unit; a
determination unit that determines emotion expression data representing an emotion
estimated by the emotion estimation unit; and an output unit that outputs emotion
15 expression data determined by the determination unit.
[0011]
According to the present disclosure, there is provided a control method
including: a step of acquiring a reaction of a viewing user to a content; a step of
estimating an emotion of ta viewing user based on the acquired reaction information
20 of the viewing user; a step of determining emotion expression data representing the
estimated emotion; and a step of outputting the determined emotion expression data.
[0012]
According to the present disclosure, there is provided a system including: a
client apparatus having an acquisition unit that acquires a reaction of a viewing user
25 to a content, an emotion estimation unit that estimates an emotion of a viewing user
based on reaction information of the viewing user acquired by the acquisition unit, a
determination unit that determines emotion expression data based on an integration
result of estimation emotion results received from a server, and an output unit that
outputs emotion expression data determined by the determination unit; and a server
30 having an integration unit that integrates emotion estimation results of the viewing
users received from a plurality of the client apparatuses.
5
[0013]
According to the present disclosure, there is provided a program for causing
a computer to function as: an acquisition unit that acquires a reaction of a viewing
user to a content; an emotion estimation unit that estimates an emotion of a viewing
user based on reaction information of the viewing user acquired 5 by the acquisition
unit; a determination unit that determines emotion expression data representing an
emotion estimated by the emotion estimation unit; and an output unit that outputs
emotion expression data determined by the determination unit.
10 Advantageous Effects of Invention
[0014]
According to the present disclosure such as described above, it becomes
possible to present emotion expression data showing viewing reactions of other users
or a user himself or herself.
15
Brief Description of Drawings
[0015]
[FIG. 1] FIG. 1 is a figure for describing an outline of a viewing reaction feedback
system according to an embodiment of the present disclosure.
20 [FIG. 2] FIG. 2 is a figure for describing a case in which empathy is strengthened by
displaying videos of a user and other users.
[FIG. 3] FIG. 3 is a block diagram which shows an example of an internal
configuration of each apparatus which forms the viewing reaction feedback system
according to a first embodiment.
25 [FIG. 4] FIG. 4 is a figure which shows output examples in which emotion expression
data (nonverbal reactions) formed by text data are displayed superimposed on a
content.
[FIG. 5] FIG. 5 is a figure which shows an output example in which emotion
expression data (nonverbal reactions) formed by text data are displayed
30 superimposed on a content by an expression method such as a comic.
[FIG. 6] FIG. 6 is a figure which shows an output example in which emotion
6
expression data (nonverbal reactions) formed by text data are projected by a projector.
[FIG. 7] FIG. 7 is a figure for describing an output example of emotion expression
data (nonverbal reactions) formed by audio data.
[FIG. 8] FIG. 8 is a flow chart which shows the operation processes of the viewing
reaction feedback system according to the 5 present embodiment.
[FIG. 9] FIG. 9 is a block diagram which shows an example of an internal
configuration of each apparatus which forms the viewing reaction feedback system
according to a second embodiment.
[FIG. 10] FIG. 10 is a block diagram which shows an example of an internal
10 configuration of each apparatus which forms the viewing reaction feedback system
according to a modified example of the second embodiment.
[FIG. 11] FIG. 11 is a block diagram which shows an example of an internal
configuration of a client apparatus according to a third embodiment.
[FIG. 12] FIG. 12 is a block diagram which shows an example of an internal
15 configuration of a client apparatus according to a fourth embodiment.
Description of Embodiments
[0016]
Hereinafter, (a) preferred embodiment(s) of the present disclosure will be
20 described in detail with reference to the appended drawings. Note that, in this
specification and the drawings, elements that have substantially the same function
and structure are denoted with the same reference signs, and repeated explanation is
omitted.
[0017]
25 The description will be given in the following order.
1. Outline of the viewing reaction feedback system according to an
embodiment of the present disclosure
2. Each of the embodiments
2-1. First embodiment
30 2-1-1. Configuration
2-1-2. Operation processes
7
2-2. Second embodiment
2-3. Third embodiment
2-4. Fourth embodiment
3. Summary
5 [0018]
<<1. Outline of the viewing reaction feedback system according to an embodiment
of the present disclosure>>
First, an outline of a viewing reaction feedback system according to an
embodiment of the present disclosure will be described by referring to FIG. 1. FIG.
10 1 is a figure for describing an outline of a viewing reaction feedback system
according to an embodiment of the present disclosure.
[0019]
As shown in FIG. 1, in a viewing environment A, a viewing user 3A is
viewing a content by a television apparatus 30A (an example of an information
15 presentation apparatus) connected to a client apparatus 1A, and in a viewing
environment B, a viewing user 3B is viewing the same content by a television
apparatus 30B connected to a client apparatus 1B. Further, other users in other
viewing environments C and D are similarly viewing the same content by their own
client apparatuses. Hereinafter, in the case where it may not be necessary to
20 individually describe each of the client apparatuses 1A and 1B, they will be called a
client apparatus 1.
[0020]
Each of the client apparatuses 1 are connected to a server 2 (cloud) via
respective networks.
25 [0021]
Each of the television apparatuses 30A and 30B are an example of an
information presentation apparatus which outputs a content, and other than a video
display apparatus such as shown in FIG. 1, may be implemented by an audio
reproduction apparatus (speaker). Further, it may be a video display apparatus in
30 which a speaker is built in.
[0022]
8
Further, sensors 11A and 11B for detecting reactions of the viewing users
are included in each of the television apparatuses 30A and 30B. Hereinafter, in the
case where it may not be necessary to individually describe each of the sensors 11A
and 11B, they will be called a sensor 11.
5 [0023]
The sensor 11 is implemented, for example, by a camera (imaging
apparatus) or a microphone (sound collection apparatus), and acquires movements,
facial expressions or audio of a viewing user. The camera may be a special camera
which can acquire depth information of a photographic subject (viewing user), such
10 as Microsoft’s Kinect, and the microphone (hereinafter, called a microphone) may be
a plurality of microphones set such as in a microphone array. The sensor 11 outputs
reaction information (a detection result), which shows an acquired reaction of a
viewing user, to the client apparatus 1.
[0024]
15 In such a configuration, the viewing reaction feedback system according to
an embodiment of the present disclosure can provide empathy of emotions, by
performing feedback of emotion expression data (nonverbal reactions or the like,
which will be described below), which shows viewing reactions of other viewing
users, to a viewing user.
20 [0025]
For example, at the time when viewing a comedy program, when a laughing
voice, applause or a laughing face of the site is output, a user will have a more
interesting feeling himself or herself, compared to the case of not. Further, at the
time when viewing a science program, when the appearance of nodding, a
25 convincing voice or an admiring voice is heard, a user will have a strong feeling of
his or her own conviction or understanding. Further, at the time when viewing a
sports match, when hearing cheering, liveliness will be strong, and in contrast, when
a disappointed voice is heard, regrettable feelings will be strong. Further, at the
time when viewing a program with feelings of being deeply moved, when hearing a
30 sniffling sound or seeing a face with flowing tears, feelings of being deeply moved
will be strong. In this way, when an emotion is shared by the appearance
9
(performers of a program) of other users viewing a content, a user will have this
emotion strengthened.
[0026]
Usually, in the case of real person to person communication, communication
is often established even if there is not necessarily anything verbal 5 (a conversation).
For example, at the time when viewing a television program together or the like,
communication is established by sharing this space, even if only having reactions
such as laughter or facial expressions without conversation. Therefore, at the time
when watching a same content with a user in a remote location, when a video of the
10 companion is displayed in a state superimposed on a part of a screen of the content,
even if there is no conversation, it will become a hindrance of content viewing.
[0027]
(Background)
Here, a method will be considered, such as that below in accordance with
15 the condition, as a method in which a plurality of users share viewing reactions by
viewing a same content in remote locations.
[0028]
(a) The case where viewing content by users who are acquainted
A condition will be assumed in which emotions are shared by viewing a
20 same content by specific users who are acquainted such as friends or acquaintances.
In this case, it is possible to exchange emotions, by using a communication service
capable of transmitting and receiving video, audio, text or the like, while viewing a
same content. However, in the case of text, it may be necessary to perform
character input while viewing a content, and so content viewing will be obstructed.
25 Further, in the case where using a video or audio, while the time of character input is
saved, a mutual conversation or video will be entirely overheard. For example, a
family conversation or the like which is not related to a content is transferred to all
other users, and becomes an obstruction of content viewing of the other users.
[0029]
30 (b) The case where viewing content by non-acquainted users
For example, at the time when a user is watching sports at home, if
10
emotions are shared with an unspecified large number of other users, such as other
supporters of the team which the user is supporting, and liveliness can be performed
together, the content viewing can be more enjoyable. Usually, in the case where
watching sports by a television apparatus, audio of the supporters of both teams
(audio collected at the game site) can be heard, and so it will be 5 difficult to obtain a
sense of being lively together with other supporters of the team which the user is
supporting.
[0030]
In this case, for example, as shown in FIG. 2, by presenting a video 120a
10 and audio of another supporter and a video 120b and audio of himself or herself
(viewing user 3A), along with cheering usually broadcast by the television apparatus
100, or mutually in real time, it becomes possible to strengthen empathy with other
supporters. However, audio and a video of himself or herself (viewing user 3A) is
transferred as it is to an unspecified large number of users, and a problem of privacy
15 will occur.
[0031]
Accordingly, it has reached creating the viewing reaction feedback system
according to each embodiment of the present disclosure by focusing on the above
mentioned circumstances. The viewing reaction feedback system according to the
20 present embodiment can feedback emotion expression data showing viewing
reactions of other users, and can cause emotions to be empathized, by a method
which can protect the privacy of a user, without obstructing the viewing of the user,
while viewing a same content with specific or an unspecified large number of other
users.
25 [0032]
In particular, in order not to obstruct the viewing of a user, and to also
protect the privacy of the user, nonverbal reactions are used, for example, as emotion
expression data showing viewing reactions of other users. In the present disclosure,
a nonverbal reaction is a word representing an emotion, such as an imitative word,
30 which includes a “mimetic word” which is a word representing, by a sound, a nongenerated
sound such as a condition or a feeling, and an “onomatopoeic word” which
11
is a word representing sound or voice generated by an object, an exclamation, a
laughing voice or a crying voice. In the viewing reaction feedback system
according to the present embodiment, nonverbal reactions representing emotions
estimated from reactions of a user are presented by different sound sources, for
example, without presenting raw audio of the user directly to other 5 users, and so the
privacy of the user is protected. Further, nonverbal reactions are presented based on
emotions estimated from reactions to a viewing content, without having a family
conversation or the like which is not related to the viewing content detected, and so
will not obstruct the viewing of other users by having raw audio of the user being
10 overheard by other users.
[0033]
Such a viewing reaction feedback system according to the present disclosure
will be specifically described by including the following plurality of embodiments.
[0034]
15 <<2. Each of the embodiments>>
<2-1. First embodiment>
First, the viewing reaction feedback system according to a first embodiment
will be described by referring to FIG. 3 to FIG. 8.
[0035]
20 (2-1-1. Configuration)
FIG. 3 is a block diagram which shows an example of an internal
configuration of each apparatus which forms the viewing reaction feedback system
according to the first embodiment. As shown in FIG. 3, the viewing reaction
feedback system according to the present embodiment has a plurality of client
25 apparatuses 1A-1 and 1B-1, and a server 2-1.
[0036]
Client apparatus 1A-1
The client apparatus 1A-1 is an apparatus which controls the viewing
environment A shown in FIG. 1, and specifically, such as shown in FIG. 3, has a
30 reaction information acquisition unit 12, an emotion estimation unit 13, and a
transmission unit 15.
12
[0037]
The reaction information acquisition unit 12 acquires reaction information
(imaging image, audio data) of a viewing user from the sensor 11A (refer to FIG. 1)
implemented by a camera or a microphone, and outputs it to the emotion estimation
unit 13. Here, the sensor 11A is not limited to a camera or a 5 microphone, and may
be an acceleration sensor or an angular acceleration sensor built into a mobile phone
terminal or a smart phone which the viewing user 3A puts into a pocket or holds in a
hand. In this case, the reaction information acquisition unit 12 can acquire
acceleration information or angular acceleration information as reaction information
10 of a viewing user. Further, it is possible for the reaction information acquisition
unit 12 to acquire biological information such as a pulse, perspiration or body
temperature, as reaction information of a viewing user, from a biological sensor (an
example of the sensor 11A) worn by the viewing user 3A.
[0038]
15 The emotion estimation unit 13 estimates an emotion of a viewing user,
based on reaction information of the viewing user acquired by the reaction
information acquisition unit 12. The emotion estimation unit 13 outputs estimated
emotion information (an emotion estimation result) of the viewing user to the server
2-1 via the transmission unit 15.
20 [0039]
Here, while various techniques can be considered for a model of estimated
emotions, the “wheel of emotions” presented by Robert Pluntchik, for example, may
be used. The wheel of emotions is established from 8 applied emotions (fear,
disappointment, regret, contempt, criticism, optimism, love and obedience)
25 constituted from a combination of two points, with 8 base emotions (fear, surprise,
sadness, hate, anger, anticipation, delight and acceptance), and various types of
emotions are defined.
[0040]
As an emotion estimation method by the emotion estimation unit 13, it may
30 be, for example, a method which estimates an emotion from a facial expression or a
body posture, by image processing a face image of the viewing user 3A, or it may be,
13
for example, estimated by extracting only audio of a specific user by sound source
separation by using a microphone, and using voice recognition technology from this
audio data. For example, in the case where a smiling face or laughing voice has
been detected, the emotion estimation unit 13 estimates an emotion of “laughter” or
“enjoyment”. Further, in the case where a crying face or a crying 5 voice has been
detected, the emotion estimation unit 13 estimates an emotion of “crying” or
“sadness”.
[0041]
Further, otherwise, the emotion estimation unit 13 may estimate an emotion
10 of a user, based on the size of the pupils, the body temperature, perspiration or the
like of the user. In addition, in the case where text data of an SNS input by a user at
the time of content viewing is acquired by the reaction information acquisition unit
12, an emotion of a user can be estimated by analyzing the input text data.
[0042]
15 Server 2-1
The server 2-1 integrates emotion estimation results of each viewing user in
a plurality of viewing environments, and transmits an integration result to the client
apparatuses of each viewing environment. Specifically, as shown in FIG. 3, the
server 2-1 according to the present embodiment has a reception unit 21, an
20 integration unit 23 and a transmission unit 25.
[0043]
The reception unit 21 receives an emotion estimation result of the viewing
user 3A from the client apparatus 1A-1 via a network, and outputs it to the
integration unit 23. Note that, while only an emotion estimation result is received
25 from the client apparatus 1A-1 in the example shown in FIG. 3, the reception unit 21
receives emotion estimation results of each of the viewing users 3B to 3D from other
viewing environments (for example, the viewing environments B, C and D).
[0044]
The integration unit 23 integrates emotion estimation results of a plurality of
30 users, and transmits an integration result via a network to each client apparatus (here,
the client apparatus 1B-1 as an example) via the transmission unit 25. The
14
integration result is, specifically, statistical data of the emotion estimation results of a
plurality of viewing users. The integration unit 23 may integrate emotion
estimation results of specific viewing users, or may integrate emotion estimation
results of an unspecified large number of viewing users.
5 [0045]
For example, there is the number of integrated users, the male-female ratio,
the age distribution, the proportion of integrated emotion estimation results (for
example, laughter 60%, surprise 20%, no reaction 20% or the like), the score of each
emotion estimation result or the like in such statistical data. The score of an
10 emotion estimation result sets 1.0 as a maximum score, for example, and attaches a
score of 0.8 if a roaring laugh, a score 0.2 if a light laugh or the like.
[0046]
Further, as will be described below, since there will be cases where the
categorization of emotion expression data (a female voice, a male voice or the like)
15 changes in accordance with the details of a content, the integration unit 23 may
include metadata of the content in an integration result. Information such as a
content categorization ID (for example, TV, video, video site) the title, broadcast
time, genre, performers, scriptwriter or producer, a URL (in the case of an Internet
video), a list of tweets associated with a content or the like can be included, for
20 example, as an example of metadata.
[0047]
Client apparatus 1B-1
The client apparatus 1B-1 is an apparatus which controls the viewing
environment B shown in FIG. 1, and determines emotion expression data, based on
25 an integration result transmitted from the server 2-1, and outputs it from an
information presentation apparatus (for example, the television apparatus 30B).
[0048]
Specifically, as shown in FIG. 3, the client apparatus 1B-1 has a reception
unit 16, a determination unit 17 and an output control unit 18. The reception unit
30 16 receives an integration result (statistical data) of emotion estimation results of a
plurality of viewing users from the server 2-1 via a network, and outputs it to the
15
determination unit 17.
[0049]
The determination unit 17 determines emotion expression data, based on the
integration result. For example, in the case of a high proportion of the emotion of
“laughter”, the determination unit 17 determines emotion 5 expression data
representing the emotion of “laughter”. Such emotion expression data is formed,
for example, by audio data or text data. Emotion expression data representing the
emotion of “laughter” may be, for example, the above described nonverbal reactions.
Specifically, it may be, for example, audio data of a laughing voice (of a different
10 sound source which is not the raw voice of the viewing user 3A) registered in
advance, or text data of an onomatopoeic word such as “ahaha” or “hehehe”. The
privacy of each user is protected, by replacing with a different sound source.
[0050]
Further, it can perform a determination for emotion expression data which is
15 formed by text data of an onomatopoeic word such as “oh” or the like, for example,
as emotion expression data representing a high possibility of “cheering” estimated as
an emotion showing a reaction of a user to a play near a goal of soccer. Further, it
can perform a determination for emotion expression data which is formed by text
data of an onomatopoeic word such as “sigh” as emotion expression data
20 representing a high possibility of “disappointment”, or “damn it” as emotion
expression data representing “irritation”, estimated as an emotion showing a reaction
of a user at the time when a goal has been missed.
[0051]
Further, it can perform a determination for emotion expression data which is
25 formed by text data of a mimetic word such as “whimper”, “sniffle” (sound of a
sniffling nose) as emotion expression data representing a high possibility of
“sadness” estimated at the time when viewing a documentary program. Further,
emotion expression data can be determined which is formed by text data of a
mimetic word such as “uh-huh” as emotion expression data representing a high
30 possibility of a “convincing feeling” estimated at the time when viewing an
educational program. Further, emotion expression data can be determined which is
16
formed by text data of an onomatopoeic word such as “squeal” as emotion
expression data representing a high possibility of “delight” estimated at the time
when viewing a male idol, a female idol or a live performance of an artist. Further,
emotion expression data can be determined which is formed by text data of a
mimetic word such as “warm” as emotion expression data 5 representing a high
possibility of “comfort” estimated at the time when viewing an animal program.
[0052]
Further, while the specific examples of nonverbal reactions (an example of
emotion expression data) are not particularly limited, words such as “hooray”,
10 “awesome”, “yikes”, “aha”, “yay” and “amazing”, which represent an emotion of
“wonder”, for example, are also additionally included.
[0053]
Heretofore, while some descriptions have been made for specific examples
of nonverbal reactions (an example of emotion expression data), the determination
15 unit 17 may use original expressions or popular words used on the Internet or by
local specific communities, other than generally known mimetic words or
onomatopoeic words.
[0054]
Further, the determination unit 17 may change the presentation method of
20 nonverbal reactions (an example of emotion expression data), in accordance with an
integration result (statistical data). For example, in the case of a high proportion of
the emotion of “laughter”, the determination unit 17 may increase the tone or volume
of a laughing voice to be determined as a nonverbal reaction, or may superimpose a
laughing voice of the number of people (type) corresponding to the proportion of
25 “laughter”.
[0055]
Further, the determination unit 17 may switch the type of emotion
expression data to be determined in accordance with the condition or frequency, even
if a same emotion. For example, in the case where the emotion of “laughter” is
30 continuously estimated, the determination unit 17 changes and determines laughing
voices of different types, without performing a determination for a same laughing
17
voice. Further, the determination unit 17 may change the type of emotion
expression data in accordance with a content being viewed. For example, in the
case where an emotion of “delight” is estimated, and in the case where the content is
a live performance of a female idol, the determination unit 17 estimates that the
viewer demographic of this content is male, and so determines 5 emotion expression
data by male audio such as “oh”. Further, in the case where the content is a live
performance of a male idol, the determination unit 17 estimates that the viewer
demographic of this content is female, and so determines emotion expression data by
female audio such as “eek”. Further, other than a viewer demographic of a content,
10 the determination unit 17 may determine emotion expression data of a type
corresponding to an attribute of the viewing users, such as the male to female ratio of
the viewing users, which is included in an integration result. Note that, the
determination unit 17 may determine emotion expression data in accordance with at
least one of a viewer demographic of a content and an attribute of the viewing users.
15 [0056]
The output control unit 18 performs a control so as to output emotion
expression data determined by the determination unit 17 from the information
presentation apparatus. For example, the output control unit 18 causes reproduction
from a speaker (an example of an information presentation apparatus) in the case
20 where the emotion expression data is audio data of a laughing voice, and causes a
display superimposed on a content in the television apparatus 30B (an example of an
information presentation apparatus) in the case where the emotion expression data is
text data. Hereinafter, output examples of emotion expression data will be
described by referring to FIG. 4 to FIG. 7.
25 [0057]
FIG. 4 is a figure which shows output examples in which emotion
expression data (nonverbal reactions) formed by text data are displayed
superimposed on a content. As shown on the left display screen 180a of FIG. 4,
emotion expression data such as “oh!” and “wow!” representing an emotion of
30 “cheering”, and emotion expression data such as “thump-thump” representing an
emotion of “nervousness”, are made into text, and are output by displaying
18
superimposed on a content, on a display screen of the television apparatus 30A.
[0058]
Further, as shown on the right display screen 180b of FIG. 4, emotion
expression data such as “ahaha!”, “hahaha” and “hee-hee” representing an emotion
of “laughter” are made into text, and are output by displaying 5 superimposed on a
content, on a display screen of the television apparatus 30A. Note that, in the
example shown on the right of FIG. 4, it is decided that there is a high proportion of
“laughter” based on a statistical result, by the determination unit 17, and emotion
expression data is output by a plurality of types of expression methods.
10 [0059]
In this way, reactions of other viewing users in remote locations are
provided by an expression method representing emotions estimated based on the
reactions of the viewing users, without the raw voice of a viewing user or converting
the raw voice into text as it is.
15 [0060]
Note that, the characters of text data are not particularly limited, and it may
be an expression method, for example, such as a comic. Here, an output example is
shown in FIG. 5 in which emotion expression data (nonverbal reactions) formed by
text data are displayed superimposed on a content by an expression method such as a
20 comic. As shown on the display screen 180c of FIG. 5, emotion expression data
(nonverbal reactions) representing an emotion of “laughter” are presented by an
expression method such as a comic. Further, in the case where an expression
method such as a comic is used, it is possible for the determination unit 17 to
perform a determination for emotion expression data, for example, which is formed
25 by an effect line (drawing data) of a comic.
[0061]
Further, the output examples of emotion expression data according to the
present embodiment are not limited to the examples shown in FIG. 4 and FIG. 5.
For example, the output control unit 18 may project emotion expression data by text
30 data or drawing data onto a wall of the surroundings of the television apparatus 30, in
coordination with an external apparatus such as a projector (an example of an
19
information presentation apparatus). In this way, it can avoid a part of a content
from disappearing by displaying emotion expression data superimposed on the
content. Here, an output example will be shown in FIG. 6 in which emotion
expression data (nonverbal reactions) formed by text data are projected by a projector.
5 [0062]
The output control unit 18 sends emotion expression data Q1 to Q3 formed
by text data in a projector (not illustrated), and projects it onto a wall of the
surroundings of the television apparatus 30B, such as shown in FIG. 6. The
emotion expression data Q1 to Q3 are, for example, a plurality of text data for
10 expressing an emotion of “laughter”.
[0063]
In addition, the output control unit 18 may output emotion expression data
by causing a vibration built into a sofa on which the viewing user 3B is sitting, or
headphones, to vibrate.
15 [0064]
Further, in the case where emotion estimation results of each viewing user
are acquired from the server 2-1, the output control unit 18 may determine emotion
expression data based on each emotion estimation result, and may output each
emotion expression data along with a face image or avatar image respectively
20 showing whose emotion expression data.
[0065]
Further, in the case where nonverbal reactions are output by audio data,
while the output control unit 18 may perform output from a speaker included in the
television apparatus 30B, there will be a lack of a sense of presence even if only
25 hearing voices of other viewing users not present in front. Accordingly, the output
control unit 18 according to the present embodiment may locate sound images beside
or in front of the viewing user 3B by using, for example, surround speakers, virtual
sound technology or the like, and may replicate a condition so as if other viewing
users are in the surroundings. Hereinafter, a specific description will be made by
30 referring to FIG. 7.
[0066]
20
FIG. 7 is a figure for describing an output example of emotion expression
data (nonverbal reactions) formed by audio data. As shown in FIG. 7, a plurality of
speakers 4 (an example of an information presentation apparatus) are arranged in the
viewing environment B, and a surround speaker system is implemented. The
plurality of speakers 4 may be constituted by a speaker array. 5 The output control
unit 18 of the client apparatus 1B outputs emotion expression data formed by audio
data, by using a speaker (front speaker) built into the television apparatus 30B, and
the speakers 4 arranged in the surroundings of the viewing user 3B. Here, the
output control unit 18 performs a sound image location control so as if other viewing
10 users 31a and 31b are actually beside or behind the viewing user 3B, replicates a
sense of presence, and provides a stronger empathy experience. At this time, the
output control unit 18 may locate a sound image of emotion expression data
corresponding to a specific other viewing user who is acquainted with the viewing
user 3B beside the viewing user 3B (the position of the viewing user 31a). Further,
15 the output control unit 18 may locate sound images of emotion expression data
corresponding to an unspecified large number of other viewing users who are not
acquainted with the viewing user 3B behind the viewing user 3B (the position of the
viewing users 31b).
[0067]
20 Heretofore, a configuration of each apparatus according to the present
embodiment has been described. Note that, in FIG. 3 to FIG. 7, while the cases have
been described, as examples, in which emotion expression data is presented to the
viewing user 3B in the viewing environment B, the same processes are also
performed in the viewing environment A, and the other viewing environments C and
25 D. In this way, each of the viewing users 3A to 3D in remote locations can obtain
an empathy experience by sharing emotions while mutually viewing a same content.
[0068]
Further, the internal configuration of each apparatus shown in FIG. 3 is an
example, and the configuration according to the present embodiment is not limited to
30 the example shown in FIG. 3. For example, the processes of the “emotion
estimation unit 13” included in the client apparatus 1A-1, and the processes of the
21
“determination unit 17” included in the client apparatus 1B-1, may be executed by
the server 2-1.
[0069]
Further, in the above described embodiment, while the server 2-1 collects
emotion estimation results based on viewing reactions of the viewing 5 users 3A to 3D
in each of the viewing environments A to D who are viewing a same content, the
present embodiment is not limited to this. For example, in the case where the
content is a sports tournament or a recorded program, the server 2-1 may collect
emotion estimation results based on viewing reactions of users in the place where the
10 content is generated. Specifically, the server 2-1 receives information (image data,
audio data) detected by various types of sensors (a camera or a microphone) installed
in a soccer or baseball stadium, estimates emotions, and includes estimated emotion
estimation results in an integration target.
[0070]
15 For example, at the time when a soccer match is viewed in each of the
viewing environments, the server 2-1 respectively estimates emotions of supporters
of the team which each of the viewing users 3 are supporting based on reactions of
the supporters acquired from supporter seats of the soccer stadium, and transmits an
estimation result to each of the viewing environments. Also, for example, in the
20 viewing environment B, the client apparatus 1B-1 can present emotion expression
data representing the emotions of supporters of the team which the viewing user 3B
is supporting.
[0071]
In this way, for example, in the case where the team which the viewing user
25 3B is supporting is superior, emotion expression data representing emotions of
“surprise” and “delight” by the supporters of this team are presented, without vocal
support of the supporters of both sides being presented as it is. Further, in the case
where this team is inferior, emotion expression data representing emotions of
“disappointment” and “sadness” by the supporters of this team are presented. In
30 this way, the viewing user 3 can implement an empathy experience with supporters
of the team being supported. Note that, which team the viewing user is supporting
22
may be decided based on profile information of the user, by each of the client
apparatuses 1 or the server 2-1, and may be able to be specifically selected by the
user prior to watching a match.
[0072]
To continue, the operation processes of the viewing 5 reaction feedback
system according to the present embodiment will be specifically described by
referring to FIG. 8.
[0073]
(2-1-2. Operation processes)
10 FIG. 8 is a flow chart which shows the operation processes of the viewing
reaction feedback system according to the present embodiment. As shown in FIG. 8,
first, in step S203, the reaction information acquisition unit 12 of the client apparatus
1A-1 acquires reaction information of the viewing user 3A from the sensor 11A.
[0074]
15 Next, in step S206, the emotion estimation unit 13 estimates an emotion of
the viewing user 3A, based on the reaction information of the viewing user acquired
by the reaction information acquisition unit 12.
[0075]
Next, in step S209, the transmission unit 15 transmits an emotion estimation
20 result of the viewing user 3A estimated by the emotion estimation unit 13 via a
network to the server 2-1.
[0076]
Next, in step S212, the integration unit 23 of the server 2-1 integrates
emotion estimation results of a plurality of viewing users received from each of the
25 viewing environments by the reception unit 21. An integration result is transmitted
to the client terminal 1B-1 via a network from the transmission unit 25.
[0077]
Next, in step S215, the determination unit 17 of the client apparatus 1B-1
determines emotion expression data, based on the integration result (statistical data
30 of the plurality of emotion estimation results) received from the server 2-1 by the
reception unit 16. The emotion expression data may be represented by nonverbal
23
reactions such as onomatopoeic words, mimetic words and exclamations, such as
described above. Further, the emotion expression data may be formed by text data,
audio data, drawing data or the like, such as described above.
[0078]
Then, in step S218, the output control unit 18 of the client 5 apparatus 1B-1
performs a control so as to output the emotion expression data determined by the
determination unit 17 from each of the information presentation apparatuses (for
example, the television apparatus 30B, the speaker 4) arranged in the viewing
environment B.
10 [0079]
The above described processes are continuously and repeatedly performed,
while a content is being viewed.
[0080]
As described above, according to the viewing reaction feedback system
15 according to a first embodiment, a viewing user can share emotions with a plurality
of users, and can obtain an empathy experience, by having emotion expression data
showing emotions of the viewing reactions of other viewing users presented to the
viewing user. Further, since a video or audio of other viewing users is not presented
as it is, and a family conversation or the like which is not related to the viewing
20 reactions is not overheard as it is, the privacy of each viewing user is secured, and an
obstruction of the viewing of a user is also avoided.
[0081]
<2-2. Second embodiment>
In the above described first embodiment, since reactions of each viewing
25 user are presented by replacing with emotion expression data, viewing of a content is
not obstructed, and the privacy of each of an unspecified large number of viewing
users is also secured. However, in the case where using the viewing reaction
feedback system according to the present embodiment by specific users who are
acquainted, the privacy of a viewing user will not particularly be a problem, even if
30 presenting raw audio of the viewing user to other viewing users.
[0082]
24
Accordingly, in the viewing reaction feedback system according to a second
embodiment, in the case where emotion expression data can be extracted from the
speech of a viewing user, this emotion expression data is presented to specific other
users (users permitted by the viewing user, friends or acquaintances who are
acquainted with the viewing user). Hereinafter, a specific description 5 will be made
by referring to FIG. 9.
[0083]
(2-2-1. Configuration)
FIG. 9 is a block diagram which shows an example of an internal
10 configuration of each apparatus which forms the viewing reaction feedback system
according to the second embodiment. As shown in FIG. 9, the viewing reaction
feedback system according to the present embodiment has a plurality of client
apparatuses 1A-2 and 1B-2, and a server 2-2.
[0084]
15 Client apparatus 1A-2
The client apparatus 1A-2 is an apparatus which controls the viewing
environment A shown in FIG. 1, and specifically, such as shown in FIG. 9, has a
reaction information acquisition unit 12, an emotion estimation unit 13, an extraction
unit 14 and a transmission unit 15.
20 [0085]
The reaction information acquisition unit 12 and the emotion estimation unit
13 have functions the same as those of the first embodiment described with reference
to FIG. 3, and an emotion is estimated, based on reaction information (imaging image,
audio data) of the viewing user 3A acquired by the reaction information acquisition
25 unit 12.
[0086]
The extraction unit 14 extracts emotion expression data from the reaction
information of the viewing user 3A acquired by the reaction information acquisition
unit 12. For example, at the time of liveliness such as a goal scene of soccer, in the
30 case where audio data collected by the speech of the viewing user 3A, such as “what
a goal! now the score is even!”, is acquired by the reaction information acquisition
25
unit 12, the extraction unit 14 performs audio recognition for the audio data, and
analyses the speech details as character data. Also, the extraction unit 14 searches
for character data which corresponds to emotion expression data expressing an
emotion, from the analyzed character data. For example, a word (exclamation)
representing an emotion of “wonder” such as “awesome” can be 5 discovered from the
above described speech. The extraction unit 14 extracts (pulls out) audio data (raw
audio as it is) of the user 3A of the discovered word portion (section portion) as
emotion expression data by audio, and outputs it to the transmission unit 15.
[0087]
10 The transmission unit 15 transmits an emotion estimation result of the
viewing user 3A estimated by the emotion estimation unit 13, and emotion
expression data by audio of the viewing user 3A extracted by the extraction unit 14,
to the server 2-2 via a network.
[0088]
15 Server 2-2
As shown in FIG. 9, the server 2-2 has a reception unit 21, an integration
unit 23, a transmission unit 25 and a user information DB (database) 28. The
functions of the reception unit 21, the integration unit 23 and the transmission unit 25
are the same as those of the first embodiment described with reference to FIG. 3.
20 Data such as which viewing users become specific viewing users (other viewing
users who are acquainted such as a friend or acquaintance), or become an unspecified
large number of viewing users (other viewing users who are not acquainted), is
stored in the user information DB 28. Specifically, for example, a same group ID is
associated with specific viewing users who are mutually acquainted (note that, in the
25 case where there are a plurality of combinations of specific viewing users who are
acquainted, a different group ID is used for each combination). Therefore, other
viewing users associated by a same group ID are specific other viewing users who
are acquainted, and other viewing users not associated by a same group ID are nonspecific
other viewing users who are not acquainted. The server 2-2 according to
30 the present embodiment transmits emotion expression data by audio of the viewing
user 3A, along with an integration result by the integration unit 23, to specific other
26
viewing users (for example, the viewing user 3B) who are acquainted with the
viewing user 3A. On the other hand, the server 2-2 transmits only an integration
result by the integration unit 23 to an unspecified large number of other viewing
users (for example, the viewing users 3C and 3D) who are not acquainted with the
5 viewing user 3A.
[0089]
Client apparatus 1B-2
The client apparatus 1B-2 is an apparatus which controls the viewing
environment B shown in FIG. 1, and specifically, such as shown in FIG. 9, has a
10 reception unit 16 and an output control unit 18. Here, the viewing environment B is
assumed to be an environment in which the viewing user 3B is present who is a
specific other viewing user, such as a friend or acquaintance, acquainted with the
viewing user 3A. Which viewing users become specific viewing users, or become
an unspecified large number of viewing users, is managed by the server 2-2 side,
15 such as described above. The client apparatus 1B-2 which controls the viewing
environment B performs a control so as to output emotion expression data by audio
of the viewing user 3A, received from the server 2-2 by the reception unit 16, from
an information presentation apparatus (for example, the television apparatus 30B) by
the output control unit 18.
20 [0090]
In this way, since the privacy of a viewing user does not become a problem
for specific other viewing users who are acquainted with the viewing user, emotion
expression data is presented by audio of the viewing user. Note that, emotion
expression data determined based on an integration result of emotion estimation
25 results of each viewing user is presented, to an unspecified large number of other
viewing users who are not acquainted with the viewing user, similar to that of the
first embodiment, by a client apparatus which has a configuration the same as that of
the client apparatus 1B-1 according to the first embodiment.
[0091]
30 (2-2-2. Modified example)
Here, there will be cases where it is thought that familiar users will want to
27
transfer direct comments, by a scene of a content being viewed, for example, a lively
setting such as a goal scene or a foul scene of soccer. Accordingly, as a modified
example of the second embodiment, in the case where liveliness (a specific empathy
scene) has been detected, direct communication is temporarily made possible. Note
that, by only having direct communication temporarily performed 5 at the time when
liveliness (a specific empathy scene) has been detected, convenience can be
improved without obstructing the viewing of a user. Hereinafter, a specific
description will be made by referring to FIG. 10.
[0092]
10 FIG. 10 is a block diagram which shows an example of an internal
configuration of each apparatus which forms the viewing reaction feedback system
according to a modified example of the second embodiment. As shown in FIG. 10,
the viewing reaction feedback system according to the present embodiment has a
plurality of client apparatuses 1A-2’ and 1B-2’, and a server 2-2’.
15 [0093]
Client apparatus 1A-2’
The client apparatus 1A-2’ is an apparatus which controls the viewing
environment A shown in FIG. 1, and specifically, such as shown in FIG. 10, has a
reaction information acquisition unit 12A, an emotion estimation unit 13, a
20 communication unit 10A and an output control unit 18A. The reaction information
acquisition unit 12A and the emotion estimation unit 13 have functions the same as
those of the first embodiment described with reference to FIG. 3.
[0094]
The communication unit 10A has the function of the transmission unit 15
25 according to the first embodiment described with reference to FIG. 3, and the
function of a reception unit which receives a detection notification of a specific
empathy scene, audio data of specific other viewing users 3 or the like from the
server 2-2’.
[0095]
30 The output control unit 18A performs a control so as to output data received
by the communication unit 10A from an information presentation apparatus (the
28
television apparatus 30A or the speaker) arranged in the viewing environment A.
[0096]
Server 2-2’
As shown in FIG. 10, the server 2-2’ has a communication unit 22, an
integration unit 23 and a specific empathy scene 5 detection unit 24.
[0097]
The communication unit 22 has the function of the reception unit 21 and the
function of the transmission unit 25 according to the first embodiment described with
reference to FIG. 3.
10 [0098]
The integration unit 23 is the same as that of the first embodiment described
with reference to FIG. 3. Further, the integration unit 23 outputs an integration
result to the specific empathy scene detection unit 24.
[0099]
15 The specific empathy scene detection unit 24 detects a specific scene
(hereinafter, also called a specific empathy scene) which has liveliness such as a goal
scene of soccer, for example, based on an integration result by the integration unit 23,
and a scene analysis result of a content. A scene analysis of a content may be
performed by the specific empathy scene detection unit 24.
20 [0100]
Specifically, for example, in the case where a score of an emotion surpasses
a prescribed value, based on an integration result by the integration unit 23, the
specific empathy scene detection unit 24 performs detection as a specific empathy
scene. Further, for example, in the case where there is a scramble for the ball near a
25 goal if it is soccer, or in the case where a runner is going towards home base if it is
baseball, based on a scene analysis, the specific empathy scene detection unit 24
performs detection as a specific empathy scene.
[0101]
In the case where a specific empathy scene is detected, the specific empathy
30 scene detection unit 24 notifies that a specific empathy scene is detected to each of
the client apparatuses 1 via the communication unit 22. By detecting a specific
29
empathy scene, for example, this notification is displayed as text on the television
apparatus 30, or is output as audio from the speaker.
[0102]
Also, the server 2-2’ causes direct communication between specific familiar
users to be started. Here, between which viewing 5 environments direct
communication is to be started may be automatically decided by the server 2-2’
based on profile information of the users or the like, or for which viewing users
direct communication is to be started may be selected by the viewing users at the
time of notification.
10 [0103]
Client apparatus 1B-2’
The client apparatus 1B-2’ is an apparatus which controls the viewing
environment B shown in FIG. 1, and specifically, such as shown in FIG. 10, has a
reaction information acquisition unit 12B, a communication unit 10B and an output
15 control unit 18B.
[0104]
The reaction information acquisition unit 12B acquires reaction information
(imaging image, audio data) of the viewing user 3B from a sensor 11B (not
illustrated), similar to the reaction information acquisition unit 12A of the client
20 apparatus 1A-2’.
[0105]
The communication unit 10B has the function of the reception unit 16
according to the first embodiment described with reference to FIG. 3, and a function
of a transmission unit which transmits reaction information of the viewing user 3B
25 acquired by the reaction information acquisition unit 12B to the server 2-2’.
[0106]
The output control unit 18B is the same as the output control unit 18
according to the first embodiment described with reference to FIG. 3. Further, the
output control unit 18B according to the present embodiment presents a detection
30 notification of a specific empathy scene received from the server 2-2’ to the viewing
user B.
30
[0107]
By the above described configuration, when a specific empathy scene is
detected by the server 2-2’, a detection notification is notified to the client
apparatuses 1A-2’ and 1B-2’, and direct communication between the client
apparatuses 1A-2’ and 5 1B-2’ is started.
[0108]
Direct communication is, for example, audio data or an imaging image of
the viewing user 3B acquired by each of the reaction information acquisition units
12B being transmitted to a specific familiar other viewing user 3A as it is, and audio
10 data or an imaging image from the viewing user 3A also being transmitted to the
viewing user 3B. Whether direct communication is performed by only audio data,
or whether an imaging image is also sent, can be determined by a setting of a user.
[0109]
Heretofore, a specific description has been made for the case where direct
15 communication is temporarily performed in the case where a specific empathy scene
has been detected. Note that, other than a specific empathy scene, emotions of each
viewing user are presented to other viewing users by converting into emotion
expression data such as nonverbal reactions. In this way, since conversations and
video other than that which may be necessary are not sent to other users, a protection
20 of privacy is maintained.
[0110]
Further, while the timing at which direct communication is temporarily
started and afterwards direct communication is ended can be variously considered,
for example, the client apparatuses 1A-2’ and 1B-2’ or the server 2-2’ may end in the
25 case when fixed time communication is not detected, or may end in accordance with
a specific end instruction operation by the viewing user. The specific end
instruction operation is an operation using a remote controller connected with the
television apparatus 30, a gesture by the viewing user, audio, a sight line or the like.
In the case where these specific end instruction operations by the viewing user have
30 been detected, the client apparatuses 1A-2’ and 1B-2’ end transmission of audio or
video of the viewing user.
31
[0111]
Further, the viewing reaction feedback system according to a modified
example of the present embodiment may temporarily start direct communication, in
accordance with a specific instruction by the viewing user such as wanting to
temporarily perform direct communication, even in the case 5 where a specific
empathy scene has not been detected. The specific instruction can be performed for
the client apparatus 1, for example, by using a specific operation (pressing a button
or the like) in a remote controller, a specific operation in a GUI of an information
processing terminal such as a smart phone, a specific gesture, audio recognition,
10 sight line detection or the like. The client apparatus 1 receiving such an instruction
notifies the start of direct communication to the server 2-2’, and to the client
apparatus of the viewing environment in which there is a familiar specific other
viewing user.
[0112]
15 Note that, there will be cases where direct communication by a video or
audio of other viewing users, which is not converted into emotion expression data
such as nonverbal reactions, is wanted to be refused by a user wanting to concentrate
on a content. In this case, it is possible to set a refusal at the client apparatus 1 side,
so as to not receive a detection notification of a specific empathy scene or direct
20 communication.
[0113]
<2-3. Third embodiment>
As described above, by presenting emotion expression data, based on an
integration result of emotion estimation results of each viewing user, to a plurality of
25 viewing environments connected to the server 2 via a network, it becomes possible
for each of the viewing users to further strengthen empathy. Such a system which
strengthens empathy of viewing users by the presentation of emotion expression data
can also be applied to the case where there is one viewing environment. In the case
where there is only one viewing environment, while an integration result of emotion
30 estimation results of other viewing users is not able to be used, emotions felt by a
user can be strengthened and amplified, by determining emotion expression data by
32
nonverbal reactions or the like, based on an emotion estimation result of a user
instruction, and presenting it to the user himself or herself. The application of such
a system according to the present disclosure by a single viewing environment will
hereinafter be called an emotion amplifier. Hereinafter, an emotion amplifier
according to the present embodiment will be specifically described 5 by referring to
FIG. 11.
[0114]
FIG. 11 is a block diagram which shows an example of an internal
configuration of a client apparatus 1-3 according to a third embodiment. As shown
10 in FIG. 11, the client apparatus 1-3 according to the present embodiment has a
reaction information acquisition unit 12, an emotion estimation unit 13, a
determination unit 17 and an output control unit 18. Each of these configurations
are the same as each of the configurations of the first embodiment described with
reference to FIG. 3.
15 [0115]
Specifically, first, reaction information of a viewing user is acquired by the
reaction information acquisition unit 12. For example, a video (triumphant pose or
the like) of a lively viewing user watching a good play of soccer is acquired.
[0116]
20 Next, the emotion estimation unit 13 estimates an emotion of the viewing
user, based on the reaction information acquired by the reaction information
acquisition unit 12. For example, the emotion estimation unit 13 estimates an
emotion of “delight”, based on a video of a triumphant pose.
[0117]
25 Next, the determination unit 17 determines emotion expression data
representing the estimated emotion. For example, in the case of an emotion of
“delight”, emotion expression data formed by audio or text such as “hooray!” or
“yay” is determined.
[0118]
30 Then, the output control unit 18 outputs the emotion expression data
determined by the determination unit 17 from an information presentation apparatus
33
(the television apparatus 30 or the speaker), and causes the liveliness of the viewing
user to be amplified.
[0119]
In this way, emotion expression data determined based on an emotion of the
viewing user himself or herself can be presented to the viewing user, 5 even in a single
viewing environment, the emotion of the viewing user can be amplified, and the
viewing user can be livelier, cry more, or laugh more.
[0120]
While the above described emotion amplifier according to the third
10 embodiment is used in a single viewing environment, the emotion amplifier
according to the present disclosure is not limited to a single viewing environment,
and may be used at the same time in the plurality of viewing environments connected
by a network described above in the first and second embodiments.
[0121]
15 In this way, in the case where only a viewing user is lively, for example,
such as the instant when a minor but favorite artist of himself or herself has been
registered or for a good play of soccer only known by mania, cheering where there is
no actual content or the like is output, in accordance with the liveliness of the
viewing user, and a liveliness appropriate for each user is produced.
20 [0122]
Further, at the time when viewing a content of real time such as a soccer
match, there will be cases where a delay occurs between a timing at which it is lively
by a goal scene of soccer and a timing at which emotion expression data is presented
based on (an integration result of) emotion estimation results of other viewing users.
25 In this case, by using in combination with the above described emotion amplifier
according to the third embodiment, emotion expression data determined based on
emotions of the viewing user himself or herself can be immediately presented, and
by presenting emotion expression data of other viewing users afterwards, real time
liveliness can be produced by cancelling a delay.
30 [0123]
Further, in the viewing reaction feedback system according to the present
34
embodiment, emotion expression data representing emotions of specific other
viewing users who are familiar with a viewing user may be presented (output), and
afterwards, emotion expression data representing emotions of an unspecified large
number of other viewing users may be presented (output). In this way, reactions of
specific other viewing users such as familiar friends can be 5 known first, and
liveliness between familiar friends can be enjoyed with empathy. Specifically, for
example, the output control unit 18 may end an output of emotion expression data
(hereinafter, also called first emotion expression data) representing emotions of
specific other viewing users, and afterwards may start an output of emotion
10 expression data (hereinafter, also called second emotion expression data)
representing emotions of an unspecified large number of other viewing users.
Further, the output control unit 18 may cause an output of the second emotion
expression data to fade in (cross fade) while causing an output of the first emotion
expression data to fade out. Further, at the time when starting an output of the
15 second emotion expression data, the output control unit 18 may cause an output of
the first emotion expression data to continue by lowering an output value (the
volume, the size of display text or the like) of the first emotion expression data more
than an output value of the second emotion expression data.
[0124]
20 <2-4. Fourth embodiment>
In the above described first to third embodiments, while emotion expression
data is presented between viewing users viewing a content in real time, and empathy
of each of the viewing users is strengthened, the viewing reaction feedback system
according to the present disclosure is not limited to this. For example, by tagging
25 (hereinafter, also called an emotion tag) an emotion estimation result of each viewing
user or an integration result with this scene of a content, it is possible to detect and
recommend a content by using this emotion tag afterwards, and to perform a
presentation of emotion expression data.
[0125]
30 Usually, at the time when providing chapters within a content in a recording
device or the like, the chapters are set on the basis of information such as a “CM”,
35
“post meta (scene difference, actor difference or the like)” or “volume level within a
content”. However, since reactions of actual viewing users are not reflected, it will
be difficult to detect a scene for which it is lively by the general public, at the time
when viewing a content, even if it is thought to be “a scene for which it is lively by
the general public that is wanted to be watched by 5 himself or herself”.
[0126]
Accordingly, in the present embodiment, by adding an emotion tag to a
scene of a content based on an emotion estimation result of an actual viewing user, a
scene wanted to be watched can be selected by using emotion estimation results of
10 actual other viewing users. Further, by using emotion estimation results of actual
other viewing users for a recommendation of a content, a recommendation with a
high accuracy can be performed for a viewing user. Hereinafter, a specific
description will be made by referring to FIG. 12.
[0127]
15 FIG. 12 is a block diagram which shows an example of an internal
configuration of each apparatus which forms the viewing reaction feedback system
according to a fourth embodiment. As shown in FIG. 12, the viewing reaction
feedback system according to the present embodiment has a plurality of client
apparatuses 1A-4 and 1B-4, and a server 2-4.
20 [0128]
Client apparatus 1A-4
The client apparatus 1A-4 is an apparatus which controls the viewing
environment A shown in FIG. 1, and specifically, such as shown in FIG. 12, has a
reaction information acquisition unit 12A, an emotion estimation unit 13A, a
25 communication unit 10A and a content processing unit 19A. The reaction
information acquisition unit 12A, the emotion estimation unit 13A and the
communication unit 10A are the same as those of the second embodiment described
with reference to FIG. 10.
[0129]
30 The content processing unit 19A performs a reproduction control of a
content corresponding to a user operation, scene detection of a content based on an
36
emotion tag or the like. Further, the content processing unit 19 may transmit
information (CH information, program information, time information or the like) of a
content viewed by a user to the server 2-4 via the communication unit 10A.
[0130]
5 Client apparatus 1B-4
The client apparatus 1B-4 is an apparatus which controls the viewing
environment B shown in FIG. 1, and specifically, such as shown in FIG. 12, has a
reaction information acquisition unit 12B, an emotion estimation unit 13B, a
communication unit 10B and a content processing unit 19B. The reaction
10 information acquisition unit 12B and the communication unit 10B are the same as
those according to the second embodiment described with reference to FIG. 10.
[0131]
Further, the emotion estimation unit 13B has a function the same as that of
the emotion estimation unit 13 according to the second embodiment described with
15 reference to FIG. 10.
[0132]
The content processing unit 19B has a function the same as that of the above
described content processing unit 19A.
[0133]
20 Server 2-4
As shown in FIG. 12, the server 2-4 has a reception unit 21, an association
unit 26, an emotion tag generation unit 27 and a transmission unit 25.
[0134]
The reception unit 21 receives emotion estimation results from a plurality of
25 client apparatuses 1 which includes the client apparatus 1A-4.
[0135]
The association unit 26 performs mapping (integration) of emotion
estimation results of each viewing user received by the reception unit 21, with a
content. Specifically, the association unit 26 associates each of the emotion
30 estimation results, in a time series for a content. At this time, the association unit
26 may associate an integration result integrating a plurality of emotion estimation
37
results to a corresponding scene (chapter) of the content.
[0136]
The emotion tag generation unit 27 generates information, which shows
what emotion has been associated with which scene of a content, as an emotion tag,
based on emotion estimation results (or an integration result) 5 associated by the
association unit 26, and transmits it to each of the client apparatuses 1A-4 and 1B-4
via the transmission unit 25.
[0137]
By the above described configuration, the content processing units 19A and
10 19B (hereinafter, also called the content processing unit 19) of each of the client
apparatuses 1A-4 and 1B-4 can perform a scene detection of a content based on an
emotion tag received from the communication unit 10, at the time of content
reproduction.
[0138]
15 For example, at the time when some program X has been viewed by each
user, in the server 2-4, an emotion tag is generated which shows whether the plurality
of users were lively, laughing, frustrated or the like, and transmits it to the client
apparatus 1.
[0139]
20 Then, at the time when a user views a content afterwards, the client
apparatus 1 performs a scene detection and recommendation of the content, by using
an emotion tag which shows whether other actual users were lively or the like.
[0140]
In this way, it is possible for a user who is attempting to view a content to
25 detect a scene for which it was actually lively by the general public or a specific
community.
[0141]
Further, it is possible for a user who is attempting to view a content to detect
a content suitable for a feeling (emotion) of himself or herself at present. For
30 example, at the time when it is thought that the user wants to laugh, it is possible to
detect a comedy program (content) which is not able to be estimated from the title,
38
other than a comedy program capable of being estimated from the title.
[0142]
Further, it is possible for the client apparatus 1 to recommend a content
more suited to the desire of a viewing user, by using the number of other viewing
users used for emotion tag generation, or the score of an emotion 5 estimation result.
[0143]
Further, at the time when some recorded program is time shift reproduced, it
is possible for the client apparatus 1 to perform scene reproduction such as
reproducing only a lively scene or an interesting scene, by using an emotion tag.
10 [0144]
Note that, other than a program being broadcast, a program recorded in a
recording device, a VOD content, an Internet video content or the like are also
included as a target content according to the present embodiment.
[0145]
15 Further, the client apparatus 1 may express an emotion tag by an icon, a
color or the like, on a reproduction process bar.
[0146]
Note that, in the present embodiment, while the range of viewing users to be
targeted in the association unit 26 of the server 2-4 is not particularly limited, the
20 range of viewing users to be targeted may be everyone (an unspecified large number),
or may be only specific communities or friends (other specific users) corresponding
to a setting of a viewing user.
[0147]
<<3. Summary>>
25 As described above, the present embodiment can feedback emotion
expression data showing viewing reactions of other viewing users or a viewing user
himself or herself, and can cause empathy to be strengthened, by a method which can
protect the privacy of the viewing user, without obstructing the viewing of the
viewing user.
30 [0148]
Further, in the case of visual communication of the related art, camera video
39
and microphone audio of himself or herself are presented as they are to a
conversation companion, and so there is a problem from the viewpoint of privacy in
which a generated reaction (a word, facial expression, movement or the like), which
is not illustrated, is transferred to the companion as it is. Further, there is a problem
of obstructing content viewing due to the raw reactions of a companion, 5 even if at the
conversation companion side which receives a reaction. However, according to the
present embodiment, since reactions of the viewing user are presented by converting
into emotion expression data (for example, nonverbal reactions) representing
emotions, privacy is secured and content viewing is not obstructed, and it becomes
10 possible to have an experience which empathizes a content with other people.
[0149]
Further, in the case of content viewing of the related art, the content
manufacturer side performs a production of an emotion (laughter, wonder, regret or
the like), liveliness or the like (for example, inserting laughing voices of an audience
15 into a comedy program or the like). However, according to the present embodiment,
since emotion expression data is presented, by actual other viewing users, within
specific communities (specific other users who are acquainted or the like), or by
emotions or liveliness of a person himself or herself, it becomes possible to have a
more real empathy experience.
20 [0150]
Further, in the case of a content joint viewing experience using visual
communication of the related art, in the case where an emotion expression is
generated which is not accompanied by audio, this emotion will not able to be
empathized if not turning a line of sight towards a camera video of a companion
25 reflected on the screen, and will become an obstruction of content viewing (for
example, at the time when a laughing face without speaking, by watching a comedy
program or the like). However, according to the present embodiment, since an
emotion which is not accompanied by audio (only a laughing face or the like) is
converted into emotion expression data, it becomes possible to implement a richer
30 empathy experience.
[0151]
40
Further, in the case where actually performing joint viewing of a content by
a plurality of people, the reactions of other people are generated in the surroundings
of himself or herself. Accordingly, at the time of remote content joint viewing,
there will be a high possibility of an uncomfortable feeling occurring in which
nonverbal reactions (audio data) of other people are presented 5 from in front of the
user. Accordingly, according to the present embodiment, since nonverbal reactions
(audio data) located at sound images are presented surrounding a user, it becomes
possible to implement an environment with a sense of unity even at the time of
remote content joint viewing.
10 [0152]
Further, in the present embodiment, by presenting (projecting) nonverbal
reactions onto a surrounding region of the television apparatus 30 by using a
projector, an empathy experience can be implemented without obstructing content
viewing.
15 [0153]
The preferred embodiment(s) of the present disclosure has/have been
described above with reference to the accompanying drawings, whilst the present
disclosure is not limited to the above examples, of course. A person skilled in the
art may find various alterations and modifications within the scope of the appended
20 claims, and it should be understood that they will naturally come under the technical
scope of the present disclosure.
[0154]
For example, a computer program for causing hardware such as a CPU,
ROM and RAM built into the client apparatus 1 (1A-1 to 1A-4, 1B-1 to 1B-4) and
25 the server 2 (server 2-1 to server 2-4) to exhibit functions of the above described
client apparatus 1 and the server 2 can be created. Further, a storage medium
capable of being read by a computer on which this computer program is stored is also
provided.
[0155]
30 Further, in the present disclosure, while a description has been made by
using a content such as soccer or a live performance of an artist, the type of the
41
content is not limited to this, and a game in which a plurality of users (players) can
participate via a network is also included.
For example, at the time when a user 3A is playing some game together with
an unspecified large number of other users, emotions of the users of a same team
with the user 3A may be presented by using 5 nonverbal reactions.
[0156]
Further, emotion estimation results of each user and an integration result
may be retained in the server 2 by a time stamp and a set along a time series of a
content. In this way, at the time when reproducing a content afterwards, the client
10 apparatus 1 may acquire the emotion estimation results and the integration result
retained in the server 2, and may determine and present nonverbal reactions on the
basis of a time stamp of the content being reproduced.
[0157]
Additionally, the present technology may also be configured as below.
15 (1)
A client apparatus including:
an acquisition unit that acquires a reaction of a viewing user to a content;
an emotion estimation unit which estimates an emotion of a viewing user
based on reaction information of the viewing user acquired by the acquisition unit;
20 a determination unit that determines emotion expression data representing
an emotion estimated by the emotion estimation unit; and
an output unit that outputs emotion expression data determined by the
determination unit.
(2)
25 The client apparatus according to (1),
wherein the determination unit determines the emotion expression data
based on an emotion for which emotion estimation results of a plurality of viewing
users have been integrated.
(3)
30 The client apparatus according to (2), further including:
a transmission unit that transmits, to a server, information showing an
42
emotion estimated by the emotion estimation unit; and
a reception unit that receives, from the server, information showing the
emotion for which the emotion estimation results of the plurality of viewing users
have been integrated.
5 (4)
The client apparatus according to (2) or (3),
wherein the emotion estimation results of the plurality of viewing users are
emotion estimation results of specific viewing users.
(5)
10 The client apparatus according to (2) or (3),
wherein the emotion estimation results of the plurality of viewing users are
emotion estimation results of an unspecified large number of viewing users.
(6)
The client apparatus according to (2),
15 wherein the output unit starts an output of first emotion expression data
determined based on an integration of emotion estimation results of specific viewing
users, and afterwards starts an output of second emotion expression data determined
based on an integration of emotion estimation results of an unspecified large number
of viewing users.
20 (7)
The client apparatus according to (6),
wherein the output unit completes an output of the first emotion expression
data, and afterwards starts an output of the second emotion expression data.
(8)
25 The client apparatus according to (6),
wherein the output unit causes an output of the second emotion expression
data to fade in while causing an output of the first emotion expression data to fade
out.
(9)
30 The client apparatus according to (6),
wherein, at the time when starting an output of the second emotion
43
expression data, the output unit lowers an output value of the first emotion
expression data more than an output value of the second emotion expression data.
(10)
The client apparatus according to any one of (1) to (9),
wherein determination unit forms the emotion expression 5 data by audio data,
text data or drawing data.
(11)
The client apparatus according to (10),
wherein the emotion expression data is an imitative word, an exclamation, a
10 sound effect or an effect line showing a prescribed emotion.
(12)
The client apparatus according to any one of (1) to (11),
wherein the determination unit determines a type of emotion expression data
corresponding to at least one of a viewer demographic of the content or an attribute
15 of the viewing user.
(13)
The client apparatus according to any one of (1) to (12),
wherein the acquisition unit collects audio of the viewing user as a reaction
of the viewing user.
20 (14)
The client apparatus according to (13), further including:
an extraction unit that extracts the emotion expression data from the
collected audio of the viewing user; and
a transmission unit that transmits the emotion expression data extracted by
25 the extraction unit to a server.
(15)
The client apparatus according to any one of (1) to (14),
wherein the acquisition unit images a face image of the viewing user as a
reaction of the viewing user.
30 (16)
The client apparatus according to any one of (1) to (15),
44
wherein the output unit outputs the emotion expression data by at least one
of audio and a display.
(17)
The client apparatus according to any one of (1) to (16),
wherein the output unit outputs the emotion expression 5 data in coordination
with an external apparatus.
(18)
A control method including:
a step of acquiring a reaction of a viewing user to a content;
10 a step of estimating an emotion of ta viewing user based on the acquired
reaction information of the viewing user;
a step of determining emotion expression data representing the estimated
emotion; and
a step of outputting the determined emotion expression data.
15 (19)
A system including:
a client apparatus having
an acquisition unit that acquires a reaction of a viewing user to a
content,
20 an emotion estimation unit that estimates an emotion of a viewing
user based on reaction information of the viewing user acquired by the acquisition
unit,
a determination unit that determines emotion expression data based
on an integration result of estimation emotion results received from a server, and
25 an output unit that outputs emotion expression data determined by
the determination unit; and
a server having
an integration unit that integrates emotion estimation results of the
viewing users received from a plurality of the client apparatuses.
30 (20)
A program for causing a computer to function as:
45
an acquisition unit that acquires a reaction of a viewing user to a content;
an emotion estimation unit that estimates an emotion of a viewing user
based on reaction information of the viewing user acquired by the acquisition unit;
a determination unit that determines emotion expression data representing
an emotion estimated by the emotion 5 estimation unit; and
an output unit that outputs emotion expression data determined by the
determination unit.
Reference Signs List
10 [0158]
1, 1A-1 to 1A-4, 1B-1 to 1B-4 client apparatus
2, 2-1 to 2-4 server
3, 3A to 3D viewing user
4 speaker
15 10 communication unit
11 sensor
12 reaction information acquisition unit
13 emotion estimation unit
14 extraction unit
20 15 transmission unit
16 reception unit
17 determination unit
18 output control unit
19 content processing unit
25 21 reception unit
22 communication unit
23 integration unit
24 specific empathy scene detection unit
25 transmission unit
30 26 association unit
27 emotion tag generation unit
46
28 user information DB
30 television apparatus
47
CLAIMS
Claim 1
A client apparatus comprising:
an acquisition unit that acquires a reaction of a viewing user to a content;
an emotion estimation unit which estimates an emotion 5 of a viewing user
based on reaction information of the viewing user acquired by the acquisition unit;
a determination unit that determines emotion expression data representing
an emotion estimated by the emotion estimation unit; and
an output unit that outputs emotion expression data determined by the
10 determination unit.
Claim 2
The client apparatus according to claim 1,
wherein the determination unit determines the emotion expression data
15 based on an emotion for which emotion estimation results of a plurality of viewing
users have been integrated.
Claim 3
The client apparatus according to claim 2, further comprising:
20 a transmission unit that transmits, to a server, information showing an
emotion estimated by the emotion estimation unit; and
a reception unit that receives, from the server, information showing the
emotion for which the emotion estimation results of the plurality of viewing users
have been integrated.
25
Claim 4
The client apparatus according to claim 2,
wherein the emotion estimation results of the plurality of viewing users are
emotion estimation results of specific viewing users.
30
Claim 5
48
The client apparatus according to claim 2,
wherein the emotion estimation results of the plurality of viewing users are
emotion estimation results of an unspecified large number of viewing users.
5 Claim 6
The client apparatus according to claim 2,
wherein the output unit starts an output of first emotion expression data
determined based on an integration of emotion estimation results of specific viewing
users, and afterwards starts an output of second emotion expression data determined
10 based on an integration of emotion estimation results of an unspecified large number
of viewing users.
Claim 7
The client apparatus according to claim 6,
15 wherein the output unit completes an output of the first emotion expression
data, and afterwards starts an output of the second emotion expression data.
Claim 8
The client apparatus according to claim 6,
20 wherein the output unit causes an output of the second emotion expression
data to fade in while causing an output of the first emotion expression data to fade
out.
Claim 9
25 The client apparatus according to claim 6,
wherein, at the time when starting an output of the second emotion
expression data, the output unit lowers an output value of the first emotion
expression data more than an output value of the second emotion expression data.
30 Claim 10
The client apparatus according to claim 1,
49
wherein the emotion expression data is formed by audio data, text data or
drawing data.
Claim 11
The client apparatus 5 according to claim 10,
wherein the emotion expression data is an imitative word, an exclamation, a
sound effect or an effect line showing a prescribed emotion.
Claim 12
10 The client apparatus according to claim 1,
wherein the determination unit determines a type of emotion expression data
corresponding to at least one of a viewer demographic of the content or an attribute
of the viewing user.
15 Claim 13
The client apparatus according to claim 1,
wherein the acquisition unit collects audio of the viewing user as a reaction
of the viewing user.
20 Claim 14
The client apparatus according to claim 13, further comprising:
an extraction unit that extracts the emotion expression data from the
collected audio of the viewing user; and
a transmission unit that transmits the emotion expression data extracted by
25 the extraction unit to a server.
Claim 15
The client apparatus according to claim 1,
wherein the acquisition unit images a face image of the viewing user as a
30 reaction of the viewing user.
50
Claim 16
The client apparatus according to claim 1,
wherein the output unit outputs the emotion expression data by at least one
of audio and a display.
5
Claim 17
The client apparatus according to claim 1,
wherein the output unit outputs the emotion expression data in coordination
with an external apparatus.
10
Claim 18
A control method comprising:
a step of acquiring a reaction of a viewing user to a content;
a step of estimating an emotion of ta viewing user based on the acquired
15 reaction information of the viewing user;
a step of determining emotion expression data representing the estimated
emotion; and
a step of outputting the determined emotion expression data.
20 Claim 19
A system comprising:
a client apparatus having
an acquisition unit that acquires a reaction of a viewing user to a
content,
25 an emotion estimation unit that estimates an emotion of a viewing
user based on reaction information of the viewing user acquired by the acquisition
unit,
a determination unit that determines emotion expression data based
on an integration result of estimation emotion results received from a server, and
30 an output unit that outputs emotion expression data determined by
the determination unit; and
51
a server having
an integration unit that integrates emotion estimation results of the
viewing users received from a plurality of the client apparatuses.
5 Claim 20
A program for causing a computer to function as:
an acquisition unit that acquires a reaction of a viewing user to a content;
an emotion estimation unit that estimates an emotion of a viewing user
based on reaction information of the viewing user acquired by the acquisition unit;
10 a determination unit that determines emotion expression data representing
an emotion estimated by the emotion estimation unit; and
an output unit that outputs emotion expression data determined by the
determination unit.
52
ABSTRACT
“CLIENT DEVICE, CONTROL METHOD, SYSTEM AND PROGRAM”
[Problem] To provide a client device capable of presenting emotion expression data indicating
the viewing reaction of other users, or of the user of this client device, and to provide a control
method, system and program. [Solution] This client device is provided with: an acquisition unit
which acquires the viewing user's reaction to content; an emotion inference unit which infers the
viewing user's emotions on the basis of the information about the viewing user's reaction
acquired by the acquisition unit; a determination unit which determines emotion expression data
that indicates the emotions inferred by the emotion inference unit; and an output unit which
outputs the emotion expression data determined by the determination unit.
FIG. 1

Documents

Orders

Section Controller Decision Date

Application Documents

# Name Date
1 Form 5 [23-11-2015(online)].pdf 2015-11-23
2 Form 3 [23-11-2015(online)].pdf 2015-11-23
3 Drawing [23-11-2015(online)].pdf 2015-11-23
4 Description(Complete) [23-11-2015(online)].pdf 2015-11-23
5 Form 18 [10-05-2017(online)].pdf 2017-05-10
6 ABSTRACT 1.JPG 2018-08-11
7 3323-MUMNP-2015.pdf 2018-08-11
8 3323-MUMNP-2015-Power of Attorney-301115.pdf 2018-08-11
9 3323-MUMNP-2015-PCT Priority Document Notification-301115.pdf 2018-08-11
10 3323-MUMNP-2015-Form 3-280316.pdf 2018-08-11
11 3323-MUMNP-2015-Form 1-301115.pdf 2018-08-11
12 3323-MUMNP-2015-English Translation-301115.pdf 2018-08-11
13 3323-MUMNP-2015-Correspondence-301115.pdf 2018-08-11
14 3323-MUMNP-2015-Correspondence-280316.pdf 2018-08-11
15 3323-MUMNP-2015-OTHERS [04-05-2021(online)].pdf 2021-05-04
16 3323-MUMNP-2015-FER_SER_REPLY [04-05-2021(online)].pdf 2021-05-04
17 3323-MUMNP-2015-COMPLETE SPECIFICATION [04-05-2021(online)].pdf 2021-05-04
18 3323-MUMNP-2015-CLAIMS [04-05-2021(online)].pdf 2021-05-04
19 3323-MUMNP-2015-Response to office action [02-08-2021(online)].pdf 2021-08-02
20 3323-MUMNP-2015-FER.pdf 2021-10-18
21 3323-MUMNP-2015-US(14)-HearingNotice-(HearingDate-17-02-2023).pdf 2023-01-27
22 3323-MUMNP-2015-Correspondence to notify the Controller [17-02-2023(online)].pdf 2023-02-17

Search Strategy

1 2020-11-0414-42-00E_04-11-2020.pdf