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"Digital 3 D Model Rendering Based On Actual Lighting Conditions In A Real Environment"

Abstract: A display apparatus comprises an image sensor and a control circuitry. The image sensor captures a 360° image of a real-world environment and the control circuitry detects at least one light source in the captured 360° image and determines a plurality of lighting parameters of the detected light source. A lighting condition caused by the light source in the real-world environment is reproduced on a three-dimensional (3D) model based on the determined plurality of lighting parameters. The 3D model along with 360° media content that includes at least the captured 360° image is rendered at the display apparatus such that the reproduced light condition is visible on the rendered 3D model. A minimum deviation is exhibited in representation of a light reflection caused by the light source on the rendered 3D model during visualization of the 3D model at the display apparatus in presence of the light source.

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Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
14 August 2019
Publication Number
09/2020
Publication Type
INA
Invention Field
ELECTRONICS
Status
Email
remfry-sagar@remfry.com
Parent Application
Patent Number
Legal Status
Grant Date
2023-09-13
Renewal Date

Applicants

Sony Corporation
1-7-1 Konan, Minato-ku, Tokyo 108-0075, Japan.

Inventors

1. SUNILKUMAR NAIK
Sony India Software Centre Pvt Ltd., Embassy Tech Village (SEZ), Hibiscus (2B), Tower 2, 2nd Floor, Outer Ring Rd, Devarabisanehalli,Varthur Hobli, Bangalore 560103, India.
2. KENJI TANAKA
SONY CORPORATION, 1-7-1 KONAN, MINATO-KU, TOKYO 108-0075, Japan.

Claims

1. A display apparatus (102), comprising: an image sensor (104) to capture a 360° image in a field-of-view (FOV) of the image sensor (104); and control circuitry (202) configured to: detect at least one light source in the captured 360° image based on a plurality of luminance values in a region of the captured 360° image, wherein the detected at least one light source in the region of the captured 360° image is at least one of a natural light source or an artificial light source in a real-world environment; determine a plurality of lighting parameters of the detected at least one light source in the 360° image, wherein the plurality of lighting parameters is determined based on computation of at least a light intensity of light emitted by the detected at least one light source using a binary threshold image of the captured 360° image; reproduce a lighting condition caused by the detected at least one light source in the real-world environment, on a three-dimensional (3D) model based on the determined plurality of lighting parameters; and render the 3D model along with 360° media content that includes at least the captured 360° image at the display apparatus such that the reproduced light condition is visible on the rendered 3D model that is surrounded by the 360° media content, and wherein the rendered 3D model exhibits a minimum deviation in representation of a light reflection caused by the detected at least one light source on the rendered 3D model during visualization of the 3D model at the display apparatus in presence of the detected at least one light source.

2. The display apparatus (102) as claimed in claim 1, wherein the captured 360° image is an equirectangular image that comprises a 360° view of the real-world environment, and wherein the 3D model in the media content is rendered in real time or near-real time with the capture of the 360° image from the real-world environment.

3. The display apparatus (102) as claimed in claim 1, further comprising an input/output (I/O) device (214) configured to receive a plurality of user inputs, wherein the control circuitry (202) is further configured to customize the rendered 3D model based on the received plurality of user inputs.

4. The display apparatus (102) as claimed in claim 3, wherein the I/O device (214) is further configured to receive a first user input, the first user input includes a first user-defined light intensity to change a light intensity associated with the detected at least one light source, wherein the control circuitry (202) is further configured to render the 3D model in the 360° media content such that the rendered 3D model in the 360° media content is lit by the detected at least one light source in the first user-defined light intensity.

5. The display apparatus (102) as claimed in claim 1, wherein the control circuitry (202) is further configured to compute a total luminance intensity of the captured 360° image from a computed sum of pixel values of a plurality of pixels of the captured 360° image, and wherein the control circuitry (202) is further configured to generate a binary threshold image from the captured 360° image, based on the computed total luminance intensity.

6. The display apparatus (102) as claimed in claim 1, wherein the control circuitry (202) is further configured to compute at least an area, a shape, and a centroid of the region of the captured 360° image, and wherein the plurality of lighting parameters is determined based on at least the computed area, the shape, and the centroid of the region of the captured 360° image.

7. The display apparatus (102) as claimed in claim 6, wherein the control circuitry (202) is further configured to map a spatial position of the centroid of the region that represents the detected at least one light source, to a 3D position of the at least one light source in the real-world environment using a 3D coordinate system which represents the real-world environment in a three-dimensional coordinate space, wherein the plurality of lighting parameters is further determined based on the 3D position of the at least one light source in the real-world environment.

8. The display apparatus (102) as claimed in claim 1, wherein the control circuitry (202) is further configured to estimate a relative distance of the 3D model from the detected at least one light source in the real-world environment, and wherein the control circuitry (202) is further configured to adjust a shadow area of the rendered 3D model based on the estimated relative distance of the 3D model from the detected at least one light source.

9. The display apparatus (102) as claimed in claim 1, wherein the control circuitry (202) is further configured to adjust a smoothness parameter of the shadow area of the 3D model, based on the estimated relative distance between the 3D model and the at least one light source in the real-world environment and the light intensity of the at least one light source.

10. The display apparatus (102) as claimed in claim 1, wherein the control circuitry (202) is further configured to estimate a color of light emitted from the detected at least one light source by extraction of a color component of a plurality of pixels of the region of the captured 360 image.

11. The display apparatus (102) as claimed in claim 1, wherein the control circuitry (202) is further configured to detect a plurality of regions in the captured 360° image, wherein the plurality of regions correspond to a plurality of light sources in the real-world environment, and wherein the control circuitry (202) is further configured to determine the plurality of lighting parameters for each of the plurality of light sources.

12. The display apparatus (102) as claimed in claim 1 wherein the control circuitry (202) is further configured to generate an illumination model, a surface reflection model, and a shadow model for the 3D model based on the determined plurality of lighting parameters for each of the plurality of light sources.

13. The display apparatus (102) as claimed in claim 12, wherein the control circuitry (202) is further configured to apply the generated illumination model, the surface reflection model, and the shadow model on the 3D model to reproduce the lighting condition caused by light emitted from the plurality of light sources in the realworld environment

14. The display apparatus (102) as claimed in claim 13, wherein the control circuitry (202) is further configured to determine a color of each of the plurality of light sources in the real-world environment based on a color component of pixels in each of the plurality of regions.

15. The display apparatus (102) as claimed in claim 13, wherein the control circuitry (202) is further configured to dynamically change the representation of the light reflection on the rendered 3D model or a shadow of the rendered 3D model during visualization of the 3D model at the display apparatus based on a corresponding change in an actual lighting condition in the real-world environment.

16. A method comprising: in a display apparatus (102) that comprises an image sensor (104) and control circuitry: capturing, by the image sensor (104), a 360° image in a field-of-view (FOV) of the image sensor (104); detecting, by the control circuitry (202), at least one light source in the captured 360° image based on a plurality of luminance values in a region of the captured 360° image, wherein the detected at least one light source in the region of the captured 360° image is at least one of a natural light source or an artificial light source in a real-world environment; determining, by the control circuitry (202), a plurality of lighting parameters of the detected at least one light source in the 360° image, wherein the plurality of lighting parameters is determined based on computation of at least a light intensity of light emitted by the at least one light source using a binary threshold image of the captured 360° image; reproducing, by the control circuitry (202), a lighting condition caused by the at least one light source in the real-world environment, on a three-dimensional (3D) model based on the determined plurality of lighting parameters; and rendering, by the control circuitry (202), the 3D model along with 360° media content that includes at least the captured 360° image at the display apparatus such that the reproduced light condition is visible on the rendered 3D model that is surrounded by the 360° media content, and wherein the rendered 3D model exhibits a minimum deviation in representation of a light reflection caused by the detected at least one light source on the rendered 3D model during visualization of the 3D model at the display apparatus in presence of the detected at least one light source.

17. The method as claimed in claim 16, further comprising computing, by the control circuitry (202), a total luminance intensity of the captured 360° image, from a computed sum of pixel values of a plurality of pixels of the captured 360° image, and further comprising generating, by the control circuitry (202), the binary threshold image from the captured 360° image, based on the computed total luminance intensity.

18. The method as claimed in claim 16, further comprising generating, by the control circuitry (202), an illumination model, a surface reflection model, and a shadow model for the 3D model based on the determined plurality of lighting parameters for the least one light source.

19. The method as claimed in claim 18, wherein the control circuitry (202) is further configured to apply the generated illumination model, the surface reflection model, and the shadow model on the 3D model to reproduce the lighting condition caused by light emitted from the at least one light source in the real-world environment.

20. The method as claimed in claim 16, further comprising dynamically changing, by the control circuitry (202), the representation of the light reflection on the rendered 3D model or a shadow of the rendered 3D model during visualization of the 3D model at the display apparatus (102) based on a corresponding change in an actual lighting condition in the real-world environment.

Specification

CROSS-REFERENCE TO RELATED APPLICATIONS/INCORPORATION BY
REFERENCE
[0001] None.
FIELD
[0002] Various embodiments of the disclosure relate to augmented reality and virtual
reality technologies. More specifically, various embodiments of the disclosure relate to a
display apparatus and method for digital 3D model rendering based on actual lighting
conditions in a real environment.
BACKGROUND
[0003] Recent advancements in the field of computer-generated imagery (CGI) have
led to rapid development of various technologies, such as augmented reality (AR) and
virtual reality (VR) based technologies. Typically, a conventional media rendering
apparatus, such as an AR headset, may superimpose an orthographic projection of a
digital three-dimensional (3D) model into a projection (such as an image frame from a
live preview) of a real-world environment, to render an AR or a VR experience to a user.
In certain scenarios, a reflection of light to be displayed on a digital 3D model (e.g., a 3D
computer graphic model) and shadow generation for the digital 3D model, may be
preset. For example, the digital 3D model may be rendered and visualized on a display
device with a fixed luminous intensity preset for a surrounding environment in which the
digital 3D model is rendered. Thus, actual lighting conditions in the real-world
environment may have no impact or may not be accurately represented while rendering
of the digital 3D model on the display device. In such scenarios, brightness or
reflections on the digital 3D model may not be commensurate with a luminous intensity
of different light sources in the real-world environment. In certain other scenarios,
lighting or reflection representations on the 3D model may not change with respect to
changes in lighting conditions of the real-world environment. Thus, the rendered digital
3D model and the lighting or reflection representations on the 3D model may not appear
realistic to viewer, which may not be desirable.
[0004] Further limitations and disadvantages of conventional and traditional
approaches will become apparent to one of skill in the art, through comparison of
described systems with some aspects of the present disclosure, as set forth in the
remainder of the present application and with reference to the drawings.
SUMMARY
[0005] A display apparatus and method for digital 3D model rendering based on
actual lighting conditions in a real environment, substantially as shown in, and/or
described in connection with, at least one of the figures, as set forth more completely in
the claims.
[0006] These and other features and advantages of the present disclosure may be
appreciated from a review of the following detailed description of the present disclosure,
along with the accompanying figures in which like reference numerals refer to like parts
throughout.
BRIEF DESCRIPTION OF THE DRAWINGS
[0007] FIG. 1 is a block diagram that illustrates a network environment for digital 3D
model rendering based on actual lighting conditions in a real environment, in
accordance with an embodiment of the disclosure.
[0008] FIG. 2 is a detailed block diagram that illustrates an exemplary imageprocessing
apparatus for digital 3D model rendering based on actual lighting conditions
in a real environment, in accordance with an embodiment of the disclosure.
[0009] FIGs. 3A, 3B, 3C, and 3D collectively illustrate a first exemplary scenario for
digital 3D model rendering based on actual lighting conditions in a real environment, in
accordance with an embodiment of the disclosure.
[0010] FIGs. 4A, 4B, 4C, and 4D collectively illustrate a second exemplary scenario
for digital 3D model rendering based on actual lighting conditions in a real environment,
in accordance with an embodiment of the disclosure.
[0011] FIG. 5 is a flowchart that illustrates exemplary operations for digital 3D model
rendering based on actual lighting conditions in a real environment, in accordance with
an embodiment of the disclosure.
[0012] FIGs. 6A, 6B, and 6C collectively depict a flowchart that illustrates exemplary
operations for digital 3D model rendering based on actual lighting conditions in a real
environment, in accordance with an embodiment of the disclosure.
DETAILED DESCRIPTION
[0013] The following described implementations may be found in the disclosed
display apparatus for digital three-dimensional (3D) model rendering based on actual
lighting conditions in a real environment. Exemplary aspects of the disclosure may
include a display apparatus which comprises an image sensor and control circuitry. The
image sensor may be configured to capture a 360° image in a field-of-view (FOV) of the
image sensor. The control circuitry may be configured to detect at least one light source
in the captured 360° image based on a plurality of luminance values in a region of the
captured 360° image. The detected at least one light source in the region of the
captured 360° image may be at least one of a natural light source or an artificial light
source in a real-world environment.
[0014] In accordance with an embodiment, the control circuitry may be configured to
determine a plurality of lighting parameters of the detected at least one light source in
the 360° image. The plurality of lighting parameters may be determined based on
computation of at least a light intensity of light emitted by the detected at least one light
source using a binary threshold image of the captured 360° image. The control circuitry
may be configured to reproduce (or imitate) a lighting condition caused by the detected
at least one light source in the real-world environment, on a 3D model based on the
determined plurality of lighting parameters. The control circuitry may be further
configured to render the 3D model along with 360° media content that includes at least
the captured 360° image at the display apparatus such that the reproduced light
condition is visible on the rendered 3D model that is surrounded by the 360° media
content. The rendered 3D model may exhibit a minimum deviation in representation of a
light reflection caused by the detected at least one light source on the rendered 3D
model during visualization of the 3D model at the display apparatus in presence of the
detected at least one light source. The captured 360° image may be an equirectangular
image that comprises a 360° view of the real-world environment. The 3D model in the
media content may be rendered in real time or near-real time at the display apparatus
with ongoing capture of the 360° image from the real-world environment.
[0015] In accordance with an embodiment, the display apparatus may also include
an input/output (I/O) device that receives a plurality of user inputs. The control circuitry
may be further configured to customize the rendered 3D model based on the received
plurality of user inputs. The I/O device is further configured to receive a first user input.
The first user input may include a first user-defined light intensity to change a light
intensity associated with the detected at least one light source. The control circuitry may
be further configured to render the 3D model in the 360° media content such that the
rendered 3D model in the 360° media content is lit by the detected at least one light
source in the first user-defined light intensity.
[0016] In accordance with an embodiment, the control circuitry may be further
configured to compute a total luminance intensity of the captured 360° image from a
computed sum of pixel values of a plurality of pixels of the captured 360° image. The
control circuitry is further configured to generate a binary threshold image from the
captured 360° image, based on the computed total luminance intensity. At least an
area, a shape, and a centroid of the region of the captured 360° image may be
computed. The plurality of lighting parameters may be determined based on at least the
computed area, the shape, and the centroid of the region of the captured 360° image.
[0017] In accordance with an embodiment, the control circuitry may be further
configured to map (and convert) a spatial position of the centroid of the region that
represents the detected at least one light source, to a 3D position of the at least one
light source in the real-world environment using a 3D coordinate system which
represents the real-world environment in a three-dimensional coordinate space. The
plurality of lighting parameters may be further determined based on the 3D position of
the at least one light source in the real-world environment.
[0018] In accordance with an embodiment, the control circuitry may be further
configured to estimate a relative distance of the 3D model from the detected at least
one light source in the real-world environment. The control circuitry may be further
configured to adjust a shadow area of the rendered 3D model based on the estimated
relative distance of the 3D model from the detected at least one light source. A
smoothness parameter of the shadow area of the 3D model may be adjusted based on
the estimated relative distance between the 3D model and the at least one light source
in the real-world environment and the light intensity of the at least one light source.
[0019] In accordance with an embodiment, the control circuitry may be further
configured to estimate a color of light emitted from the detected at least one light source
by extraction of a color component of a plurality of pixels of the region of the captured
360 image. A plurality of regions (e.g., bright regions) may be detected in the captured
360° image. The plurality of regions corresponds to a plurality of light sources in the
real-world environment. The control circuitry is further configured to determine the
plurality of lighting parameters for each of the plurality of light sources.
[0020] In accordance with an embodiment, the control circuitry may be further
configured to generate an illumination model, a surface reflection model, and a shadow
model for the 3D model based on the determined plurality of lighting parameters for
each of the plurality of light sources. The generated illumination model, the surface
reflection model, and the shadow model may be applied on the 3D model to reproduce
the lighting condition caused by light emitted from the plurality of light sources in the
real-world environment. The control circuitry may be further configured to determine a
color of each of the plurality of light sources in the real-world environment based on a
color component of pixels in each of the plurality of regions. The control circuitry may be
further configured to dynamically change the representation of the light reflection on the
rendered 3D model or a shadow of the rendered 3D model during visualization of the
3D model at the display apparatus based on a corresponding change in an actual
lighting condition in the real-world environment.
[0021] FIG. 1 is a block diagram that illustrates a network environment for digital 3D
model rendering based on actual lighting conditions in a real environment, in
accordance with an embodiment of the disclosure. With reference to FIG. 1, there is
shown a network environment 100. The network environment 100 may include a display
apparatus 102 and an image sensor 104 in a real-world environment 106. There is
further shown a communication network 108, a server 110, a plurality of light sources,
such as a first light source 112A and a second light source 112B, and a user 114.
[0022] In accordance with an embodiment, the display apparatus 102 may be
communicatively coupled to the server 110, via the communication network 108. In
some embodiments, the image sensor 104 may be integrated with the display
apparatus 102. In other embodiments, the display apparatus 102 may be a separate
device and may not be integrated with the image sensor 104. In such scenarios, the
display apparatus 102 may be present in a vicinity of the image sensor 104 and may be
communicative coupled to the display apparatus 102. In some embodiments, the
network environment 100 may include a display device (not shown) that may be present
at a remote location different from the display apparatus 102. In such embodiments, the
display device may be communicatively coupled to the server 110 or the display
apparatus 102.
[0023] The display apparatus 102 may comprise suitable logic, circuitry, interfaces,
and/or code that may be configured to imitate (or reproduce) a lighting condition caused
by (or generated by) one or more light sources, such as the first light source 112A, in
the real-world environment 106. The display apparatus 102 enables realistic and
accurate representation of lighting in an actual scene, such as the real-world
environment 106, on a virtual 3D object, such as the 3D model. The display apparatus
102 may comprise one or more sensors, such as a location sensor (such as a global
positioning system (GPS) sensor), a gyroscope, a depth sensor, and an accelerometer.
The one or more sensors may be configured to detect a location, motion, depth
information, and an orientation of the display apparatus 102 in the real-world
environment 106. Examples of implementation of the display apparatus 102 may
include but are not limited to an augmented reality (AR) headset, a virtual reality (VR)
headset, a hybrid ARA/R head mounted device, a wearable device, a hand-held device,
such as a smartphone integrated with a 360° camera or communicatively coupled to the
360° camera, a digital camera, a tablet computer, and/or a laptop computer. In
accordance with an embodiment, the display apparatus 102 may be a smart-glass
device, or a projection-based display apparatus.
[0024] The image sensor 104 may comprise suitable logic, circuitry, interfaces,
and/or code that may be configured to capture a plurality of 360° images of the realworld
environment 106. Examples of the plurality of 360°images may comprise a High
Dynamic Range (HDR) image, an equirectangular 360° image, or a panoramic image.
The image sensor 104 may be implemented by use of charge-coupled device (CCD)
technology or complementary metal-oxide-semiconductor (CMOS) technology. In other
embodiments, the image sensor 104 may be a fusion sensor that may capture a 360°
image or 360° video as well as depth information. The image sensor 104 may be a 360°
image sensor configured to capture an equirectangular 360° image of the real-world
environment 106. Examples of implementations of the image sensor 104 may include,
but are not limited to, a 360° image sensor, a 360° camera or camcorder, and a 360°
action camera, or other types of image sensors.
[0025] The real-world environment 106 may be an indoor environment or an outdoor
environment. Examples of the real-world environment 106 may include, but are not
limited to a physical space within a building (such as a brick-and-mortar showroom, an
office space, an enclosed residential space, and the like), an open space (such as a
beach area, a mountainous area, a valley, an area comprising a water body, and the
like), a combination of the open space and built architectures (e.g., a stadium, an
outdoor musical event, and the like).
[0026] The communication network 108 may include a medium through which the
display apparatus 102 may communicate with the server 104. Examples of the
communication network 108 may include, but are not limited to, the Internet, a cloud
network, a Long Term Evolution (LTE) network, a Wireless Local Area Network
(WLAN), a Local Area Network (LAN), a telephone line (POTS), and/or a Metropolitan
Area Network (MAN). Various devices in the network environment 100 may be
configured to connect to the communication network 108, in accordance with various
wired and wireless communication protocols. Examples of such wired and wireless
communication protocols may include, but are not limited to, at least one of a
Transmission Control Protocol and Internet Protocol (TCP/IP), User Datagram Protocol
(UDP), Hypertext Transfer Protocol (HTTP), File Transfer Protocol (FTP), ZigBee,
EDGE, IEEE 802.11, light fidelity (Li-Fi), 802.16, IEEE 802.11s, IEEE 802.11g, multihop
communication, wireless access point (AP), device to device communication,
cellular communication protocols, or Bluetooth (BT) communication protocols, or a
combination thereof.
[0027] The server 110 may comprise suitable circuitry, interfaces, and/or code that
may be configured to store a plurality of three-dimensional (3D) models and a plurality
of 360° media content items. The server 110 may be configured to communicate with
the display apparatus 102 via the communication network 108. Examples of the server
110 may include, but are not limited to, an application server, a cloud server, a web
server, a database server, a file server, a gaming server, a mainframe server, or a
combination thereof.
[0028] In accordance with an embodiment, the display apparatus 102 may be a head
mounted device, a smart-glass device, or a wearable display device. The image sensor
104 may be a 360° image sensor that may be integrated with the display apparatus 102.
The display apparatus 102 may be worn by the user 114. In some embodiments, the
image sensor 104 may not be integrated with the display apparatus 102. In such
embodiments, the image sensor 104 may be a separate device attached to (or carried
by) the user 114 and may be communicatively coupled to the display apparatus 102.
[0029] In operation, the display apparatus 102 may be configured to receive a user
input to select a view mode. The view mode may be an AR view mode or a VR view
mode. The AR view mode enables display of a mix of a three-dimensional (3D) virtual
object, such as a 3D model, with a real-world, such as the real-world environment 106.
The VR view mode enables display of the virtual object, such as the 3D model, alone
devoid of a background, or enables display of a mix of virtual environment along with
the 3D virtual object, such as the 3D model based on a defined user-preference. The
3D model may be 3D computer graphic (CG) model of a real-world object or a
fantastical object. For example, the 3D model may be a texturized or non-texturized
polygonal mesh model of a car, a motorcycle, a machine, or other real-world physical
objects. Examples of the 3D model of the fantastical object, may include but are not
limited to a digital alien spaceship model, a famous character (such as a comic
character, a movie character, or a game character), or other texturized or non-texturized
3D polygonal mesh model of a fantastical object. The options for the view mode
selection, defining user-preferences and other settings, may be done via an application
interface rendered by the display apparatus 102.
[0030] The display apparatus 102 may be configured to acquire a first location of the
display apparatus 102 from a location sensor of the display apparatus 102. The first
location may correspond to a first set of coordinate values in a 3D coordinate system
(such as a Cartesian coordinate system) of the real-world environment 106. The threedimensional
coordinate system may be a spherical coordinate system. For example, the
first set of coordinate values may comprise latitude, longitude, and height information of
the display apparatus 102 in the real-world environment 106.
[0031] In certain scenarios, the user 114 may intent to visualize a 3D model in a
portion of the real-world environment 106 in an AR view. The user 114 may point the
image sensor 104 of the display apparatus 102 towards the portion of the real-world
environment 106 and select the AR mode. In case where the AR mode is selected, the
display apparatus 102 may activate the image sensor 104 to capture a 360° view of the
real-world environment 106 surrounding the display apparatus 102. The capture of the
360° view of the real-world environment 106 surrounding the display apparatus 102,
may also referred to as a 360° environment capture in a real-time or near-real time. The
image sensor 104 may be configured to capture a plurality of 360° images or at least
one 360° image of the real-world environment 106 from a field-of-view (FOV) of the
image sensor 104. The plurality of 360° images may be a sequence of equirectangular
image frames, e.g., a 360° video or an HDR 360° video. In some embodiments, the
image sensor 104 may be configured to communicate the captured plurality of 360°
images of the real-world environment 106 to the server 110, via the communication
network 108.
[0032] In accordance with an embodiment, the captured 360° image may comprise a
plurality of objects of the real-world environment 106. The captured 360° image may
also comprise a plurality of light sources, such as the first light source 112A and the
second light source 112B, in the real-world environment 106. Examples of the plurality
of light sources may include an electric light (e.g. an electric lamp or other artificial
lighting), a fire-based lamp, and a natural light source (e.g., a celestial body, such as the
sun). In other words, each of the plurality of light sources may be one of a natural light
source or an artificial light source. In certain scenarios, a reflection of one or more light
sources of the plurality of light sources on one or more reflective surfaces, such as
mirrors, in the real-world environment 106, may also be considered as one of the
plurality of light sources. The number of light sources (of the plurality of light sources)
present in the real-world environment 106 collectively represents actual lighting
condition in the real-world environment 106.
[0033] In accordance with an embodiment, the display apparatus 102 may be
configured to detect the plurality of light sources, such as the first light source 112A and
the second light source 112B, in the captured 360° image. The plurality of light sources
may appear as bright spots or bright regions in the captured 360° image. The plurality of
light sources may be detected based on a plurality of luminance values in each region
of a plurality of regions (e.g., bright regions) of the captured 360° image. For example,
the first light source 112A may be detected in a first region of the captured 360° image.
The plurality of luminance values for the first region may correspond to pixel values of a
first set of pixels in the first region of the captured 360° image. The display apparatus
102 may be configured to recognize the plurality of light sources based on shape of the
bright spots or bright regions in the captured 360° image. The detection of the plurality
of light sources in the captured 360° image is explained in detail, for example, in FIG. 2.
[0034] In accordance with an embodiment, the display apparatus 102 may be
configured to determine a plurality of lighting parameters of each of the plurality of light
sources, such as the first light source 112A and the second light source 112B. The
plurality of lighting parameters may include a shape, a size, a light intensity, a light
position, and a color of each detected light source of the plurality of light sources. The
determined plurality of lighting parameters may correspond to a lighting condition that is
created by light emitted by the plurality of light sources in the real-world environment
106. The plurality of lighting parameters may be determined based on a luminancebased
feature extraction and/or a shape-based pattern recognition, which has been
explained in detail, for example, in FIG. 2.
[0035] In accordance with an embodiment, the display apparatus 102 may be
configured to generate an illumination model, a surface reflection model, and a shadow
model for the 3D model, based on the determined plurality of lighting parameters of
each of the plurality of light sources, such as the first light source 112A and the second
light source 112B. The generated illumination model, the surface reflection model, and
the shadow model of the 3D model may correspond to the lighting condition from the
viewpoint of the image sensor 104 at the first location. The generation of the illumination
model, the surface reflection model, and the shadow model for the 3D model is
explained in detail, for example, in FIG. 2.
[0036] In accordance with an embodiment, the generated illumination model may be
a model that mimics the light emitted by the plurality of light sources and its effect on the
3D model. The illumination model may comprise lighting information related to how the
plurality of lighting parameters, such as the shape, the size, the light intensity, the light
position, and the color, may be used to model an overall lighting condition from the
viewpoint of the image sensor 104 at the first location. For example, in the illumination
model, what type of light beam may be emitted from the detected light source may be
estimated and modeled based on the determined plurality of lighting parameters.
Examples of the type of light beam may include, but are not limited to spot light,
cylindrical light, a ring-shaped emitted light, a diffused light, color of light beam, an effect
of a mixing different types of visible light, and the like.
[0037] In accordance with an embodiment, the generated surface reflection model
may indicate a way the light emitted by the first light source 112 may be reflected from a
plurality of surfaces of the 3D model. The surface reflection model may be a model that
estimates what may be a pattern of reflection on the plurality of surfaces of a 3D virtual
object (such as the 3D model) at the first location. The estimated pattern of reflection on
the plurality of surfaces of the 3D virtual object (such as the 3D model) at the first
location when presented and visualized at the display apparatus 102 may mimic as if a
real object (same as the 3D model, e.g., a car) is placed at the first location and actual
reflections are visible on different surfaces of the real object to the user 114 at the first
location.
[0038] In accordance with an embodiment, the generated shadow model may model
one or more shadow areas that indicates a shadow of the 3D model in a case where the
3D model is visualized in the real-world environment 106 in the AR mode, using the
display apparatus 102. The one or more shadow areas may be generated for the 3D
model by mimicking a likely effect of the light emitted by the plurality of light sources on
the 3D model visualized by the user 114 by the display apparatus 102 at the first
location in the real-world environment 106. Thus, the generated one or more shadow
areas depends on the actual lighting condition and the light position of each of the
plurality of light sources in the real-world environment 106.
[0039] In accordance with an embodiment, the display apparatus 102 may be
configured to apply the generated illumination model, the surface reflection model, and
the shadow model on the 3D model. The display apparatus 102 may be configured to
imitate (or reproduce) the lighting condition caused by (or generated by) the plurality of
light sources, such as the first light source 112A and the second light source 112B, in
the real-world environment 106 by application of the illumination model, the surface
reflection model, and the shadow model on the 3D model. The display apparatus 102
may be configured to render the 3D model based on the generated illumination model,
the generated surface reflection model, and the generated shadow model. In
accordance with an embodiment, the display apparatus 102 may be configured to
render the 3D model in media content for a mixed visualization by the user 114. In the
AR mode, the media content may be a 360° live preview of the captured scene of the
real-world environment 106. Alternatively stated, the display apparatus 102 provides the
ability to visualize a virtual object, such as the 3D model, in a real environment (e.g., the
real-world environment 106), where each physical object or virtual object in the captured
scene of the real-world environment 106 is illuminated by 360° environment light. This
enables virtual graphics, such as the rendered 3D models, to represent the real-world
lighting effect of a real-world scene captured by the image sensor 104 (i.e., a 360°
camera).
[0040] In a case where the 3D model is rendered prior to the application of the
illumination model, the generated surface reflection model, and the generated shadow
model, the lighting, shadow or reflection on the 3D model may appear artificial and in
accordance to preset lighting set for the rendered scene. After application of the
generated surface reflection model, and the generated shadow model, the 3D model
may exhibit a minimal appearance bias in visualization of the 3D model in presence of
the detected plurality of light sources, such as the first light source 112A and the second
light source 112B. Alternatively stated, lighting, reflection, and shadow reproduced and
displayed on the 3D model (e.g., a 3D model of car) may mimic the lighting, the
reflection, and shadow visible on a corresponding real object (e.g., a physical car) if
placed under the lighting condition generated by the detected plurality of light sources in
the real-world environment 106.
[0041] In accordance with an embodiment, the user 114 who may be wearing the
display apparatus 104 (e.g., the HMD device) may move to a second location from the
first location in the real-world environment 106. The display apparatus 102 then may be
further configured to update a current location of the display apparatus 102 (and the
user 114 to the second location. The location may be updated based on sensor data
received from the location sensor of the display apparatus 102. In some embodiments,
an indoor positioning system may be used in cases where weak location signals are
received from the location sensor. The second location may correspond to a second set
of coordinate values in the 3D coordinate system (such as a Cartesian coordinate
system) of the real-world environment 106. Similar to the operations at the first location,
the display apparatus 102 may further capture a 360° view of the real-world
environment 106 in real time or near-real time surrounding the display apparatus 102 at
the second location. Thereafter, a plurality of new lighting parameters based on the
captured 360° view (e.g., a new 360 ° image) may be further determined from the
viewpoint of the image sensor 104 at the second location.
[0042] In accordance with an embodiment, the display apparatus 102 may be
configured to update the generated illumination model, the surface reflection model, and
the shadow model for the second location. The display apparatus 102 may be
configured to further reproduce (or imitate) the lighting condition generated by the
plurality of light sources, such as the first light source 112A and the second light source
112B, in the real-world environment 106 by application of the updated illumination
model, the surface reflection model, and the shadow model on the 3D model. The
display apparatus 102 may be configured to re-render the 3D model based on the
updated illumination model, the surface reflection model, and the shadow model that
are applied on the 3D model.
[0043] In some embodiments, the display apparatus 102 may be configured to
receive one or more user inputs. The one or more user inputs, from example, from the
user 114, may be a voice-based input, a text-based input, or a gesture-based input. The
one or more inputs may comprise user preferences of a user, such as the user 114, to
customize the 3D model. The customization, for example, may be specific for a specific
3D model. For example, if the 3D model is a 3D CG car model, then the user 114 may
provide an input to open a door of a car, change car model, rotate the car, visualize the
interior of the 3D model, zoom out or zoom in certain portions of the 3D model, change
seats, or perform customizations of the 3D model as per choice. Similarly, if the 3D
model is a textured 3D CG refrigerator model, then the allowed customization provides
an enhanced user experience that is similar to what a user, such as the user 114, may
do in real-world (or physical checking) visualization and physical interaction with a real
object. For example, the user 114 may visualize a different model or change color of 3D
model, and the like. The display apparatus 102 may be configured to modify the
generated illumination model, surface reflection model, and shadow model of the 3D
model in accordance with the received one or more user inputs for the customization. In
such cases, the display apparatus 102 may be configured to re-render the customized
3D model with modified illumination model, surface reflection model, and shadow model
at the display apparatus 102 such that the customized 3D model that is rendered
exhibits a minimum deviation (or appearance bias) in visualization of the customized 3D
model in presence of the detected plurality of light sources, such as first light source
112A and the second light source 112B.
[0044] In some embodiments, the display apparatus 102 may be configured to
receive a user input to control light intensity to visualize the rendered 3D model in
different lighting conditions. The display apparatus 102 may be configured to provide an
option (e.g., a Ul control) to allow a user, such as the user 118, to change light intensity
as per the user's preference. The different lighting conditions discussed above may be
different from the lighting condition in the real-world environment 106. For example, in a
first lighting condition, the first light source 112A may have a first user-defined light
intensity. The display apparatus 102 may be configured to modify the illumination
model, the shadow model, and the surface reflection model such that a light intensity of
the first light source 112A is equal to the first user-defined light intensity. The display
apparatus 102 may be configured to update the lighting and reflection on the 3D model
based on the modified illumination model, surface reflection model of the 3D model in
the real-world environment 106. Similarly, one or more shadow areas that mimic a
shadow of the 3D model may also be updated based on the modified shadow model
based on the changed light intensity. For example, if the light intensity is reduced, the
shadow may dynamically change from a hard shadow to a soft shadow. The hard
shadow and the soft shadow may be generated based on a change in brightness values
assigned to pixels (or voxels in case of 3D model) in shadow areas of the 3D model with
respect to a threshold value.
[0045] In accordance with an embodiment, the display apparatus 102 may be
configured to dynamically update the lighting and/or reflection rendered on the 3D
model in case there is a change in the lighting condition in the real-world environment
106. Similarly, a shadow of 3D model may also be automatically updated based on the
change in the lighting condition in the real-world environment 106. For example, a new
light source, such as an electric torch, may be shone by the user 118 in the real-world
environment 106. In such cases, as the image sensor 104 captures 360° video of the
real-world environment 106 in real time or near real time, the display apparatus 102
may be configured to detect the new light source and compute the plurality of lighting
parameters for the new light source. In some embodiments, the display apparatus 102
may be configured to track the plurality of lighting parameters of the new light source,
such as the electric torch, in each image frame of the captured 360° video. The display
apparatus 102 may be configured to dynamically modify the illumination model, the
surface reflection model, and the shadow model applied the 3D model based on the
tracked plurality of lighting parameters of the new light source. Alternatively stated, the
display apparatus 102 may be configured to imitate (or reproduce) a dynamically
changing lighting condition and accordingly lighting or a reflection of such new light
emitted from the new light source may be visible on the 3D model during visualization of
the 3D model using the display apparatus 102.
[0046] In accordance with an embodiment, the display apparatus 102 may be
configured to receive a user input via the application interface rendered at the display
apparatus 102, to select the VR view mode instead of the AR view mode. In the VR
mode, in case an option to present the 3D model alone devoid of a background, is
selected, the display apparatus 102 may remove the display of the 360° video
surrounding the 3D model at the display apparatus 102. Further, in the VR mode, an
option to present the 3D model within a user-selected virtual environment, may be opted
at the display apparatus 102. In such a case, a 360° media content that is different from
the 360° video of the captured real-world environment 105, may be presented at the
display apparatus 102. Further, the 3D model may be visualized within the 360° media
content (a virtual environment). In this case, the display apparatus 102 may be
configured to determine the plurality of lighting parameters based on brightness of the
rendered 360° media content, and accordingly update the lighting and/or reflection
rendered on the 3D model to imitate the lighting condition of the rendered 360° media
content (i.e., the rendered virtual environment).
[0047] FIG. 2 is a detailed block diagram that illustrates a display apparatus for
digital 3D model rendering based on changes in actual lighting conditions in a real
environment, in accordance with an embodiment of the disclosure. FIG. 2 is explained
in conjunction with elements from FIG. 1. With reference to FIG. 2, the display
apparatus 102 comprises a control circuitry 202 that includes a processor 204, a
learning engine 206, and an adaptive digital model generator 208. The display
apparatus 102 further comprises a memory 210, a transceiver 212, and an input/output
(I/O device) 214.
[0048] The processor 204 may comprise suitable logic, circuitry, interfaces, and/or
code that may be configured to execute a set of instructions stored in the memory 210.
The processor 204 may be configured to generate the illumination model, the surface
reflection model, and the shadow model of the 3D model. The processor 204 may be
configured to determine the plurality of lighting parameters of the plurality of light
sources, such as the first light source 112A and the second light source 112B, in the
captured 360° image. Examples of the processor 204 may include an Application-
Specific Integrated Circuit (ASIC) processor, a Complex Instruction Set Computing
(CISC) processor, and/or other hardware processors.
[0049] The learning engine 206 may comprise suitable logic, circuitry, interfaces,
and/or code that may be configured to learn a plurality of different shapes of light
sources, such as the plurality of light sources, in the captured 360° image. The learning
engine 206 may be configured to recognize the plurality of different shapes of light
sources, in the captured 360° image. Examples of implementations of the learning
engine 206 may be a machine learning (ML) engine, a supervised or a non-supervised
artificial intelligence (Al) engine, a rule engine, a support vector machine (SVM), or a
neural network-based circuit.
[0050] The adaptive digital model modifier 208 may be further configured to generate
the illumination model, the surface reflection model, and the shadow of the 3D model
based on the determined plurality of lighting parameters of the plurality of light sources.
In some embodiments, the adaptive digital model modifier 208 may also include a
shader. The shader may be configured to generate the shadow model. In some
embodiments, the functionalities of the shader may be implemented in the adaptive
digital model modifier 208. Examples of implementations of the adaptive digital model
modifier 208 may be a specialized processor, such as Application-Specific Integrated
Circuit (ASIC) processor, a Graphics Processing Unit (GPU), a Reduced Instruction Set
Computing (RISC) processor, a Complex Instruction Set Computing (CISC) processor,
a microcontroller, a central processing unit (CPU), and/or other control circuits.
[0051] The memory 210 may comprise suitable logic, circuitry, and/or interfaces that
may be configured to store a set of instructions executable by the processor 204, the
learning engine 206, and the dynamic digital model generator 208. The memory 204
may be configured to store the plurality of 360° images or 360° video captured by the
image sensor 104. The memory 204 may be configured to store a plurality of 3D
models. The plurality of 3D models may be textured and rigged 3D models. Examples of
implementation of the memory 204 may include, but are not limited to, Random Access
Memory (RAM), Read Only Memory (ROM), Hard Disk Drive (HDD), and/or a Secure
Digital (SD) card.
[0052] The transceiver 212 may comprise suitable logic, circuitry, interfaces, and/or
code that may be configured to communicate the captured plurality of 360° images or
the 360° video from the image sensor 104 to the display apparatus 102, via the
communication network 108. The transceiver 212 may implement known technologies
to support wired or wireless communication with the communication network 110. The
transceiver 212 may include, but is not limited to, an antenna, a frequency modulation
(FM) transceiver, a radio frequency (RF) transceiver, one or more amplifiers, a tuner,
one or more oscillators, a digital signal processor, a coder-decoder (CODEC) chipset, a
subscriber identity module (SIM) card, and/or a local buffer. The transceiver 212 may
communicate via wireless communication with networks, such as the Internet, an
Intranet and/or a wireless network, such as a cellular telephone network, a wireless
local area network (LAN) and/or a metropolitan area network (MAN). The wireless
communication may use any of a plurality of communication standards, protocols and
technologies, such as Long Term Evolution (LTE), Global System for Mobile
Communications (GSM), Enhanced Data GSM Environment (EDGE), wideband code
division multiple access (W-CDMA), code division multiple access (CDMA), time
division multiple access (TDMA), Bluetooth, Wireless Fidelity (Wi-Fi) (e.120g., IEEE
802.11a, IEEE 802.11b, IEEE 802.11g and/or IEEE 802.11n), voice over Internet
Protocol (VoIP), Wi-MAX, a protocol for email, instant messaging, and/or Short
Message Service (SMS).
[0053] The I/O device 214 may comprise suitable logic, circuitry, interfaces, and/or
code that may be configured to receive one or more inputs from a user, such as the
user 114. The I/O device 214 may comprise various input and output (a display)
controls or devices that may be configured to receive input and provide output to the
user 114. In cases where the I/O device 214 is a separate device or control, the input,
or output signal may be communicated by the I/O device 214 to the display apparatus
102 or the server 110. Examples of the input devices may include, but not limited to, a
touch screen, a keyboard, a mouse, a joystick, a microphone, and/or the image sensor
104 (FIG. 1). Examples of the output devices may include, but not limited to, a display
screen (such as a smart-glass display, a projector screen, an optical HMD, a HMD
display, Liquid Crystal Display (LCD), or a Light Emitting Diode (LED) display) and/or a
speaker. The application interface may be rendered on the display screen.
[0054] The control circuitry 202 may be configured to execute a sequence of image
processing operations for determination (or extraction) of the plurality of lighting
parameters from the captured 360° image. The processor 204 of the control circuitry
202 may be configured to compute a total luminance intensity of the captured 360°
image based on a plurality of pixel values of the captured 360° image. The total
luminance intensity of the captured 360° image may be equal to a computed sum of the
plurality of pixel values of the captured 360° image. The plurality of pixel values of the
captured 360° image corresponds to all pixel values of the captured 360° image.
Further, the processor 204 may be configured to compute an average luminance of the
captured 360° image based on a width of the captured 360° image, and a height of the
captured 360° image. For example, the width of the captured 360° image may be equal
to a first number of pixels in each row of the captured 360° image. The height of the
captured 360° image may be equal to a second number of pixels in each column of the
captured 360° image. The average luminance of the captured 360° image may be equal
to a quotient of a division operation between the computed total luminance intensity and
a computed product of the width and the height of the captured 360° image. The
average luminance of the captured 360 image may be represented, for example, by
equation (1).
Total Luminance intensity
Average Luminance = (1)
Width of captured 360° image x Height of captured 360° image
[0055] In accordance with an embodiment, the processor 204 may be configured to
compute an input luminance threshold based on the average luminance of the captured
360° image and a maximum value (e.g., 255 for a 8-bit grayscale image) of a range of
grayscale values (0 to 255, where "0" indicates black and "255" indicates "white"). The
input luminance threshold of the captured 360° image may be represented, for example,
by equation (2).
255
Input Luminance Threshold = •—: (2),
Average Luminance
[0056] In accordance with an embodiment, the processor 204 may be configured to
generate a binary threshold image based on the input luminance threshold. The binary
threshold image may comprise a plurality of regions (of the captured 360° image), each
of which may have a plurality of luminance values which are greater than the input
luminance threshold. The plurality of light sources may appear as bright spots or bright
regions in the captured 360° image. The plurality of regions (i.e. bright regions) of the
captured 360° image may correspond to the plurality of light sources in the real-world
environment 106. The processor 204 may be configured to detect a first region from the
plurality of regions in the captured 360° image. The first region may correspond to the
first light source 112A in the real-world environment 106. The processor 204may be
configured to detect the first light source 112A in the real-world environment 106, based
on the plurality of luminance values of the plurality of pixels in the first region of the
captured 360° image. Similarly, the processor 204 may be configured to detect a
second region from the plurality of regions in the captured 360° image. The second
region from the plurality of regions in the captured 360° image may include a plurality of
luminance values greater than the input luminance threshold.
[0057] In accordance with an embodiment, the processor 204 may be configured to
determine the plurality of lighting parameters by the luminance-based feature extraction
and the shape-based pattern recognition of the detected first light source 112A in the
generated binary threshold image. In other embodiments, the control circuitry 202 may
be configured to determine the plurality of lighting parameters by the luminance-based
feature extraction and the shape-based pattern recognition of the detected first light
source 112A in the captured 360° image.
Luminance-based feature extraction
[0058] In accordance with an embodiment, the processor 204 may be configured to
determine the plurality of lighting parameters of the first light source 112A based on the
plurality of luminance values of the first region of the captured 360° image. For example,
the processor 204 may be configured to compute an average of the plurality of
luminance values of the first region of the captured 360° image. The processor 204 may
be configured to compare the computed average of the plurality of luminance values
with a plurality of luminance threshold. Each of the plurality of luminance thresholds
may correspond to a luminance range of a different type of light source in a plurality of
types of light sources. Examples of the plurality of types of light sources may include a
candle, a tube light, a bonfire, the sun, and the moon. For example, a first luminance
threshold and a second luminance threshold of the plurality of luminance thresholds
may correspond to a first luminance range associated with the candle.
[0059] In accordance with an embodiment, the processor 204 may be configured to
identify the first light source 112A based on the comparison of the computed average of
the plurality of luminance values with the plurality of luminance thresholds. In the case
where the average of the plurality of luminance values of the first region is between the
first luminance threshold and the second luminance threshold, then the processor 204
may be configured to identify the first light source 112A to be the candle. The processor
204 may be configured to determine the plurality of luminance parameters for the first
light source 112A based on the identification of the first light source 112A by use of the
learning engine 206 or a plurality of machine learning algorithms stored in the memory
210 and/or the server 110. Similarly, other types of light sources, such as the second
light source 112A may be identified based on the plurality of luminance thresholds. In
some cases, the comparison of the computed average of the plurality of luminance
values with the plurality of luminance thresholds, may not identify the plurality of regions
in the captured 360° image (or 360° video) with cent percent certainty. For example,
when the computed average of the plurality of luminance values of two different light
sources is similar or light intensity changes in real time or near real time because of
voltage fluctuations, the comparison of the computed average of the plurality of
luminance values with the plurality of luminance thresholds may not identify the plurality
of region.
Shape-based pattern recognition
[0060] In accordance with an embodiment, the processor 204 may be configured to
learn a plurality of different shapes of light sources, such as the plurality of light sources,
in the captured 360° image. The learning engine 206 may be configured to recognize
the plurality of different shapes of the plurality of light sources. The processor 204 may
be configured to compute an area of each region of the plurality of regions (i.e. bright
regions) of the captured 360° image. For example, the processor 204 may be
configured to compute an area and a centroid of the first region based on a spatial
position of each of a plurality of pixels in the first region. The computed area of the first
region may correspond to a size of the first light source 112A as captured in the 360°
image. The processor 204 may be configured to identify the first light source 112A
based on the computed area and the computed shape of the first region by use of the
learning engine 206. The computed shape of the first region of the captured 360° image
may correspond to a shape of the first light source 112A. For example, in cases where
the computed shape of the first region is circular, the first light source 112A may be
spherical. In some embodiments, the processor 204 may be configured to identify the
first light source 112A based on the identified shape of the first light source 112A and a
color component of a plurality of pixels of the first region. In cases where the identified
shape of the first light source 112A is spherical, the color component of the plurality of
pixels of the first region indicates is red or orange, and there is no other light source as
bright or at a position of the first light source 112A, then the processor 204 may be
configured to identify the first light source 112A as the sun. The processor 204 may be
configured to identify the type of the first light source 112A from the plurality of different
types of light sources.
[0061] In accordance with an embodiment, the processor 204 may be configured to
determine a position of each of the plurality of light sources in the real-world
environment 106 using a corresponding centroid of the plurality of regions (e.g., the
bright regions) in the captured 360° image. To determine the position of each of the
plurality of light sources in the real-world environment 106, a spatial position of each
centroid of the plurality of regions may be converted to a corresponding 3D position in
the real-world environment 106 using a 3D coordinate system, for example, 3D
Cartesian coordinate system. Thus, the computed centroid may indicate an angle or an
orientation of the first light source 112A with respect to the image sensor 104. Further, a
relative distance of the first light source 112A from the image sensor 104 that captures
the 360° image, may also be computed based on the depth information or computed
position of each of the plurality of light sources.
[0062] In accordance with an embodiment, the processor 204 may be further
configured to determine a color of light emitted by the plurality of light sources from a
color component of the plurality of pixels in each of the plurality of regions (i.e. the bright
regions) in the captured 360° image. For example, the first light source 112A may emit a
light that falls in the red portion of the visible spectrum of light. Thus, in the captured
360°, the color component of the plurality of pixels of the detected first region, may have
pixels values indicating red component. Alternatively, stated, in cases where a color
component of each of the plurality of pixels (or majority of the plurality of pixels) of the
first region indicates a red color, then the color of light emitted by the first light source
112 may be determined to be red.
[0063] In accordance with an embodiment, the processor 204 may be further
configured to calculate a light intensity for each of the plurality of light sources, such as
the first light source 112A and the second light source 112B, using the captured 360°
image. The light intensity for each of the plurality of light sources is computed based on
a light area (area of each region of the plurality of regions), a binary threshold image
(overall brightness of the image), and a control value.
Light intensity = A * AB * control value (3),
where A is a computed area of each region of the plurality of regions (i.e. bright regions)
in the 360° image;
AB is average (overall) brightness from the binary threshold image or average
luminance from equation(l); and
control value is a reference value.
[0064] In accordance with an embodiment, the processor 204 may be configured to
assign a plurality of weights to the plurality of light sources. The plurality of weights may
be assigned based on at least the computed light intensity (equation 3), sensor type (of
the image sensor 104 or light type, LED, Infra-red (IR), and the like), position of a light
source, and color of a light source.
Light Intensity
(Lumens)
Sensor type
Depth
Position (X, Y,
Z)
Color (Hex)
First Light
Source
L1
S1
D1
P1 (X1, Y1.Z1)
C1.RGB
Second Light
Source
L2
S2
D2
P2 (X2, Y2, Z2)
C2.RGB
Third Light
Source
L3
S3
D3
P3 (X3, Y3, Z3)
C3.RGB
Fourth Light
Source
L4
S4
D4
P4 (X4, Y4, Z4)
C4.RGB
Weightage
e.g. #FFOOOO
W1
e.g. #OOFFOO
W2
e.g. #800080
W3
e.g. #FF00FF
W4
Table. 1: Weightage calculation for the plurality of light sources.
The plurality of weights may be calculated using the equation (4) given below:
Weightage = L1 (light Intensity) * (S1 (average or a real value) + D1) * C1 (4)
[0065] In accordance with another embodiment, the processor 204 may be further
configured to predict a light model of the plurality of light sources, such as the first light
source 112A, based on the determined shape, the determined size, and the determined
position of each of the plurality of light sources in the real-world environment 106. The
light model of the first light source may be one of a direct light model, a point light
model, a spot light model, a cylindrical light model, a disk light model, a quad light
model, a photometric light model, and a mesh light model. The light model may indicate
a manner in which light from a light source may be emitted and how it may affect
reflection on the objects in the real-world environment 106. In certain scenarios, the
processor 204 may be configured to store information associated with the plurality of
light sources and a plurality of predicted light models in the memory 210 or the server
110. An example of the stored information is given below, for example in Table. 1.
SI no.
1
2
3
Type of light source
Sun
Laser diode
Table lamp
Predicted light model
Direct light model
Point light model
Spot light model
4
5
6
7
Kitchen light
Fireplace light
Tube light
Moon
Quad light model
Direct light model
Quad light model
Diffused light model
[0066] The processor 204 may be configured to determine the plurality of lighting
parameters of each of the plurality of light sources based on the determined shape,
size, position, and light intensity associated with each of the plurality of regions of the
captured 360° image. The adaptive digital model modifier 208 may be configured to
generate the illumination model, the surface reflection model, and the shadow model for
the 3D model based on the determined the plurality of lighting parameters. In some
embodiments, the adaptive digital model modifier 208 may be configured to utilize the
plurality of weights assigned to the plurality of light sources for the generation of the
illumination model, the surface reflection model, and the shadow model. For example, if
a higher weight is assigned to a light source, such as the second light source 112B, it
may indicate that a reflection on the 3D model will have a higher impact from the
second light source 112B as compared to other light sources of the plurality of light
sources. In accordance with an embodiment, the generated illumination model, the
generated surface reflection model, and the generated shadow model of the 3D model
may correspond to a cumulative lighting condition generated by the plurality of light
sources in the real-world environment 106. The cumulative lighting condition may be an
overall lighting from the plurality of light sources in the real-world environment 106.
[0067] In some embodiments, the adaptive digital model modifier 208 may be
configured to adjust the shape and the shadow offset of the generated shadow model of
for the 3D model based on the predicted light model of each of the plurality of light
sources. The adaptive digital model modifier 208 may be configured to adjust the shape
and the shadow offset of the generated shadow model, based on a current position,
relative distance, or angle of the display apparatus 102 (i.e., from a viewpoint of the
user 114 who may wear the display apparatus 102) with respect to a light source (highly
weighted light source) or each of the plurality of light sources.
[0068] The adaptive digital model modifier 208 may be configured to adjust a
smoothness parameter (e.g., a hard shadow or a light shadow) of the shadow based on
the estimated relative distance between the 3D model and each of the plurality of light
sources, such as the first light source 112A in the real-world environment 106. The
adaptive digital model modifier 208 may be further configured to adjust a hue of the
generated shadow model of the 3D model based on the determined color of the light
emitted by one or more of the plurality of light sources. In accordance with an
embodiment, the adaptive digital model modifier 208 may be configured to generate a
mix of color components, for example a mix of white, red, and other lights, for the
generated illumination model, the generated surface reflection model, and the
generated shadow model of the 3D model, based on the estimated color of light emitted
by the one or more light sources of the plurality of light sources.
[0069] In conventional display apparatuses, the illumination model, the surface
reflectance model, and the shadow of the 3D model may not be generated based on an
actual lighting condition in the real-world environment 106. Further, in conventional
display apparatuses, the illumination model, the surface reflectance model, and the
shadow of the 3D model remain static when lighting conditions in the real-world
environment 106 change. Hence, in conventional systems, the 3D model may not look
realistic in the real-world environment 106. In contrast, the display apparatus 102
generates the illumination model, the surface reflectance model, and the shadow of the
3D model based on the plurality of lighting parameters of the plurality of light sources of
the real-world environment 106. Further, the display apparatus 102 may be configured
to modify the illumination model, the surface reflection model, and the shadow model of
the 3D model in accordance with changes in actual lighting conditions in the real-world
environment. Hence, the display apparatus 102 may be configured to provide a realistic
depiction of the 3D model in the real-world environment 106 (in the AR view mode) as
well when the 3D model is visualized in the virtual environment (i.e. in the VR view
mode).
[0070] The functions and/or operations performed by the display apparatus 102 (as
described in FIG. 1) may be executed by the processor 204, the learning engine 206,
and/or the adaptive digital model modifier 208. Other operations performed by the
processor 204, the learning engine 206, and/or the adaptive digital model modifier 208
are further described, for example, in FIGs. 3A, 3B, 3B, 3C, 3D, 4A, 4B, 4C, 4D, 5A, 5B,
6A, 6B, 6C, and 6D.
[0071] FIGs. 3A, 3B, 3C, and 3D collectively illustrate a first exemplary scenario for
implementation of the disclosed display apparatus and method for digital 3D model
rendering based on actual lighting conditions in a real environment, in accordance with
an embodiment of the disclosure. FIGs. 3A to 3D are explained in conjunction with
elements from FIG. 1 and FIG. 2. With reference to FIG. 3A, there is shown a threedimensional
(3D) real-world environment 302 (which corresponds to the real-world
environment 106 (FIG. 1)). The 3D real-world environment 302 may comprise a plurality
of light sources, such as a first light source 304A and a second light source 304B. Light
emitted by the first light source 304A and the second light source 304B may together
create a first lighting condition in the 3D real-world environment 302.
[0072] A display apparatus 308, such as a HMD device, may be worn by a user 306
who may be present in the 3D real-world environment 302. The display apparatus 308
may correspond to the display apparatus 102 (FIG. 1). Although the display apparatus
308 is shown as an HMD device in the first exemplary scenario, the display apparatus
308 may be other types of wearable devices, such as a smart-glass, a hand-held
device, and the like. The display apparatus 308 may include the image sensor 104
which may be configured to capture a 360° image of the 3D real-world environment 302.
In some embodiments, instead of one 360° camera, a plurality of cameras, such as
three image sensors may be attached to the body of the user 306 or the display
apparatus 308, and the captures images from the plurality of cameras may be combined
to form a 360° image of the 3D real-world environment 302. The 360° image of the 3D
real-world environment 302 provides an enhanced representation of overall lighting
condition in the 3D real-world environment 302 as compared to an image that captures
a limited field-of-view of the 3D real-world environment 302.
[0073] In certain scenarios, the user 306 may intend to visualize a first 3D model at a
certain portion of the 3D real-world environment 302. For example, the user 306 may
intent to visualize a car in the portion of the 3D real-world environment 302. In such
scenarios, the user 306 may provide an input on an application interface rendered on a
display screen of the display apparatus 308. The input may be a gesture-based input, a
voice-based input, or a touch-based input. The application interface may include details
(or preview) associated with a plurality of 3D models which may be possibly visualized
in the portion of the 3D real-world environment 302. The user 306 may select the first
3D model from the plurality of 3D models shown in the application interface of the
display apparatus 308.
[0074] In certain scenarios, the 3D real-world environment 302 may be a vehicle
showroom, such as a car showroom. The plurality of 3D models may correspond to 3D
CG models of a plurality of vehicles (e.g., cars). In certain scenarios, the selected first
3D model may correspond to a first car. The display apparatus 308 may be configured
to receive an input to select a view mode via the application interface. In this case, the
view mode may be selected as AR view mode. The user 306 may further provide a
plurality of inputs to customize the rendered first 3D model (i.e., a 3D CG model of the
first car). The plurality of inputs may comprise user preferences of the user 306 to
customize the first 3D model. For example, the user 306 may provide an input to open a
door of a car, change car model, rotate the car, visualize the interior of the first 3D
model, zoom out or zoom in certain portions of the first 3D model, change seats, or
perform customizations of the first 3D model as per choice. In another example, the
user 306 may provide one or more inputs to the display apparatus 308 via the
application interface to customize the 3D model of the first car such that the 3D model
of first car is fitted with a first type of headlights. Based on a specific input, the display
apparatus 308 may render an updated 3D model where the different custom izations are
rendered in accordance with user input. For example, the 3D model may be visualized
fitted with the first type of headlights.
[0075] With reference to FIG. 3B and FIG. 3C, exemplary operations of an
exemplary display apparatus are illustrated. In FIG. 3A, at 310, a first 360° image may
be captured from the real-world environment 106 by the image sensor 104. The
captured first 360° image may comprise the first light source 304A and the second light
source 304B. The first 360° image may be an equirectangular image. The processor
204 may be configured to compute a total luminance intensity and an average
luminance of the captured 360° image, as discussed in FIG. 2.
[0076] At 312, a first 3D model 314 may be stored in the memory 210. The first 3D
model 314 may be the 3D CG model of a vehicle, such as the first car. The first 3D
model 314 may be a textured and rigged 3D model. The first 3D model 314 may be
selected by the user 306 from the application interface rendered on the display screen
of the display apparatus 308.
[0077] At 316, a binary threshold image may be generated for the captured 360°
image based on the computed total luminance intensity and the computed average
luminance of the captured 360° image, as discussed in FIG. 2. The processor 204 may
be configured to generate the binary threshold image (e.g., black and white pixel values
only). The binary threshold image may comprise a first region 318A and a second
region 318B which corresponds to the first light source 304A and the second light
source 304B of the 3D real-world environment 302 respectively. The learning engine
206 may be configured to detect (and recognize) the first light source 304A and the
second light source 304B in the captured 360° image.
[0078] At 320, an area, a shape, and a centroid 318C of each of the first region 318A
and the second region 318B may be computed. The processor 204 may be configured
to compute the area, the shape, and the centroid 318C, and light intensity of each of the
first region 318A and the second region 318B. In accordance with an embodiment, the
processor 204 may be configured to determine a position of each of the plurality of light
sources (such as the first light source 304A and the second light source 304B) in the 3D
real-world environment 302, using a corresponding centroid (such as the centroid 318C)
as described, for example, in FIG. 2. The processor 204 may be configured to assign a
weight to each of the plurality of light sources. The processor 204 may be further
configured to determine a plurality of lighting parameters of the first light source 304A,
and the second light source 304B, based on at least the computed shape, the computed
area of each of first region 318A and the second region 318B, as discussed in FIG. 1,
and FIG. 2. The computed shape of the first region 318A and the second region 318B
may depend upon a shape of the first light source 304A, and the second light source
304B. For example, in cases where the first light source 304A, and the second light
source 304B is oval, the first region 318A and the second region 318B may be elliptical
or oval, as illustrated in FIG. 3B. The plurality of lighting parameters may be further
determined based on the determined position of each of the plurality of light sources
(such as the first light source 304A and the second light source 304B) and light intensity
associated with each of the plurality of regions (such as the first region 318A and the
second region 318B) of the captured 360° image.
[0079] With reference to FIG. 3B, at 322, an illumination model, a surface reflection
model, and a shadow model may be generated for the first 3D model 314 based on the
determined plurality of lighting parameters of the first light source 304A, and the second
light source 304B. The adaptive digital model modifier 208 may be configured to
generate the illumination model, the surface reflection model, and the shadow model for
the first 3D model 314. The generated shadow model may comprise a plurality of
shadow areas of the first 3D model 314. For example, the adaptive digital model
modifier 208 may be configured to generate a first shadow area 324A for the first 3D
model 314 based on the determined plurality of lighting parameters of the first light
source 304A. The first shadow area 322A may correspond to a first shadow of the first
3D model 314 that may be visualized in the 3D real-world environment 302. The first
shadow may be caused and rendered as a result of light emitted by the first light source
304A in the 3D real-world environment 302. The adaptive digital model modifier 208
may be configured to generate a second shadow area 3242B for the first 3D model 314
based on the determined plurality of lighting parameters of the second light source
304B. The second shadow area 324B may correspond to a second shadow of the first
3D model 314 visualized via the display apparatus 308, where the second shadow is
caused as a result of light emitted by the second light source 304B in the 3D real-world
environment 302.
[0080] The adaptive digital model modifier 208 may be configured to apply the first
generated illumination model, the generated surface reflection model, and the
generated shadow model on the first 3D model 314. For example, the adaptive digital
model modifier 208 may be configured to apply the first shadow area 320A and the
second shadow area 320B onto the first 3D model 314.
[0081] At 326, the first 3D model 314 may be rendered in a media content with a
realistic lighting, reflection, and shadow such that the first 3D model 314 in the media
content exhibits a minimum deviation (or appearance bias) in an actual lighting
condition of the 3D real-world environment 302 during visualization of the first 3D model
314 at the display apparatus 308. The actual lighting condition of the 3D real-world
environment 302 corresponds to the presence of actual lighting of the first light source
304A and the second light source 304B. The adaptive digital model modifier 208 may
be configured to render the first 3D model 314 in the media content. In the AR mode of
the display apparatus 308, the media content may be a 360° live preview of the
captured scene of the 3D real-world environment 302. Alternatively stated, the display
apparatus 308 provides the ability to visualize a virtual object, such as the 3D model, in
a real environment (e.g., the 3D real-world environment 302.), where each physical
object or virtual object in the captured scene of the 3D real-world environment 302 is lit
by 360° environment light. This enables virtual graphics, such as the rendered 3D
models, to represent the real-world lighting effect of a real-world scene captured by the
image sensor 104 (i.e., a 360° camera). Alternatively stated, the rendered media
content may comprise a realistic depiction of a scene of the first 3D model 314 in the 3D
real-world environment 302. The depicted scene comprises the first 3D model 314 in
the first lighting condition generated by the first light source 304A and the second light
source 304B in the 3D real-world environment 302.
[0082] With reference to FIG. 3D, there is shown the 3D real-world environment 302.
There is further shown a magnified view 328 of a portion of a display screen of the
display apparatus 308. The magnified view 328 illustrates a portion 328A of a captured
scene comprising the first 3D model 314 that reflects light based on actual lighting in the
3D real-world environment 302. The magnified view 328 further illustrates the first
shadow area 324A associated with the first light source 304A and the second shadow
area 324B associated with the second light source 304B. Alternatively stated, the
display apparatus 308 may be configured to enable the user 306 to visualize the first 3D
model 314 in the actual lighting condition and dynamically generated shadows caused
by actual lighting in the 3D real-world environment 302.
[0083] In cases where the 3D real-world environment 302 is a vehicle showroom, the
display apparatus 308 may enable the user 306 to view a very large number of vehicles
in the AR view mode or the VR view mode. A traditional brick and mortar vehicle
showroom may display only a limited number of vehicles in a limited space in a real
environment. The display apparatus 308 may enable the user 306 to view the very large
number of vehicles as realistic 3D models with an actual lighting condition of a realworld
environment. In certain scenarios, the display apparatus 308 may enable the user
306 to take a virtual test drive of the first car, by using the application interface installed
in the display apparatus 308.
[0084] FIGs. 4A, 4B, 4C, and 4D, collectively, illustrate a second exemplary scenario
for implementation of the disclosed display apparatus and method for digital 3D model
rendering based on actual lighting conditions in a real environment, in accordance with
an embodiment of the disclosure. FIGs. 4A to 4D are explained in conjunction with
elements from FIGs. 1, 2, 3A, 3B, 3C, and 3D. With reference to FIG. 4A, there is
shown a 3D real-world environment 402 (which corresponds to the real-world
environment 106 (FIG. 1)). The 3D real-world environment 402 may comprise a first
vehicle 404. A user 406 may be present in the 3D real-world environment 402. A display
apparatus 408, such as an immersive HMD device, may be worn by a user 406 who
may be present in the 3D real-world environment 402. Although the display apparatus
408 is shown as an immersive HMD device in the second exemplary scenario, the
display apparatus 408 may be other types of wearable or non-wearable devices, such
as a smart-glass, a hand-held device, and the like. The display apparatus 408 may be
worn by the user 406.
[0085] In certain scenarios, the user 406 may intent to visualize a first 3D model of
the first vehicle 404 in an environment that is different from the 3D real-world
environment 402. For example, the user 406 may intent to visualize the first 3D model
of the first vehicle 404 such that the first vehicle 404 is parked in a beach (a virtual
environment), instead of the 3D real-world environment 402. In other scenarios, the
user 406 may intent to visualize the first vehicle 404 at different lighting conditions. For
example, the user 406 may intent to visualize the first vehicle 404 in one of a day time
lighting condition and a night time lighting condition. In such scenarios, the user 406
may provide one or more inputs to the display apparatus 408 to launch the application
interface in the display apparatus 408 and select a VR view mode. The input may be a
gesture-based input, a voice-based input, or a touch-based input.
[0086] The application interface of the display apparatus 408 may display one or
more details associated with each of a plurality of virtual environments, for example, a
stored plurality of 360° media content items. A first environment may be selected by the
user 406 from the plurality of environments displayed in the application interface. The
first environment may be selected by the user 406 a gesture based, a voice based, or a
touch-based input to the display apparatus 408.
[0087] In certain scenarios, information associated with the plurality of environments
may be stored in the server 110. In such scenarios, the display apparatus 408 may
retrieve information associated with the plurality of environments from the server 110 via
the communication network 108. In other scenarios, information associated with the
plurality of environments may be stored in the display apparatus 408. Information
associated with the first environment may comprise at least a 360° image or 360° video
of the first environment or a short description. The 360° image of the first environment
may be captured by the image sensor 104 at an earlier point in time (pre-stored or precaptured
instead of live preview of surrounding environment). The captured 360° image
may be stored in the server 110 or the display apparatus 406 for later retrieval. In some
embodiments, the 360° image may be an equirectangular image which may comprise a
360° view of the first environment.
[0088] With reference to FIG. 4B and FIG. 4C, exemplary operations of an
exemplary display apparatus are illustrated. In FIG. 4B, at 410, based on a rendered
view of the first environment (i.e., a virtual environment), a plurality of lighting
parameters for a light object in the virtual view that corresponds a light source 412 (such
as a sun), may be determined.
[0089] At 414, a 3D model 416 may be stored in the memory 210. The 3D model 416
may be a textured and rigged polygonal mesh model of the first vehicle 404. At 418, a
binary threshold image may be generated for the rendered view of the first environment
(e.g., virtual environment) based on the computed total luminance intensity and the
computed average luminance of the rendered view (or image). The processor 204 may
be configured to generate the binary threshold image. The binary threshold image may
comprise a first region 420 which corresponds to the light source 412. The learning
engine 206 may be configured to recognize the light source 412, based on shape,
positioning of the light objects with respect to other objects in the rendered view, and a
plurality of luminance values of the first region 420.
[0090] At 422, an area, a shape, and a centroid 420A of the first region 420 may be
computed. The processor 204 may be configured to compute the area, the shape, and
the centroid 420A, and light intensity associated with the first region 420 based on a
spatial position and pixel values of each of a first set of pixels of the first region 420. In
accordance with an embodiment, the processor 204 may be configured to determine a
position of a virtual light source, such as the light source 412, in the rendered view of
the first environment using the centroid 420A, as described, for example, in FIG. 2. The
processor 204 may be further configured to determine a plurality of lighting parameters
of the virtual light source, such as the light source 412, based on the computed shape,
the computed area, and the computed centroid 420A of the first region 420. The
plurality of lighting parameters for the virtual light source, such as the light source 412,
may be further determined based on the determined position of light source 412 in the
rendered view and light intensity associated with the first region 420.
[0091] With reference to FIG. 4B, at 424, at least one of an illumination model, a
surface reflection model, and a shadow may be generated for the 3D model 416 based
on the determined plurality of lighting parameters of the first light source 412. For
example, the adaptive digital model modifier 208 may be configured to dynamically
generate a first shadow area 426 for the 3D model 416 based on the determined
plurality of lighting parameters of the first light source 412 (in this case a virtual light
source in the rendered view). The first shadow area 426 may correspond to a shadow
generated by the virtual object, such as the 3D model 416 when placed in a first lighting
condition determined for the rendered view in presence of the first light source 412 in
the rendered view.
[0092] The adaptive digital model modifier 208 may be configured to apply at least
one of the illumination model, the surface reflection model, and the shadow model on
the 3D model 416 to modify the 3D model 416. For example, the adaptive digital model
modifier 208 may be configured to append the first shadow area 426 to the 3D model
416 in a suitable position based on the position of the first light source 412 such that the
first shadow area 426 appears realistic. Similarly, a realistic reflection caused from light
from the first light source 412 may be visible on the surfaces of the rendered 3D model
416.
[0093] At 428, the rendered view and the 3D model 416 may be updated in the VR
view mode. Alternatively stated, the display apparatus 308 provides the ability to
visualize a virtual object in the virtual environment (e.g., the first environment), where
each virtual light object (such as the light source 412) in the user-selected virtual
environment (such as the first environment) influences the rendered 3D model, such as
the 3D model 416.
[0094] With reference to FIG. 4D, there is shown a magnified view 430 of at least a
portion of the rendered view, such as a virtual environment 430A, on a portion of a
display screen of the display apparatus 408. The 3D model 416 may be moveable in
rendered view, such as a virtual environment 430A, in a 360° rotation in one or more
planes. The magnified view 430 includes the first shadow area 426 associated with the
first light source 412. The display apparatus 408 may be configured to render and
enable visualization of the 3D model 416 that is lit by the virtual light source, such as the
light source 412 (a light object in the rendered view) of the virtual environment 430A.
[0095] In accordance with an alternative embodiment, a real object (such as the first
vehicle 404) may be visualized in a virtual 360 environment. In such a case, the display
apparatus 408 may display a live view of the real object, such as the first vehicle 404,
captured by the image sensor 104 with a 360° virtual background scene that may be
selected via the application interface. Alternatively stated, the display apparatus 408
may render and enable visualization of the real object (e.g., the first vehicle 404) in a
lighting condition generated by the virtual light source, such as the light source 412, in
the first environment (i.e., a user-selected 360° video or 360° image that may include
the light source 412, such as sun).
[0096] FIG. 5 is a flowchart that illustrates exemplary operations for digital 3D model
rendering based on actual lighting conditions in a real environment, in accordance with
an embodiment of the disclosure. With reference to FIG. 5, there is shown a flow chart
500. The flow chart is described in conjunction with FIGs. 1, 2, 3A to 3D, and 4A to 4D.
The method starts at step 502 and proceeds to step 504.
[0100] At 504, a 360° image may be captured from a field-of-view (FOV) of the
image sensor 104. The image sensor 104 may be configured to capture the 360° image.
The image sensor 104 may be configured to store the captured 360° image in the
server 110 or the memory 210.
[0101] At 506, a total luminance intensity of the captured 360° image may be
computed from a sum of pixel values of a plurality of pixels of the captured 360° image.
The control circuitry 202 may be configured to compute the total luminance intensity of
the captured 360° image from the sum of pixel values of the plurality of pixels of the
captured 360° image, as discussed, for example, in FIG. 2.
[0102] At 508, a binary threshold image may be generated from the captured 360°
image, based on the computed total luminance intensity of the captured 360° image.
The control circuitry 202 may be configured to generate the binary threshold image
based the computed total luminance intensity of the captured 360° image, as discussed
in FIG. 2.
[0103] At 510, a plurality of regions in the captured 360° image may be detected.
The plurality of image regions may correspond to a plurality of light sources in the realworld
environment 106. The learning engine 206 may be configured to detect and/or
recognize the plurality of regions in the captured 360° image. The learning engine 206
may be configured to detect the plurality of image regions in the captured 360° image
further based on the generated binary threshold image.
[0104] At 512, a plurality of light sources in the real-world environment 106 may be
detected based on the detected plurality of regions (e.g., bright regions) of the captured
360° image. The control circuitry 202 may be configured to detect the plurality of light
sources based on a plurality of luminance values of the plurality of image regions of the
captured 360° image.
[0105] At 514, the plurality of lighting parameters may be determined for each of the
plurality of light sources. The control circuitry 202 may be configured to determine the
plurality of lighting parameters by the luminance-based feature extraction and shapebased
feature extraction on the generated binary threshold image of the captured 360°
image, as discussed in FIG. 2. The control circuitry 202 may be configured to assign the
plurality of weights for the plurality of light sources based on the plurality of lighting
parameters determined for each of the plurality of light sources.
[0106] At 516, an illumination model, a surface reflection mode, and a shadow
model may be generated for the 3D model based on the determined plurality of lighting
parameters for each of the plurality of light sources. The control circuitry 202 may be
configured to generate the illumination model, the surface reflection mode, and the
shadow model of the 3D model further based on the plurality of weights assigned to the
plurality of light sources, as discussed in FIG. 1. The control circuitry 202 may be
configured to apply the generated illumination model, the generated surface reflection
mode, and the generated shadow model of the 3D model based on the assigned
plurality of weights.
[0107] At 518, a cumulative lighting condition from light emitted by the plurality of
light sources in the real-world environment 106, may be imitated (or reproduced), by
application of a first illumination model, a first surface reflection mode, and a first
shadow model on the 3D model. The first illumination model, the first surface reflection
mode, and the first shadow model may correspond to the illumination model, the
surface reflection mode, and the shadow model generated by the control circuitry 202
based on the determined plurality of lighting parameters for each of the plurality of light
sources.
[0108] At 520, the 3D model may be rendered in media content such that the 3D
model in the media content exhibits a minimum appearance bias (or a minimum
deviation) in visualization of the 3D model in presence of the detected at least one light
source. The control circuitry 202 may be configured to render the media content (e.g. a
live 360° preview) on a display screen of the display apparatus 102. The control may
pass to end at 522.
[0109] FIG. 6A, 6B, and 6C collectively depict a flowchart that illustrates exemplary
operations for digital 3D model rendering based on actual lighting conditions in a real
environment, in accordance with an embodiment of the disclosure. With reference to
FIG. 6A, there is shown a flow chart 600. The flow chart is described in conjunction with
FIGs. 1, 2, 3A to 3D, 4A to 4D, and 5. The method starts at step 602 and proceeds to
step 604.
[0110] At 604, a first user input may be received to select a view mode from an AR
view mode or a VR view mode, via an application interface of the display apparatus
102. In some embodiments, the application interface may be automatically rendered
when a power button of the display apparatus 102 is switched "ON". In some
embodiments, a user input may be required to launch the application interface.
[0111] At 606, it may be determined whether the AR viewing mode or the VR
viewing is selected. In cases where the AR viewing mode is selected, the control may
pass to 608. Otherwise, the control may pass to 614.
[0112] At 608, a plurality of 360° images may be captured from the image sensor
104 of the real-world environment 106. The image sensor 104 may be configured to
capture the plurality of 360° images of the real-world environment 106. The captured
plurality of images may comprise a plurality of equirectangular images of the real-world
environment 106. Each of the plurality of equirectangular images may comprise a 360°
view of the real-world environment 106. Each 360° image (or the 360° video) may be a
live preview that may be captured in a real time or near-real time of the real-world
environment. Further, each 360° image (or the 360° video) of the plurality of 360°
images may comprise a plurality of real objects including one or more light sources of
the real-world environment 106.
[0113] At 610, the plurality of 360° images may be stored in the memory 210. The
memory 210 or the server 110 may also store a plurality of 3D models. Each of the
plurality of 3D models may be a textured and rigged polygonal mesh model of a real
object or a fantastical object. The plurality of 360° images may be a sequence of
equirectangular image frames, such as a 360° video. In some embodiments, the image
sensor 104 may be configured to communicate the captured plurality of 360° images of
the real-world environment 106 to the server 110 via the communication network 108.
[0114] At 612, a first location of the display apparatus 102 may be acquired. The
first location may correspond to a first set of coordinate values in a three-dimensional
coordinate system (such as a Cartesian coordinate system) of the real-world
environment 106
[0115] At 614, a user-input may be received via the application interface to select a
preview of a virtual environment from a plurality of previews of a plurality of virtual
environments, stored in the memory 210 or the server 110. Each of the plurality of
virtual environments may be a pre-stored 360° image, pre-stored 360° video, or 3D
graphics. The preview may correspond to a representation of actual virtual environment
before the actual virtual environment is made available or played.
[0116] At 616, a stored media item (e.g., a pre-stored 360° image or 360° video)
that corresponds to the selected virtual environment, may be retrieved. The control
circuitry 202 may be configured to retrieve the stored media item from the memory 210
or the server 110.
[0117] At 618, a user input may be received to select a 3D model from the plurality
of 3D models stored in the memory 210. The control circuitry 202 may be configured to
receive the user input, via the application interface using the I/O device 214.
[0118] At 620, a total luminance intensity of the 360° image (captured in real time in
case of AR view mode or previously stored 360° image in case of VR mode) may be
computed from a sum of pixel values of a plurality of pixels of the 360° image. In case of
the 360° video (captured in real time or previously captured), such total luminance
intensity and other operations may be executed frame by frame. The control circuitry
202 may be configured to compute the total luminance intensity of the 360° image from
the computed sum of a plurality of luminance values of the 360° image, as discussed,
for example, in FIG. 2. The control circuitry 202 may be further configured to compute
an average luminance of the 360° image (captured in real time for AR view mode or
previously stored 360° image for VR view mode) based on the computed total
luminance intensity, the width of the 360° image (captured in real time for AR view
mode or previously stored 360° image for VR view mode), and the height of the 360°
image. The control circuitry 202 may be further configured to compute the input
luminance threshold based on the average luminance of the 360° image.
[0119] At 622, a binary threshold image may be generated from the 360° image
(captured in real time for AR view mode or previously stored 360° image for VR view
mode) based on the computed total luminance intensity of the 360° image. The control
circuitry 202 may be configured to generate the binary threshold image based on the
input luminance threshold computed from the total luminance intensity of the 360°
image (captured in real time for AR view mode or previously stored 360° image for VR
view mode), as discussed, for example, in FIG. 2.
[0120] At 624, at least a first region of the 360° image (captured in real time for AR
view mode or previously stored 360° image for VR view mode) may be detected based
on the generated binary threshold image. The first region may correspond to the first
light source 112A in the real-world environment 106. The learning engine 206 may be
configured to detect the first region in the 360° image (captured in real time for AR view
mode or previously stored 360° image for VR view mode), as discussed, for example, in
FIG. 2.
[0121] At 626, at least one light source may be detected in the 360° image
(captured in real time for AR view mode or previously stored 360° image for VR view
mode) based on the plurality of luminance values in the detected first region of the 360°
image (captured in real time for AR view mode or previously stored 360° image for VR
view mode). The at least one light source may correspond to the first light source (i.e., a
real light source (e.g., the first light source 112A) in case of AR view mode or virtual
light object (e.g., the light source 412) in case of VR view mode). The control circuitry
202 may be configured to detect the first light source based on a plurality of luminance
values of the detected first region of the 360° image (captured in real time for AR view
mode or previously stored 360° image for VR view mode), as discussed, for example, in
FIG. 2.
[0122] At 628, an area, a shape and a centroid of the first region of the 360° image
(captured in real time for AR view mode or previously stored 360° image for VR view
mode) may be computed. The control circuitry 202 may be configured to compute the
area, the shape, and the centroid of the first region based on a spatial position of each
of a plurality of pixels in the first region. The computed area of the first region may
correspond to a size of the first light source. Further, the computed shape of the first
region may correspond to a shape of the first light source.
[0123] At 630, a position of the detected light source (e.g., the first light source
112A or the light source 412) may be mapped to a first set of coordinate values in a 3D
coordinate system that represents the real-world environment 106. The control circuitry
202 may be configured to map the position of the first light source in the real-world
environment 106 or in the selected virtual environment. A conversion of the two
dimensional (2D) spatial position of the computed centroid in the first region in the 360°
image (captured in real time for AR view mode or previously stored 360° image for VR
view mode) to a 3D position in the 3D coordinate system that represents the real-world
environment 106, may be done to map the position of the first light source.
[0124] At 632, a light intensity for at least the first light source may be calculated
using the 360° image. In accordance with an embodiment, the control circuitry 202 may
be further configured to calculate the light intensity for at least the first light source. The
light intensity for the first light source may be computed based on a light area (area of
the first region, the binary threshold image (overall brightness of the image), and a
control value, as given be equation (3). In cases where there are more than one light
source, the control circuitry 202 may be configured to assign a plurality of weights to the
plurality of light sources, as given in equation (4).
[0125] At 634, a plurality of lighting parameters of the detected at least one light
source (e.g., the first light source 112A or the light source 412) may be determined by
the luminance-based feature extraction and/or the shape-based pattern recognition of
the detected at least one light source in the generated binary threshold image of the
360° image (captured in real time for AR view mode or previously stored 360° image for
VR view mode). The plurality of lighting parameters may be determined based on the
computed shape, size, light intensity, and the position of the at least one light source
(e.g., the first light source 112A or the light source 412). In some cases, the light model
and a color of the detected first light source in the 360° image, may also be utilized for
the determination of the plurality of lighting parameters. The determined plurality of
lighting parameters may correspond to a lighting condition created by light emitted by
the first light source in the real-world environment 106 or the rendered view of the virtual
environment.
[0126] At 636, an illumination model, a surface reflection model, and a shadow
model may be generated for the 3D model based on the determined plurality of lighting
parameters of the first light source. The control circuitry 202 may be configured to
generate the illumination model, the surface reflection model, and the shadow model.
[0127] At 638, the generated illumination model, the generated surface reflection
model, and the generated shadow model may be applied on the 3D model. The control
circuitry 202 may be configured to apply the generated illumination model, the
generated surface reflection model, and the generated shadow model on the 3D model.
[0128] At 640, a lighting condition caused by the first light source in the real-world
environment 106 (in AR view mode) or in the virtual environment (in VR view mode),
may be imitated (or reproduced). Such imitation or reproduction of the lighting condition
may be done based on the applied illumination model, the surface reflection model, and
the shadow model on the 3D model. The control circuitry 202 may be configured to
imitate (or reproduce) the lighting condition caused by (or generated by) the first light
source on the 3D model.
[0129] At 642, for the AR view mode, the 3D model may be rendered in the media
content (i.e., the 360° image or the 360° video captured in real time or near real time by
the image sensor 104) such that the 3D model exhibits a minimum appearance bias
(i.e., a minimum deviation in lighting representation) in visualization of the 3D model in
the real-world environment 106 in presence of the detected first light source.
Alternatively stated, the display apparatus 102 provides the ability to visualize a virtual
object, such as the 3D model, in a real environment (e.g., the real-world environment
106), where each physical object or virtual object in the captured scene of the real-world
environment 106 is lit by 360o environment light. This enables virtual graphics, such as
the rendered 3D models, to represent the real-world lighting effect of a real-world scene
captured by the image sensor 104 (i.e., a 360° camera).
[0130] At 644, for the VR view mode, the 3D model may be rendered in the virtual
media content (i.e., pre-stored 360° image, 360° video, or other gaming 3D graphics, as
a virtual environment) such that the 3D model exhibits a minimum deviation in the
lighting condition caused by the detected first light source (e.g. a virtual light source,
such as the light source 412) during visualization of the 3D model in the virtual media
content. Alternatively stated, the display apparatus 102 provides the ability to visualize a
virtual object, such as the 3D model, in a virtual environment (e.g., user-selected media
content, computer generated 3D graphics, or 360° media content), where each 3D
model (a virtual object) can be lit by light from another virtual light object (e.g., the light
source 412) present in the virtual media content. This enables virtual graphics, such as
the rendered 3D models, to represent (reflect) the lighting from the virtual light object.
The control may pass to end at 644.
[0131] In accordance with an embodiment, a display apparatus (such as the display
apparatus 102 (FIG. 1)) which comprises an image sensor (such as the image sensor
104 (FIG. 1)) and a control circuitry (such as the control circuitry 202 (FIG. 2)) is
disclosed. The image sensor 104 may be configured to capture a 360° image in a fieldof-
view (FOV) of the image sensor 104. The control circuitry 202 may be configured to
detect at least one light source (for e.g. the first light source 112 (FIG. 1)) in the 360°
image (captured in real time for AR view mode or previously stored 360° image for VR
view mode) based on a plurality of luminance values in a region of the 360° image
(captured in real time for AR view mode or previously stored 360° image for VR view
mode). The detected at least one light source in the region of the 360° image (captured
in real time for AR view mode or previously stored 360° image for VR view mode) may
be at least one of a natural light source or an artificial light source in a real-world
environment.
[0132] The control circuitry 202 may be configured to determine a plurality of
lighting parameters of the detected at least one light source in the 360° image, by a
luminance-based feature extraction and a shape-based pattern recognition of the
detected at least one light source in a binary threshold image of the 360° image
(captured in real time for AR view mode or previously stored 360° image for VR view
mode). The plurality of lighting parameters may include at least one of a size, a shape,
an average luminance, an area, and a centroid of the detected at least one light source
in the 360° image (captured in real time for AR view mode or previously stored 360°
image for VR view mode). The control circuitry 202 may be configured to imitate a
lighting condition generated by the detected at least one light source in the real-world
environment, on a three-dimensional (3D) model by application of at least one of an
illumination model, a surface reflection model, or a shadow model on the 3D model
based on the determined plurality of lighting parameters. The control circuitry 202 may
be configured to render the 3D model in media content such that the 3D model in the
media content exhibits a minimum appearance bias in visualization of the 3D model in
presence of the detected at least one light source.
[0133] Various embodiments of the disclosure may provide a non-transitory
computer readable medium and/or storage medium having stored thereon, a set of
instructions executable by a machine and/or a computer for digital 3D model rendering
based on changes in actual lighting conditions in a real environment. The set of
instructions may cause the machine and/or computer to perform operations that
comprise capture of a 360° image in a field-of-view (FOV) of the image sensor. At least
one light source may be detected in the 360° image (captured in real time for AR view
mode or previously stored 360° image for VR view mode) based on a plurality of
luminance values in a region of the 360° image (captured in real time for AR view mode
or previously stored 360° image for VR view mode). The detected at least one light
source in the region of the 360° image (captured in real time for AR view mode or
previously stored 360° image for VR view mode) may be at least one of a natural light
source or an artificial light source in a real-world environment.
[0134] Further, a plurality of lighting parameters of the detected at least one light
source in the 360° image may be determined by a luminance-based feature extraction
and a shape-based pattern recognition of the detected at least one light source in a
binary threshold image of the captured 360° image. The plurality of lighting parameters
may include at least one of a size, a shape, an average luminance, an area, and a
centroid of the detected at least one light source in the captured 360° image. A lighting
condition generated by the detected at least one light source in the real-world
environment may be imitated on a three-dimensional (3D) model by application of at
least one of an illumination model, a surface reflection model, or a shadow model on the
3D model based on the determined plurality of lighting parameters. The 3D model may
be rendered in a media content such that the 3D model in the media content exhibits a
minimum appearance bias in visualization of the 3D model in presence of the detected
at least one light source.
[0135] The present disclosure may be realized in hardware, or a combination of
hardware and software. The present disclosure may be realized in a centralized fashion,
in at least one computer system, or in a distributed fashion, where different elements
may be spread across several interconnected computer systems. A computer system or
other apparatus adapted to carry out the methods described herein may be suited. A
combination of hardware and software may be a general-purpose computer system with
a computer program that, when loaded and executed, may control the computer system
such that it carries out the methods described herein. The present disclosure may be
realized in hardware that comprises a portion of an integrated circuit that also performs
other functions.
[0136] The present disclosure may also be embedded in a computer program
product, which comprises all the features that enable the implementation of the methods
described herein, and which when loaded in a computer system is able to carry out
these methods.
[0137] While the present disclosure has been described with reference to certain
embodiments, it will be understood by those skilled in the art that various changes may
be made and equivalents may be substituted without departure from the scope of the
present disclosure. In addition, many modifications may be made to adapt a particular
situation or material to the teachings of the present disclosure without departing from its
scope. Therefore, it is intended that the present disclosure not be limited to the
particular embodiment disclosed, but that the present disclosure will include all
embodiments falling within the scope of the appended claims.

We Claim:
1. A display apparatus (102), comprising:
an image sensor (104) to capture a 360° image in a field-of-view (FOV) of the
image sensor (104); and
control circuitry (202) configured to:
detect at least one light source in the captured 360° image based on a
plurality of luminance values in a region of the captured 360° image, wherein the
detected at least one light source in the region of the captured 360° image is at least
one of a natural light source or an artificial light source in a real-world
environment;
determine a plurality of lighting parameters of the detected at least one light
source in the 360° image, wherein the plurality of lighting parameters is determined
based on computation of at least a light intensity of light emitted by the detected at
least one light source using a binary threshold image of the captured 360° image;
reproduce a lighting condition caused by the detected at least one light
source in the real-world environment, on a three-dimensional (3D) model based on
the determined plurality of lighting parameters; and
render the 3D model along with 360° media content that includes at least the
captured 360° image at the display apparatus such that the reproduced light
condition is visible on the rendered 3D model that is surrounded by the 360° media
content, and wherein the rendered 3D model exhibits a minimum deviation in
representation of a light reflection caused by the detected at least one light source
on the rendered 3D model during visualization of the 3D model at the display
apparatus in presence of the detected at least one light source.
2. The display apparatus (102) as claimed in claim 1, wherein the captured 360° image
is an equirectangular image that comprises a 360° view of the real-world
environment, and wherein the 3D model in the media content is rendered in real
time or near-real time with the capture of the 360° image from the real-world
environment.
3. The display apparatus (102) as claimed in claim 1, further comprising an
input/output (I/O) device (214) configured to receive a plurality of user inputs,
wherein the control circuitry (202) is further configured to customize the rendered
3D model based on the received plurality of user inputs.
4. The display apparatus (102) as claimed in claim 3, wherein the I/O device (214) is
further configured to receive a first user input, the first user input includes a first
user-defined light intensity to change a light intensity associated with the detected
at least one light source, wherein the control circuitry (202) is further configured to
render the 3D model in the 360° media content such that the rendered 3D model in
the 360° media content is lit by the detected at least one light source in the first
user-defined light intensity.
5. The display apparatus (102) as claimed in claim 1, wherein the control circuitry
(202) is further configured to compute a total luminance intensity of the captured
360° image from a computed sum of pixel values of a plurality of pixels of the
captured 360° image, and wherein the control circuitry (202) is further configured
to generate a binary threshold image from the captured 360° image, based on the
computed total luminance intensity.
6. The display apparatus (102) as claimed in claim 1, wherein the control circuitry
(202) is further configured to compute at least an area, a shape, and a centroid of the
region of the captured 360° image, and wherein the plurality of lighting parameters
is determined based on at least the computed area, the shape, and the centroid of the
region of the captured 360° image.
7. The display apparatus (102) as claimed in claim 6, wherein the control circuitry
(202) is further configured to map a spatial position of the centroid of the region
that represents the detected at least one light source, to a 3D position of the at least
one light source in the real-world environment using a 3D coordinate system which
represents the real-world environment in a three-dimensional coordinate space,
wherein the plurality of lighting parameters is further determined based on the 3D
position of the at least one light source in the real-world environment.
8. The display apparatus (102) as claimed in claim 1, wherein the control circuitry
(202) is further configured to estimate a relative distance of the 3D model from the
detected at least one light source in the real-world environment, and wherein the
control circuitry (202) is further configured to adjust a shadow area of the rendered
3D model based on the estimated relative distance of the 3D model from the
detected at least one light source.
9. The display apparatus (102) as claimed in claim 1, wherein the control circuitry
(202) is further configured to adjust a smoothness parameter of the shadow area of
the 3D model, based on the estimated relative distance between the 3D model and
the at least one light source in the real-world environment and the light intensity of
the at least one light source.
10. The display apparatus (102) as claimed in claim 1, wherein the control circuitry
(202) is further configured to estimate a color of light emitted from the detected at
least one light source by extraction of a color component of a plurality of pixels of
the region of the captured 360 image.
11. The display apparatus (102) as claimed in claim 1, wherein the control circuitry
(202) is further configured to detect a plurality of regions in the captured 360°
image, wherein the plurality of regions correspond to a plurality of light sources in
the real-world environment, and wherein the control circuitry (202) is further
configured to determine the plurality of lighting parameters for each of the plurality
of light sources.
12. The display apparatus (102) as claimed in claim 1 wherein the control circuitry
(202) is further configured to generate an illumination model, a surface reflection
model, and a shadow model for the 3D model based on the determined plurality of
lighting parameters for each of the plurality of light sources.
13. The display apparatus (102) as claimed in claim 12, wherein the control circuitry
(202) is further configured to apply the generated illumination model, the surface
reflection model, and the shadow model on the 3D model to reproduce the lighting
condition caused by light emitted from the plurality of light sources in the realworld
environment
14. The display apparatus (102) as claimed in claim 13, wherein the control circuitry
(202) is further configured to determine a color of each of the plurality of light
sources in the real-world environment based on a color component of pixels in each
of the plurality of regions.
15. The display apparatus (102) as claimed in claim 13, wherein the control circuitry
(202) is further configured to dynamically change the representation of the light
reflection on the rendered 3D model or a shadow of the rendered 3D model during
visualization of the 3D model at the display apparatus based on a corresponding
change in an actual lighting condition in the real-world environment.
16. A method comprising:
in a display apparatus (102) that comprises an image sensor (104) and control
circuitry:
capturing, by the image sensor (104), a 360° image in a field-of-view (FOV)
of the image sensor (104);
detecting, by the control circuitry (202), at least one light source in the
captured 360° image based on a plurality of luminance values in a region of the
captured 360° image, wherein the detected at least one light source in the region of
the captured 360° image is at least one of a natural light source or an artificial light
source in a real-world environment;
determining, by the control circuitry (202), a plurality of lighting parameters
of the detected at least one light source in the 360° image, wherein the plurality of
lighting parameters is determined based on computation of at least a light intensity
of light emitted by the at least one light source using a binary threshold image of the
captured 360° image;
reproducing, by the control circuitry (202), a lighting condition caused by
the at least one light source in the real-world environment, on a three-dimensional
(3D) model based on the determined plurality of lighting parameters; and
rendering, by the control circuitry (202), the 3D model along with 360°
media content that includes at least the captured 360° image at the display
apparatus such that the reproduced light condition is visible on the rendered 3D
model that is surrounded by the 360° media content, and wherein the rendered 3D
model exhibits a minimum deviation in representation of a light reflection caused
by the detected at least one light source on the rendered 3D model during
visualization of the 3D model at the display apparatus in presence of the detected
at least one light source.
17. The method as claimed in claim 16, further comprising computing, by the control
circuitry (202), a total luminance intensity of the captured 360° image, from a
computed sum of pixel values of a plurality of pixels of the captured 360° image,
and further comprising generating, by the control circuitry (202), the binary
threshold image from the captured 360° image, based on the computed total
luminance intensity.
18. The method as claimed in claim 16, further comprising generating, by the control
circuitry (202), an illumination model, a surface reflection model, and a shadow
model for the 3D model based on the determined plurality of lighting parameters
for the least one light source.
19. The method as claimed in claim 18, wherein the control circuitry (202) is further
configured to apply the generated illumination model, the surface reflection model,
and the shadow model on the 3D model to reproduce the lighting condition caused
by light emitted from the at least one light source in the real-world environment.
20. The method as claimed in claim 16, further comprising dynamically changing, by
the control circuitry (202), the representation of the light reflection on the rendered
3D model or a shadow of the rendered 3D model during visualization of the 3D
model at the display apparatus (102) based on a corresponding change in an actual
lighting condition in the real-world environment.

Documents

Application Documents

# Name Date
1 201914032962-STATEMENT OF UNDERTAKING (FORM 3) [14-08-2019(online)].pdf 2019-08-14
2 201914032962-REQUEST FOR EXAMINATION (FORM-18) [14-08-2019(online)].pdf 2019-08-14
3 201914032962-PRIORITY DOCUMENTS [14-08-2019(online)].pdf 2019-08-14
4 201914032962-FORM 18 [14-08-2019(online)].pdf 2019-08-14
5 201914032962-FORM 1 [14-08-2019(online)].pdf 2019-08-14
6 201914032962-DRAWINGS [14-08-2019(online)].pdf 2019-08-14
7 201914032962-DECLARATION OF INVENTORSHIP (FORM 5) [14-08-2019(online)].pdf 2019-08-14
8 201914032962-COMPLETE SPECIFICATION [14-08-2019(online)].pdf 2019-08-14
9 201914032962-OTHERS-200819.pdf 2019-08-22
10 201914032962-Correspondence-200819.pdf 2019-08-22
11 201914032962-Proof of Right (MANDATORY) [27-08-2019(online)].pdf 2019-08-27
12 201914032962-FORM-26 [27-08-2019(online)].pdf 2019-08-27
13 201914032962-Power of Attorney-280819.pdf 2019-08-30
14 201914032962-OTHERS-280819.pdf 2019-08-30
15 201914032962-Correspondence-280819.pdf 2019-08-30
16 201914032962-Correspondence-280819-.pdf 2019-08-30
17 201914032962-Proof of Right (MANDATORY) [03-09-2019(online)].pdf 2019-09-03
18 abstract.jpg 2019-09-05
19 201914032962-OTHERS-040919.pdf 2019-09-12
20 201914032962-Correspondence-040919.pdf 2019-09-12
21 201914032962-FORM 3 [17-01-2020(online)].pdf 2020-01-17
22 201914032962-Information under section 8(2) [29-06-2021(online)].pdf 2021-06-29
23 201914032962-FORM 3 [29-06-2021(online)].pdf 2021-06-29
24 201914032962-OTHERS [16-07-2021(online)].pdf 2021-07-16
25 201914032962-FER_SER_REPLY [16-07-2021(online)].pdf 2021-07-16
26 201914032962-DRAWING [16-07-2021(online)].pdf 2021-07-16
27 201914032962-CORRESPONDENCE [16-07-2021(online)].pdf 2021-07-16
28 201914032962-COMPLETE SPECIFICATION [16-07-2021(online)].pdf 2021-07-16
29 201914032962-CLAIMS [16-07-2021(online)].pdf 2021-07-16
30 201914032962-ABSTRACT [16-07-2021(online)].pdf 2021-07-16
31 201914032962-FER.pdf 2021-10-18
32 201914032962-RELEVANT DOCUMENTS [19-04-2022(online)].pdf 2022-04-19
33 201914032962-POA [19-04-2022(online)].pdf 2022-04-19
34 201914032962-FORM 13 [19-04-2022(online)].pdf 2022-04-19
35 201914032962-PatentCertificate13-09-2023.pdf 2023-09-13
36 201914032962-IntimationOfGrant13-09-2023.pdf 2023-09-13

Search Strategy

1 ssamendedAE_11-02-2022.pdf
2 SearchStrategyE_12-11-2020.pdf

ERegister / Renewals

3rd: 14 Nov 2023

From 14/08/2021 - To 14/08/2022

4th: 14 Nov 2023

From 14/08/2022 - To 14/08/2023

5th: 14 Nov 2023

From 14/08/2023 - To 14/08/2024

6th: 07 Aug 2024

From 14/08/2024 - To 14/08/2025

7th: 12 Aug 2025

From 14/08/2025 - To 14/08/2026