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"Implementation Of Concurrent Programs In Object Oriented Languages"

Abstract: The present invention adds support for concurrency to a mainstream object-oriented language. Language extensions are provided that can enable program to be developed that can either be run in one address space, distributed across several process on a signal computer, or distributed across a local-area or wide-area network, without recoding the program. Central to this aspect is the notion of a service, which can execute its own algorithmic (logical) thread. Services do not share memory or synchronize using explicit synchronization primitives. Rather, both data sharing and synchronization is accomplished via message-passing, e.g., a set of explicitly declared messages are sent between services. Messages contain data that is shared, and the pattern of message exchange provide the necessary synchronization.

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Patent Information

Application #
Filing Date
25 May 2005
Publication Number
32/2007
Publication Type
INA
Invention Field
COMPUTER SCIENCE
Status
Email
Parent Application

Applicants

MICROSOFT CORPORATION
ONE MICROSOFT WAY, REDMOND, WASHINGTON 98052, UNITED STATES OF AMERICA

Inventors

1. JASON P. ALLEN
ONE MICROSOFT WAY, REDMOND, WASHINGTON 98052, UNITED STATES OF AMERICA
2. JOHN L. HAMBY
ONE MICROSOFT WAY, REDMOND, WASHINGTON 98052, UNITED STATES OF AMERICA
3. NIKLAS GUSTAFSSON
ONE MICROSOFT WAY, REDMOND, WASHINGTON 98052, UNITED STATES OF AMERICA

Specification

Title IMPLEMENTATION OF CONCURRENT PROGRAMS IN OBJECT-ORIENTED LANGUAGES
TECHNICAL FIELD This invention is related to generally to computer systems More particularly, the present invention is directed to a system and methodology which can employ language extensions in an object oriented environment to support asynchronous programming through message passing, contracts, and orchestration
BACKGROUND OF THE INVENTION
Programming concurrent applications is considered difficult and error-prone by a majority of professional developers Most system developers struggle with this type of programming which is one reason why it remains outside the reach of most business application developers
Concurrent algorithms are not always appropriate, however, when used for solving the right problems, they offer tremendous advantages m terms of performance and algorithmic simplicity With the growing interest m developing programs that are distributed across wide-area networks, the need for concurrent programming tools is increasing as communication latencies grow rapidly and the cost of sequential execution sky-rockets
One problem is, however, that the facilities for concurrency available to most programmers are low-level and complicated to use Few programming languages offer any kind of support for concurrency Conventionally, the programming languages that offer support for concurrency are special-purpose languages or languages that are used only within small academic communities
Object-oriented (00) frameworks such as J2EE and NET brand environments have made the 00 approach to program design mainstream However, with its focus on shared memory, it leads to complex support for concurrency, support that is better suited
for system programming than application programming It is widely recognized that shared memory is one of the mam obstacles to simple support for concurrency
Accordingly, there exists a substantial need in the art to add support for concurrency to a mainstream OO language and to implement coexistence Further, there is an unmet need for a system and/or method to allow programs to be developed that may either be run in one address space, distributed across several processes on a single computer, or distributed across a local-area or wide-area network, all without recodmg the program Central to this aspect is the notion of a "service", which executes its own algorithmic (logical) thread Moreover, there is an unmet need for a means of specifying message-based interfaces between services In other words, there is a need to unify OO and message oriented languages m order to simplify application programming
Conventional services with message-passmg are defined by OCCAM, a special-purpose language developed in the 1980's which was designed and operable only on a specific hardware processor Formal program specifications embedded in the programming language are not new Eiffel, for example, offers a limited form of program specification support directly in the programming language itself Eiffel is an advanced programming language created by Bertrand Meyer and developed by his company, Interactive Software Engineering (ISE)
However, separation of the protocol specification from the implementation is currently not available This separation is extremely important to the ability to abstract the interaction of services with each other For example, XLANG, the language underlying BizTalk, exposes the entire service message-exchange pattern as a protocol However, this implementation is not separated from the interface, which makes static verification of contract conformance difficult
SUMMARY OF THE INVENTION The following presents a simplified summary of the invention in order to provide a basic understanding of some aspects of the invention This summary is not an extensive overview of the invention It is not intended to identify key/cntical elements of the invention or to delineate the scope of the invention Its sole purpose is to present some
concepts of the invention in a simplified form as a prelude to the more detailed description that is presented later
The present invention disclosed and claimed herein, in one aspect thereof, provides a high-level abstraction of concurrency directly in a mainstream object-oriented (00) language It offers a concurrency model intended to make writing correct concurrent programs straightforward through the introduction of asynchronous message passing utilizing mechanisms for managing communication between multiple services simultaneously (e g, orchestration)
In one aspect, the present invention adds support for concurrency to a mainstream object-oriented language Language extensions are provided that can enable programs to be developed that can either be run in one address space, distributed across several process on a single computer, or distributed across a local-area or wide-area network, without recodmg the program Central to this aspect is the notion of a service, which can execute its own algorithmic (e g, logical) thread Accordingly, services do not share memory or synchronize using explicit synchronization primitives Rather, both data sharing and synchronization is accomplished via message-passing, eg, a set of explicitly declared messages are sent between services Messages can contain data that is shared and the pattern of message exchange to provide the synchronization
In another aspect, a methodology of specifying message-based interfaces between services is provided, e g, a contract A mechanism of adding further detail to interfaces (e g, methods) and contracts is also provided Such details offer the ability to describe an ordering of method calls (in the interface case) or messages (in the contract case) that can provide a formal protocol definition
Other aspects of the present invention are directed to distinct contract-related innovations Contracts are a formal specification of the allowable sequences of invocation of the members of an interface They are particularly powerful when used with bidirectional message-based interfaces, but their applicability extends to traditional OO interfaces as discussed herein By way of example, one aspect of the present invention is related to an implementation of a dynamic verification algorithm More specifically, this aspect is related to a runtime algorithm for enforcement of contracts Accordingly, regardless of the pattern of the expression, it is contemplated that the
runtime representation can be a non-determmistic finite state machine encoding all legal contract states This state machine can then be used to validate method invocations or messages against the contract specification
Another aspect of the present invention is related to the introduction of explicitly declared messages in an OO language While conventional systems employing message-oriented languages are known, the explicit declaration of directed, payload-carrymg, messages is novel, as is its combination with OO concepts Particularly, as discussed herein, the concept of message-passing is novel to OO languages, and quite distinct from the traditional concepts Expressing a protocol as a set of methods or directed messages of temporal ordering of methods or messages is described according to another aspect More particularly, this aspect of the innovation pertains to the addition of formal contracts to OO languages (e g, VB NET brand environment) By using the declared messages or methods as an alphabet of a pattern, one can establish a simple but sufficiently formal protocol definition of a communication protocol
The contract concept can be augmented with a mechanism to achieve the same kind of software reuse as inheritance in relation to object-oriented languages Particularly, one main concept is contract extension, whereby an asymmetrical compatibility between generations of contracts is achieved By way of example, this concept enables a client using an older version of a contract to communicate with a service that has been updated to use a newer version
Further, the present invention is directed toward orchestration Accordingly, in order to handle the asynchronous needs of message-oriented programs, an aspect of the present invention adds language constructs that support several concepts of "safe" parallelism Because the model is loosely coupled, it can support distribution of program components Some of the benefits are programmer productivity in programming asynchronous applications, reliability of developed applications, and overall readability of application source code
For ease of understanding, the described aspects of the present invention are directed to Visual Basic (VB) concepts related to the following keywords Service, Send, Receive, Select Receive, Wait, Split, Timeout, Inner Services, Begin, Catch Receive, Accept, Split Select Receive Combined, the new language construct can implement a
model for handling messages in parallel with each other It is contemplated that the present invention can support loosely coupled concurrency and co-routines for tightly coupled parallelism These constructs are discussed in further detail later in this text
A compilation algorithm can be utilized m accordance with aspects of the present invention Specifically, the compiler's approach to breaking the co-routme-based code down into pieces to allow parallel waits to occur without blocking thread context is another novel aspect of the present invention Each place in the source code that could potentially block the current thread while waiting for a message to arrive can be broken apart to allow multiple such points to wait in parallel, or alternatively, the thread context to continue with some other computation To the accomplishment of the foregoing and related ends, certain illustrative aspects of the invention are described herein in connection with the following description and the annexed drawings These aspects are indicative, however, of but a few of the various ways in which the principles of the invention can be employed and the present invention is intended to include all such aspects and their equivalents Other advantages and novel features of the invention will become apparent from the following detailed description of the invention when considered in conjunction with the drawings
BRIEF DESCRIPTION OF THE DRAWINGS
FIG 1 illustrates a general component block diagram of a orchestration system m accordance with an aspect of the invention
FIG 2 illustrates a flow chart of procedures to facilitate message passing in an object-oriented environment in accordance with an aspect of the disclosed invention
FIG 3 illustrates a general component block diagram of a contract component in accordance with an aspect of the invention
FIG 4 illustrates a flow chart of procedures to facilitate the declaration of a contract in accordance with an aspect of the disclosed invention
FIG 5 illustrates a flow chart of procedures to facilitate contract extensions m accordance with an aspect of the disclosed invention
FIG 6 illustrates a general component block diagram of an orchestration component m accordance with an aspect of the invention
FIG 7 illustrates a block diagram of a computer operable to execute the disclosed architecture
FIG 8 illustrates a schematic block diagram of an exemplary computing environment in accordance with the present invention
Appendix A is a paper entitled Stuck-Free Conformance This appendix forms part of the subject specification
DETAILED DESCRIPTION OF THE INVENTION The present invention is now described with reference to the drawings, wherem like reference numerals are used to refer to like elements throughout In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of the present invention It may be evident, however, that the present invention can be practiced without these specific details In other instances, well-known structures and devices are shown in block diagram form m order to facilitate describing the present invention
As used in this application, the terms "component", "system" and "mechanism" are intended to refer to a computer-related entity, either hardware, a combination of hardware and software, software, or software in execution For example, a component can be, but is not limited to being, a process running on a processor, a processor, an object, an executable, a thread of execution, a program, and/or a computer By way of illustration, both an application running on a server and the server can be a component One or more components can reside within a process and/or thread of execution, and a component can be localized on one computer and/or distributed between two or more computers
Following is a description of various aspects of the present invention It should be noted that although the present disclosure is discussed in relation to aspects employmg the present system and method m a Visual Basic (VB) environment, it will be appreciated that the concepts disclosed herein can be employed m connection with any object oriented (00) environment without departing from the spirit, scope or functionality of the present invention
Generally, one aspect of the present invention is directed to a system and methodology which can employ language extensions in a VB NET brand environment to support asynchronous programming through message passing, contracts, and orchestration In short, in accordance with disclosed aspects of the present invention, VB orchestration allows one to describe a protocol and code a service or client accordingly It will be appreciated that the present invention alleviates the need to explicitly code and manage conversational state
Referring initially to FIG 1, a general block diagram of an object-oriented system 100 in accordance with an aspect of the present invention is shown As earlier stated, for ease of understanding, the system 100 will be described herein directed toward a VB application Although the VB environment will be primarily used to discuss aspects of the invention, it is to be appreciated that the system 100 can be applied to any known object-oriented language without departing from the scope of the invention described herein Generally, system 100 can be configured to include a client 102, a contract component 104, an orchestration component 106, and a plurality of target services 108i-108N, where N is an integer It will be appreciated that target services 108i-108N will be collectively referred to hereinafter as target services 108
The contract component 104 can include a payload carrying message or set of messages and a protocol which identifies an implementation schedule for the message(s) It will be appreciated that the contract component can alternatively be directed to the transfer of methods or a set of methods
Orchestration component 106 can be configured to interpret the contract and to facilitate parallelism and/or concurrency of services 108 For example, the orchestration component 106 can be configured facilitate the handling of multiple messages as well as multiple targets of a message(s) Although novel to the invention, it will be appreciated that the orchestration component of FIG 1 enhances the underlying novel concepts and innovations of unifying object-oriented and message-oriented environments via message passing to/from services
FIG 2 illustrates a methodology for exchanging contracts and messages in accordance with an aspect of the present invention While, for purposes of simplicity of explanation, the one or more methodologies shown herein, e g, in the form of a flow
chart, are shown and described as a series of acts, it is to be understood and appreciated that the present invention is not limited by the order of acts, as some acts may, in accordance with the present invention, occur m a different order and/or concurrently with other acts from that shown and described herein For example, those skilled in the art will understand and appreciate that a methodology could alternatively be represented as a series of interrelated states or events, such as m a state diagram Moreover, not all illustrated acts may be required to implement a methodology in accordance with the present invention
At 202, a contract is declared - as described herein, it will be appreciated that declaration of the contract can include defining a plurality of messages or methods as well as an optional pattern of deployment At 204, the message (or methods) embodied within the contract is sent to a target service Next, at 206, the message (or methods) is received and transition is provoked Finally, the message is accepted at 208 and subsequently decompiled at 210 in order to implement the contract and to employ the code included withm its message(s) and/or method(s)
CONCURRENCY MODEL
Referring again to FIG 1, it should be noted that the concurrent execution with shared state between the client 102 and services 108 has proven to be problematic for even skilled programmers While various forces push and pull software towards concurrent execution and asynchronous interaction between the client 102 and services 108, difficulties in achieving correctness are impediments The present mvention is directed to a system and/or methodology that employs a concurrency model to mitigate some of the complexities in writing correct concurrent programs
Contrary to conventional implementations, in the exemplary VB orchestration of the present invention illustrated in FIG 1, no two lines of execution that share m-memory state execute concurrently As illustrated, the present invention employs the services 108 to facilitate concurrent execution The services do not share state with any code outside of the individual service Additionally, to accomplish asynchronous communication, the present system illustrated m FIG 1 utilizes a contract component 104 or "message
passing" technique, which appears m the language as explicit Send and Receive operations and embodied within the orchestration component 106
It will be appreciated that the introduction of asynchronous message passing requires mechanisms for managing communication between multiple services simultaneously Accordingly, the collection of mechanisms for coordinating communication between concurrent services is termed "orchestration" and employed by the orchestration component 106 of FIG 1
As will be discussed in further detail below, language mechanisms are provided that introduce pseudo-parallel execution (e g, Split) However, these mechanisms actually provide concurrent waiting rather than concurrent execution The combination of the services 108 and orchestration component 106 provides concurrent and asynchronous behavior without the risks of race conditions and unsynchromzed memory accesses In accordance with the present invention, an exchange of messages between two services occurs as a conversation governed by the contract component 104 Contract component 104 provides specifications of the messaging behaviors of services 108, and allows an individual service 108 to be checked for some forms of correctness (eg, conformance with patterns of message exchange, freedom from deadlock) without access to the implementations of the services with which it interacts Thus, it will be appreciated that a primary artifact in understanding the behavior of a service is its implemented contract Contracts
With reference to FIG 3, essentially, a contract 104 can be defined as interface declarations for asynchronous message-passing, with richer semantics In other words, a contract utilizing a message component 302 to specify a set of messages (or methods) and an optional protocol or pattern component 304 that describes allowable sequences of message exchange Additionally, contract component 104 can employ a contract extension component 306 that extends an existmg contract component
FIG 4 illustrates a methodology 202 for declaring a contract m accordance with various aspects of the present invention As described herem, it will be appreciated that declaration of the contract can include defining a plurality of messages or methods as well as an optional pattern Referring to FIG 4, and proceeding to 402, a contract type is
declared Specifically, in accordance with the VB example, a contract declaration creates two VB types, representing the client and server perspectives on the contract For example, a declaration "Contract C" creates the type "C" (representing the client perspective) and the type "Implements C" (representing the server perspective) By way of example, following is an exemplary contract for an alarm clock service
(Equation Removed)
Additionally, below is the contract for an alarm clock service that extends the contract to add a snooze capability
(Equation Removed)
In order to provide context and for ease of understanding, a discussion of the grammar and semantics of a contract is provided below By way of example,
(Figure Removed)

As earlier discussed with reference to FIG 3, a contract can specify a set of messages 302, and, optionally, a pattern 304 describing allowable sequences of message exchange, and/or a contract extension 306 as illustrated m FIG 3 It should be noted that if no pattern 304 is specified, all sequences of the specified messages are permitted A contract extension mechanism 306 is a for adding to a contract such that a conversation between a connector typed using the elaborated contract and one typed using the elaborating contract is possible
With reference again to FIG 4 and proceeding to 404, a message can be declared Next, at 406, a pattern can optionally be specified The pattern specified in 406 can be specified as a state machine The states can be named by the labels in the StateTransitionStatementGroups In the alarm clock example above, the starting state is named "start" Message sends and receives as well as executions of other contracts provoke transitions in the state machine It is contemplated that if a StateTransitionStatementGroup includes more than one StateTransitionStatement, then the pattern allows any one of the transitions in the group
At 408 a trigger used in connection with the pattern can be defined Specifically, a name to the left of the arrow in a MessageTransitionStatement is a trigger, and can name a message or a contract Next, at 410 a target is identified An identifier to the right of the arrow is a target, and can name a state If there are no triggers, then the transition occurs if a trigger of a target state occurs If a trigger is a contract, the effect is to execute a new instance of the contract's pattern If there is more than one target, then the transition is to all of the targets in parallel This situation is referred to as a split transition If a target is Immediate, the transition occurs when the first trigger begins, rather then when the last trigger completes It should be noted that this is especially useful when a trigger is a contract
In accordance with an example, the state
(Equation Removed)
Those skilled m the art will appreciate that "Or", "And", and "Then" have the same precedence relation as "Or", "And", and "AndAlso" respectively in the expression syntax
In one aspect, a tagger given as "In Message" or "Out Message" can represent any message declared in the contract traveling m the appropriate direction In another aspect, a trigger given as "Any In Message" or "Any Out Message" represents any message traveling m the appropriate direction, and can be a message not declared m the contract
A given state can make at most one transition for a given trigger In accordance with the present system and method, if a state makes a transition for a message, the state accepts the message A state can accept more than one message, and the messages accepted by a state do not necessarily all travel in the same direction For example, if all messages do not travel in the same direction, the target state for any message accepted by state S that does not accept all messages accepted by S that travel in the opposite direction ignores those messages
A transition to End terminates the current line of the state machine A transition to Stop terminates all lines of the state machine It should be noted that, in the absence of split transitions, End and Stop are equivalent
Referring again to FIG 4, m accordance with the present system and method, messages can be sent and received through connections A connection is a datum with a type that is a contract type declared at 402 It will be appreciated that the contract type can be specified by naming the contract On the other hand, a connection can be a datum with a type that is a contract implements type Contract implements types can be specified by preceding the name of the contract with the designation "Implements" A connection with a contract type can send In messages and receive Out messages A connection with a contract Implements type can send Out message and receive In messages SPLIT TRANSITIONS
If at 410 a state transition has more than one target, then the transition is referred to as a split transition to all of the targets m parallel For example, a split transition merges partially at a state S if some paths from the split transition converge at S, and merges completely if all paths do If a state T is a direct or indirect target of a split transition, there cannot be a path to T that does not go through the split transition unless the split transition has completely merged at or before T If a split transition merges at state S, no transition from S is possible until all paths from the split transition have arrived at S Informally, splits/merges properly nest, and no transition into the middle of a split/merge is possible
By way of example
(Equation Removed)
accepts the sequence of messages Ml, Ml, M2, M4, M3, M3, M5 Each split transition that mcludes SI requires an M3 to transition to the merge state S3, so there can be an equal number of M3 and Ml messages
The pattern
(Equation Removed)
allows Ml to be intermixed with the messages of Conl, but requires that M2 occur after Conl completes It should be noted that this pattern also illustrates that End can be a merge state
CONTRACT EXTENSION
In accordance with the present system and method, at 412 a contract extension mechanism (e g ,306 of FIG 3) can be employed to add to a contract such that a conversation between a connector typed using the elaborated contract and one typed using the elaborating contract is possible Only one end of the conversation has a choice about which contract to use The determination is made by the type of extension
An example of the grammar and semantics is as follows
ExtendsStatement → EXTENDS Name
Here, the name in an Extends statement can name a contract that is not the containmg contract or a contract that extends or elaborates the containing contract
If contract B extends contract A, then
• All messages of A are messages of B
• All states of A are states of B
• All contracts hosted by A are hosted by B
• B cannot remove any transitions from the states it has inherited from A
• B can add messages, states, and hosted contracts
• B can add transitions to the states it has inherited from A All of the added transitions can be for messages traveling in the same direction For example, if the added transitions are for In messages, a client can connect to a service implementing B using either A or B If the added transitions are for Out messages, a client can connect to a service implementing A using either A or B
In program text, a state of A is repeated in B only if B adds transitions to it, and only the added transitions appear It is to be noted that, in a design, the inherited transitions are visible, but visually marked as immutable
CONNECTORS
With reference again to FIG 2, in accordance with the present system and method, an exchange of messages between acts 204 and 206 takes place via a connection The code at each end of the connection sends and receives messages through a connector which is created via a connector factory For a contract type CT, a client-side connector has type CT, while a server-side connector has type Implements CT
ORCHESTRATION
Further, a Split operation generates multiple lines of execution, any one of which executes until it yields, at which point any of the others can run Various language operations can cause a line of execution to yield Among these are Receive (e g, wait for a message to arrive) and Wait (e g, wait for a specific interval of time)
A set of methods form an orchestration unit, or can be said to orchestrate together, if a yield in one of them can allow a line in another to execute Note that this does not allow execution to proceed past a method call until the call returns The instance methods of an orchestration class (including those in base and derived classes) orchestrate together for a given instance
An orchestration class is declared with an "orchestration" modifier An orchestration class cannot have shared methods or properties In accordance with the aspect, orchestration operations are VB statements and, subject to some restrictions, can appear in any method
With reference again to FIG 2, at 204, a Send statement can be configured as follows
(Equation Removed)
In accordance with the aspect, a Send statement sends a message through a particular connector, which is an optional expression An absent connector expression can imply that the message will be sent through the prima ry connector, and is permitted only within a service It will be appreciated that the connector expression can be of a contract or contract implements type
If present, the identifier can name a message of the contract, and the message can have the appropriate direction Similar to a method call, the arguments are type checked against the parameters of the message
If the Message keyword is present, the expression can be convertible to System MessageBus Message, and identifies the message object to send
Similarly, at 206, a Receive statement can be configured as follows
(Equation Removed)
A Receive statement can receive a message through a particular connector, blocking until the message arrives An absent connector expression implies that the message will be received through the primary connector and is permitted only within a service The connector expression can be of a contract or contract implements type, the identifier, if present, can name a message of the contract, and the message can identify the appropriate direction Parameters declared in a Receive statement are scoped similar to local variable declarations Additionally, parameters that are not declared in the receive statement can be declared as local variables elsewhere
If the Message keyword is present, the associated parameter can be declared as System MessageBus Message, and the Receive can assign the received message object to
the local variable If the Message keyword is present and no specific message name is given, the Receive can receive any message that satisfies the filter expression, if present
As well, if present, the When expression in a Receive acts as a Boolean filter If a filter expression is present, the message is received if the filter evaluates to True and otherwise it is ignored until some other Receive consumes it The filter expression can access the parameters of the receive clause that it is attached to and members of the received message object, but no other non-constant declarations An absent filter expression is equivalent to a filter expression that always has the value "True "
For example, a Receive statement of the form
(Equation Removed)
A Wait statement can be configured as follows
WaitStatement → WAIT Expression
A Wait statement blocks execution for the specified interval of given by the expression, which can be of type System TimeSpan A Wait statement allows a line of execution to yield, even if the interval is zero A wait statement of the form
(Equation Removed)
Note it is important that Threading Thread SleepO not be used inside orchestration code as it can block the thread without allowing another line in the orchestration to run
Once received, transition can be provoked at A Begin statement can be
configured as follows
BeginStatement → BeginClause
BeginClause →
BEGIN Identifier TypeAndlmtiahzer
The identifier can be declared as a local variable The type of the variable can be a contract type or a contract implements type An initializer can be present
A Begin statement waits for the beginning of a conversation that is governed by the specified contract Those skilled m the art will understand that a Begin statement represents a sort of in-line service Such a conversation begins when another body of code creates a connector of the inverse of the contract type and then sends a message through that connector When the conversation has begun, the initializer is evaluated, its value assigned to the variable, and execution proceeds
Begin provides a mechanism for correlating subconversations For a correlated subconversation, the initialization of the connector is a New expression with a connector as its sole argument The connector at the other end of the connection will have been created by a New expression with a connector as its sole argument As well, the two connectors supplied as arguments will have been connected A Begin statement of the form
(Equation Removed)
Finally, the message can be accepted at 208 Accordingly, an Accept State Statement can be configured as follows
(Equation Removed)
An Accept State statement waits until a connection transitions to a particular contract state An absent connector expression can imply that the state will be accepted through the primary connector, and is permitted only withm a service The connector expression can be of a contract or contract implements type, and the identifier can name a state of the contract's state pattern
An accept state statement does not consume any messages In particular, the message that caused the state transition is not consumed Unblocking requires a state transition If the connection is already in the named state when an accept state statement begins, the accept state statement waits until the connection reenters the state
It will be understood that the accept state statement can be particularly useful as part of the select receive statement, as well as part of the catch accept statement
An accept state statement of the form
(Equation Removed)
A Select Receive Statement can be configured as follows
(Equation Removed)
It will be appreciated that a Select Receive statement can receive one (or more) of a set of messages (each of which can be through different connectors), and/or starts one or more conversations, and/or accepts states of one or more connections, or times out, and executes the body of code associated with the message(s)/conversation(s)/state(s) or the timeout The timeout expression must denote a time span
If more than one CaseReceiveClause is present in a CaseReceiveStatement, all clauses can be satisfied to trigger execution of the body of code associated with the case
A Split statement can be configured as follows
(Equation Removed)
A Split statement can suitably divide execution into logical lines of execution The lines can execute sequentially in lexical order, except that whenever a line blocks waiting for a message the next unblocked line runs It will be appreciated that no two lines of a Split statement ever execute concurrently A Receive statement within a line of a Split cannot receive replies to messages sent from another line of the Split Those skilled in the art will understand that this enables correlating replies to specific messages )
A Split For Each Statement can be configured as follows
(Equation Removed)
The body of a SphtForEachStatementGroup can be executed as if each iteration were a separate line of a SplitStatementGroup Complete iteration through the collection can occur before executing the body
A Split Select Receive Statement can be configured as follows
SphtSelectReceiveStatementGroup →
SPLIT SelectReceiveStatement { CaseReceiveStatement { ExecutableStatement } } [ CaseTimeoutStatement { ExecutableStatement } ] EndSelectStatement
A Split Select Receive statement automatically creates any number of lines of execution to handle received messages, initiated conversations, and timeouts A Split Select Receive statement of the form
Split Select Receive
Case Receive M From C Receive Ml From C End Select
is similar to, though subtly and significantly different from
Do
Select Receive
Case Receive M From C Receive Ml From C End Select Loop
A Split Select Receive statement can be activated whenever a line yields, rather than waiting for a line to finish A transfer of control by any line to a point outside the split select receive can terminate all other lines of the split select receive
A Catch Receive Statement can be configured as follows A try statement can have handlers that receive messages A new form of catch statement can be used to implement this concept
CatchReceiveStatement → CATCH ReceiveClause
A Catch Accept State Statement can be configured as follows A try statement can have handlers that accept states of connections A new form of catch statement be used to implement this concept
CatchAcceptStateStatement → CATCH AcceptStateClause
New Exit Statement are contemplated For example, new exit kinds can be Lme and Split These apply within Split, Split For Each, and Split Select Receive statements, and are not permitted elsewhere An Exit Line statement can terminate a line of execution in a Split An Exit Split statement can exit a Split and terminate all other lines of the Split
Any other transfer of control that exits any form of Split can have Exit Split semantics, not Exit Lme semantics
SERVICES
Again with reference to FIG 2, next the contract is implemented at 210 In accordance with the present invention, a service (e g, service 108 of FIG 1) provides an implementation of a contract A service is instantiated automatically upon receipt of an initiating message of the service's contract The connector through which a service implements its contract is initialized automatically, is available implicitly for sending and receiving messages, and can be referred to explicitly as "Primary" In accordance with the described aspect, a service can have an instance method named "Run" that has no parameters and returns no result thus, activating the service calls Run
A service is an orchestration class that derives directly or indirectly from RuntimeService If no base class is specified, it is implicitly RuntimeService
Referring again to the alarm clock example earlier presented a service that implements the alarm clock contract given above can be configured as follows
(Equation Removed)
Additionally, below is an exemplary service configured to implement the snooze alarm clock contract of the earlier example
Turning now to the grammar and semantics of a service
(Equation Removed)
In accordance with the above, a service cannot have both an implements statement and any message statements Howeyer, if an implements statement is present, there will be one, it can name a single type, and that type can be a contract
A service can have an implied primary connector, which implements a contract The implemented contract can be named in an implements statement If a service is
declared without an implements statement, then the service can declare the messages that can pass through its primary connector, and a pattern will be derived from the service's methods In other words, any service implements a contract
The primary connector can be available withm the service as Primary If the connector expression is omitted from a Send or Receive statement, the connector can implicitly be Primary
A call to a service returns a new instance of a connector typed as the service's implemented contract
Turning now to a more general discussion of the present invention, when one speaks of clients and servers in an n-tier or in any general distributed context, it is important to define the terms very strictly to avoid confusion For example, in a VB environment, "service clients" are those orchestration objects that are not started by a message bemg sent In other words, a service client can be started in some other way On the other hand, a "service" is any object that is created by a message being sent to it It will be appreciated that there is no other way to start a "service " As a somewhat looser concept, a "client" is any piece of code, whether service or service client, which initiates communication with a service
CONTRACTS
Referring again to contracts generally, contracts can be used in 00 languages (e g, VB) to specify a protocol and its messages This discussion will focus on three parts contract import statements, message declaration statements and a single pattern definition statement as shown below
(Equation Removed)
Above is a definition of an inbound message called "Request" that will pass a String along Likewise, an outbound message called "Response" is defined that will also pass a String along Note that the message itself is a name and not a "clump" of data Rather the message itself is an identifier for it, similar to a class name in that regard The data can be defined as parameters of the message
In addition, also defined is that the protocol allows only two messages m any "session " a Request and a Response The directions of the two messages in the interaction are implied by the respective message declaration It will be appreciated that one person's inbound message is another person's outbound message In accordance with the present invention, this perspective is from the perspective of the service that implements the contract
Each interaction over a protocol consists of two parties interacting, sending messages back and forth thereby affecting each other's internal state or having some external effects that are useful In each such coupling of two parties, for clarity, the parties are labeled the implementing party and the using party
In VB orchestration of the disclosed aspect, this is referred to as contract perspective It is to be appreciated that that the compiler will not allow an inbound message to be sent by the implementing party or received by the using party, nor will it allow an outbound message to be received by the implementing party or sent by the usmg party
One might observe that the above contract is essentially the complexity that any synchronous message-passing mechanism allows one message goes one direction, and another comes back as a response If there is no return data, or any parameters on the procedure call, then the corresponding messages are adjusted accordingly, but there is always one single inbound message followed by one single outbound message in the synchronous pattern As will be discussed below, protocols can be defined in a large variety of ways, and VB orchestration can facilitate full programmatic access to this powerful technology
Essentially, employing contracts permits declaring messages and patterns However, contracts can add a tremendous level of security and robustness to any protocol implementation, as they can allow the compiler to check that the protocol is being adhered to by the code At a minimum, contracts are enforced at runtime, and often at compile time
In accordance with the present invention contracts are one of the fundamental language additions in VB orchestration of the disclosed aspect Below is a continued discussion of details related to contract declaration
MESSAGE DECLARATIONS
With reference again to FIG 4, the example above illustrates a methodology to declare contracts Specifically, at 404, an act of declaring a message is illustrated Those skilled in the art will appreciate that they essentially share similar general rules as Sub declarations, with the following constraints
1 All parameters that are "ByVal " "Optional," "ByRef," or "ParamArray" declarations are not allowed,
2 For any protocol that will be used remotely, all parameters are senahzable,
3 All messages have to have a direction specified, and
4 Messages cannot be overloaded
PATTERN DECLARATIONS
Turning now to pattern declarations at 406, the most basic building block of any pattern declaration is a message reference In the above example, one will appreciate that it is only necessary to mention the name of the message when referring to it in a pattern This is because its direction is well known Additionally, overloading is not permitted, and additional restrictions cannot be placed on messages beyond the direction and parameter types once it has been declared It should be noted that there is, for example, no way to specify that the string arguments in the above example have to be non-null, if that is a restriction that is desired
Patterns are declared by defining a set of named "states" of the protocol, eg, different positions m the conversation that have some meaning to it The first state of any pattern can be called "Begin "
Once the states are defined, the protocol can be completed by adding state "transition" to indicate how the protocol state may change It will be appreciated that triggers and targets can be identified in connection with acts 408 and 410 In one aspect, such transitions are triggered by messages In other aspects, the messages can be represented by methods or an imported contract
By way of example,
(Equation Removed)
As set forth above, the phrase "Request Then Response" is a transition trigger, and "End" the transition's end state Transition triggers can m other words be composite For example, composite transition triggers can be employed either by sequencing a set of messages using "Then" or by grouping them unordered usmg "And " As well, it is also possible to specify an alternative set of triggers using "Or" between message names The transition occurs as soon as all the messages of the trigger have been sent or received
Transition end states can be more than one state For example, a transition can "split" into two or more target states, which means that the protocol "position" is defined by more than one named state at once In one aspect, a target end state can also have the modifier "Immediate" attached, which means that the transition to that state occurs
immediately upon matching a particular trigger rather than waiting for the full trigger to complete This is particularly useful when the trigger contains contract names
As previously discussed, it will be appreciated that a contract that does not have any pattern allows any message exchange pattern, a contract that has an empty pattern allows no messages to be exchanged
CONTRACT EXTENSION
Additionally, aspects of the present invention employ contract extensions as illustrated m FIG 4 at 412 FIG 5 illustrates a methodology that facilitates extending a contract By extending a contract in accordance with the methodology, a new version can be created that is asymmetrically compatible with the old one Specifically, when extending a contract, at 502, new messages can be added As well, at 504 new states can be added to the existing pattern In addition, new triggers can be added to existing states at 506, subject to some constraints as follows
1 No ambiguities can be introduced
2 No existing triggers can be altered
3 Triggers added to existing states cannot have both "In" and "Out" messages as the first possible messages the message direction is to be the same
4 If a trigger is added to an existing state, and if the trigger is an "In" message, then all triggers added to any existmg state contain only "In" messages
5 Conversely, if a trigger is added to an existing state, and if the trigger is an "Out" message, then all triggers added to any existing state can contain only "Out" messages
In accordance with these constraints, the model for contract reuse can be similar to inheritance for classes In one aspect, (e g, only "In" messages are added to existing states), the new contract is client-compatible, and in the other case, it is service-compatible
A client-compatible contract means that the service can be_upgraded from the old contract to the new without clients having to know In other words, a client using the old contract will never send messages that trigger transitions to new states On the other
hand, a client that is aware of the newer contract can utilize it only if the service supports it Thus, it will be appreciated that this relationship is an asymmetrical compatibility
On the other hand, if the contract is service-compatible, then clients can be upgraded to use the new contract and continue to have conversations with services that support either the old or new contract
Below are examples utilizing a modified version of the earlier presented request/response example
(Equation Removed)
Client-compatible example
(Equation Removed)
As set forth m the exemplary code above, if a client only is aware of the old contract, then it can still connect to a service that supports the new contract, since as long as the new messages are never sent, the contracts are interchangeable As shown above, the service will not be able to discern the difference between a client that uses the old contract and one that simply does not avail itself of the new features Service-compatible example
(Equation Removed)
Here, the service can determine whether to go beyond the existing contract or not Accordingly, the upgraded client will not be able to tell whether the service uses the old contract or the new one Note that in the extended pattern only new information is listed new states and new triggers for existing states This avoids a source of errors, and if clarity is necessary, the old contract pattern can be included as comments
It will be understood that a contract A may extend contract B by adding hosted contracts and no messages In this case, A is symmetrically compatible with B Hosting contracts will be discussed in more detail later in this text
CONNECTORS
Contracts can be employed to declare something that refers to them In accordance with the exemplary aspects, the object that VB orchestration-based code uses to communicate with other code is called a "Connector "
As far as type is concerned, Connectors are contract reference types There are peculiarities about Connectors For example a Connector has a well-defined contract perspective which is a part of its type It either represents the implementing side of the contract, or the using side An implementing connector cannot be assigned to a using connector, or vice versa In accordance with these rules, it is reasonable to wonder how one creates connectors, and how one defines whether it is implementing or using
Connectors can be created using connector factories which can be defined by the runtime (e g, VB runtime) Most connector factories are created from service URLs or other connectors
Dim cFact As ConnectorFactory(Of CtRequestResponse) = ServiceURL
The URI here is called the service reference It can be some well-known URI kept m a configuration file, or it could be put together at runtime by some other brokenng service For example, there might be a wholesale distributor bidding service that determines the location of the best deal is and sends the URI to that distributor back to the requestor
Once one has a connector factory, Connectors can be created with ease using a conversion operator that is built into the connector factory class
Dim Connector_l As CtRequestResponse = cFact
This exemplary statement creates a using-perspective connector referring to the service addressed by the connector factory and which can implement "CtRequestResponse" on its primary connector This usage of connector factories can generate usmg-side connectors
It will be understood that a connector factory can also be bound directly to a connector of implementing perspective as follows
Dim cFact As ConnectorFactory(Of CtRequestResponse) = Connector_4
This aspect can be useful in circumstances where it is well-known that both sides are in the same application domain and will not need to be broken apart As it requires adding code into the application that will prevent it from being distributed, it is generally discouraged, but useful for performance in special cases The previous examples are usmg-perspective connectors
On the other hand, implementing connectors can be declared different in two ways Specifically, the contract name can be modified by the keyword "Implements" and the initializer expression has to be a contract invocation with no arguments as follows
Dim Connector_4 As Implements Ordering = Ordering()
When a using-perspective connector is initialized, it is bound to the corresponding implementing connector, but an implementing connector does not initiate binding, so it does not need a service reference as a parameter The resultmg connector is thus unbound after being created, and cannot be used for sending messages until some using-side connector has bound itself to the new connector
Note that a service, as defined earlier, has an implicit implementing connector called its "pnmary" connector It is created by the runtime algorithm before the service is started, and available to the schedule as the "Primary" field In sending and receiving messages, the primary connector can be implied when no other connector is referenced, so one rarely sees any code that actually refers explicitly to the primary connector As described in detail below, the primary connector can be employed to create a service reference for multiplexing
Connectors can be declared wherever variables of reference type can be declared For example, connectors can be declared as locals, as parameters, and/or as fields, in VB Modules, or the like They can be passed by reference, and copied to other variables, similar to any object reference In accordance with an aspect of the present invention, the connector's perspective cannot ever be altered As well, the compiler can ensure this
through its strong typing In the aspect, it is therefore not permissible to use "Option Strict Off m any source file that defines or uses connectors, or services in general
SESSIONS
One novel aspect regarding orchestration of the present invention is that it can reduce concern regarding threads, processes, or other aspects that are typical issues with scalable multi-threaded applications With proper care and foresight, threading and process isolation can become an application distribution and management problem instead of an application development problem
However, one concept that is not typically a problem with relation to non-distributed applications, but that is essential to VB orchestration, is the concept of a session
The following example is provided for ease of understanding A user that has employed the Internet to shop or access into a financial institution site to access account information or pay bills should be familiar with sessions in the distributed application sense Particularly, when the e-commerce site is accessed and items are added to a shopping cart, or the "My Account" page is accessed, the web site software has to allocate some objects in memory so that it can remember the visitor and what has been done since the time of logging in This data can be temporary and different from the order information or account information that persists over a long time which is typically stored in a database
The lifetime of this temporary data is called a session In a non-distributed application, data can be kept in memory until it becomes garbage On the other hand, the situation is wholly different in distributed applications In relation to distributed applications there are two primary problems First, object references across application nodes do not exist And secondly, one cannot count on being advised when a session is concluded
The first point implies that if one counted on garbage collection to clean up objects, then all the temporary data would look like garbage very quickly and be removed The application node would then forget everything about the visitor havmg been there before, which would be cumbersome Therefore, such software can allocate
session-specific data structures, typically in a global collection of some sort and retrieves it when a new request comes m for the same session
Now turning to the second point, if one does not know when the session is over the session data will never become garbage, as global collections are famous for the memory leak issues that they create
To address these issues, sessions are typically timed A timer can be set when the session is first created, and the reset on every incoming message or request If it can be determined that the session is over, such as the web user logging out, the data is removed at that point If that cannot be determined, then when the timer goes off, the session data is removed from the global hash table and the data becomes garbage
It will be understood that the determination of a reasonable timeout interval is completely application-dependent Web sites typically set the timeout interval at between 10 and 30 minutes, but that is not a universally valid setting For some applications, a couple of seconds might be appropriate, and for others a few hours
In accordance with exemplary VB orchestration, all of this is automatically supported In one aspect, there is a default timeout value of 10 minutes If 10 minutes is not appropriate, one can reconfigure the timeout in the App config file This reconfiguration is discussed in more detail below in with regard to "App config Settings"
When a schedule is first started, whether it is a service or service client, its session can be created before anything else happens The session effectively an instance of the service class However, it is also assigned a globally unique identifier which allows clients to refer to it Accordingly, the session is also called the service instance It will be appreciated that the latter can be particularly useful when the need to indicate that one is referring to a specific object in memory, while the former can be particularly useful when one desires to look at it from the distributed application perspective
A service instance typically has a number of connectors associated with it Initially, connectors can be tied only to the schedule that created them, but in order to send messages to another schedule, connectors can be bound to other connectors, always of the same contract but opposing perspectives Once bound, a connector cannot be rebound

With reference to the examples above, the first three connectors created are all bound when the service or contract call returns In the fourth case it is not This is because the connector can only be used to create a service reference that some other connector uses to bind to Once that has occurred, communication may start
In the web service example above, it is important that the software handling the session does not store references to objects that are session-specific outside the session itself Doing so means that when the session is removed, those objects do not become garbage and one of the main purposes of sessions, to control the lifetime of objects m distributed applications is violated
It is equally important that this be done when programming VB orchestration, even if the entire application is at first within the same application domam Allowing references created during a session to be stored outside the schedule will not allow the automatic management of global system resources that will ultimately determine whether the application can be made to scale or not
The rule is simple - only store references to data state in references that are declared within the body of the service or schedule In other words, do not store them in global variables or collections of any kind This rule is easy to follow and very reasonable As well, this rule is very similar in nature to basic reentrancy rules for other software For example, avoid global state, instead, always pass data along as parameters
Only if the data belongs as application-level data, that is, data to be shared among sessions in an application domam, should it be declared and stored outside the session Even then, it should serve as a red flag that there might be something about the design of the application that needs rethinking
SCHEDULES (ORCHESTRATION)
Now with reference to FIG 6, a general block diagram of an orchestration component is shown As shown, an orchestration component can be illustrated to include an implementation or schedule component 602 and a compiler component 604 In accordance with the present invention, a schedule component 602 is a runtime concept that has no source-code manifestation, but is nevertheless critical to an understanding of
the following sections Briefly put, a schedule component 602 is a runtime object that is used to allow message-oriented code to wait for more than one message in parallel
Abstractly speaking, with respect to the exemplary VB environment, all methods have a schedule whereby the method returns when the schedule is complete Concretely, only methods that contain message receives or wait statements as set forth below require a schedule The VB compiler will make sure that the most efficient implementation is used as in a schedule-free implementation
Given this runtime definition, a schedule can be broadly described as a body of message-related code, split between several methods or contained within one single method The latter case is the default, e g, each method with messaging code defines its own schedule
On the other hand, the former is implemented using orchestration classes, which are all classes derived directly or indirectly from the class
System Orchestration RuntimeOrchestration Orchestration classes share one single schedule for all methods on an instance The schedule can be started by an external (e g, not using "Me") call to any instance method and extends across all internal method calls on that same instance until the original method returns
Orchestration classes are similar to regular classes in all ways except that they have a required base class and cannot declare shared methods or properties
SERVICES
Further, m accordance with the present invention, services refer to orchestration classes that can be denved directly or indirectly (e g, from other services) from the class System Orchestration RuntimeService As well, services are auto-instantiated by the runtime
In order to provide context, the following discussion clarifies two concepts related to a service, 1) the contract that the service's primary connector implements, and 2) its method of starting
First, the contract can be defined in two ways 1) by mentioning it by name m an implements statement, or 2) by derivation from the schedule body An example of the former follows
Service StockQuoteService Implements CtRequestRespon.se
End Service
The contract here is the previously discussed request/response For example, the service receives a stock ticker symbol as a string and replies with a string representation of the pnce at the last trade Of course, using a different data type for the response could be a better idea, but the key point here is not how to design a good contract but how to use the contract in a service
A service is always initiated by a client invoking the service by sending a message to the service that binds a using connector to an implementing connector that is created right before the service is started
It is important to keep apart the service definition, which specifies a contract and a schedule, and which can be made available in a number of processes on a number of servers, and the service instances that represent specific sessions of the service
It will be understood that a service is a type definition and a service instance is an object However, because one never actually has (or can use) a reference to the service instance it is sometimes difficult to see this relationship Services are only interacted with through connectors Only if messaging is the single way to interact with a service can they be relocated or duplicated in the way that is necessary for a system to support scalable application designs Thus, services cannot define constructors or be allocated using a "New" expression
A second method to specify the contract that a service implements is to employ a compiler to derive it from the code included in the schedule Here, the compiler dissects the code in order to interpret it In other words, one does not have to write a contract definition To use this mechanism, one only has to declare the messages that are used on the primary connector To be able to create connectors using the contract of such services, the contract derived for the service can have a predictable name e g, " Contract"
(Equation Removed)
However, deriving contracts, for all its convenience, creates a lack of abstraction As will be appreciated, contracts serve to explain exactly what goes on m the protocol A derived contract, although always correct (as long as the service implementation is), has no guarantees of readability or ease-of-use It directly reflects the internal structure of the service, which can be difficult to understand for a programmer that is trying to put together a client There are also some situations that the compiler has trouble dealing with, and which will result in a very liberal contract
Services, once started, can execute in parallel with the calling code, whether they are in the same application domain or not Note that there is nothing stated about concurrency, merely parallelism The two can be written and implemented as independent of each other's control flow, as long as they are synchronizing and sharing data only through messaging Note that it is not necessary that different service instances be executed concurrently (e g, m separate threads or processes) or that they will not
MESSAGING
In view of the previous discussion, turning now to the concept of the schedule which can be defined as the body of code that implements a protocol on either its client or server side There are two ways of looking at schedules, 1) to see them as procedures that send and poll for messages, or 2) to take a detailed look at their execution model, which is radically different from that of procedures
As was stated previously in this specification, a naive implementation of a protocol-handler would be as a method that sends messages through some message-sending API, and polls for messages using another API Each service instance, in this conventional model, has to have its own thread of execution, a situation that is neither scalable nor allows for runtime tuning of the environment Traditionally, each service
instance needs a separate thread, and there is nothing more to it The operating system (OS) determines which thread executes when, and there are no tuning controls available to application operators
An initial problem with this conventional approach is that it requires too many allocated threads, taxing OS (e g, kernel) resources as well as significantly increasing the memory footprint As service instances come and go, OS threads have to be created and destroyed, which is expensive, and there is no "throttle" that allows to keep only so many threads active at one time (e g, one per service instance is required)
To further complicate the issue, low-level position in the binary code is what contains the conversational state Accordingly, it would be difficult to move the service instance to another machine or just simply inspect the conversational state
Thus, in accordance with the present system and method, there are two fundamental aspects on any reasonable implementation of a protocol handler (eg, service) First, there cannot be an assumption about the execution environment of the protocol handler There might be a thread per handler, or threads can be shared between service instances, even those with overlapping lifetimes Secondly, the conversational state can be represented in data rather than code
Although one might assume that the second statement contradicts the discussion earlier about declaring the flow of the conversational state rather than implementing in data, it was intended that the developer should be able to see the conversation flow as declarative The runtime model still needs to be one where the conversation state is represented in data In other words, while the "naive" model is appropriate as a source (e g, programmer) view of the protocol handler, it will be appreciated that the runtime model can be very different An artisan will appreciate that it is by bridging this gap that VB orchestration manages to accomplish the high level of productivity and readability boost
Next, the schedule code is compiled into a separate class that contams all the logic of the source schedule, but re-arranged to support a different concurrency model Upon starting the schedule, code executes until a pausing event (aka "yield point") occurs
Once a pausmg event occurs, the schedule ceases to execute and returns control to the site m the scheduling runtime that started it or to the site of the last resuming event
Currently, the only resuming events are message arrivals, message timeouts and wait-statement completion
After pausing the schedule, its thread is given back to the runtime to use for whatever it so pleases, or destroyed, all depending on the thread model of the underlymg runtime It will be appreciated that a more sophisticated hosting framework might rely on a thread pool for all its activities, while a more basic one might create a new thread every time it needs one The code of the schedule can make no assumptions one way or another Note that the first pausing event in a non-service context (e g, a call to a method) can cause the thread that is used to block until the schedule is done
When a message arrives and is routed to a particular service instance and it is discovered that there is a pausing receive waiting for it, a method that holds the body after the receive statement can be invoked by the runtime This invocation point now becomes the new resumption site {aka "continuation point"), and the call will not return until the schedule pauses again
In other words, schedules are implemented as callbacks with conversational state exposed as data, but the code still appears as polling code, where the conversation's flow is declared using the familiar language constructs of the exemplary VB Net
In accordance with the present invention, appropriate language additions can be made for message handling and parallelism within schedules, but mostly, the schedule code will consist of normal VB statements everything from loops and lf-statements to exception blocks and variable declarations
SENDING AND RECEIVING MESSAGES
The most basic operations in any protocol code, whether on the client or server side, are to send a message at one end of a connection and receiving it at the other end
In operation from the beginning, before a message can be received, it has to be sent, and the syntax for doing so is very straight-forward
Dim qteSrvceConnector As CtRequestResponse = Send To qteSrvceConnector RequestCMSFT")
The request/response contract has been described earlier The send statement can have a connector of some sort The connector is implicit if the schedule is a service and the send operates on the primary connector In this example, a client is connecting to a service for the first time
Note that unlike the case in the service client invocation earlier, the send statement does not return a value It will be appreciated that the whole point of asynchronous message passing is to make all data passing explicit, so any bi-directional communication requires a send and a receive on each end
On the service side, that is, the implementing side, the message would be processed this way
Receive Request(Ticker As String)
Note that there is no connector reference in this statement The service will receive the message on its primary connector To reply, the service would send the result back as a string value, according to the contract definition
Send Response( 75 57')
Aside from the fact that the stock quote service is entirely unreliable and rather static m its data acquisition strategy, this is all there is to it Now, the message has to be received on the other end As illustrated, the variable where the message parameter will go outside the receive statement is declared
Dim Value As String
Receive From qteSrvceConnector Response(Value)
The above example is a representation of a complete schedule-based application Below is the entire code in one place
(Equation Removed)
It will be appreciated that by adding a statement such as "Option Stnct On" (e g, VB orchestration currently requires strict-mode compilation) at the top of the file, or by
adding some app code to call the service client, the code can be executed with no further configuration This code can be found in under the "sample-1" directory
In accordance with the execution model of these statements, when a receive statement is executed, and there is no message matching it already available, the schedule will pause, e g, give up the thread that it is using If a message is available, it will not pause, but execution will immediately continue on the next line Send statements never pause - as soon as the message is accepted by the underlying system, the statement terminates
When a message arrives at a schedule, if the runtime finds the schedule paused waiting for a message of that kind, then the schedule is immediately resumed, typically on the same thread that the runtime is using
One may incorrectly believe that this is not sufficient for all the powerful protocols that can be expressed m the contract language For example, situations where the system waits for a variety of messages that come in at once, e g, two transitions out of the same state, or triggers with multiple unordered messages or a split contract definition
To address these alternative transitions situations, VB orchestration defines a variant of the "select" statement to handle receiving one out of a set of messages
(Equation Removed)
In accordance with this exemplary code, only one of the two messages "Request" and "ItsOverl" will be received in this statement However, if it is desired to receive A and B (in any order) or just C, as shown below
State_l
A And B → State_2
C → State_3
The following code can accomplish this goal
Select Receive
Case Receive A(), Receive B()
Case Receive C()
End Select
Specifically, by placing receive statements on the same line, e g, in the same "Case" statement within the "select Receive," one can specify that it will receive all of the messages m some undefined order before proceeding The case to first fulfill all its incoming messaging needs is the one that is ultimately chosen As far as the select-statement is concerned, if C comes m after A but before B, then A is made available to be received at some other point m the future
Turning now to implementing the CtRepeatedRequestResponse contract
(Equation Removed)
There are several aspects that are noteworthy here First, the "select Receive" statement in action is illustrated, but it is also nested withm a regular "Do" loop statement There are very few restrictions regarding the inclusions of a schedule (e g, "Language Restrictions" are discussed below), loops are not among them In the service client a loop is used around the send/receives, which is where the system interacts with the user that is permitted to ask again and again for a stock quote This code is available among the DVS samples as as Sample-2
In accordance with this example, the service client is taking a chance For example, assuming the service were to send an "ItsOver2()" message when it felt that it would be appropriate, for example after not hearing from the client for a whole minute Here, the service client could also use a "select Receive" statement to deal with this possibility
The service would be able to detect that there has not been a message for a whole minute For instance, the service might decide that this is a bad sign that the client may have went away without sending an ItsOverl message There needs to be some way of dealing with this situation Session timeouts are useful, as discussed above, but often too drastic
Rather, a timeout interval can be placed on the "select Receive" statement and to obtain finer control over the situation when the message does not arrive
(Equation Removed)
The type of the interval can be System TimeSpan The "FromMinutes" method call above is one of the shared methods on that type, which allow a TimeSpan to be constructed from a particular time unit (e g, seconds, minutes, hours) Refer to the NET framework documentation for more details on System TimeSpan
The definition of the "select Receive" statement is that if the TimeSpan is 0, then the timeout branch will be taken if a branch cannot be immediately satisfied from the messages that have already arrived and are waiting In other words, it is a way to make sure that the select-receive statement does not pause It allows a schedule to do a quick check for some messages that if they are available should be handled immediately, if not, then there are better things for the schedule to do
Note that the above examples did not just let the session timeout and have the service instance go away rather, they had the opportunity to send the "ItsOver2" message to the client, notifying the client, which may very well be doing fine waiting for a slow
user This is part of being a good "service citizen" (eg, notifying its partners that it will be going away)
SPLIT LINES
While "select Receive" was sufficient for supporting alternatives and unordered message groups that tngger a single state transition, it is inconvenient when supporting splits in the contract In this example, assume that the contract pattern is this
(Equation Removed)
Notice how all this bookkeeping has to be completed to keep track of which messages have already been received (and should therefore not see again) The exemplary VB orchestration deals with this type of situation For example,
(Equation Removed)
There is no bookkeeping code whatsoever here In other words, each message receipt can be handled independently of the others
The "split" statement can provide VB orchestration with parallelism without having to be concerned with the complexities of concurrency What the statement above means is that the three nested blocks within the "split," called the split lines, can execute independently of each other, e g, m parallel
However, they are not executed concurrently, and the management of this is taken care of through the pause and resumption process described earlier A split line cannot be resumed until all other lines in the schedule are paused
When the "split" is executed, all of its split lines are initially paused, and then the split lines are resumed m order of declaration This means that as long as the first split line does not pause, it is the only split line in the schedule that is executing The synchronization of split lines is in other words implicit and controlled through pausing One does not have to worry about locking objects or introducing buffers between split lines Rather, it will be appreciated that between pausing events, the current split line is the only one that is running
In fact, one can absolutely avoid introducing its own thread management of any form into schedules Doing so would undermine the model that serves as the foundation for schedules m accordance with the present invention
Turning now to an aspect describing how one can implement the repeating stock quote client above using split lines
(Equation Removed)
Note that the first split line is identical to the previously described implementation Note that all that is done is that an "Exit Split" is added This is another variant of the general "Exit" statement which terminates all the split lines of the surrounding "split" statement The second split line waits for the "ItsOver2" message, which may never arrive If it does not, then the first line will terminate the statement
ORCHESTRATION CLASSES
Referring back to the distinction between regular schedules and those that appear in orchestration classes, if this class is present
(Equation Removed)
The issue is that since each method has its own schedule, the "GetSingle" calls will block until done In other words, inside the first split line, the call does not yield while waiting for the response message, and the second line does not get to execute Essentially, it will be starved If the Receive statement mside "GetSingle" could be coordinated with the one in the second line, then this problem could be alleviated That is exactly what orchestration classes accomplish
By simply changing the class declaration to
Public Orchestration Class StockQuotesRUs
The desired behavior can be accomplished In other words, the Receive statement in GetSingle yielding means that the split line yields and the second line may execute
WAITING
Another basic operation inside a schedule is to wait for a set period of time There is a whole class of long-running services where a significant portion of their time is spent delaying (commonly referred to as the "Procrastinator" pattern) These are often
monitoring services, which typically listens to commands (e g, like shutdown, add monitor, etc ) and at the same time can send a heart-beat signal or heart-beat polling request to other services Referring now to these concepts, if for not other reason, to establish common terminology
When designing some service/class of services that is/are expected to run for extended periods of time, one typically has to design m some sort of interface that allows other services to automatically figure out whether the service is still available or not, and do it proactively One approach would be to have all clients who have trouble getting to the service send information to some central service, but that makes clients more complex than they need to be by adding use cases to their design, use cases that have nothing to do with the original purpose of the clients
Rather, a monitoring service is created that keeps track of whether the first service is available by listening to its heart-beat, a message that is sent to the monitoring service with some frequency
A typical design allows the monitoring service to ask the monitored service to send its heart-beat once, or to start sending it every N seconds, or tell the monitor how often it is prepared to send a heart-beat The monitoring service can then either use a loop that waits for some time and sends a single-shot-heart-beat request, or ask the monitored service to regularly send a heart-beat
In the latter situation, the monitoring service would use a "select Receive" and set the timeout interval to something a bit longer than the agreed-upon interval If the heartbeat arrives, everything is fine, but if the statement times out, then that is an indication that something bad is going on, and the monitoring service could send out some form of alarm
It will be appreciated that a more sophisticated implementation may piggy-back other information on the heart-beat message, allowing operators to get statistics on the long-running service
If Wait were not explicitly supported as a statement in orchestration, introducing a fixed-time delay may have catastrophic consequences to the scalability of the application One could have to rely on Thread SleepO, which is an API in the NET framework, but is completely inappropriate for the execution model of services, which requires that
concurrency be managed by the runtime of the hosting environment Calling
Thread Sleep 0 will tie up the current thread for the duration of the wait For a service
that loops calling Wait, this could be indefinitely
In other words, such a service would allocate a thread all to itself It is to be understood that this is in relation to a thread that goes unused most of the time (e g, a typical monitoring thread might spend 100 microseconds doing work and then move on to sleeping for a couple of minutes A thread that sleeps for one minute and works for 100 microseconds would spend 99 9998% of its time sleeping)
It is therefore important to account for the need to delay in the model This is done with the "Wait" statement
Wait TimeSpan FromMinutes(1)
To exemplify its use in a monitoring service (which does not listen to commands), below is a suitable schedule
(Equation Removed)
Note that the system can compensate for the time it takes to execute the body of the loop This is to make sure that the wait period is as close to the specified time as possible
The Wait statement's operand can be of the type System TimeSpan
DYNAMIC PARALLELISM
Whereas the Split statement can allow a body of code to define, there is no way to use it to execute n lines of code in parallel The case for such dynamic behavior is strong, and is supported in two different ways
1 Spht-For-Each statements
2 Split-Select-Receive statements
The former has the same basic semantics as a For-Each statement, except it performs each iteration of the loop in parallel with all other iterations In other words, there are as many parallel lines of execution as there are items in the collection that is iterated over Once this number has been determined, additional lines cannot be added to the parallel statement Spht-For-Each has the same "jom" rule as Split when all iterations are finished, the Spht-For-Each statement is finished By way of example
Split For Each ltm As SKU In skuList
Dim warehouse As Warehouselnventory =
Send To warehouse Allocate(ltm)
Receive From warehouse Confirmation Next
The benefit of this over a normal For-Each containing such statements is that all Receive statements wait m parallel The bigger the delay between send and receive, the more important it becomes to be able to do this
"spht-Select-Receive" can be used to dynamically start new lines of parallel execution in response to incoming messages One variant depends on our understanding
of multiplexed conversations, but the simpler variant is one which helps us implement this contract (A, B, and C are all incoming messages)
(Equation Removed)
Here, the contract allows one to take any number of mterleaved sequences until getting a C, at which it waits for all Bs to come m One would have a hard time implementing this using a Select-Receive statement in a loop, since each sequence is handled independently of all others One can, however, use a Spht-Select-Receive
(Equation Removed)
Every time a line inside the statement yields, a new line can be created and the select statement can be executed for that new lme This means that the statement will never finish independently (eg, there will always be a new, fresh line of execution to handle a next message) To exit the statement and still allow all already started lines to execute, some code within the statement could execute a "Finish Split" statement

Note in view of the preceding text, it will be understood that the idea of a line of execution does not refer to source code lines, but rather to "line of execution," e g, a sequence of statements within a parallel program
EXIT
Several of the new versions of "Exit" have already been demonstrated above, but for ease of understanding, a recap of what they are and what they do is provided below
Exit Split
This will terminate all yielding lines of the surrounding "split," "spht-For-Each" or "split-Select-Receive" and transfer to the corresponding "End" or "Next" statement
Exit Line
This will terminate the current line (whether static or dynamic), but not affect any
others
FILTERS
Message filters were not addressed when discussing "Receive" statements earlier Similar to placing a clause on an exception handler to base the handler match on more than just the type of the exception, one can add a clause on a receive statement that allows one to accept or reject the message based on some special factors, such as its contents or global state
Note that because the contract language has no means of specifying corresponding conditions, a schedule that uses filter expressions to reject messages can make sure that the contract is not violated in the process
It is convenient to employ filters, particularly when one can receive more messages in some cases, but not m others For example,
(Equation Removed)
This statement will accept message A only if the message parameter has the value "OK?" otherwise it will receive A and B if the A message parameter has the value "ACK " If none of these situations are true, then the statement waits until they are The filter may thus be invoked many times before the message is consumed, so it is vital that it be a true expression without side-effects
SECONDARY CONNECTORS
When a service is first started, as noted above, it is assigned a connector which can be used to send and receive messages without ever havmg to be mentioned explicitly This connector is called the "primary" connector of the service The primary connector is bound to the client connector that the first message was sent to the service on It can always have an implementing perspective on its contract
Just like any other client, when the activated service wishes to communicate with other services as a client, it could use a connector factory bound to some service address, create a connector from that factory and start sending messages As stated above, all connectors created by connector factories have a using perspective
What if the service wishes to allow other clients to initiate a conversation with it, whether on the same contract as the primary connector, or some other9 The primary connector is already bound, therefore, sharing it is not an option Besides, if one wants to implement some other contract, the primary connector is probably of no use, anyway
The answer is that a secondary connector with an implementing perspective should be created All implementing-perspective connectors in services are called secondary connectors It will be understood that outside services, all connectors are equals - neither primary nor secondary Creating a new, secondary, implementing connector is illustrated below
Dim SecondaryConnector As Implements RequestResponse = CtRequestResponse()
Two things are noteworthy here
1 One can use the "Implements" keyword as a type modifier in the variable declaration This gives the declared variable an implementing perspective
2 The actual connector object can be created by invoking the desired contract with no service reference This is a rather odd use of a type name, perhaps, but it is the only way to create a secondary connector
The "Implements" contract type modifier can be used wherever a connector variable can be created, including as a class or module member, or as a parameter to methods Attemptmg to assign an object of one perspective to a variable of the opposite perspective can fail at compile time Note that the rule for connector-variable assignment can be the exact opposite of the rule for connector-to-connector binding In other words, connectors can only be assigned connectors of the same perspective, but they have to be bound to a connector of the opposing perspective
SERVICE NOT FOUND
There are two ways that to discover that a service is not available First, the TCP address might not be valid In other words, the port has not been opened and the service is really not there This problem is detected upon an attempt to send a first message to the service, and an exception can be raised immediately
Secondly, the message can reach the destination, but the hosting environment does not recognize the service name or service instance In this case, the schedule sending the message has moved on with life and throwing an exception is not meaningful
The problem is mstead dealt with by overriding a method in orchestration classes
Protected Overrides Sub OtherSideNotThere(ByVal sref As String)
End Sub
TIMEOUTS
When one sends an asynchronous message from one schedule to another, there is no guarantee that a response will be received There are various reasons that this could happen, including, but not limited to, lower-level communication failure, or disagreement between client and server on what is expected A contract cannot specify a maximum delay between two messages, so a service that does not respond to a request that the contract requires for two weeks has technically not broken the contract Only if its schedule is terminated without first sending the message is the contract violated
This presents a problem that one has to take into account when writing schedules for services and service clients The only message a service can count on receiving is the first one, because that message arriving was the reason it was started in the first place Service clients cannot even count on that much Fortunately, VB orchestration provides suitable implementation tools
There are two situations that require distinct treatment
1 If a given message does not arrive, the computational process that the schedule embodies can be completely abandoned Session timeouts are adequate for this situation, and are recommended, as it keeps the schedule code from being bloated
2 If a given message does not arrive, the schedule can recover from it and proceed with default information, or try to resend the request, or contact some other service for the information Select / Receive statements with timeout intervals are recommended for this situation These situations have been discussed earlier
(Equation Removed)
Note that, as demonstrated above, a Select/Receive statement does not have to have multiple cases A Receive statement is, in fact, a more efficiently implemented (but functionally equivalent) version of Select/Receive with a single case In other words,
(Equation Removed)
Equipped with this realization, it should be clear that any time that a message is expected and does not arrive, one can handle it by adding a timeout interval to the receive statement
In accordance with the present invention, a couple of alternatives, depending on the situation, are available when this happens However, it should be noted that one cannot define any guidelines m general Everything is entirely dependent on the problem being solved For example
• Wait a bit longer,
• If the response was a parameter-less "acknowledgement-style" message, then one can either decide to proceed under the assumption that the acknowledgement was negative (or perhaps positive, in some situations),
• If the response message was transporting back some non-critical data that one can proceed without, do so, perhaps with some default values for the data that did not arrive Maybe a web service is looking for personalization data from a Passportlike service, but if there is none, the web service proceeds with limited personalization,
• Try to resend the message to the service that one was waiting for, and
• Find some other service that one can connect to, or another instance of the same service, to get the information
The methods to do this will, of course, vary with the situation Common to all, except the first bullet above, is that if the contract itself does not accommodate the fact that some messages might not arrive, in which case there is a huge problem When a schedule exits, each connector created during its lifetime will be examined to verify whether the message exchange that has been done through it is completed or not Any connector that "is not done" will be noted as violating its contract and an exception will be thrown When one does not receive a message that it should have, there is an error somewhere and the runtime cannot simply ignore it, as it has no way of knowing how significant it is to the schedule However, by discarding the connector that no message arrived on, a schedule informs the runtime that it should not validate the contract on that particular connector
(Equation Removed)
Discarding the connector, however, could also mean that no other actions can be taken on that connector One cannot send to it, or receive messages from it If attempted, an error will occur
Note that timeout intervals on select statements do not set an upper limit for the total time that a group of statements take to execute, only the time that one statement waits for a message To do the former, one can utilize a split and a wait statement
(Equation Removed)
" Some timed activity of multiple statements End Split
Since VB orchestration makes no claims of real-time behavior there is no guarantee that this will take no longer than the two minutes that were specified Only when the second line reaches a pausing event will the split statement actually terminate and the statement following the "End Split" execute

INTERACTING WITH NON-SCHEDULE CODE
There are circumstances where using send and receive statements for asynchronous programming may not be the right solution In some circumstances, the single-threaded blocking nature of schedules gets in the way of an elegant solution, or maybe there is a need to have some UI code that just is not, by nature, schedule-driven
The good news is that even in these situations it is easy to write thm layers of code that translate something such as a button-press event into a message to a service or service client In short, asynchronous programming goes very well together with event-based graphical UI programming
To realize this bridge between the two paradigms — event-based vs schedule-based - VB orchestration allow non-schedule code to send and map mcoming messages to events Messages can therefore be exchanged back and forth without a schedule and its blocking semantics
Each message in a contract results in an event being added to the type Since methods and events cannot be overloaded in NET, the event name is the name of the message with the String "Event" directly appended to it The method has the exact same name as the message By way of example
(Equation Removed)
In the sample application that will be exammed below, message exchanges will be employed in this manner particularly related to graphical UI interaction
GRAPHICAL USER INTERFACES
Wm32-based graphical user interfaces have special needs when it comes to what threads are used to do certain things, such as providing a control with new data to display Not all controls have this need, but some do, and one has to accommodate that Both schedules and individual connectors can be attached to a UI thread so that all messages that are received in the schedule or on a connector are received in the context of specific UIthread
This feature is easy to use, but should be limited to situations where it is really required It will be appreciated that forcing schedule code onto a single thread will limit the opportunity for concurrency and is therefore a potential performance bottleneck
Dim connector As Contract_l = Connector SetControl(Forml)
The second statement will make sure that once it returns, all messages received on that connector will arrive on the form's owning thread Note that one can do this also on the primary connector of a service (this is one of the few reasonable occasions to refer to the primary connector explicitly)
Primary SetControl(Forml)
Most likely, though, services and service clients will not be calling UI code directly but send messages to the forms that contain them, which means that most likely, it is non-schedule connectors for which it will make sense to set the controlling thread
Following is an example when using "setControlO"
Select Receive
Case Receive From connectorl A(), Receive From connector2 B()
End Select
Unless connectorl and connector2 are both bound to the same owning thread, the message reception will be non-deterministic (as regards the thread) m this case It will be appreciated that the thread information can be pulled from either connector in the case Therefore, it is important to make sure that all connectors in a case are bound to the same owning thread, or that the schedule is bound to the owning thread
OPERABLE COMPUTING ENVIRONMENT
Referring now to FIG 7, there is illustrated a block diagram of a computer operable to execute the disclosed architecture In order to provide additional context for various aspects of the present invention, FIG 7 and the following discussion are intended to provide a brief, general description of a suitable computing environment 700 in which the various aspects of the present invention can be implemented While the invention has been described above m the general context of computer-executable instructions that may run on one or more computers, those skilled in the art will recognize that the invention also can be implemented in combination with other program modules and/or as a combination of hardware and software
Generally, program modules include routines, programs, components, data structures, etc , that perform particular tasks or implement particular abstract data types Moreover, those skilled in the art will appreciate that the inventive methods can be practiced with other computer system configurations, including single-processor or multiprocessor computer systems, minicomputers, mainframe computers, as well as
personal computers, hand-held computing devices, microprocessor-based or programmable consumer electronics, and the like, each of which can be operatively coupled to one or more associated devices
The illustrated aspects of the invention may also be practiced m distributed computing environments where certain tasks are performed by remote processing devices that are linked through a communications network In a distributed computing environment, program modules can be located in both local and remote memory storage devices
A computer typically includes a variety of computer-readable media Computer-readable media can be any available media that can be accessed by the computer and includes both volatile and nonvolatile media, removable and nonremovable media By way of example, and not limitation, computer readable media can comprise computer storage media and communication media Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital video disk (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by the computer
Communication media typically embodies computer-readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism, and includes any information delivery media The term "modulated data signal" means a signal that has one or more of its charactenstics set or changed in such a manner as to encode information in the signal By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media Combinations of the any of the above should also be included within the scope of computer-readable media
With reference again to FIG 7, there is illustrated an exemplary environment 700 for implementing various aspects of the invention that includes a computer 702, the computer 702 including a processing unit 704, a system memory 706 and a system bus 708 The system bus 708 couples system components including, but not limited to, the system memory 706 to the processing unit 704 The processing unit 704 can be any of various commercially available processors Dual microprocessors and other multi-processor architectures may also be employed as the processing unit 704
The system bus 708 can be any of several types of bus structure that may further interconnect to a memory bus (with or without a memory controller), a peripheral bus, and a local bus using any of a variety of commercially available bus architectures The system memory 706 includes read only memory (ROM) 710 and random access memory (RAM) 712 A basic input/output system (BIOS) is stored in a non-volatile memory 710 such as ROM, EPROM, EEPROM, which BIOS contains the basic routines that help to transfer information between elements within the computer 702, such as during start-up The RAM 712 can also include a high-speed RAM such as static RAM for caching data
The computer 702 further includes an internal hard disk drive (HDD) 714 (e g, EIDE, SATA), which internal hard disk drive 714 may also be configured for external use in a suitable chassis (not shown), a magnetic floppy disk drive (FDD) 716, (e g, to read from or write to a removable diskette 718) and an optical disk drive 720, (e g, reading a CD-ROM disk 722 or, to read from or write to other high capacity optical media such as the DVD) The hard disk drive 714, magnetic disk drive 716 and optical disk drive 720 can be connected to the system bus 708 by a hard disk dnve interface 724, a magnetic disk drive interface 726 and an optical dnve interface 728, respectively The interface 724 for external drive implementations includes at least one or both of Universal Serial Bus (USB) and IEEE 1394 interface technologies
The drives and their associated computer-readable media provide nonvolatile storage of data, data structures, computer-executable instructions, and so forth For the computer 702, the drives and media accommodate the storage of any data in a suitable digital format Although the description of computer-readable media above refers to a HDD, a removable magnetic diskette, and a removable optical media such as a CD or DVD, it should be appreciated by those skilled in the art that other types of media which
are readable by a computer, such as zip drives, magnetic cassettes, flash memory cards, cartridges, and the like, may also be used in the exemplary operating environment, and further, that any such media may contain computer-executable instructions for performing the methods of the present invention
A number of program modules can be stored in the drives and RAM 712, including an operatmg system 730, one or more application programs 732, other program modules 734 and program data 736 All or portions of the operating system, applications, modules, and/or data can also be cached in the RAM 712
It is appreciated that the present invention can be implemented with various commercially available operating systems or combinations of operating systems
A user can enter commands and information into the computer 702 through one or more wired/wireless input devices, e g ,& keyboard 738 and a pointing device, such as a mouse 740 Other input devices (not shown) may include a microphone, an IR remote control, a joystick, a game pad, a stylus pen, touch screen, or the like These and other input devices are often connected to the processing unit 704 through an input device interface 742 that is coupled to the system bus 708, but can be connected by other interfaces, such as a parallel port, an IEEE 1394 serial port, a game port, a USB port, an IR interface, etc
A monitor 744 or other type of display device is also connected to the system bus 708 via an mterface, such as a video adapter 746 In addition to the monitor 744, a computer typically includes other peripheral output devices (not shown), such as speakers, printers etc
The computer 702 may operate in a networked environment using logical connections via wired and/or wireless communications to one or more remote computers, such as a remote computer(s) 748 The remote computer(s) 748 can be a workstation, a server computer, a router, a personal computer, portable computer, microprocessor-based entertainment appliance, a peer device or other common network node, and typically includes many or all of the elements described relative to the computer 702, although, for purposes of brevity, only a memory storage device 750 is illustrated The logical connections depicted include wired/wireless connectivity to a local area network (LAN) 752 and/or larger networks, e g, a wide area network (WAN) 754 Such LAN and WAN
networking environments are commonplace in offices, and companies, and facilitate enterprise-wide computer networks, such as intranets, all of which may connect to a global communication network, e g, the Internet
When used in a LAN networking environment, the computer 702 is connected to the local network 752 through a wired and/or wireless communication network interface or adapter 756 The adaptor 756 may facilitate wired or wireless communication to the LAN 752, which may also mclude a wireless access point disposed thereon for communicating with the wireless adaptor 756 When used in a WAN networking environment, the computer 702 can include a modem 758, or is connected to a communications server on the LAN, or has other means for establishing communications over the WAN 754, such as by way of the Internet The modem 758, which can be internal or external and a wired or wireless device, is connected to the system bus 708 via the serial port interface 742 In a networked environment, program modules depicted relative to the computer 702, or portions thereof, can be stored in the remote memory/storage device 750 It will be appreciated that the network connections shown are exemplary and other means of establishing a communications link between the computers can be used
The computer 702 is operable to communicate with any wireless devices or entities operatively disposed in wireless communication, eg, a printer, scanner, desktop and/or portable computer, portable data assistant, communications satellite, any piece of equipment or location associated with a wirelessly detectable tag (e g, a kiosk, news stand, restroom), and telephone This includes at least Wi-Fi and Bluetooth™ wireless technologies Thus, the communication can be a predefined structure as with conventional network or simply an ad hoc communication between at least two devices
Wi-Fi, or Wireless Fidelity, allows connection to the Internet from a couch at home, a bed in a hotel room or a conference room at work, without wires Wi-Fi is a wireless technology like a cell phone that enables such devices, e g, computers, to send and receive data indoors and out, anywhere within the range of a base station Wi-Fi networks use radio technologies called IEEE 802 11 (a, b, g, etc) to provide secure, reliable, fast wireless connectivity A Wi-Fi network can be used to connect computers to each other, to the Internet, and to wired networks (which use IEEE 802 3 or Ethernet)
Wi-Fi networks operate in the unlicensed 2 4 and 5 GHz radio bands, with an 11 Mbps (802 1 lb) or 54 Mbps (802 11a) data rate or with products that contain both bands (dual band), so the networks can provide real-world performance similar to the basic lOBaseT wired Ethernet networks used in many offices
Referring now to FIG 8, there is illustrated a schematic block diagram of an exemplary computing environment 800 in accordance with the present invention The system 800 includes one or more chent(s) 802 The chent(s) 802 can be hardware and/or software (e g, threads, processes, computing devices) The chent(s) 802 can house cookie(s) and/or associated contextual information by employing the present invention, for example The system 800 also includes one or more server(s) 804 The server(s) 804 can also be hardware and/or software (e g, threads, processes, computing devices) The servers 804 can house threads to perform transformations by employing the present invention, for example One possible communication between a client 802 and a server 804 can be m the form of a data packet adapted to be transmitted between two or more computer processes The data packet may include a cookie and/or associated contextual information, for example The system 800 includes a communication framework 806 (e g, a global communication network such as the Internet) that can be employed to facilitate communications between the chent(s) 802 and the server(s) 804
Communications can be facilitated via a wired (including optical fiber) and/or wireless technology The chent(s) 802 are operatively connected to one or more client data store(s) 808 that can be employed to store information local to the chent(s) 802 (e g, cookie(s) and/or associated contextual information) Similarly, the server(s) 804 are operatively connected to one or more server data store(s) 810 that can be employed to store information local to the servers 804
Appendix A describes various aspects of the subject invention, and this appendix is to be considered part of the detailed specification of this application
What has been described above includes examples of the present invention It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the present invention, but one of ordinary skill in the art may recognize that many further combinations and permutations of the present invention are possible Accordingly, the present invention is intended to embrace all
such alterations, modifications and variations that fall within the spirit and scope of the appended claims Furthermore, to the extent that the term "includes" is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term "comprising" as "comprising" is interpreted when employed as a transitional word in a claim

What is claimed is:
1. A system that unifies object-oriented and message-oriented languages, the
system comprising:
a contract component that facilitates communication to at least one service in an object-oriented environment; and
a compiler component that interprets the contract component.
2. The system of claim 1 further comprising an orchestration component that facilitates the compiler component to generate a schedule in accordance with the contract component.
3. The system of claim 1, wherein the contract component includes at least one asynchronous message component and a protocol component.
4. The system ofclaim 3, the protocol component comprising:
a pattern component that identifies an order that specifies a valid sequence of the at least one asynchronous message.
5. The system ofclaim 1, wherein the contract component includes at least one method component and a pattern component that identifies an order that specifies a valid sequence of the at least one method component.
6. The system ofclaim 1 further comprising a contract extension component that extends the contract component to add at least one additional message to the contract component.
7. The system ofclaim 6, wherein the contract extension component extends the contract component to add at least one additional state to the contract component.
8. The system of claim 6, wherein the contract extension component extends
the contract component to add at least one additional trigger to the contract component.
9. A computer readable medium having stored thereon computer executable instructions for carrying out the system of claim 1.
10. A computer that employs the system of claim 1.
11. A web-based environment that employs the system of claim 1.
12. A computer readable medium having stored thereon the components of claim 1.
13. A computer system that includes a computer readable medium having stored thereon the components of claim 12.
14. A method that supports concurrency via message-passing in an object-oriented environment, the method comprising:
declaring a contract component; and implementing the contract component.
15. The method of claim 14, the act of declaring a contract further comprising declaring at least one asynchronous message component and a protocol component.
16. The method of claim 15, the act of declaring the contract further comprising specifying a pattern for execution of at least one asynchronous message component.
17. The method of claim 15, the act of declaring the contract further comprising specifying a trigger for execution of the at least one asynchronous message component.
18. The method of claim 14, the act of declaring a contract further comprising declaring a method component and specifying a pattern for invocation of the method component.
19. The method of claim 14, the act of declaring the contract further comprising identifying a contract extension component that expands an existing contract.
20. The method of claim 19, the act of identifying the contract extension component further comprising adding at least one additional message to the contract.
21. The method of claim 19, the act of identifying the contract extension component further comprising adding at least one additional state to the contract.
22. The method of claim 19, the act of identifying the contract extension component further comprising adding at least one additional trigger to the contract.
23. The method of claim 15 further comprising compiling the contract component to generate a schedule.
24. The method of claim 23, the act of compiling the contract component further comprising:
dissecting the at least one asynchronous message component to facilitate generation of a schedule;
partitioning the dissected asynchronous message component to generate the schedule; and
communicating the schedule to a runtime algorithm.
25. A method for employing an orchestration component to manage
communication between a plurality of services, the method comprising:
declaring at least one contract;
initiating communication with at least one service in a web-service based environment in accordance with the at least one contract wherein each communication defines a state; and
aggregating the defined states.
26. The method of claim 25 further comprising dissecting the orchestration component to generate a schedule.
27. The method of claim 26 further comprising communicating the schedule to a runtime algorithm.
28. The system of claim 26, wherein the compiler component dissects the contract component to allow parallel waits to occur without blocking thread context.
29. A system to facilitate parallelism in an object-oriented environment, the system comprising:
means for declaring a contract; and means to implement the contract.
30. The system of claim 29 further comprising means to orchestrate
communication to a plurality of services.

Documents

Application Documents

# Name Date
1 1335-del-2005-gpa.pdf 2011-08-21
1 1335-DEL-2005_EXAMREPORT.pdf 2016-06-30
2 1335-del-2005-form-5.pdf 2011-08-21
2 1335-del-2005-abstract.pdf 2011-08-21
3 1335-del-2005-form-3.pdf 2011-08-21
3 1335-del-2005-assignment.pdf 2011-08-21
4 1335-del-2005-claims.pdf 2011-08-21
4 1335-del-2005-form-2.pdf 2011-08-21
5 1335-del-2005-form-18.pdf 2011-08-21
5 1335-del-2005-correspondence-others.pdf 2011-08-21
6 1335-del-2005-form-1.pdf 2011-08-21
6 1335-del-2005-description (complete).pdf 2011-08-21
7 1335-del-2005-drawings.pdf 2011-08-21
8 1335-del-2005-form-1.pdf 2011-08-21
8 1335-del-2005-description (complete).pdf 2011-08-21
9 1335-del-2005-form-18.pdf 2011-08-21
9 1335-del-2005-correspondence-others.pdf 2011-08-21
10 1335-del-2005-claims.pdf 2011-08-21
10 1335-del-2005-form-2.pdf 2011-08-21
11 1335-del-2005-assignment.pdf 2011-08-21
11 1335-del-2005-form-3.pdf 2011-08-21
12 1335-del-2005-form-5.pdf 2011-08-21
12 1335-del-2005-abstract.pdf 2011-08-21
13 1335-DEL-2005_EXAMREPORT.pdf 2016-06-30
13 1335-del-2005-gpa.pdf 2011-08-21