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Interactive Design Prototyping Using Augmented Reality

Abstract: INTERACTIVE DESIGN PROTOTYPING USING AUGMENTED REALITY Abstract The invention presents a system for interactive design prototyping utilizing augmented reality. The system features an AR interface capable of overlaying digital prototypes within real-world environments, enabling users to interact and provide feedback in real-time. A user-interaction module captures this feedback comprehensively, using sensors, cameras, and touch interfaces. Simultaneously, a design modification engine, powered by machine learning, instantaneously refines the AR prototypes, optimizing them based on the captured feedback. A collaborative module facilitates multi-user interactions, while a database archives design iterations and feedback, facilitating future analyses. Additionally, the system supports integration with third-party design platforms, promoting a holistic design workflow. Through this system, the design process becomes more dynamic, immersive, and user-centric, harnessing the full potential of AR in prototyping.

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Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
07 September 2023
Publication Number
40/2023
Publication Type
INA
Invention Field
COMPUTER SCIENCE
Status
Email
Parent Application

Applicants

BANASTHALI VIDYAPITH
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022 JAIPUR

Inventors

1. DR. HITESH SHARMA
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022 JAIPUR

Specification

Description:INTERACTIVE DESIGN PROTOTYPING USING AUGMENTED REALITY
Field of the Invention
[0001] The present invention relates to interactive design prototyping, particularly focusing on the utilization of augmented reality (AR) to overlay, refine, and iterate digital prototypes in real-world environments, while capturing user feedback in real-time and harnessing advanced computational methodologies to optimize the design process.
Background
[0002] The background description includes information that may be useful in understanding the present invention. It is not an admission that any of the information provided herein is prior art or relevant to the presently claimed invention, or that any publication specifically or implicitly referenced is prior art.
[0003] In the realm of design, from architectural blueprints to digital interfaces, prototyping has long been an indispensable phase. Prototypes provide tangible or visual representations of designs, allowing designers to validate, refine, and iterate their concepts based on user feedback. Traditional prototyping methods, whether building physical models or crafting wireframes, demand a considerable amount of time, effort, and resources. Every iteration necessitates starting anew or making cumbersome adjustments, often decelerating the design momentum.
[0004] With the rise of digital technology, design software facilitated quicker iterations, but often at the expense of user immersion. Screen-based prototypes might not capture the full essence of a product's physical presence or a digital interface's real-world application. Consequently, a rift has often existed between the designer's vision and the end user's experience. This disconnect has led to products that, while theoretically sound, may falter in practical scenarios due to unforeseen design flaws or overlooked user needs.
[0005] Enter augmented reality (AR) — a transformative technology that superimposes computer-generated images onto a user's perception of the real world. AR's potential in design prototyping is immense, allowing designers to place their creations directly into the environments where they'll be used, offering unprecedented levels of user immersion and interaction. While AR has been employed in sectors like gaming, retail, and healthcare, its full capabilities in design prototyping have yet to be entirely harnessed.
[0006] Further complexities arise when collecting user feedback during AR-based prototyping. Standardized methods might not capture the depth of interaction or the nuances of user experience when navigating an AR prototype. There's a pressing need for systems that can not only overlay digital designs in the real world but also capture, analyze, and iterate based on user interactions, all in real-time. Moreover, with design becoming an increasingly collaborative endeavor, there's a growing demand for solutions that can support real-time co-design and feedback from multiple stakeholders, possibly located across the globe.
[0007] Lastly, while AR introduces an element of immersion, a challenge remains in efficiently refining designs based on user feedback. Traditional methods might involve revisiting the drawing board, which in the dynamic world of AR could hamper the design flow. Additionally, as design data accumulates, there's a requisite for robust storage solutions that can keep track of design iterations, user feedback, and ensure the seamless integration of design elements across platforms.
[0008] All references, including publications, patent applications, and patents, cited herein are hereby incorporated by reference to the same extent as if each reference were individually and specifically indicated to be incorporated by reference and were set forth in its entirety herein.
[0009] It also shall be noted that as used herein and in the appended claims, the singular forms “a”, “an”, and “the” include plural referents unless the context clearly dictates otherwise. This invention can be achieved by means of hardware including several different elements or by means of a suitably programmed computer. In the unit claims that list several means, several ones among these means can be specifically embodied in the same hardware item. The use of such words as first, second, third does not represent any order, which can be simply explained as names.
Summary
[00010] Various objects, features, and advantages of the disclosed subject matter can be more fully appreciated with reference to the following detailed description of the disclosed subject matter when considered in connection with the following drawings, in which like reference numerals identify like elements.
[00011] The present invention relates to interactive design prototyping, particularly focusing on the utilization of augmented reality (AR) to overlay, refine, and iterate digital prototypes in real-world environments, while capturing user feedback in real-time and harnessing advanced computational methodologies to optimize the design process.
[00012] In an embodiment, the invention offers an augmented reality (AR) interface adept at projecting digital prototypes onto real-world settings. This overlaying mechanism transforms traditional design visualization, granting users a more immersive and tangible interaction with the prototype. Whether evaluating a new furniture layout in a room or testing a new app interface on their phone, users witness the design melding seamlessly with their real environment.
[00013] In an embodiment, the system's user-interaction module is a critical component, designed to capture the gamut of user reactions and interactions. Using an array of sensors, high-resolution cameras, and touch-sensitive screens, it notes gestures, touchpoints, visual focus, and even verbal comments. Such comprehensive data collection ensures that every facet of a user's experience with the AR prototype is documented, paving the way for more informed design decisions.
[00014] In an embodiment, an advanced design modification engine lies at the heart of the system. This engine, utilizing sophisticated machine learning algorithms, instantly processes the captured user feedback. It identifies trends, discerns preferences, and even predicts potential pain points, subsequently offering refinements to the AR prototype. This immediate feedback loop ensures that design iterations occur in real-time, keeping the user continuously engaged and fostering a more collaborative and dynamic prototyping phase.
[00015] In an embodiment, a collaboration module amplifies the system's capabilities. Recognizing that design is often a collective endeavor, this module permits multiple users, even those located in different geographical locations, to interact simultaneously with the AR prototype. Design teams, stakeholders, and test users can collaboratively navigate, comment on, and modify the design, all in real-time. Such collaborative feedback ensures a more holistic design evaluation, accommodating diverse perspectives and needs.
[00016] In an embodiment, the AR prototypes are not static visual overlays. They possess the capability to simulate functional behaviors. For instance, a digital switch can turn on a light, or a virtual drawer can open to reveal its contents. Users, therefore, can test not just the visual appeal but also the functionality and usability of the design, ensuring that the final product is both aesthetically pleasing and operationally efficient.
[00017] In an embodiment, the system integrates a visualization dashboard. This component graphically chronicles the design's evolution, highlighting major iterations, pivotal feedback, and design decisions. Design teams can trace back through the prototype's history, ensuring that previous insights aren't lost and understanding the rationale behind every design choice.
[00018] In an embodiment, recognizing the voluminous nature of design data, the system incorporates a robust database. This cloud-based storage solution archives every design iteration, the associated feedback, and even miscellaneous notes. With easy remote access capabilities, design teams can revisit any stage of the prototyping phase, draw insights from past projects, and ensure continuity in prolonged design endeavors.
[00019] In an embodiment, the design modification engine is not an insular component. It boasts the capability to integrate seamlessly with third-party design software. Whether a team is using CAD tools, graphic design software, or specialized UI/UX platforms, the engine ensures a fluid transfer and synchronization of design elements. This interoperability ensures that designers can employ their preferred tools without sacrificing the benefits of the AR prototyping system.
[00020] In an embodiment, the invention is not limited to just a system but also presents a methodological approach. This method involves deploying the AR prototype, capturing real-time user feedback, instantaneously refining the design based on this feedback, and archiving the iteration and insights in a database. This structured process ensures that, irrespective of the design's nature or complexity, the AR prototyping phase remains consistent, efficient, and user-centric
Brief Description of the Drawings
[00021] The features and advantages of the present disclosure would be more clearly understood from the following description taken in conjunction with the accompanying drawings in which:
[00022] FIG. 1 illustrates a system for interactive design prototyping using augmented reality, according to some embodiments of the present disclosure.
[00023] FIG. 2 illustrates a method for interactive design prototyping using augmented reality, in accordance with an embodiment of the present disclosure.
Detailed Description
[00024] The following is a detailed description of exemplary embodiments to illustrate the principles of the invention. The embodiments are provided to illustrate aspects of the invention, but the invention is not limited to any embodiment. The scope of the invention encompasses numerous alternatives, modifications and equivalent; it is limited only by the claims.
[00025] In view of the many possible embodiments to which the principles of the present discussion may be applied, it should be recognized that the embodiments described herein with respect to the drawing figures are meant to be illustrative only and should not be taken as limiting the scope of the claims. Therefore, the techniques as described herein contemplate all such embodiments as may come within the scope of the following claims and equivalents thereof.
[00026] Throughout the present disclosure, the term “network” relates to an arrangement of interconnected programmable and/or non-programmable components that are configured to facilitate data communication between one or more electronic devices and/or databases, whether available or known at the time of filing or as later developed. Furthermore, the network may include, but is not limited to, one or more peer-to-peer network, a hybrid peer-to-peer network, local area networks (LANs), radio access networks (RANs), metropolitan area networks (MANS), wide area networks (WANs), all or a portion of a public network such as the global computer network known as the Internet, a private network, a cellular network and any other communication system or systems at one or more locations.
[00027] Throughout the present disclosure, the term “process”* relates to any collection or set of instructions executable by a computer or other digital system so as to configure the computer or the digital system to perform a task that is the intent of the process.
[00028] Throughout the present disclosure, the term ‘Artificial intelligence (AI)’ as used herein relates to any mechanism or computationally intelligent system that combines knowledge, techniques, and methodologies for controlling a bot or other element within a computing environment. Furthermore, the artificial intelligence (AI) is configured to apply knowledge and that can adapt it-self and learn to do better in changing environments. Additionally, employing any computationally intelligent technique, the artificial intelligence (AI) is operable to adapt to unknown or changing environment for better performance. The artificial intelligence (AI) includes fuzzy logic engines, decision-making engines, preset targeting accuracy levels, and/or programmatically intelligent software.
[00029] The detailed description is described with reference to the accompanying figures. In the figures, the left-most digit(s) of a reference number identifies the figure in which the reference number first appears. The use of the same reference numbers in different instances in the description and the figures may indicate similar or identical items.
[00030] Pursuant to the "Detailed Description" section herein, whenever an element is explicitly associated with a specific numeral for the first time, such association shall be deemed consistent and applicable throughout the entirety of the "Detailed Description" section, unless otherwise expressly stated or contradicted by the context.
[00031] The present invention relates to interactive design prototyping, particularly focusing on the utilization of augmented reality (AR) to overlay, refine, and iterate digital prototypes in real-world environments, while capturing user feedback in real-time and harnessing advanced computational methodologies to optimize the design process.
[00032] Pursuant to the "Detailed Description" section herein, whenever an element is explicitly associated with a specific numeral for the first time, such association shall be deemed consistent and applicable throughout the entirety of the "Detailed Description" section, unless otherwise expressly stated or contradicted by the context.
[00033] FIG. 1 illustrates a system for interactive design prototyping using augmented reality, according to some embodiments of the present disclosure. The system 100 comprises an augmented reality (AR) interface 102, a user-interaction module 104, a design modification engine 106 and a database 108.
[00034] In an embodiment, the invention introduces a groundbreaking system that revolutionizes the landscape of design prototyping by leveraging augmented reality (AR) technology. The central component is the AR interface, a sophisticated platform capable of projecting digital prototypes onto real-world settings. This interface can be implemented across various AR-capable devices such as AR glasses, smartphones, or tablets. Consider an architect who, instead of relying on traditional blueprints or computer-based 3D models, employs this AR system to overlay a building's design onto a physical plot of land. Stakeholders can then literally walk through the projected building, visualizing spatial arrangements, design aesthetics, and potential functionalities.
[00035] In an embodiment, the system integrates a user-interaction module tailored to capture a wide spectrum of user interactions and feedback in real-time. This module employs an intricate array of sensors, cameras, and touch-sensitive interfaces. It can track and document actions like hand gestures, touchpoints, visual focus, physical movements, and even vocal reactions. Imagine a user trying out a virtual kitchen layout. As they pretend to open a virtual cabinet or reach for a utensil, the system meticulously captures these interactions, recording if the user finds the height of the

cabinet comfortable or if the distance between the stove and the sink feels ergonomic.
[00036] In an embodiment, the potency of the invention is further amplified by the design modification engine, a pioneering component that instantaneously refines AR prototypes. Harnessing advanced machine learning algorithms, this engine processes the diverse array of feedback captured by the user-interaction module. It can identify consistent patterns, discern prevalent user preferences, and even anticipate potential design challenges. If multiple users, for instance, find a particular virtual door too narrow, the engine can automatically adjust its width in the prototype. This real-time, dynamic adaptability ensures that design iterations are not just reactive but proactively optimized to cater to user needs and preferences.
[00037] In an embodiment, recognizing the vastness and complexity of design data, especially in a dynamic AR environment, the system integrates a comprehensive database. This digital repository meticulously archives every design iteration, the accompanying user feedback, sensor data, and even annotations or miscellaneous notes. Given its cloud-based architecture, designers and stakeholders can access this treasure trove of insights anytime, anywhere. The database serves as a vital reference point, ensuring continuity in prolonged design projects, facilitating comparative analyses, and even aiding in post-implementation evaluations.
[00038] In an embodiment, the AR interface isn't just a static projection tool. It's designed to be versatile and adaptable. Depending on the nature of the prototype and the target audience, the interface can adjust the fidelity of the projection, ranging from rudimentary wireframes to intricate, high-definition models. For a digital UI/UX designer, for instance, the system can project an app's interface onto a smartphone screen, allowing potential users to navigate the app, click buttons, or swipe through pages, all within the AR space.
[00039] In an embodiment, the user-interaction module's capabilities extend beyond just capturing feedback. It's been designed to also facilitate real-time user-designer interactions. If a user, while navigating an AR prototype of a digital product, has a spontaneous idea or suggestion, they can instantly communicate it. The designer, even if miles away, can see this feedback, engage in a real-time dialogue with the user, and even make on-the-spot design modifications.
[00040] In an embodiment, the design modification engine's machine learning algorithms are continuously learning and evolving. As the system is exposed to more user interactions and feedback across various design prototypes and scenarios, it fine-tunes its predictive accuracy and refinement suggestions. Over time, the engine might not just react to user feedback but could proactively suggest design enhancements even before a prototype is tested, based on historical data and emergent design trends.
[00041] In an embodiment, the system prioritizes data security and integrity. The database, while cloud-based, employs state-of-the-art encryption methods and robust access control mechanisms. Design prototypes, especially in the early stages, can be proprietary, and user feedback might contain personal or sensitive information. The system ensures that this data remains confidential, accessible only to authorized personnel, and safe from potential breaches.
[00042] In a use case scenario, consider a car manufacturer aiming to design a new vehicle interior. Instead of building expensive physical mock-ups, they deploy this AR system. A user wearing AR glasses sits inside a basic frame of a car. The AR interface overlays the new interior design onto this frame, from seats and dashboard to entertainment systems. As the user 'explores' this virtual interior, adjusting seats, touching screen interfaces, or even commenting on material preferences, the user-interaction module captures everything. If a particular design element, say the steering wheel's position, garners consistent negative feedback, the design modification engine instantaneously adjusts it in the prototype. All iterations, feedback, and design data get archived in the database, allowing the design team to analyze, refine, and eventually finalize a user-centric car interior without ever building a physical prototype until the final stages.
[00043] In an embodiment, the system includes a versatile AR interface that accommodates a wide range of devices. This AR interface is designed to seamlessly operate on various platforms, including AR glasses that provide an immersive experience, smartphones that offer portability, tablets that provide a larger canvas, and wearable AR devices that cater to convenience. This compatibility ensures that users can engage with the AR prototypes using the device that suits their preferences and context, allowing for a flexible and user-centric interaction with the design.
[00044] In an embodiment, the system incorporates a sophisticated user-interaction module that leverages multiple sensing technologies. This module combines sensors, cameras, and touch-sensitive screens to comprehensively capture a wide spectrum of user interactions with the AR prototypes. Sensors detect physical gestures and movements, cameras capture visual cues of user engagement, and touch-sensitive screens provide tactile input avenues. This multi-faceted approach ensures that the system captures a comprehensive range of user behaviors, enabling a holistic understanding of how users interact with the AR prototypes.
[00045] In an embodiment, the system incorporates an intelligent design modification engine that harnesses the power of machine learning algorithms. This engine employs these algorithms to autonomously analyze and aggregate historical user feedback collected over time. By identifying patterns, trends, and recurring suggestions within this feedback, the design modification engine can automatically suggest prototype refinements. These refined suggestions are driven by an amalgamation of user preferences, ensuring that the system evolves in response to the collective insights of its users.
[00046] In an embodiment, the system introduces a collaborative dimension through a dedicated collaboration module. This module enables users from different geographical locations to simultaneously engage with the AR prototypes. Users can interact, explore, and provide real-time feedback on the prototypes. This collaborative environment fosters diverse perspectives, encourages cross-disciplinary interactions, and facilitates global input. The collaborative module enhances the feedback collection process, enriching the quality and diversity of insights that contribute to the design evolution.
[00047] In an embodiment, the system introduces a dynamic capability within the AR prototypes. These AR prototypes are designed to simulate functional behaviors, enabling users to engage with dynamic elements within the design. Users can interact with moving parts, simulate user flows, and test the functionality of various design elements. This dynamic simulation offers users a tangible sense of how the design would perform in real-world scenarios. By allowing users to interact with functional behaviors, the AR prototypes provide a holistic and immersive understanding of the design's performance.
[00048] In an embodiment, the system enhances user visibility into the design evolution through a dedicated visualization dashboard. This dashboard presents a graphical representation of the design prototype's progression over time. It highlights key design changes, modifications based on user feedback, and the iterative journey of the design. This visual presentation simplifies the communication of design modifications, making it easier for stakeholders to grasp the evolution and rationale behind various design iterations.
[00049] In an embodiment, the system employs a database that harnesses the capabilities of cloud-based storage solutions. This cloud-based database enables remote access and collaborative editing of the design prototypes. Stakeholders, regardless of their geographical location, can securely access and interact with the design prototypes stored in the cloud. This facilitates real-time collaboration, seamless sharing of design versions, and concurrent editing by multiple team members. The cloud-based storage solution streamlines collaboration and ensures that design development remains agile and responsive.
[00050] In an embodiment, the system incorporates a design modification engine with a versatile capability. This engine supports seamless integration with third-party design software platforms. This integration allows for the smooth transfer and synchronization of design elements between the system and other design software tools. Design elements, modifications, and refinements made within third-party platforms can be seamlessly imported, ensuring that design workflows remain uninterrupted and that the system cohesively aligns with existing design processes.
[00051] FIG. 2 illustrates a method 200 for interactive design prototyping using augmented reality, comprising the steps of; The method initiates by deploying a digital design prototype onto a real-world environment through the use of an augmented reality (AR) interface. This involves overlaying the digital design onto the physical space in which it is intended to be used. The AR interface utilizes compatible devices, such as AR glasses, smartphones, tablets, or wearable AR devices, to seamlessly merge the digital prototype with the user's surroundings. The result is a blended environment where the digital design becomes an integral part of the real-world context. At step 204, once the AR prototype is deployed, the method proceeds to capture real-time user interactions and feedback. Users interact with the AR prototype through gestures, movements, touch-sensitive screens, and other intuitive means enabled by the AR interface. These interactions are meticulously captured using a combination of sensors, cameras, and touch-sensitive screens integrated within the AR devices. Feedback from users is also collected, including verbal comments, annotations, and suggestions made during the interaction. This real-time interaction and feedback collection process generates valuable insights into user preferences and how they engage with the design. At step 206, building upon the captured user interactions and feedback, the method advances to instantaneously refine the AR prototype. The captured feedback is analyzed in real time, identifying areas for improvement, design modifications, and potential enhancements. An intelligent design modification engine, possibly utilizing machine learning algorithms, interprets the feedback and suggests refined prototype adjustments. These refinements are implemented promptly, allowing the AR prototype to evolve dynamically during the interaction session itself. This real-time refinement process enhances the prototype's alignment with user preferences and optimizes its performance. At step 208, as the AR prototype evolves based on user feedback, the method concludes by storing each design iteration and its associated feedback in a dedicated database. This database serves as a repository for the evolving design versions and the insights garnered from user interactions. Each iteration is timestamped and linked to the specific feedback collected during that interaction. This storage allows for future reference, analysis, and comparison of design variations and user reactions over time. The database becomes a valuable resource for understanding the design's evolution, the impact of user input, and the iterative design process.The above description is intended to be illustrative, and not restrictive. Although the present disclosure has been described with references to specific illustrative examples and implementations, it will be recognized that the present disclosure is not limited to the examples and implementations described. The scope of the disclosure should be determined with reference to the following claims, along with the full scope of equivalents to which the claims are entitled.
[00052] Modifications, additions, or omissions may be made to the systems and apparatuses described herein without departing from the scope of the disclosure. The components of the systems and apparatuses may be integrated or separated. Moreover, the operations of the systems and apparatuses may be performed by more, fewer, or other components. Additionally, operations of the systems and apparatuses may be performed using any suitable logic comprising software, hardware, and/or other logic. As used in this document, “each” refers to each member of a set or each member of a subset of a set.
[00053] The term “memory,” as used herein relates to a volatile or persistent medium, such as a magnetic disk, or optical disk, in which a computer can store data or software for any duration. Optionally, the memory is non-volatile mass storage such as physical storage media. Furthermore, a single memory may encompass and in a scenario wherein computing system is distributed, the processing, memory and/or storage capability may be distributed as well.
[00054] Throughout the present disclosure, the term ‘server’ relates to a structure and/or module that include programmable and/or non-programmable components configured to store, process and/or share information. Optionally, the server includes any arrangement of physical or virtual computational entities capable of enhancing information to perform various computational tasks.

Claims
I/We Claim:
Claim 1:
A system for interactive design prototyping using augmented reality, comprising:
an augmented reality (AR) interface for overlaying digital prototypes onto a real-world environment;
a user-interaction module configured to capture user feedback and interactions with the AR prototypes in real-time;
a design modification engine that instantaneously refines and updates the AR prototypes based on captured user feedback; and
a database for storing historical design iterations and user feedback.
Claim 2:
The system of claim 1, wherein the AR interface is operable on a variety of devices, including AR glasses, smartphones, tablets, and wearable AR devices.
Claim 3:
The system of claim 1, wherein the user-interaction module utilizes a combination of sensors, cameras, and touch-sensitive screens to capture a comprehensive range of user interactions with the AR prototypes.
Claim 4:
The system of claim 1, wherein the design modification engine employs machine learning algorithms to automatically suggest prototype refinements based on aggregated historical user feedback.
Claim 5:
The system of claim 1, further comprising a collaboration module that enables multiple users to simultaneously interact with, and provide feedback on, the AR prototypes from different geographical locations.
Claim 6:
The system of claim 1, wherein the AR prototypes are capable of simulating functional behaviors, allowing users to interact with dynamic elements and test the functionality of the design.
Claim 7:
The system of claim 1, further comprising a visualization dashboard that graphically presents the evolution of the design prototype over time, highlighting key changes and user feedback.
Claim 8:
The system of claim 1, wherein the database employs cloud-based storage solutions, facilitating remote access and collaborative editing of the design prototypes.
Claim 9:
The system of claim 1, wherein the design modification engine supports integration with third-party design software, enabling seamless transfer and synchronization of design elements between platforms.
Claim 10:
A method for interactive design prototyping using augmented reality, comprising the steps of:
deploying a digital design prototype onto a real-world environment using an augmented reality interface;
capturing real-time user interactions and feedback with the AR prototype;
instantaneously refining the AR prototype based on the captured feedback; and
storing the design iteration and associated feedback in a database for future reference and analysis.

INTERACTIVE DESIGN PROTOTYPING USING AUGMENTED REALITY
Abstract
The invention presents a system for interactive design prototyping utilizing augmented reality. The system features an AR interface capable of overlaying digital prototypes within real-world environments, enabling users to interact and provide feedback in real-time. A user-interaction module captures this feedback comprehensively, using sensors, cameras, and touch interfaces. Simultaneously, a design modification engine, powered by machine learning, instantaneously refines the AR prototypes, optimizing them based on the captured feedback. A collaborative module facilitates multi-user interactions, while a database archives design iterations and feedback, facilitating future analyses. Additionally, the system supports integration with third-party design platforms, promoting a holistic design workflow. Through this system, the design process becomes more dynamic, immersive, and user-centric, harnessing the full potential of AR in prototyping. , Claims:Claims
I/We Claim:
Claim 1:
A system for interactive design prototyping using augmented reality, comprising:
an augmented reality (AR) interface for overlaying digital prototypes onto a real-world environment;
a user-interaction module configured to capture user feedback and interactions with the AR prototypes in real-time;
a design modification engine that instantaneously refines and updates the AR prototypes based on captured user feedback; and
a database for storing historical design iterations and user feedback.
Claim 2:
The system of claim 1, wherein the AR interface is operable on a variety of devices, including AR glasses, smartphones, tablets, and wearable AR devices.
Claim 3:
The system of claim 1, wherein the user-interaction module utilizes a combination of sensors, cameras, and touch-sensitive screens to capture a comprehensive range of user interactions with the AR prototypes.
Claim 4:
The system of claim 1, wherein the design modification engine employs machine learning algorithms to automatically suggest prototype refinements based on aggregated historical user feedback.
Claim 5:
The system of claim 1, further comprising a collaboration module that enables multiple users to simultaneously interact with, and provide feedback on, the AR prototypes from different geographical locations.
Claim 6:
The system of claim 1, wherein the AR prototypes are capable of simulating functional behaviors, allowing users to interact with dynamic elements and test the functionality of the design.
Claim 7:
The system of claim 1, further comprising a visualization dashboard that graphically presents the evolution of the design prototype over time, highlighting key changes and user feedback.
Claim 8:
The system of claim 1, wherein the database employs cloud-based storage solutions, facilitating remote access and collaborative editing of the design prototypes.
Claim 9:
The system of claim 1, wherein the design modification engine supports integration with third-party design software, enabling seamless transfer and synchronization of design elements between platforms.
Claim 10:
A method for interactive design prototyping using augmented reality, comprising the steps of:
deploying a digital design prototype onto a real-world environment using an augmented reality interface;
capturing real-time user interactions and feedback with the AR prototype;
instantaneously refining the AR prototype based on the captured feedback; and
storing the design iteration and associated feedback in a database for future reference and analysis.

Documents

Application Documents

# Name Date
1 202311060091-REQUEST FOR EARLY PUBLICATION(FORM-9) [07-09-2023(online)].pdf 2023-09-07
2 202311060091-POWER OF AUTHORITY [07-09-2023(online)].pdf 2023-09-07
3 202311060091-OTHERS [07-09-2023(online)].pdf 2023-09-07
4 202311060091-FORM-9 [07-09-2023(online)].pdf 2023-09-07
5 202311060091-FORM FOR SMALL ENTITY(FORM-28) [07-09-2023(online)].pdf 2023-09-07
6 202311060091-FORM FOR SMALL ENTITY [07-09-2023(online)].pdf 2023-09-07
7 202311060091-FORM 1 [07-09-2023(online)].pdf 2023-09-07
8 202311060091-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [07-09-2023(online)].pdf 2023-09-07
9 202311060091-DRAWINGS [07-09-2023(online)].pdf 2023-09-07
10 202311060091-DECLARATION OF INVENTORSHIP (FORM 5) [07-09-2023(online)].pdf 2023-09-07
11 202311060091-COMPLETE SPECIFICATION [07-09-2023(online)].pdf 2023-09-07