Sign In to Follow Application
View All Documents & Correspondence

Lockdown Cricket

Abstract: The disclosed invention referred herein as ‘Lockdown Cricket’ uses deep statistical data, probabilistic modelling and an innovative gameplay mechanism to create accurate and detailed event-by-event simulations of cricket events. The game disclosed herein may be implemented and played in: a. Board Game Version: actual custom game board, custom player cards and dice, and b. Mobile Application or the Desktop Version: the custom mobile application or the respective computer version of the game. This is a skill-based cricket strategy game which has various use cases across media and entertainment with a focus on cricket and cricket fan engagement through the custom board game and the virtual game. The purpose of the game is to bring to life the excitement of cricket through a custom board game and in a virtual environment by creating data driven accurate simulations which can help engage cricket fans. Fig. 1

Get Free WhatsApp Updates!
Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
01 June 2020
Publication Number
35/2020
Publication Type
INA
Invention Field
COMPUTER SCIENCE
Status
Email
cal@patentindia.com
Parent Application

Applicants

N. A. SPORTZ INTERACTIVE PRIVATE LIMITED
F-1201/1202, Lotus Corporate Park, Off Western Express Highway, Goregaon (East), Mumbai – 400063, Maharashtra, India

Inventors

1. IYENGAR, Arvind
F-1201/1202, Lotus Corporate Park, Off Western Express Highway, Goregaon (East), Mumbai – 400063, Maharashtra, India

Specification

DESC:
TECHNICAL FIELD OF THE INVENTION
The present subject matter described herein in general relates to board games and virtual games, particularly it relates to a skill-based cricket strategy game intended for entertainment with a focus on cricket and engagement of cricket enthusiasts.

BACKGROUND OF THE INVENTION
Board games have been known in the art and have served the purpose for being recreational for a long time. Further known in the art are computer games and also games that use tokens or game pieces representing players and mechanical structures to achieve the functions of batting, bowling and fielding.

Reference is made to US9033344 that discloses a system and method for providing a table game are disclosed. The invention provides an apparatus comprising a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.

In another reference, US5853172 discloses a soccer type game to be played on a board with opposing goal areas, where each player, using a stick, attempts to propel a game disk into one of the opposing goals, either directly through strategically placed player posts or by ricochet of the disk off the sides of the boards and/or off the player posts. The player posts are arranged on the board in a unique curvilinear alignment which limits the available scoring paths for the disk, thereby providing a challenging impediment to the scoring of goals.

Again, reference is made to IN application 6911/delnp/2006 that discloses a board game comprising a playing board having a surface marked with an array of vertical and horizontal rows of abut ting squares, the surface being capable of being written on, each square having a number marked within it; a pack of cards having on one side of each card a plurality of questions and on the other side of each card the answers to those questions, the questions and answers on each individual card of the pack being different from those on each other card but relating to the same subject; and the surface of the playing board is being divided into zones for scoring purposes; characterized in that the board game further comprises a word insertion guide comprising a strip of material having a length at least the width of the playing area of the playing board and having along one edge portion a plurality of divisions corresponding to the squares on the playing board, said edge portion being transparent material at least in a strip ex tending the length of the guide and at least as wide as the squares on the board and either encompassing or abutting the divisions and having a surface that is capable of being written on and subsequently wiped clean.

Another reference is made to IN application 5532/delnp/2010 that discloses a gaming dice and a game with a gaming dice, such as a board game or a card game. The gaming dice comprising a body part comprising at least six sides wherein at least one or more of those sides is/are provided with means for simultaneous mounting of at least two indicia-carrying elements. This makes it possible to mount at least two separate indicia- carrying elements, the indicia-carrying elements being configured such that they can be mounted next to each other on the same side of the gaming dice, and wherein the indicia-carrying elements have a bottom side on which means for mounting of the indicia-carrying element of the side of the gaming dice is configured and a top side which is opposite relative to the bottom side and is provided with indicia.

A further reference is made to 1685/chenp/2005 that discloses a structure for a board game, constituted for a regular geometrically shaped body with a vertical axis of symmetry. This body is horizontally subdivided into independent levels, rotational about the axis of symmetry of the body, and they have recesses on the side surfaces in which the game pieces of an equal contour can be coupled.

Another reference is made to 420/mum/2004 that discloses an apparatus for in-house cricket game, more particularly indoor cricket a playing board / cricket board, comprising boxes with a view of pitch, ball, score board, coin to start the game and two sets of eleven discs to represent players, boxes below the pitch showing from start and then 1 to 100 numbers for runs, signals of catch out at different numbers of runs, lbw at different numbers of runs, stump out at different numbers of runs, run out at different numbers of runs, half century and century.

Another reference is made to IN patent 93826 that discloses a device for a game of cricket to be played at home comprising 2 six-sided dice having game representative notations for score and umpire directions. It includes a board representing a cricket field, in round or in oval shape, with a pitch in the middle of the field with wickets and creases at each end of the pitch, positioned at the two ends of the playing pitch and 2 batsmen battling against a field of 11 players and supervised by 2 umpires. The game is played using alternate rolling of the two dices.

Again, reference is made to WO2002094398A1 that discloses an apparatus for a cricket board game comprising a board having a marked surface, the surface having distinct zones in which instructions to proceed with the game are depicted. The apparatus may include either a quiz related to the game of cricket or may include instructions to consult information cards, which information cards have further instructions to proceed with the game.

Another reference is made to US10265627 discloses devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

However, these known prior art lacks a game, that offers an enthusiast or a fan, a game which utilises deep statistical data, probabilistic modelling and an innovative gameplay mechanism to create accurate and detailed event-by-event simulations of cricket events. These prior arts also lack a game which can operate in the absence of or as a complement to live sports. There is a dire requirement of such exciting games, especially for times such as during the lockdown period in the year 2020 due to covid-19 pandemic or during any similar situation and the like. Further, there is a dire requirment of such games which use data driven simulations and deep data probablistic modelling to create a unique experiencee for the user and helps them sharpen their mental skills by having them engage in a skill based strategy cricket game. Therefore, the disclosure intends to address the requirements of a fan engagement game which can operate in the absence of or as a complement to live sports, like cricket.

SUMMARY OF THE INVENTION
The following disclosure presents a simplified summary of the invention in order to provide a basic understanding of some aspects of the invention. This summary is not an extensive overview of the present invention. It is not intended to identify the key/critical elements of the invention or to delineate the scope of the invention. Its sole purpose is to present some concept of the invention in a simplified form as a prelude to a more detailed description of the invention presented later.

An object of the present invention is to overcome the drawback of the prior art and address the problem related to the same.

Another object of the present invention is to provide a board game that brings to life the excitement of cricket through a custom board game.

Yet another object of the present invention is to provide a board game that provides a virtual environment by creating data driven accurate simulations thereby engage cricket enthusiasts.

A further object of the present invention is to provide a board game that helps sharpen mental skills of a user by engaging in a skill-based strategy game.

An aspect of the invention discloses an apparatus for a cricket game for playing the game as a Board Game Version, wherein the apparatus comprises a custom board game designed and built specifically for the game overlays for different pitches, 2 dice and 3 decks of 30 cards each. The Board Game Version is played by 2 players at one time, with one player playing as the batsman and the other player playing as the bowler. The bowler is given 6 cards at the start of every over and the batsman shall roll dice. The roll dice includes 1 dice roll for a defensive shot and 2 dice rolls for an attacking shot with the dice roll denoting the outcome of the delivery, in which the outcome of the delivery includes whether runs have been scored or whether the batsman is out. The outcome of the dice rolls is depicted by the corresponding run value or loss of wicket, the design and layout of which shall be represented on the board.

Another aspect of the invention is disclosed a system for a cricket game for playing the game in a virtual medium, wherein the gameplay system comprises of a pitch representing a 6x12 grid comprising multiple values to indicate a probable outcome of a ball, wherein each row of the grid corresponds to the type of ball delivered by a first player representing a bowler and each column of the grid represents a dice roll of a second player representing a batsman. The system comprises of the pitch which represents a cricket field with different pitches represent different ‘par scores’ or the nature of how high-scoring or low-scoring a game on the pitch will be, an interface having a deck of cards, wherein the bowler selects a card from the deck of cards, an interface having two dice, wherein the bowling gameplay includes the bowler selecting via the input unit 6 cards from the interface having the deck of cards at the start of every over, wherein for every ball in the over the bowler inputs one of the cards for the over; after the bowler chooses a card, all the possible outcomes for that choice is displayed by the processing unit or the back-end system of the game on a display unit, or the front-end design of the game, and after all possible outcomes for a choice of the bowler is displayed, , the batsman has to input either an ‘attack’ action or a ‘defend’ action, wherein attack action is ‘roll both dice’ action and defend action is by ‘roll only one dice’ action, wherein a corresponding outcome for the dice roll indicates the outcome of a ball depending on what the batsman performs.

The disclosed invention referred herein as ‘Lockdown Cricket’ uses deep statistical data, probabilistic modelling and an innovative gameplay mechanism to create accurate and detailed event-by-event simulations of cricket events. The game disclosed herein may be implemented and played in: a. Board Game Version: actual custom game board, custom player cards and dice, and b. Mobile Application or the Desktop Version: the custom mobile application or the respective computer version of the game. This is a skill-based cricket strategy game which has various use cases across media and entertainment with a focus on cricket and cricket fan engagement through the custom board game and the virtual game. The purpose of the game is to bring to life the excitement of cricket through a custom board game and in a virtual environment by creating data driven accurate simulations which can help engage cricket fans. The game creates a sense of user engagement and also helps sharpen a user’s mental skills by having them engage in a skill-based strategy game.

Other salient features and advantages of the invention will become apparent to those skilled in the art from the following detailed description, which, taken in conjunction with the annexed drawings, discloses exemplary embodiments of the invention.

BRIEF DESCRIPTION OF THE ACCOMPANYING DRAWINGS
The above and other aspects, features, and advantages of certain exemplary embodiments of the present invention will be more apparent from the following description taken in conjunction with the accompanying drawings in which:

Fig. 1 illustrates a grid showing the unique gameplay design logic according to the present invention.

Fig. 2 illustrates a layout and design of the custom Board Game Version according to the present invention.

Fig. 3 illustrates a custom overlay cover that shall be placed on top of the custom board game according to the present invention.

Fig. 4 illustrates a custom overlay cover which shall rotate on the basis of each ball and is placed on top of the custom board game according to the present invention.

Fig. 5 illustrates an initial landing page of the Mobile Application or the Desktop Version of the game according to the present invention.

Fig. 6 illustrates an embodiment of the bowling gameplay in the Mobile Application or the Desktop Version of the game according to the present invention.

Fig. 7 illustrates an embodiment of the batting gameplay in the Mobile Application or the Desktop Version of the game according to the present invention.

Fig. 8 illustrates a flowchart of a mobile application or desktop version of game design according to the present invention.

Persons skilled in the art will appreciate that elements in the figures are illustrated for simplicity and clarity and may have not been drawn to scale. For example, the dimensions of some of the elements in the figure may be exaggerated relative to other elements to help to improve understanding of various exemplary embodiments of the present disclosure. Throughout the drawings, it should be noted that like reference numbers are used to depict the same or similar elements, features, and structures.

DETAILED DESCRIPTION OF THE PRESENT INVENTION

The following description with reference to the accompanying drawings is provided to assist in a comprehensive understanding of exemplary embodiments of the invention. It includes various specific details to assist in that understanding but these are to be regarded as merely exemplary.

Accordingly, a person skilled in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope of the invention. In addition, descriptions of well-known functions and constructions are omitted for clarity and conciseness.

The terms and words used in the following description are not limited to the bibliographical meanings, but, are merely used by the inventor to enable a clear and consistent understanding of the invention. Accordingly, it should be apparent to those skilled in the art that the following description of exemplary embodiments of the present invention are provided for illustration purpose only and not for the purpose of limiting the invention as defined by their equivalents.

It is to be understood that the singular forms “a”, “an,” and “the” include plural referents unless the context clearly dictates otherwise.

Features that are described and/or illustrated with respect to one embodiment may be used in the same way or in a similar way in one or more other embodiments and/or in combination with or instead of the features of the other embodiments.

It should be emphasized that the term “comprises/comprising” when used in this specification is taken to specify the presence of stated features, integers, steps or components but does not preclude the presence or addition of one or more other features, integers, steps, components or groups thereof.

Disclosed in the present invention is a skill-based strategy game through which a user can create his/her own cricket match and play with opponents or may play in a single player mode. The disclosed invention referred herein as ‘Lockdown Cricket’ uses deep statistical data, probabilistic modelling and an innovative gameplay mechanism to create accurate and detailed event-by-event simulations of cricket events. The game design is such that it demands for a number of elements related to player skill, coupled with usage of data modeling to create a wholesome real-world cricket match experience. The game disclosed herein may be implemented and played in: a. Board Game Version: actual custom game board, custom player cards and dice, and b. Mobile Application or the Desktop Version: the custom mobile application or the respective computer version of the game.

In an aspect of the invention is disclosed ‘The Pitch’. The game is played on a 6x12 grid referred to as the pitch, which is one of the key elements of the game. According to an implementation of the invention, this grid includes values that constitute the probable outcome of a ball. Different pitches represent different ‘par scores’. The ‘par score’ is indicative of the nature of how high-scoring or low-scoring a game on the pitch can be. It is populated based on the unique understanding of the game mechanics, probabilistic outcomes of dice roles and the proficiency of the batsman and bowler selected by the users. The potential outcomes of the grid change for different pitches and for the different type of deliveries. The pitch is adapted to change over periods of play (e.g.- powerplays) and based on the nature of the pitch (e.g.- spin friendly pitches support spinners more than pace bowlers).

Each row of the pitch corresponds to the type of ball delivered by the bowler (regarded as ‘first player’). The row selected by the bowler is based on card selection from a ‘deck’ of cards. The said deck includes a mix of outcomes of good balls and bad balls. This mix varies based on the statistics of the bowler selected by the user.

Each column of the pitch represents the dice roll of the batsman (regarded as ‘second player’). The batsman also has to make a decision on every ball, on whether to ‘attack’ or to ‘defend’. The ‘attack’ is signified by ‘roll both dice’ action while the ‘defend’ is signified by roll only one dice’ action. The later action is having the option of rolling the second dice later if required. Attacking means a batsman is more likely to score big runs but is also more likely to get out, while defending means a batsman is less likely to score runs but is also less likely to get out. This is achieved in the unique design of the pitch.

In another aspect of the invention is disclosed the gameplay or the way it is played. The gameplay may be divided into two sections – batting and bowling. The bowling gameplay according the instant aspect of the invention works as detailed in the following:
• Each bowler draws 6 cards at the start of every over.
• The cards vary from very good ball to a very loose delivery.
• The 6 cards are drawn from a deck of cards at the start of each over. Depending on the statistics of the bowler, the overall mix of good deliveries and bad deliveries in the deck varies. Consequently, this follows that better the bowler, higher is the chances of getting good deliveries.
• For every ball in the over, the bowler must pick one of the cards for the over. As soon as the bowler chooses a card, he is presented with all the possible outcomes for that delivery.

The batting gameplay according the instant aspect of the invention works as detailed in the following:
• After the bowler decides the ball, the batsman is presented with 12 possible outcomes for this ball.
• The Batsman has two choices: either to attack (roll two dice) or defend (roll one dice).
• Depending on what the player rolls, the corresponding outcome for that dice roll indicates the outcome of the ball. For e.g. for a given delivery by the bowler, a dice roll of seven may correspond to 0 runs, 1 runs, 2 runs, 3 runs, 4 runs, 6 runs, Wicket chance, or an extra.
• The batsman gets a second chance to roll one dice, if and only if he lands on a “wicket chance” while playing defensively. The second roll is added to the first and the thus obtained outcome is the final outcome. Therefore, when defending, a user has a chance to check his shot and roll again, thereby decreasing their probability of getting out as a batsman.
• If a batsman lands on a wicket chance, depending on how well a player the batsman and bowler is, he will either get out or survive a close call. For e.g. a good batsman might be required to land on a “wicket chance” twice to get out while a tail-ender will get out immediately against a regular bowler. The “wicket chance” is the possibility of the bastman getting out as an outcome of the dice roll.

Reference is made to the grid in Fig. 1 that shows an exemplary embodiment of the unique game design logic. The columns in the grid represent the dice roll of the batsmen and the rows represent the card selection of the bowler. The bowler gets to select a card (each card representing a particular row) from a deck that has a mix based on the bowler’s statistics. A batsman can roll one dice to defend and two dice to attack.

In the grid in Fig. 1, the bowler selected a card that corresponded to number six. This is highlighted in the corresponding row in the grid. The batsman chose to attack the ball and rolled two dice. The dice combined rolled to two (which is highlighted in the grid). The corresponding column in the grid shows an outcome of no run if the batsman rolled a two. The outcome of grid updates dynamically based on a batsman’s strike rate and a bowler’s economy rate.

In yet another aspect of the invention is disclosed how to win. The regular rules of cricket apply to determine the player who wins the game. If the player batting first successfully defends his total, that player wins the game. Similarly, if the player batting second is able to successfully chase down the total, that player wins the game, thereby providing entertainment with to a cricket enthusiast with engagement through the custom board game and the virtual game and rendering him the thrill of the game.

In an implementation of the invention, is presented a Board Game Version. The game can be played using a custom board game designed and built specifically for this purpose. The Board Game Version can be played by 2 players at one time, with one player playing as the batsman and the other as the bowler. The bowler shall be given 6 cards at the start of every over and the batsman shall roll dice. 1 dice roll is for a defensive shot and 2 dice rolls for an attacking shot with the dice roll denoting the outcome of the delivery. The outcome of the delivery indicates whether runs have been scored or whether the batsman is out. The outcome of the dice rolls shall be depicted by the corresponding run value or loss of wicket, the design and layout of which shall be represented on the board.

Fig. 2 represents the layout and design of the Board Game Version of Lockdown Cricket. The surface of the board is marked and demarcated with various action zones. The explanation of the same is provided below:

A – Visual representation of the cricket pitch which is part of the board game design.

B – Representation of the inner zone of the board game. The numbers mentioned in the periphery of the Zone B represent the various outcome of a dice roll, if the batsman chooses to play a defensive shot and thus only rolls one dice. Each set of six cards represents the possible outcomes for a ball number. There are 6 different types of balls are represented in D. For e.g. in Fig. 2, the left most number in each set of 6 numbers in Zone B represents the outcomes of dice rolls 1-6 for ball number 1.

C – Representation of the outer zone of the board game. The numbers mentioned in the periphery of Zone C represent the various outcomes of 2 dice rolls and each of them corresponds to a dice roll of 7-12. When the batsman chooses to attack the ball and roll 2 dice, the outcome of the dice rolls can be between 2 and 12 and thus the corresponding outcome can be in reflected in both the inner zone – B and the outer zone – C of the game board. Similar to B, each set of 6 represents the outcomes corresponding to each of the ball numbers. For e.g. in Fig.2, the left most number in each set of 6 numbers in Zone C represents the outcomes of dice rolls 7-12 for ball number 1.

D – Zone D indicates the ball being bowled. This zone of the game board shall rotate on the basis of each delivery bowled.

E – This refers to the 6 cards which a bowler would get at the start of each over of the match. These 6 cards will be selected from three decks of 30 cards each. It is as per the skill of the bowler that the decision as to from which deck, the cards are pulled, is made.

F – This refers to the dice which the batsman would roll as their move

In this implementation, the set of values represented in both B and C are for a stadium or pitch type. The custom board game shall come with an included option of up to 6 stadiums/pitches.

Fig. 3 and Fig. 4 respectively, represent the overlay cover that shall be placed on top of the board game according to the instant implementation. The cover is adapted to rotate on the basis of each ball. The ball is represented by the 6 cards marked as E. The overlay cover is designed in such a manner that both the inner circle (demarcated as B) and the outer circle (demarcated at C) would rotate to reveal the outcome of the dice roll (marked as F). There would be holes cutout in both the inner and outer rotating circles which shall reveal the outcome (i.e. the run value scored by the batsman or whether he has lost a wicket) of the dice roll basis the ball which has been bowled.

The potential outcomes of the dice rolls depend on the card chosen by the bowler and the overlay cover would be rotated to reveal the same i.e. the cover would rotate on the basis of the delivery bowled by the bowler (marked as D). For instance, for ball number 1, as shown in Fig. 3, the overlay cover would be rotated such that the first position for a corresponding dice roll would be displayed i.e. for dice roll 12 in the above diagram only the first number of 2 runs in the example above would be displayed. Similarly for ball number 4 shown in Fig. 4, the overlay cover would be rotated such that the fourth position for a corresponding dice roll would be displayed i.e. for dice roll 12 in the figures only the fourth number of 3 runs in the example above would be displayed.

In another implementation of the invention, is presented a Mobile Application or the Desktop Version of the game. This implementation of the invention includes system comprising processing unit or the back-end system of the game, input unit and interfaces for deck of cards and dice rolls. The outcomes can be seen on a display unit or the front-end design of the game. The players may input dice roll or card selection via the input unit. The screen in Fig. 5 is the initial landing page of the game, from where the user can navigate through to the different functionalities in the game. From the landing screen, the user can choose to either play with a friend, or to play with another user online, or play the solo mode. Through the game landing screen or interface, the user can also navigate to the settings screen, refer to the ‘How to Play’ section of the game and access his ‘Profile’.

Fig. 6 shows the bowling gameplay. The user is playing as the bowling team. As the bowler, the user will be given 6 cards at the start of each over, which would depend on the bowler that the user has selected to bowl that particular over. Every bowler has a set of 30 cards that have been determined on the basis of their real-life playing statistics. From the said set of 30 cards, 6 cards are dealt to the bowler. Each card type effectively represents a ‘row’ as shown in the grid of Fig. 1.

Fig. 7 shows a batting gameplay. The user is playing as the batting team. Once the bowler has bowled, the user, playing as the batsman, has the choice to either defend the ball or attack it. Defending the ball results in the roll of just one dice, while attacking the ball is equivalent to rolling two dices.

The different modes of the game in Mobile Application or the Desktop Version comprises a Player vs. Player mode wherein a user plays the game with another known user over a network, an Online Play mode wherein a user plays the game over a network and is matched up with another user playing in online play mode over the network and a scenarios mode wherein the said scenario mode is a single player mode. The indicative flowchart of the mobile application or the desktop version of game design is provided in Fig. 8. The game can also be played using the custom build mobile application of the game or the computer desktop version of the same. The game modes which a player can choose while playing the game on the mobile application or desktop are as below:

• Player vs. Player: A player sends the link to the game to a friend and both players play the game.
• Online Play: A player can choose to play online and is matched up with someone else who is also playing online.
• Single Player/Scenarios: This is a single player mode. A player will pick a historic scenario from a list of options. The situation is loaded and the player will play one innings starting in the middle of a game.

The game disclosed herein runs on a number of platforms and can be played by using the custom designed board game, and/or on a custom mobile application and/or on a website. The unique game design is incorporated into the back-end logic of building the game in any of the forms. The game can be played by using the custom designed board game, where the bowler shall be given 6 cards at the start of every over and the batsman shall roll dice. 1 dice roll for a defensive shot and 2 dice rolls for an attacking shot in which with the dice roll denotes the outcome of the delivery (i.e. whether the runs have been scored or whether the batsman is out). For the mobile application version of the game, the same can be operated on any mobile or handheld device which uses mobile based operating systems such as Android and iOS and can be operated offline on these gadgets as well. The game can also run on a laptop or desktop device using operating systems such as Microsoft Windows and Mac OS.

Some of the noteworthy features and advantages of the present invention are enlisted in the following:

• The game design including the pitch, bowler cards and dice rolls that involved strategic decision making facilitates the game to be engaging and entertaining.
• The disclosed game in any of its implementation bring to life the excitement of cricket through a custom board game and in a virtual environment by creating data driven accurate simulations which can help engage cricket fans
• The game is easy and does not involve any complex constructional features, nor does involve any complex logic or rules difficult to be perceived.
• The disclosed game brings to life the excitement of cricket through a custom board game and in a virtual environment by creating data driven accurate simulations which can help engage cricket fans.
• The disclosed game leverages deep data probabilistic modelling to create a unique experience for the user.
• The herein detailed game creates a sense of user engagement and helps to sharpen the mental skills by having them engage in a skill-based strategy game.
,CLAIMS:
1. An apparatus for a cricket game for playing the game as a Board Game Version, wherein the apparatus comprises:
a custom board adapted to be played by two players at one time, with one player playing as a batsman and the other player playing as a bowler; wherein custom board includes a pitch representing a cricket field;
a deck of cards wherein the player playing as the bowler is given 6 cards at the start of every over;
two dice; wherein the player playing as the batsman performs rolling of dice with one dice roll for a defensive shot and the player playing as the batsman performs rolling of dice with two dice rolls for an attacking shot, wherein the rolling of dice denotes the outcome of a delivery of ball, wherein said the outcome of the delivery indicates whether runs have been scored or whether the batsman is out.
wherein design and layout of the custom board represents run value or loss of wicket, and the outcome of the dice rolls provides the corresponding run value or loss of wicket.

2. The apparatus as claimed in claim 1, wherein par score of the pitch indicates the nature of how high-scoring or low-scoring a game can be on the pitch, wherein the par score is the probabilistic outcomes of the selections made by the bowler and the dice roles by the batsman.

3. The apparatus as claimed in claim 1, wherein the deck of cards comprises a mix of outcomes of good balls and bad balls, wherein the said mix varies based on the selection of card made by the bowler.

4. The apparatus as claimed in claim 1, wherein attack action means the batsman is more likely to score big runs but is more likely to get out and defend action means a batsman is less likely to score runs but is less likely to get out.

5. The apparatus as claimed in claim 1, wherein the batsman gets a second chance to perform one dice roll, if and only if a “wicket chance” is obtained while playing defensively and the second roll is added to the first roll to obtain a final outcome; wherein “wicket chance” is the possibility of the bastman getting out as an outcome of the dice roll.

6. The apparatus as claimed in claim 1, wherein the regular rules of cricket apply to determine the player who wins the game, wherein if the player batting first successfully defends a total score, that player wins the game and if the player batting second successfully chases down the total score, that player wins the game.

7. The apparatus as claimed in claim 1, wherein the board is marked to demarcate multiple action zones (A-Z), wherein zone A is a visual representation of the cricket pitch, zone B is a representation of the inner zone of the board game, zone C is a representation of the outer zone of the board game, zone D is a representation of the ball being bowled, zone E is a representation of the 6 cards the bowler gets at the start of each over of the match, and zone F is a representation of the dice the batsman rolls.

8. The apparatus as claimed in claim 7, wherein the periphery of the zone B represents the multiple outcomes of first dice roll when the batsman chooses to play a defend action.

9. The apparatus as claimed in claim 7, wherein the periphery of the zone C represents the additional multiple outcomes of second dice roll, if the batsman chooses to play an attack action.

10. The apparatus as claimed in claim 7, wherein the board game comprises a rotatable overlay cover placed on top of the board, wherein the overlay cover is so designed that both the zone B and zone C rotates to show the potential outcomes as well as the final outcome of the dice roll.

11. The apparatus as claimed in claim 10, wherein the overlay cover is rotated to obtain the outcome and the potential outcomes of the dice rolls depend on the card chosen by the bowler.

12. The apparatus as claimed in claim 1, wherein the board game includes designs for 6 different stadiums/pitches types.

13. The apparatus as claimed in claim 1, wherein every bowler type has a set of 30 cards determined on the basis of real-life playing statistics.

14. A system for a cricket game for playing the game in a virtual medium, wherein the system comprises:
a gameplay having a pitch representing a 6x12 grid comprising multiple values to indicate a probable outcome of a ball;
wherein each row of the grid corresponds to the type of ball delivered by a first player representing a bowler and each column of the grid represents a dice roll of a second player representing a batsman;
an interface having a deck of cards, wherein selection of a row of the grid by the bowler is selection of a card from the deck of cards;
an interface having two dice, wherein based on every card selection input by the bowler to an input unit, the batsman has to input either an ‘attack’ action or a ‘defend’ action, wherein attack action is ‘roll both dice’ action and defend action is by ‘roll only one dice’ action;
wherein the bowling gameplay includes the bowler selecting via the input unit 6 cards from the interface having the deck of cards at the start of every over, wherein for every ball in the over the bowler inputs one of the cards for the over; after the bowler chooses a card, all the possible outcomes for that choice is displayed by the processing unit or the back-end system of the game on a display unit or the front-end design of the game; and
after all possible outcomes for a choice of the bowler is displayed, the batsman either performs attack action or defend action; wherein a corresponding outcome for the dice roll indicates the outcome of a ball depending on what the batsman performs.

15. The system as claimed in claim 14, wherein par score of the pitch indicates the nature of how high-scoring or low-scoring a game can be on the pitch, wherein the par score is the probabilistic outcomes of the selections made by the bowler and the dice roles by the batsman.

16. The system as claimed in claim 14, wherein the pitch is adapted to change over periods of play and based on the nature of the pitch.

17. The system as claimed in claim 14, wherein the interface of the deck of cards comprises a mix of outcomes of good balls and bad balls, wherein the said mix varies based on the statistics of the selection of card made by the bowler.

18. The system as claimed in claim 14, wherein attack action means the batsman is more likely to score big runs but is more likely to get out and defend action means a batsman is less likely to score runs but is less likely to get out.

19. The system as claimed in claim 14, wherein the batsman gets a second chance to input one dice roll, if and only if a “wicket chance” is obtained while playing defensively and the second roll input is added to the first roll to obtain a final outcome.

20. The system as claimed in claim 14, wherein the regular rules of cricket apply to determine the player who wins the game, wherein if the player batting first successfully defends a total score, that player wins the game and if the player batting second successfully chases down the total score, that player wins the game.

21. The system as claimed in claim 14 comprises an initial landing interface of the game for navigating through the different functionalities in the game.

22. The system as claimed in claim 14, wherein the processing unit or the back-end system of the game is configured to show on the display unit, or the front-end design of the game, the possible outcomes once the bowler inputs a chosen card and the processing unit or the back-end system of the game is configured to show on the display unit, or the front-end design of the game, the final outcome of the action performed by the batsman based on the input of the respective values of the dice roll.

23. The system as claimed in claim 14, wherein the different modes of the game comprises a Player vs. Player mode wherein a user plays the game with another known user over a network, an Online Play mode wherein a user plays the game over a network and is matched up with another user playing in online play mode over the network and a scenarios mode wherein the said scenario mode is a single player mode.

24. The system as claimed in claim 23, wherein in scenario mode the user chooses a historic scenario from an existing list of options and the processing unit or the back-end system of the game is configured to load the situation for the user to play one innings starting in the middle of a game.

25. The system as claimed in claim 14, wherein the board game includes designs for 6 different stadiums/pitches types.

26. The system as claimed in claim 14, wherein every bowler has a set of 30 cards determined on the basis of real-life playing statistics.

Documents

Application Documents

# Name Date
1 202021022976-AbandonedLetter.pdf 2024-01-24
1 202021022976-STATEMENT OF UNDERTAKING (FORM 3) [01-06-2020(online)].pdf 2020-06-01
2 202021022976-PROVISIONAL SPECIFICATION [01-06-2020(online)].pdf 2020-06-01
2 202021022976-FER.pdf 2022-01-27
3 202021022976-FORM 18 [26-02-2021(online)].pdf 2021-02-26
3 202021022976-FORM 1 [01-06-2020(online)].pdf 2020-06-01
4 202021022976-DRAWINGS [01-06-2020(online)].pdf 2020-06-01
4 202021022976-Proof of Right [25-11-2020(online)].pdf 2020-11-25
5 202021022976-FORM-9 [16-06-2020(online)].pdf 2020-06-16
5 202021022976-FORM-26 [18-08-2020(online)].pdf 2020-08-18
6 Abstract1.jpg 2020-07-03
6 202021022976-ENDORSEMENT BY INVENTORS [16-06-2020(online)].pdf 2020-06-16
7 202021022976-DRAWING [16-06-2020(online)].pdf 2020-06-16
7 202021022976-COMPLETE SPECIFICATION [16-06-2020(online)].pdf 2020-06-16
8 202021022976-DRAWING [16-06-2020(online)].pdf 2020-06-16
8 202021022976-COMPLETE SPECIFICATION [16-06-2020(online)].pdf 2020-06-16
9 Abstract1.jpg 2020-07-03
9 202021022976-ENDORSEMENT BY INVENTORS [16-06-2020(online)].pdf 2020-06-16
10 202021022976-FORM-26 [18-08-2020(online)].pdf 2020-08-18
10 202021022976-FORM-9 [16-06-2020(online)].pdf 2020-06-16
11 202021022976-DRAWINGS [01-06-2020(online)].pdf 2020-06-01
11 202021022976-Proof of Right [25-11-2020(online)].pdf 2020-11-25
12 202021022976-FORM 18 [26-02-2021(online)].pdf 2021-02-26
12 202021022976-FORM 1 [01-06-2020(online)].pdf 2020-06-01
13 202021022976-PROVISIONAL SPECIFICATION [01-06-2020(online)].pdf 2020-06-01
13 202021022976-FER.pdf 2022-01-27
14 202021022976-STATEMENT OF UNDERTAKING (FORM 3) [01-06-2020(online)].pdf 2020-06-01
14 202021022976-AbandonedLetter.pdf 2024-01-24

Search Strategy

1 202021022976E_26-01-2022.pdf