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System And Method For A Gaming Controller With A Left Hand Console And A Right Hand Console

Abstract: The present invention discloses a gaming control system 110 comprising a left-hand console 120 and a right-hand console 130 in a single embodiment. The gaming control system 110 comprises a left-hand console 120 and a right-hand console 130. The right-hand console includes an optical sensor 360 to receive one or more mouse inputs from the video game player. The disclosed system aims at reducing the obstacles that gaming console players face while playing video games with a mouse for competitive advantage.

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Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
06 April 2019
Publication Number
41/2020
Publication Type
INA
Invention Field
ELECTRONICS
Status
Email
ip@ediplis.com
Parent Application

Applicants

Himanshu
H. No. 13, Shanti Marg, Vidya Nagar, Bhiwani - 127021, Haryana

Inventors

1. Himanshu
H. No. 13, Shanti Marg, Vidya Nagar, Bhiwani - 127021, Haryana

Specification

FIELD OF INVENTION

The field of invention generally relates to the field of video game controllers, and more specifically, the field of invention relates to the field of customizing gaming consoles for better grip and usage by incorporating a left-hand console and a right-hand console.

BACKGROUND OF INVENTION

Computer gaming systems gained widespread popularity with their arrival in the early 1980s. Gaming systems launched then in the market were relatively simpler and easier to use. The input devices in these gaming systems generally comprised a joystick, rotary dials, an analog stick, and a few buttons for basic controls such as movement.
[003] With recent advancements in the gaming domain, games are becoming increasingly complex with advanced graphics, storylines and combat. The advanced gaming systems, in today’s day and age, comprise games ranging from battlefield gaming, to mystery solving, and motor vehicle racing.
[004] However, with these advancements, the gaming domain is divided into a community of players playing on a gaming system using a gaming console, and another community of players using keyboard and mouse controls on a personal or a gaming computer. The overlap of these communities is rare, as it a challenging task for a player to use mouse controls while playing a game after continuously using a gaming console.
[005] In today’s day and age, it is necessary for a video game player to be adept with a gaming console as well as mouse controls on a computer. However, it is a task to be able to master both devices with equal ability, since the controls on a gaming console differ from those on a mouse.
[006] It is, thus, a long unfulfilled need of the hour to provide a system to video game players that enables them to get the functions of both a gaming console and a computer mouse at the same time for efficiency and perfection.
[007] Thus, in the light of the aforementioned discussion, there is a need for a system that enables a video game player to utilize the functions of a gaming console as well as a computer mouse.

OBJECT OF INVENTION
[008] The primary object of the invention is to provide a gaming control system that includes a left-hand console and a right-hand console.
[009] Another object of the invention is to provide a gaming control system comprising a right-hand console with an optical mouse sensor input.
[0010] Another object of the invention is to provide a gaming system that can be utilized by both gaming console players and computer mouse players.

BRIEF DESCRIPTION OF DRAWINGS
[0011] This invention is illustrated in the accompanying drawings, throughout which, like reference letters indicate corresponding parts in the various figures.
[0012] The embodiments herein will be better understood from the following description with reference to the drawings, in which:
[0013] Fig. 1 depicts/illustrates a gaming control system comprising a left-hand console and a right-hand console interfaced with a user device, in accordance with an embodiment of the invention.
[0014] Fig. 2A depicts/illustrates the left-hand console, in accordance with an embodiment of the invention.
[0015] Fig. 2B depicts/illustrates the left-hand console, in accordance with an embodiment of the invention.
[0016] Fig. 2C depicts/illustrates the left-hand console, in accordance with an embodiment of the invention.
[0017] Fig. 3A depicts/illustrates the right-hand console, in accordance with an embodiment of the invention.
[0018] Fig. 3B depicts/illustrates the right-hand console, in accordance with an embodiment of the invention.
[0019] Fig. 4 depicts/illustrates a bottom view of the right-hand console, in accordance with an embodiment of the invention.
[0020] Fig. 5 illustrates a flowchart depicting a method of using the gaming control system.
DETAILED DESCRIPTION
[0021] The embodiments herein, the various features and advantageous details thereof are explained more fully with reference to the non-limiting embodiments that are illustrated in the accompanying drawings and /or detailed in the following description. Descriptions of well-known components and processing techniques are omitted to not unnecessarily obscure the embodiments herein. The examples used herein are intended merely to facilitate an understanding of ways in which the embodiments herein may be practiced and to further enable those of skilled in the art to practice the embodiments herein. Accordingly, the examples should not be construed as limiting the scope of the embodiments or invention herein.
[0022] The present invention discloses, by way of an illustrative embodiment, a gaming control system to be interfaced with a user device, where the gaming control system provides better control and grip for video game players. According to the present invention, a gaming control system is a device that enables a video game player to control their virtual avatar in a gaming environment. A virtual avatar, in the scope of the present invention, is a virtual icon or a virtual figure representing a video game player in a virtual gaming environment, which in certain games may be a virtual being, and, in other games, may be a vehicle or any inanimate object. A gaming console is an electronic device equipped with control buttons to facilitate movement of the virtual avatar in the gaming environment.
[0023] The present invention discloses a novel gaming control system comprising a left-hand console and a right-hand console, according to an embodiment. The present invention, by way of the disclosed embodiment, aims at reducing the difficulty that video game players face in switching from a gaming controller/console to a mouse, for a competitive advantage of the mouse. This aim is achieved by providing a left-hand console and a right-hand console, where the system also provides a mouse in the gaming control system.
[0024] Throughout this description, a gaming control system with a left-hand console and a right-hand console have been explained with the help of an exemplary embodiment. This exemplary embodiment should not be read as a limitation of this invention and the scope of this description covers other embodiments wherein the disclosed system comprising a console and a mouse in a single system may be utilized.
[0025] Referring now to the drawings, where similar reference characters denote corresponding features consistently throughout the figures, there are shown preferred embodiments.
[0026] Fig. 1 depicts a system 100 that illustrates a gaming control system 110 interfaced with a user device 140. The gaming control system 110 comprises two devices- a left-hand console 120 and a right-hand console 130. The left-hand console 120 along with the right-hand console 130 are used to control a video game player’s avatar in a virtual gaming environment. The left-hand console 120 and the right-hand console 130 further comprise multiple control buttons to control an avatar’s movements in a gaming environment of a game played on the user device 140.
[0027] In a preferred embodiment, the right-hand console 130 is connected to the left-hand console 120 via a wired connection 160. The length of the wired connection may be constant or variable. In one embodiment, the nature of the wired connection may depend on the type of game being played, and in another embodiment of the invention, the nature of the wired connection may depend on the comfort of the video game player.
[0028] In a further embodiment of the invention, the connection between the left-hand console 120 and the right-hand console 130 may be a wireless connection. The wireless connection may be a Bluetooth or a Wi-Fi connection.
[0029] In an embodiment, the video game player may use their left hand to provide inputs to the left-hand console 120, and use their right hand to provide inputs to the right-hand console 130.
[0030] In a preferred embodiment, the gaming control system 110 is interfaced with the user device 140 using a wired connection 150. The user device 140 may be a laptop, computer, display, or a television equipped to display video graphics on a screen. In an embodiment of the invention, the user device 140 may also be a computer gaming system, configured to communicate with the gaming control system 110 via the wired connection 150. In another embodiment, the user device 140 may be a television equipped with a screen and configured to communicate with the gaming control system 110 via the wired connection 150.
[0031] A further embodiment of the present invention may comprise a user system 140 configured to communicate with the gaming control system 110 via a wireless connection such as Bluetooth, Wi-Fi, and the like.
[0032] The user device 140 interfaced with the gaming control system 110 is configured to run a video game and display the gaming environment for a controlling the virtual avatar using the gaming control system 110.
[0033] In an embodiment, a holder may be provided with the gaming control system 110 such that the left-hand console 120 and the right-hand console 130 can be fitted into the holder. The holder may be made of metal, plastic, wood or any other suitable material. In another embodiment, the wiring between the left-hand console 120 and the right-hand console 130 can be elastic in nature, to suit requirements as per a video game player’s need.
[0034] Fig. 2A depicts a left-hand console 120, and the various controls disposed on the left-hand console 120. In a preferred embodiment of the invention, the left-hand console 120 is configured to be used by the left hand of a video game player. One or more inputs provided by the video game player are transmitted to the user device 140 or one or more servers (refer Fig. 1) and result in different actions of the virtual avatar in the video game on the user device 140. The left-hand console 120 houses multiple buttons such as LS1 button 220, LS2 button 210, a select button 230, and a PL button 240. In one embodiment of the invention, these buttons may have a fixed function, and are configured to carry out the function when clicked. In another embodiment, the aforementioned buttons may have programmable functions that may be carried out when the buttons are clicked. The programmable functions may be customized by the video game player or the video game, as per the needs or requirements of the video game player or the video game.
[0035] Further, in a preferred embodiment, the left-hand console 120 comprises a circular D-pad 250, where the D-pad 250 has four buttons arranged in a circle. In the context of the present invention, a d-pad is short for directional pad or a digital pad, and is flat with a four-way directional control comprising four buttons. Traditionally, a d-pad is operated with a thumb. The four buttons present on the D-pad 250 are configured to offer movement to the virtual figure in four directions.
[0036] In a preferred embodiment, the left-hand console 120 is turned ON or OFF by using a power button 260 disposed on the left-hand console 120. In an embodiment of the invention, the left-hand console 120 may be powered by one or more batteries, and in another embodiment, the left-hand console 120 may comprise an in-house battery and a provision for charging the in-house battery using wired or wireless charging.
[0037] In a preferred embodiment, an L-analog stick 270 is disposed in the left-hand console 120, which, in another embodiment of the invention, may be an LC button 270. The L-analog stick 270 is an input device for the left-hand console 120, and is used for two-dimensional input. A video game player may be able to move on an X-axis or a Z-axis in the virtual gaming environment, or may be able to transition a viewing direction of the virtual gaming environment.
[0038] In a virtual gaming environment, a video game player may require buttons for multiple functions. The left-hand console 120 is used by the video game player to choose and select one or more options in the game. In a particular scenario, a video game player may require to select a particular game from a list of games. In such a case, the video game player may utilize the LS1 button 220 and the LS2 button 210 to navigate up and down the list of games, and may use the select button 230 to select a particular game to play. In another embodiment, the up and down button disposed on the d-pad 250 may also be configured to navigate through the list of games, while using the select button 230 to select which game to play.
[0039] In an embodiment, the PL button 240 may serve different functions depending upon the requirement of the game played.
[0040] Fig. 2B depicts a left-hand console 120, and the various controls disposed on the left-hand console 120. The depicted left-hand console 120 represents another embodiment of the left-hand console 120, which may be used by the video game player. The placement of one or more buttons may vary as depicted.
[0041] Fig. 2C depicts/illustrates the left-hand console, in accordance with an embodiment of the invention. The depicted left-hand console 120 represents another embodiment of the left-hand console 120, which may be used by the video game player. The placement of buttons such as D-pad 250 and L-analog stick 270 are interchanged, as compared to fig. 2b.
[0042] Fig. 3A depicts a right-hand console 130 and various buttons disposed on the right-hand console 130. A start button 310 may be used to initiate a game in an embodiment of the invention, instead of the left-hand console system 120 (refer Fig. 2). RS1 button 320 and RS2 button 330 are disposed on the right-hand console 130 and are used for selecting a particular option on the user device 140 (refer Fig. 1). In a preferred embodiment, the right-hand console 130 also comprises an RS3 button 340, which, in another embodiment of the invention may be an R-analog stick 340. In either embodiment, the RS3 button or the R-analog stick 340 may be clicked by the video game player to provide an input to the video game.
[0043] In a preferred embodiment, the right-hand console 130 comprises a control pad 350 with four buttons disposed on the control pad 350. Depending on the video game, the buttons on the right-hand console 130 may be used for one or more functionalities in the video game.
[0044] Fig. 3B depicts a right-hand console 130 and various buttons disposed on the right-hand console 130. The depicted right-hand console 130 represents another embodiment of the right-hand console 130, which may be used by the video game player. The placement of one or more buttons may vary as depicted.
[0045] In an embodiment, the right-hand console 130 further comprises a scroll wheel 370 which can be used by the video game player to provide inputs while playing a video game. The scroll wheel 370 comprises functions similar to a mouse, as it can be rotated by the video game user and can be clicked like a button when it is pressed by the video game user. The scrolling and clicking actions are used to provide inputs to the virtual avatar played by the video game player.
[0046] Fig. 4 depicts a bottom view 400 of a right-hand console 130, in accordance with an embodiment of the invention. The right-hand console 130 comprises an optical sensor 360 disposed on the bottom of the right-hand console 130. The main advantage of the optical sensor 360 relays inputs from the video game player and provides it to the user device 140 for mapping the movement of the virtual avatar in the gaming environment in all directions.
[0047] The function of the gaming control system 110 with its components, the left-hand console 120 and the right-hand console 130, as depicted in Fig. 1, will be better understood with following exemplary embodiments.
[0048] In an exemplary embodiment, the components and functions of the left-hand console 120 and the right-hand console 130 may be reversed. In particular, the left-hand console 130 may include the optical sensor 360 to receive inputs through the player’s left hands. This embodiment may be used for left-handed players or for players who prefer using the left-hand console 120 with the optical sensor 360.
[0049] The disclosed gaming control system 110 may be interfaced with any user device 140, which may include a television, a gaming system, a display, a computer, and the like. Multiple games may be played using the gaming control device 110, wherein one or more buttons may be required to execute one or more functions related to the game. For example, in a battlefield game such as Fortnite®, or CounterStrike®, a video game player is required to carry out various functions such as moving, viewing in 360 degree, crouching, aiming, shooting, and hitting, etc. One or more buttons disposed on the left-hand console 120 and the right-hand console 130 may be used to carry out the aforementioned functions, while other buttons may be customized by the video game player or the video game. The optical sensor 360 disposed in the right-hand console 130 can be used in case of battlefield games to move the virtual figure or a point of view of the video game player along an X-axis and a Z-axis in all directions, and may also be used to aim at an object or at an opponent. The RS1 button 320 and the RS2 button 330 may be used for jumping or climbing on objects. In the left-hand console 120, the L-analog stick 270 may be used instead of the optical sensor 360 to carry out the functions of the optical sensor 360. The left-hand console 120 and the right-hand console 130 may be used together, and the buttons may be used according to the video game player.
[0050] In sports games such as FIFA®, the video game player may make use of the L-analog stick 270 disposed on the left-hand console 120 along with the control pad disposed on the right-hand console 130. In some cases, the LS1 button 220 and the LS2 button 220 may be used as an analog stick or as an optical sensor enables a video game player to crouch or jump in the virtual gaming environment.
[0051] In a racing game such as NFS®, the video game player may make use of only the L-analog stick 270, as the only aim in a racing game is to move forward. Moreover, since the L-analog stick 270 is configured to rotate, it enables the video game player to input direction during the course of the game.
[0052] Similarly, as the type of the game varies, the usage of one or more buttons varies. A video game player may make use of the left-hand console 120 and the right-hand console 130 according to the comfort of the video game player.
[0053] Fig. 5 illustrates a flowchart 500 depicting a method of using the disclosed gaming control system. In the first step 510, the gaming control system is interfaced with a user device to receive inputs from a video game player for manipulating/playing a virtual figure in a virtual gaming environment. Further, once the gaming control system and the user device have been initialized at step 520, one or more buttons present on the left-hand console or the right-hand console are used to select a particular game to play from a list of games displayed on the digital display device, as depicted at step 530.
[0054] Further, once a game has been selected to play, various buttons disposed on the left-hand console and the right-hand console are utilized to play the selected game. One or more buttons disposed on the left-hand console and the right-hand console are utilized for providing movements of the virtual avatar in the gaming environment, as depicted at step 540. As further shown at step 550, an optical mouse input is used by the video game player to provide further instructions to the virtual avatar. In an exemplary embodiment, the video game player may use one or more buttons on the left-hand console or the right-hand console for one or more activities such as fighting, throwing, jumping, running, picking up an object, crouching, etc., depending on the requirement of the video game.
[0055] From this new method and process, a video game player adept at using a computer mouse, but lacking the skills to use a console, will be able to get well-equipped with both systems. The disclosed invention provides the benefits of both gaming consoles and computer mouse controls in one system, thus eliminating the need for interfacing multiple gaming control systems according to the display system they are interfaced with. Further, it also provides leverage and a benefit for computer mouse users to be familiar with and gain dexterity over gaming consoles.
[0056] The foregoing description of the specific embodiments will so fully reveal the general nature of the embodiments herein that others can, by applying current knowledge, readily modify and/or adapt for various applications such specific embodiments without departing from the generic concept, and, therefore, such adaptations and modifications should and are intended to be comprehended within the meaning and range of equivalents of the disclosed embodiments. It is to be understood that the phraseology or terminology employed herein is for the purpose of description and not of limitation. Therefore, while the embodiments herein have been described in terms of preferred embodiments, those skilled in the art will recognize that the embodiments herein can be practiced with modification within the scope of the embodiments as described herein.

I claim:

1. A system for a gaming control system (110), comprising:
a left-hand console (120) comprising one or more of a LS1 button (220), LS2 button (210), a select button (230), a PL button (240) and a circular D-pad (250); and
a right-hand console (130) comprising a start button (310), RS1 button (320), RS2 button (330), and a control pad (350).

2. The system as claimed in claim 1, wherein the left-hand console (120) comprises one or more of an L-analog stick (270) and LC button (270).

3. The system as claimed in claim 1, wherein the system (110) comprises a holder for fitting the left-hand console (120) and the right-hand console (130) into the holder.

4. The system as claimed in claim 1, wherein one or more of a LS1 button (220), LS2 button (210), and a select button (230), a PL button (240) execute programmable functions.

5. The system as claimed in claim 1, wherein the right-hand console (120) comprises one or more of R-analog stick (340), an RS3 button 340, and a scroll wheel (370).

6. The system as claimed in claim 1, wherein one or more of the left-hand console (120) and the right-hand console (130) comprise an optical sensor (360).

7. The system as claimed in claim 1, wherein the system (110) is interfaced with a user device (140) to play video games.

8. A method for a gaming control system (110), the method comprising:
interfacing the gaming control system with a user device (140);
utilizing one or more buttons on a left-hand console (120) or a right-hand console (130) to select or initiate a video game;
utilizing one or more buttons on the left-hand console (120) or the right-hand console (130) for providing instructions to a virtual avatar; and
utilizing an optical mouse input to provide further instructions to the virtual avatar.

9. The method as claimed in claim 8, comprising programming one or more buttons on the left-hand console (120) or the right-hand console (130) based on one or more requirements of a user.

Documents

Application Documents

# Name Date
1 201911013966-CERTIFIED COPIES TRANSMISSION TO IB [12-08-2020(online)].pdf 2020-08-12
1 201911013966-STATEMENT OF UNDERTAKING (FORM 3) [06-04-2019(online)].pdf 2019-04-06
2 201911013966-PROVISIONAL SPECIFICATION [06-04-2019(online)].pdf 2019-04-06
2 201911013966-Covering Letter [12-08-2020(online)].pdf 2020-08-12
3 201911013966-FORM 1 [06-04-2019(online)].pdf 2019-04-06
3 201911013966-Form 1 (Submitted on date of filing) [12-08-2020(online)].pdf 2020-08-12
4 201911013966-Power of Attorney [12-08-2020(online)].pdf 2020-08-12
4 201911013966-DRAWINGS [06-04-2019(online)].pdf 2019-04-06
5 201911013966-Proof of Right (MANDATORY) [15-04-2019(online)].pdf 2019-04-15
5 201911013966-CERTIFIED COPIES TRANSMISSION TO IB [05-05-2020(online)].pdf 2020-05-05
6 201911013966-FORM-26 [15-04-2019(online)].pdf 2019-04-15
6 201911013966-Form 1 (Submitted on date of filing) [05-05-2020(online)].pdf 2020-05-05
7 201911013966-Power of Attorney-220419.pdf 2019-04-26
7 201911013966-Power of Attorney [05-05-2020(online)].pdf 2020-05-05
8 201911013966-Request Letter-Correspondence [05-05-2020(online)].pdf 2020-05-05
8 201911013966-Form 3-220419.pdf 2019-04-26
9 201911013966-Correspondence-220419.pdf 2019-04-26
9 201911013966-COMPLETE SPECIFICATION [06-04-2020(online)].pdf 2020-04-06
10 201911013966-CORRESPONDENCE-OTHERS [06-04-2020(online)].pdf 2020-04-06
10 201911013966-OTHERS-220419.pdf 2019-05-09
11 201911013966-DRAWING [06-04-2020(online)].pdf 2020-04-06
11 abstract.jpg 2019-05-15
12 201911013966-FORM-26 [06-04-2020(online)].pdf 2020-04-06
13 201911013966-DRAWING [06-04-2020(online)].pdf 2020-04-06
13 abstract.jpg 2019-05-15
14 201911013966-CORRESPONDENCE-OTHERS [06-04-2020(online)].pdf 2020-04-06
14 201911013966-OTHERS-220419.pdf 2019-05-09
15 201911013966-COMPLETE SPECIFICATION [06-04-2020(online)].pdf 2020-04-06
15 201911013966-Correspondence-220419.pdf 2019-04-26
16 201911013966-Form 3-220419.pdf 2019-04-26
16 201911013966-Request Letter-Correspondence [05-05-2020(online)].pdf 2020-05-05
17 201911013966-Power of Attorney [05-05-2020(online)].pdf 2020-05-05
17 201911013966-Power of Attorney-220419.pdf 2019-04-26
18 201911013966-Form 1 (Submitted on date of filing) [05-05-2020(online)].pdf 2020-05-05
18 201911013966-FORM-26 [15-04-2019(online)].pdf 2019-04-15
19 201911013966-CERTIFIED COPIES TRANSMISSION TO IB [05-05-2020(online)].pdf 2020-05-05
19 201911013966-Proof of Right (MANDATORY) [15-04-2019(online)].pdf 2019-04-15
20 201911013966-Power of Attorney [12-08-2020(online)].pdf 2020-08-12
20 201911013966-DRAWINGS [06-04-2019(online)].pdf 2019-04-06
21 201911013966-FORM 1 [06-04-2019(online)].pdf 2019-04-06
21 201911013966-Form 1 (Submitted on date of filing) [12-08-2020(online)].pdf 2020-08-12
22 201911013966-PROVISIONAL SPECIFICATION [06-04-2019(online)].pdf 2019-04-06
22 201911013966-Covering Letter [12-08-2020(online)].pdf 2020-08-12
23 201911013966-STATEMENT OF UNDERTAKING (FORM 3) [06-04-2019(online)].pdf 2019-04-06
23 201911013966-CERTIFIED COPIES TRANSMISSION TO IB [12-08-2020(online)].pdf 2020-08-12