Abstract: Abstract System and Method for Interactive Content Projection and Control The present invention discloses a system and method for projecting and controlling interactive contents on a surface. The system includes a projecting device 102 with a transceiver unit 104, a processing unit, a projector unit 108, and a sensor 110. The method involves obtaining input related to an academic course session, extracting libraries associated with the session information, generating projected contents based on the libraries, projecting the contents on a surface, detecting gestures, and continuously updating the projected contents based on the gestures.
Description:SYSTEM AND METHOD FOR INTERACTIVE CONTENT PROJECTION AND CONTROL
FIELD OF THE INVENTION
[0001]. The present invention relates to the field of interactive content projection and control. More specifically, it pertains to a system and method for projecting and controlling educational contents on a surface using a projecting device 102.
BACKGROUND OF THE INVENTION
[0002]. Traditional methods of delivering educational content often involve static presentations or written materials, limiting the level of interactivity and engagement for students. There is a need for an innovative system and method that allows educators to project dynamic and interactive contents on a surface, enhancing the learning experience.
[0003]. Various systems and methods have been proposed to enhance educational content delivery. Some prior art discloses the use of interactive whiteboards that allow s to interact with projected content using touch or pen-based input. However, these solutions often require specialized hardware or complex setups, limiting their practicality and accessibility.
[0004]. Other prior art describes systems that utilize gesture recognition technology to enable interaction with projected content. These systems typically involve cameras or depth sensors to detect gestures, but they may suffer from accuracy issues or limited gesture recognition capabilities.
[0005]. The present invention addresses the limitations of traditional educational delivery methods by providing a system that enables dynamic and interactive projection of educational content onto a surface. The system includes a projecting device 102 with various components such as a transceiver unit 104, a processing unit, a projector unit 108, and a sensor 110. These components work together to obtain input, extract relevant libraries, generate projected content, detect gestures, and continuously update the projected content based on the 's actions.
[0006]. Therefore, we need for an efficient and -friendly system that can project and control educational content onto a surface, providing a highly interactive and customizable learning experience. The system should be easy to set up, adaptable to different environments, and capable of accurately detecting and responding to gestures.
SUMMARY OF THE INVENTION
[0007]. The present invention discloses a system and method for projecting and controlling interactive contents on a surface. The system comprises a projecting device 102 with a transceiver unit 104, a processing unit, a projector unit 108, and a sensor 110. The method involves obtaining input related to an academic course session, extracting libraries associated with the session information, generating projected contents based on the libraries, projecting the contents on a surface, detecting gestures, and continuously updating the projected contents based on the gestures.
[0008]. In one aspect, the present invention proposes a system and method for interactive content projection and control that overcomes the limitations of prior art. The system comprises a projecting device 102 with a transceiver unit 104, a processing unit, a projector unit 108, and a sensor 110.
[0009]. In one aspect, the present invention aims to address the limitations of existing systems, the present invention introduces several innovative features. Firstly, it allows s to input information related to an academic course session using various input methods, such as keyboards, touchscreens, or voice commands. This ensures flexibility and ease of use for different s.
[00010]. In another aspect, the present invention aims to extracts relevant libraries associated with the session information. These libraries may include resource libraries containing images, cloud contents, and 3D figures, as well as geometry libraries containing graphs, images, and diagrams. The extracted libraries serve as a foundation for generating the projected content.
[00011]. In another aspect, processing unit 106utilizes the extracted libraries to generate interactive content that is then projected onto a surface, typically a wall within a room. The projector unit 108 ensures high-quality projection, enabling clear visibility for the audience.
[00012]. In another aspect, the present invention aims to enhance interaction, the system includes a sensor 110 that detects gestures performed in front of the projecting device 102. This allows s to interact with the projected content through natural hand movements or gestures. The processing unit 106continuously monitors these gestures and updates the projected content accordingly, providing a responsive and engaging learning environment.
[00013]. In another aspect, the system incorporates various features to further enhance interaction, wherein the system includes multi-writing inputs, background change options, geometrical toolkits, and options for editing, image annotation, and manual shape manipulation. These features provide s with customization options and versatile tools to facilitate collaborative learning and content customization.
[00014]. In another aspect, the proposed system and method for interactive content projection and control addresses the limitations of existing educational delivery methods. It offers a highly interactive, customizable, and -friendly solution that enhances the learning experience by enabling dynamic projection of educational content and real-time control over the displayed material.
[00015]. The objective of the present invention is to provide educators with an efficient and -friendly system that revolutionizes educational content delivery. It aims to enhance interactivity, engagement, and customization in academic settings, providing a highly interactive and customizable learning experience for students.
[00016]. Other objects, advantages, and novel features of the invention will become apparent from the following detailed description of the invention when considered in conjunction with the accompanying drawings.
BRIEF DESCRIPTION OF DRAWINGS
[00017]. To further clarify the advantages and features of the present disclosure, a more particular description of the disclosure will be rendered by reference to specific embodiments thereof, which is illustrated in the appended drawings. It is appreciated that these drawings depict only typical embodiments of the disclosure and are therefore not to be considered limiting of its scope. The disclosure will be described and explained with additional specificity and detail with the accompanying drawings.
[00018]. The subject matter that is regarded as the invention is particularly pointed out and distinctly claimed in the claims at the conclusion of the specification. The foregoing and other aspects, features, and advantages of the invention are apparent from the following detailed description taken in conjunction with the accompanying drawings in which.
[00019]. FIG. 1 illustrates an exemplary system for interactive projection and control of content on a surface in accordance with an embodiment of the present invention.
[00020]. FIG. 2 is a flow diagram illustrating the steps involved in the method for interactive projection and control of content on a surface, in accordance with an embodiment of the present invention.
[00021]. FIG. 3 is a flow diagram illustrating additional features of the method for interactive projection and control of content on a surface, in accordance with an embodiment of the present invention.
[00022]. Further, skilled artisans will appreciate that elements in the drawings are illustrated for simplicity and may not have necessarily been drawn to scale. Furthermore, in terms of the construction of the device, one or more components of the device may have been represented in the drawings by conventional symbols, and the drawings may show only those specific details that are pertinent to understanding the embodiments of the present invention so as not to obscure the drawings with details that will be readily apparent to those of ordinary skill in the art having benefit of the description herein.
DETAILED DESCRIPTION OF THE INVENTION
[00023]. For the purpose of promoting an understanding of the principles of the invention, reference will now be made to the embodiment illustrated in the drawings, and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended. Such alterations and further modifications in the illustrated system, and such further applications of the principles of the invention as illustrated therein would be contemplated as would normally occur to one skilled in the art to which the invention relates. Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skilled in the art. The system, methods, and examples provided herein are illustrative only and are not intended to be limiting.
[00024]. The term “some” as used herein is to be understood as “none or one or more than one or all.” Accordingly, the terms “none,” “one,” “more than one,” “more than one, but not all” or “all” would all fall under the definition of “some.” The term “some embodiments” may refer to no embodiments or to one embodiment or to several embodiments or to all embodiments, without departing from the scope of the present disclosure.
[00025]. The terminology and structure employed herein is for describing, teaching, and illuminating some embodiments and their specific features. It does not in any way limit, restrict or reduce the spirit and scope of the claims or their equivalents.
[00026]. More specifically, any terms used herein such as but not limited to “includes,” “comprises,” “has,” “consists,” and grammatical variants thereof do not specify an exact limitation or restriction and certainly do not exclude the possible addition of one or more features or elements, unless otherwise stated, and furthermore must not be taken to exclude the possible removal of one or more of the listed features and elements, unless otherwise stated with the limiting language “must comprise” or “needs to include.”
[00027]. Whether or not a certain feature or element was limited to being used only once, either way, it may still be referred to as “one or more features” or “one or more elements” or “at least one feature” or “at least one element.” Furthermore, the use of the terms “one or more” or “at least one” feature or element do not preclude there being none of that feature or element, unless otherwise specified by limiting language such as “there needs to be one or more . . . ” or “one or more element is required.”
[00028]. Unless otherwise defined, all terms, and especially any technical and/or scientific terms, used herein may be taken to have the same meaning as commonly understood by one having ordinary skills in the art.
[00029]. Reference is made herein to some “embodiments.” It should be understood that an embodiment is an example of a possible implementation of any features and/or elements presented in the attached claims. Some embodiments have been described for the purpose of illuminating one or more of the potential ways in which the specific features and/or elements of the attached claims fulfill the requirements of uniqueness, utility and non-obviousness.
[00030]. Use of the phrases and/or terms including, but not limited to, “a first embodiment,” “a further embodiment,” “an alternate embodiment,” “one embodiment,” “an embodiment,” “multiple embodiments,” “some embodiments,” “other embodiments,” “further embodiment”, “furthermore embodiment”, “additional embodiment” or variants thereof do not necessarily refer to the same embodiments. Unless otherwise specified, one or more particular features and/or elements described in connection with one or more embodiments may be found in one embodiment, or may be found in more than one embodiment, or may be found in all embodiments, or may be found in no embodiments. Although one or more features and/or elements may be described herein in the context of only a single embodiment, or alternatively in the context of more than one embodiment, or further alternatively in the context of all embodiments, the features and/or elements may instead be provided separately or in any appropriate combination or not at all. Conversely, any features and/or elements described in the context of separate embodiments may alternatively be realized as existing together in the context of a single embodiment.
[00031]. Any particular and all details set forth herein are used in the context of some embodiments and therefore should not be necessarily taken as limiting factors to the attached claims. The attached claims and their legal equivalents can be realized in the context of embodiments other than the ones used as illustrative examples in the description below. Embodiments of the present invention will be described below in detail with reference to the accompanying drawings.
[00032]. [FIG. 1] shows an exemplary system for interactive projection and control of content on a surface in accordance with an embodiment of the present invention. The system comprises a projecting device 102, which includes a transceiver unit 104, a processing unit 106, a projector unit 108, and a sensor 110. The transceiver unit 104 enables communication between the projecting device 102 and external devices or networks, allowing for the reception of input indicating information related to an academic course session.
[00033]. In operation, the interacts with the projecting device 102 by providing input indicating the desired academic course session information. The input may be in the form of commands, data entry, or selections from a interface presented on a display associated with the projecting device 102. The transceiver unit 104 receives the input and forwards it to the processing unit 106 for further processing.
[00034]. Upon receiving the input, the processing unit 106 extracts at least one library associated with the academic course session information. The library comprises a resource library or a geometry library corresponding to the session. The resource library contains a collection of images, cloud contents, and 3D figures, while the geometry library includes various graphs, images, and diagrams. The extraction process ensures that the educational materials and visual aids relevant to the academic course session are made available for projection.
[00035]. Using the extracted library, the processing unit 106 generates one or more contents to be projected on the surface. The generation process may involve assembling text, images, videos, or interactive elements based on the academic course session information. The contents are tailored to the specific session, ensuring that the projected materials align with the curriculum and learning objectives. The generated contents are then forwarded to the projector unit 108.
[00036]. The projector unit 108 projects the generated contents onto the surface in front of the projecting device 102. The surface may be a wall within a room, providing a large canvas for the projected materials. The projector unit 108 emits light or other visual signals that form the visual representation of the educational materials. The projected contents are visible and accessible to the and other participants in the academic session.
[00037]. To enable interaction with the projected contents, the sensor 110 associated with the projecting device 102 detects gestures performed by the in front of the device. The sensor 110 may utilize technologies such as cameras, depth sensor 110s, or motion sensor 110s to capture the 's movements. The detected gestures are continuously monitored and analyzed by the processing unit 106 in real-time.
[00038]. Based on the detected gestures, the processing unit 106 updates the projected contents on the surface. For example, if the performs a gesture indicating a desire to highlight a specific area of the content, the processing unit 106 may modify the visual appearance of the highlighted area accordingly. Similarly, if the performs a gesture indicating a desire to resize or reposition an element of the content, the processing unit 106 adjusts the projected representation to reflect the changes.
[00039]. In addition to the core functionality described above, the system supports various additional features. For instance, the processing unit 106 can project a variety of background change options on the surface based on input indicating a desire to change the background. The can select a background option from the plurality of choices, allowing for customization of the learning environment.
[00040]. Furthermore, the processing unit 106 can receive a toolkit input from the , indicating a need for a geometrical toolkit. The toolkit may comprise tools such as a ruler, a compass, and a protector, which can aid in performing geometrical calculations or drawing precise shapes. Upon receiving the toolkit input, the processing unit 106 extracts the corresponding toolkit and makes it available for use in conjunction with the projected contents.
[00041]. Moreover, the processing unit 106 can project a set of options on the surface. The options may include editing functions, image annotation capabilities, and manual shape manipulation, among others. The can interact with the options by performing gestures or selecting from a interface, enabling further control and customization of the projected contents.
[00042]. In conclusion, the method and system described herein provide an interactive and immersive learning experience by enabling projection and control of educational content on a surface. The method involves receiving input, extracting relevant libraries, generating contents, projecting the contents, detecting gestures, and continuously updating the projected contents based on the gestures. The system comprises a projecting device 102 with a transceiver unit 104, a processing unit, a projector unit 108, and a sensor 110, along with additional features such as background change options, toolkits, and selectable options.
[00043]. In one embodiment, the system includes a projecting device 102 equipped with a transceiver unit 104. The transceiver unit 104 facilitates the reception of input, which indicates information related to an academic course session. The input may be provided through various means, such as a keyboard, a touchscreen interface, or voice commands. These components work together to facilitate input, extraction of relevant libraries, generation of projected content, detection of gestures, and continuous updating of the displayed material based on actions.
[00044]. The system further comprises a processing unit 106 associated with the projecting device 102. The processing unit 106 is responsible for extracting libraries associated with the session information provided by the . These libraries may include a resource library and a geometry library specific to the corresponding session. The resource library may contain a collection of images, cloud contents, and 3D figures, while the geometry library may comprise graphs, images, and diagrams.
[00045]. Based on the extracted libraries, the processing unit 106 generates interactive contents to be projected on a surface. The projector unit 108, also integrated into the projecting device 102, is responsible for projecting the generated contents on the surface, which is typically a wall within a room. This allows the educational materials to be displayed in a visible and accessible manner for the audience.
[00046]. In one embodiment, the system includes a sensor 110 associated with the projecting device 102 to enhance interactivity. The sensor 110 detects gestures performed by the in front of the projecting device 102. The gestures may include hand movements, finger gestures, or other forms of interaction. The processor continuously monitors the 's gestures and updates the projected contents accordingly, creating a dynamic and responsive learning environment.
[00047]. Additionally, the system provides various features to further enhance interaction. For instance, the system allows the to perform multi-writing inputs, indicating simultaneous writing inputs. It generates multi-writing functions based on these inputs, enabling collaborative work or multiple annotations.
[00048]. Furthermore, the system offers background change options, allowing the to select different backgrounds for the projected contents. The can choose from a range of background options projected on the surface, providing customization and flexibility.
[00049]. In one embodiment, the system supports a geometrical toolkit, including tools such as a ruler, a compass, and a protector. The can select the desired toolkit using a toolkit input, enabling precise geometric measurements or drawings.
[00050]. Components of the System:
[00051]. The present invention discloses a system and method for interactive content projection and control. The system comprises the following components:
a) Projecting device 102: The projecting device 102 serves as the central unit and includes the necessary hardware and software components for content projection and control. It consists of a transceiver unit 104, a processing unit, a projector unit 108, and a sensor 110.
b) Transceiver unit 104: The transceiver unit 104 facilitates the reception of input related to an academic course session. It supports various input methods such as keyboards, touchscreens, or voice commands.
c) Processing Unit 106: The processing unit 106 is responsible for processing input, extracting relevant libraries, generating projected content, and managing interactions. It utilizes the extracted libraries and input data to generate interactive content.
d) Projector unit 108: The projector unit 108 is integrated into the projecting device 102 and is responsible for projecting the generated content onto a surface, typically a wall within a room. It ensures high-quality and clear visibility of the projected material.
e) Sensor 110: The sensor 110 associated with the projecting device 102 detects gestures performed in front of the device. It captures hand movements, finger gestures, or other forms of interaction, allowing s to interact naturally with the projected content.
[00052]. As according to an embodiment of the present invention encompasses various embodiments that enhance the interactive content projection and control system. These embodiments include, but are not limited to:
a) Input and Library Extraction:
[00053]. i) User Input: Users provide information related to an academic course session using various input methods supported by the transceiver unit 104, such as keyboards, touchscreens, or voice commands.
[00054]. ii) Library Extraction: The processing unit 106extracts relevant libraries associated with the session information. These libraries may include a resource library comprising images, cloud contents, and 3D figures, as well as a geometry library comprising graphs, images, and diagrams.
[00055]. b) Content Generation and Projection:
[00056]. i) Content Generation: The processing unit 106utilizes the extracted libraries and input to generate interactive content. It combines elements from the resource library and geometry library to create engaging educational materials.
[00057]. ii) Projection: The projector unit 108 projects the generated content onto a surface, typically a wall within a room. The projected material is clear and visible, ensuring effective communication and interaction.
[00058]. c) Gesture Detection and Content Updating:
[00059]. i) Gesture Detection: The sensor 110 associated with the projecting device 102 detects gestures performed in front of the device. This includes hand movements, finger gestures, or other forms of interaction.
[00060]. ii) Content Updating: The processing unit 106continuously monitors gestures and updates the projected content based on the detected gestures. This creates a dynamic and responsive learning environment, allowing s to interact with the projected content in real-time.
[00061]. Example Scenario:
[00062]. To illustrate the system and method in action, consider an example scenario in an academic setting:
a) User Input: A teacher uses the transceiver unit 104 to input information related to an academic course session. They may enter data through a keyboard or a touchscreen interface.
b) Library Extraction: The processing unit 106extracts relevant libraries associated with the session information. This includes a resource library containing images, cloud contents, and 3D figures, as well as a geometry library comprising graphs, images, and diagrams.
c) Content Generation and Projection: Based on the extracted libraries and input, the processing unit 106generates interactive content. For example, it may combine a graph from the geometry library with images from the resource library to create an engaging visual presentation. The projector unit 108 then projects the generated content onto a surface, such as a wall within the classroom.
d) Gesture Detection and Content Updating: The sensor 110 associated with the projecting device 102 detects gestures made by the teacher or students in front of the device. For instance, a hand gesture to zoom in on a specific area of the projected content. The processing unit 106detects this gesture and updates the content accordingly, providing a magnified view of the selected area.
[00063]. As according to an embodiment, the system can incorporate various additional features to further enhance interaction and customization. These features include:
[00064]. Multi-writing Inputs: The system supports multi-writing inputs, allowing s to execute multiple writing inputs simultaneously. It can generate multi-writing functions based on these inputs.
[00065]. Background Change Options: Users can select from a plurality of background change options, enabling customization of the background of the projected content.
[00066]. Geometrical Toolkits: The system supports the selection of a geometrical toolkit, which may include tools such as rulers, compasses, and protectors. The corresponding toolkit is extracted and made available for interaction.
[00067]. Options for Editing and Annotation: Users can choose from a range of options for editing the projected content, annotating images, or manually shaping elements.
[00068]. User Selection: The system allows s to select options and make choices using the transceiver unit 104 or through gestures captured by the sensor 110.
[00069]. The present invention provides a comprehensive system and method for interactive content projection and control in educational environments. It offers flexibility, interactivity, and customization, revolutionizing the way educational materials are delivered and enhancing the learning experience for students.
[00070]. Fig. 2 describes a flow diagram illustrating the steps involved in the system/method for interactive projection and control of content on a surface, in accordance with an embodiment of the present invention.
[00071]. User Input and Library Extraction (202). In this step, the system receives input from the through the transceiver unit 104, which serves as the interface for interaction with the system. The provides information related to an academic course session using various input methods supported by the transceiver unit 104, such as keyboards, touchscreens, or voice commands.
[00072]. The input provided by the may include session-specific details, such as the topic of the course, specific content requirements, or any other relevant information. This input serves as the basis for generating the appropriate educational materials to be projected.
[00073]. After receiving the input, the system proceeds to extract relevant libraries associated with the session information. These libraries are repositories of pre-existing educational resources that can be utilized to enhance the learning experience. In particular, two types of libraries are extracted: a resource library and a geometry library.
[00074]. Resource Library: As according to an embodiment of the present invention, the resource library contains a collection of various educational resources that can be used in the content generation process. It typically includes images, cloud contents (such as online articles or multimedia resources), and 3D figures. These resources provide visual aids, examples, or additional materials that can supplement the educational content.
[00075]. Geometry Library: As according to an embodiment of the present invention, the geometry library consists of graphs, images, and diagrams that are specifically related to geometric concepts. It provides visual representations of geometric shapes, equations, or mathematical relationships. These resources are particularly useful for teaching geometry-related topics.
[00076]. As according to the present invention after extracting the relevant libraries based on the input, the system ensures that the generated content aligns with the specific requirements of the academic course session. This allows for the creation of highly relevant and engaging educational materials that cater to the needs of both teachers and students.
[00077]. Content Generation and Projection (204): After the relevant libraries have been extracted and the input has been obtained, the system proceeds to generate interactive content based on this information. The content generation process involves utilizing the extracted libraries and incorporating the input to create engaging educational materials.
[00078]. Utilizing Extracted Libraries and User Input: As according to an embodiment of the present invention, the system accesses the resource library and geometry library, which were extracted along with the input. It leverages the resources within these libraries to enhance the educational content. For example, it may select relevant images or 3D figures from the resource library and incorporate them into the content to provide visual representations and examples. It can also utilize graphs, images, and diagrams from the geometry library to illustrate geometric concepts.
[00079]. Combining Elements for Engaging Educational Materials: As according to an embodiment of the present invention, the system combines elements from the resource library, geometry library, and input to create interactive and engaging educational materials. It may integrate textual information, visual elements, interactive components, and multimedia resources to deliver a comprehensive learning experience. The generated content is designed to facilitate understanding and knowledge retention for students.
[00080]. Projecting the Generated Content: As according to an embodiment of the present invention, once the content generation process is complete, the system uses the projector unit 108 to project the generated educational materials onto a surface. This surface could be a wall within a room or any other suitable projection area. The projector unit 108 ensures that the content is displayed clearly and prominently for the benefit of the students, wherein by generating interactive content and projecting it onto a surface, the system enables teachers to deliver dynamic and visually engaging presentations. The combination of resources from the libraries and input ensures that the content is tailored to the specific academic course session, enhancing the overall learning experience for students.
[00081]. Gesture Detection and Content Updating (206): In this step, the system focuses on capturing and interpreting gestures to enable interactive control of the projected content. It utilizes a sensor 110 associated with the projecting device 102 to detect gestures performed by the in front of the system.
[00082]. Detecting User Gestures: As according to an embodiment of the present invention, the system employs a sensor 110, such as a camera or depth sensor 110, to monitor the area in front of the projecting device 102. This sensor 110 captures the movements and gestures performed by the within its field of view. The system analyzes the sensor 110 data to detect specific hand movements, finger gestures, or other forms of interaction.
[00083]. Capturing Hand Movements and Finger Gestures: As according to an embodiment of the present invention, the sensor 110 captures the hand movements, finger gestures, or other actions performed by the . These gestures serve as input signals that can be interpreted by the system to control and manipulate the projected content. For example, the system can detect a hand gesture indicating zooming in or out, swiping motions, or selecting specific elements within the content.
[00084]. Continuous Gesture Monitoring: As according to an embodiment of the present invention, the system continuously monitors and tracks gestures to ensure real-time interaction. It updates the detected gestures based on the changing movements and actions of the . This continuous monitoring allows for a responsive and dynamic experience, enabling seamless control and manipulation of the projected content, wherein by detecting and interpreting gestures, the system enables a hands-on and intuitive mode of interaction with the projected content. Users can perform various gestures to navigate, manipulate, or interact with the educational materials, enhancing their engagement and involvement in the learning process. The continuous monitoring of gestures ensures a smooth and interactive experience.
[00085]. Continuous Content Updating (208): In this step, the system leverages the detected gestures to dynamically update and modify the projected content in real-time. This enables a dynamic and responsive learning environment that adapts to the 's actions and gestures.
[00086]. Updating Projected Content: As according to an embodiment of the present invention, based on the gestures detected by the system, it initiates updates to the projected content. These updates can involve various modifications, such as zooming in or out, panning, highlighting specific elements, or revealing additional information.
[00087]. Dynamic and Responsive Learning Environment: As according to an embodiment of the present invention, the system continuously updating the projected content in response to gestures, the system creates a dynamic and interactive learning environment. This responsiveness enhances engagement and promotes active participation from the s. For instance, when a performs a zooming gesture, the system dynamically adjusts the projection to zoom in on a specific area of interest within the content.
[00088]. Real-time Feedback and Interaction: As according to an embodiment of the present invention, the continuous content updating ensures that the projected visuals reflect the 's actions immediately. It provides real-time feedback and enables s to interact with the content in a natural and intuitive manner. This interactive experience promotes deeper understanding and facilitates effective learning, wherein by enabling continuous content updating based on the detected gestures, the system enhances the 's control over the projected educational materials. It allows for a personalized and dynamic learning experience, empowering s to explore and interact with the content in a way that best suits their needs and preferences.
[00089]. For example, an example as according to the present invention, wherein exemplary scenario is applied in a classroom setting, transforming the traditional learning experience into an interactive and engaging one.
[00090]. User Input and Library Extraction: A teacher initiates a session for an academic course by providing input through the transceiver unit 104. They indicate the specific topic to be covered and any additional requirements. The system extracts relevant libraries associated with the session, such as the resource library (comprising images, cloud contents, and 3D figures) and the geometry library (comprising graphs, images, and diagrams).
[00091]. Content Generation and Projection: Using the extracted libraries and the teacher's input, the system generates interactive content tailored to the academic course session. It combines textual information, visual elements, and multimedia resources to create engaging educational materials. The projector unit 108 projects the generated content onto a wall within the classroom, ensuring clear visibility for all students.
[00092]. Gesture Detection and Content Updating: As students engage with the projected content, the system utilizes a sensor 110 to detect their gestures. Students can use hand movements, finger gestures, or other forms of interaction to navigate, zoom, highlight, or interact with specific elements within the projected content. The system continuously monitors and interprets these gestures, providing real-time feedback and interaction.
[00093]. Continuous Content Updating: Based on the detected gestures, the system continuously updates the projected content. For example, if a student performs a zooming gesture, the system dynamically adjusts the projection to zoom in on a particular area of interest within the content. This continuous content updating ensures that the learning materials adapt to the students' actions and provide a personalized and responsive learning experience.
[00094]. Throughout the interactive classroom learning session, the students actively engage with the projected content, exploring concepts, manipulating visual representations, and receiving real-time feedback. The system encourages collaboration and participation, allowing students to discuss and interact with the materials together.
[00095]. The exemplary scenario demonstrates how the revolutionizes classroom learning by providing interactive and customized educational materials, seamless projection, gesture-based interaction, and real-time content updates. It fosters student engagement, promotes active learning, and enhances knowledge retention, ultimately improving the overall learning outcomes in the classroom.
[00096]. FIG. 3 is a flow diagram illustrating additional features of the method for interactive projection and control of content on a surface, in accordance with an embodiment of the present invention.
[00097]. At step 302, the method includes the option to project a variety of background change options on the surface based on input indicating a desire to change the background. This provides customization of the learning environment. The can select a background option from the available choices.
[00098]. At step 304, the processing unit (106) can receive a toolkit input from the , indicating a need for a geometrical toolkit. The toolkit may include tools such as a ruler, a compass, and a protector, aiding in geometrical calculations or drawing precise shapes. The corresponding toolkit is extracted and made available for use in conjunction with the projected contents.
[00099]. At step 306, a set of options, including editing functions, image annotation capabilities, and manual shape manipulation, can be projected on the surface. The can select an option from the set of options, further enhancing control and customization of the projected contents.
[000100]. In conclusion, the present invention provides a method and system for interactive projection and control of content on a surface in an academic environment. The method involves receiving input, extracting relevant libraries, generating contents, projecting the contents, detecting gestures, and continuously updating the projected contents based on the gestures. The system comprises a projecting device 102 with a transceiver unit, a processing unit 106, a projector unit, and a sensor, along with additional features such as background change options, toolkits, and selectable options. These features enhance the immersive and interactive learning experience, allowing for personalized and engaging educational sessions.
[000101]. Advantages of the system as according to the present invention:
[000102]. Enhanced Interactive Learning Experience: The patent enables an enhanced interactive learning experience by integrating input, gesture detection, and continuous content updating. Users can actively engage with the projected content, manipulate it through gestures, and receive real-time feedback, fostering a dynamic and engaging learning environment.
[000103]. Customized Content Generation: The system utilizes extracted libraries and input to generate customized educational materials. This ensures that the content aligns with the specific requirements of the academic course session, catering to the unique needs of both teachers and students.
[000104]. Rich Visual Representation: By incorporating resources from the extracted libraries, such as images, 3D figures, and diagrams, the patent provides a rich visual representation of educational concepts. Visual aids enhance understanding and retention, making complex topics more accessible and engaging.
[000105]. Seamless Projection and Control: The patent utilizes a projector unit 108 to seamlessly project the generated content onto a surface, such as a wall. This allows for clear and prominent visualization of the educational materials. Moreover, the system's ability to detect and interpret gestures enables intuitive control and manipulation of the projected content.
[000106]. Real-time Content Updates: With continuous gesture monitoring and content updating, the patent ensures that the projected content responds in real-time to the 's actions. This dynamic nature of the learning environment keeps s engaged and enables them to explore, zoom in on specific areas, and interact with the content effortlessly.
[000107]. Personalized Learning Experience: The interactive nature of the patent allows s to personalize their learning experience. Users can navigate the content according to their preferences, focus on specific areas of interest, and interact with the materials in a way that suits their individual learning style.
[000108]. Improved Student Engagement and Retention: The combination of interactive content, visual representation, and real-time feedback fosters increased student engagement and knowledge retention. By actively involving students in the learning process, the patent promotes deeper understanding and facilitates effective knowledge acquisition.
[000109]. Overall, the patent offers a comprehensive solution for projecting and controlling educational content, enhancing the learning experience through customization, interactivity, visual aids, and real-time updates.
[000110]. The figures and the forgoing description give examples of embodiments. Those skilled in the art will appreciate that one or more of the described elements may well be combined into a single functional element. Alternatively, certain elements may be split into multiple functional elements. Elements from one embodiment may be added to another embodiment. For example, orders of processes described herein may be changed and are not limited to the manner described herein. Moreover, the actions of any flow diagram need not be implemented in the order shown; nor do all of the acts necessarily need to be performed. Also, those acts that are not dependent on other acts may be performed in parallel with the other acts. The scope of the embodiments is by no means limited by these specific examples. Numerous variations, whether explicitly given in the specification or not, such as differences in structure, dimension, and use of material, are possible.
, Claims:WE CLAIM:
1) A method for projecting and controlling one or more contents on a surface, the method being performed by a projecting device 102, the method comprising:
obtaining, by a transceiver unit 104 associated with the projecting device 102, an input from a , wherein the input indicates information related to a session of an academic course;
extracting, by a processing unit 106 associated with the projecting device 102, at least one library associated with the information related to the session of the academic course, wherein the at least one library comprises one or more of a resource library or a geometry library associated with the corresponding session;
generating, by the processing unit, the one or more contents to be projected on the surface based on the at least one library, wherein the surface is a wall of a room;
projecting, by a projector unit 108 associated with the projecting device 102, the one or more contents on the surface in front of the projecting device 102;
detecting, by a sensor 110 associated with the projecting device 102, a gesture of the in front of the projecting device 102; and
continuously updating, by the processor, the one or more contents projected on the surface based on the gesture of the .
2) The method according to claim 1, further comprising:
receiving a multi-writing input from the , wherein the multi-writing input indicates a plurality of writing inputs executed at a same time; and
generating one or more multi-writing functions based on the multi-writing input.
3) The method according to claim 1, further comprising:
projecting a plurality of background change options on the surface based on the input indicating the change in the background, wherein the plurality of background change options indicates a change in background of the one or more contents;
receiving, from the , a selection of the background from among the plurality of background options;
receiving a toolkit input indicating a geometrical toolkit from the , wherein the geometrical toolkit comprises one or more of a ruler, a compass, and a protector; and
extracting a corresponding toolkit according to the toolkit input.
4) The method according to claim 1, wherein the at least one library comprises one or more of:
resource library for displaying a plurality of images, a plurality of cloud contents, and a plurality of 3D figures; and
geometric library for displaying a plurality of graphs, a plurality of images, a plurality of diagrams.
5) The method according to claim 1, further comprising:
projecting a plurality of options on the surface, wherein the plurality of options comprises one or more of an editing option, option for annotation of the images, and option for manual shape; and
receiving, from the , a selection of an option from among the plurality of options.
6. A system for projecting and controlling one or more contacts on a surface, the system comprising:
a processor; and
a computer-readable medium communicatively coupled to the processor, wherein the computer-readable medium stores processor-executable instructions, which when executed by the processor, cause the processor to:
obtain an input from a , wherein the input indicates information related to a session of an academic course;
extract at least one library associated with the information related to the session of the academic course, wherein the at least one library comprises one or more of a resource library or a geometry library associated with the corresponding session;
generate the one or more contents to be projected on the surface based on the at least one library, wherein the surface is a wall of a room;
project the one or more contents on the surface in front of the projecting device 102;
detect a gesture of the in front of the projecting device 102; and
continuously update the one or more contents projected on the surface based on the gesture of the .
7) The system according to claim 8, wherein the processor is further configured to:
receive a multi-writing input from the , wherein the multi-writing input indicates a plurality of writing inputs executed at a same time; and
generate one or more multi-writing functions based on the multi-writing input.
8) The system according to claim 8, wherein the processor is further configured to:
project a plurality of background change options on the surface based on the input indicating the change in the background, wherein the plurality of background change options indicates a change in background of the one or more contents;
receiving, from the , a selection of the background from among the plurality of background options;
receive a toolkit input indicating a geometrical toolkit from the , wherein the geometrical toolkit comprises one or more of a ruler, a compass, and a protector; and
extract a corresponding toolkit according to the toolkit input.
9) The system according to claim 8, wherein the at least one library comprises one or more of:
resource library for displaying a plurality of images, a plurality of cloud contents, and a plurality of 3D figures; and
geometric library for displaying a plurality of graphs, a plurality of images, a plurality of diagrams.
10) The system according to claim 8, wherein the processor is further configured to:
project a plurality of options on the surface, wherein the plurality of options comprises one or more of an editing option, option for annotation of the images, and option for manual shape; and
receive, from the , a selection of an option from among the plurality of options.
Dated this on 19th day of July 2023
| # | Name | Date |
|---|---|---|
| 1 | 202311048595-STATEMENT OF UNDERTAKING (FORM 3) [19-07-2023(online)].pdf | 2023-07-19 |
| 2 | 202311048595-POWER OF AUTHORITY [19-07-2023(online)].pdf | 2023-07-19 |
| 3 | 202311048595-FORM 1 [19-07-2023(online)].pdf | 2023-07-19 |
| 4 | 202311048595-DRAWINGS [19-07-2023(online)].pdf | 2023-07-19 |
| 5 | 202311048595-DECLARATION OF INVENTORSHIP (FORM 5) [19-07-2023(online)].pdf | 2023-07-19 |
| 6 | 202311048595-COMPLETE SPECIFICATION [19-07-2023(online)].pdf | 2023-07-19 |
| 7 | 202311048595-FORM-9 [13-10-2023(online)].pdf | 2023-10-13 |
| 8 | 202311048595-FORM 18 [13-10-2023(online)].pdf | 2023-10-13 |
| 9 | 202311048595-Proof of Right [17-10-2023(online)].pdf | 2023-10-17 |
| 10 | 202311048595-FER.pdf | 2025-04-04 |
| 1 | 202311048595E_25-09-2024.pdf |