Abstract: System and Method The current development is a data administration and promoting giving framework to introducing intuitive data benefits along with intelligent publicizing on a correspondences organization, for example, the Internet and LANs. The data administration might be a game played intuitively on the organization while promoting is imparted among clients and a publicizing network hub. Be that as it may, other intuitive administrations, for example, are accessible on the Internet, are additionally open for simultaneous use with publicizing introductions. Publicizing or promotional might be specifically introduced to clients by contrasting documented client profiles and segment profiles of wanted clients. Client reactions to publicizing might be utilized for assessing promoting viability, for example, for test or micro target showcasing.
Claims:We Claim:
1. The system for presenting interactive information and advertising services on user network, comprising of
a. A publicizing selector for deciding, a relating promoting introduction, to present to the client at a comparing hub of the organization of publicizing.
b. A help giving a computational framework to furnishing a clients with a mentioned example of the educational assistance.
c. A combiner for acquiring joined information, wherein said consolidated information is a consolidating in comparing promoting introduction introductions with information for showing at any rate a segment of said relating example.
2 The system as claimed in claim 1, wherein the promoting selector speaks with every hub for the clients through the organization.
2 The system as claimed in claim 2, wherein comparing client contribution for enacting the relating occasion is gotten before initiation of the promoting selector for deciding the comparing publicizing introduction.
3 The method for presenting interactive information and advertising services on user network, comprising of.
a. Creating electronic game tokens for playing the game, to influence results of the cases.
b. Accepting player distinguishing proof information before at any rate a first player playing the game, wherein said ID information is utilized to recognize data identified with the first part in quite a while of the game.
c. Introducing to the principal player, during said first occasion, an advertisement fit for changing to an alternate publicizing introduction when the primary player reacts to said notice.
4 The method as claimed in claim 4, wherein for deciding the promotion, an examination is performed between the individual data for the client in the client information archive and the client choice information for the publicist relating to the commercial.
5 The method as claimed in claim 4, wherein at least one of said in any event one promoting related introduction incorporates a hyperlink for said network hub recognizing data.
, Description:Technical Field of the Invention:
The technical field of the invention is system and method for presenting interactive information and advertising services on user network.
Background of the Invention:
The financially savvy computerization of playing certain games, similar to blackjack, has been troublesome because of the way that these games ordinarily require a seller and just a generally modest number of players may play the game with a solitary vendor. Be that as it may, with the prominence of neighbourhood and wide-region information correspondence organizations, it is attractive to have a mechanized gaming framework for games, for example, blackjack wherein enormous quantities of players may cost-successfully and proficiently play such games.
Moreover, it has been hard to cost-adequately give an organization gaming framework on such organizations as the Internet in that gaming limitations forbid betting and risk charges in many settings aside from such circumstances as neighbourhood inside a gambling club. Nonetheless, since numerous players have an enthusiasm for playing gambling club type games, it would likewise be alluring to have an approach to profit by interests in such games. Appropriately, it is alluring to have a framework that used a gaming setting as a vehicle for conveying item as well as administration data to clients of an organization, for example, the Internet. Specifically, it is attractive to have an information handling framework that furnished an enormous number of players with the capacity to generously non concurrently play gambling club style games on the Internet for prizes at a diminished danger or at considerably no danger, wherein the information preparing framework facilitated the introduction of items as well as administrations from backers of the games so that there is an organized, intelligent trade of data among players and patrons in regards to promotions, tests, prizes and polls identified with support items or potentially benefits.
In like manner, since the current development, as depicted in the areas hereinbelow, addresses the above-talked about issues inside the setting of playing blackjack, an outline of this specific game is given so the oddity and different related parts of the current innovation might be all the more completely valued.
The round of blackjack is a round of chance played between an assigned player known as a "seller" and at least one different players. Essentially, every player plays against the vendor as in every player endeavours to accomplish an assortment or hand of cards having an absolute score for the hand nearer to the worth than the score of the hand of the seller. Nonetheless, if a player's card hand goes more than, the player may lose any bets wager on the hand paying little heed to the estimation of the card hand of the seller.
In further detail, blackjack is commonly played with at least one standard playing card decks wherein each card has a worth. Specifically, every one of the face cards has the estimation of, and non-face card has a worth indistinguishable from the mathematical incentive as demonstrated on the card, aside from aces. That is, for pros a worth might be relegated of either, contingent upon which esteem a player considers generally helpful to his/her hand.
In one regular technique for playing blackjack, at the beginning of a blackjack hand, every player at first is given two cards and the seller likewise gets two cards. Ordinarily, one of the vendor's cards is managed the estimation of the card appearing while the other card is managed the estimation of the card covered up. Be that as it may, minor departure from when the vendor gets his/her cards may rely upon the blackjack gaming rules where blackjack is being played however, regardless, one of the seller's cards must be face-up before the players practice different betting alternatives past an underlying bet. After a player has investigated his/her cards, the player may demand at least one extra cards trying to get: (an) an incentive for a card hand that will be more prominent than the hand the vendor will have, and (b) an incentive for the card hand that is not exactly or equivalent to 21. Further, a player may in specific situations, as will be portrayed underneath, all the while plays more than one hand of cards against the vendor's cards. Be that as it may, in mentioning such extra cards, a player risks "busting" each hand played wherein the player loses his/her wager(s) on a card hand by adding cards to the hand until a worth surpassing happens. Further note that such busting of a hand happens whether or not the vendor has a card hand estimation of not exactly or equivalent.
Note that after every player has stopped to demand further cards (i.e., every player "remains" on his cards), the seller either takes at least one further cards (i.e., "hits") as indicated by foreordained blackjack rules as set up, for instance, by the gaming foundation where the blackjack game is being directed. All in all, the vendor must take extra cards if his/her present card tally all out is under and the seller must decrease further cards if the vendor's hand has an estimation. Nonetheless, there are different principles with respect to whether a seller may stand or hit when the card tally all out is a "delicate" that is, one of the vendor's cards is an ace and one of the qualities for the vendor's hand. For instance, the vendor might be needed to endure a shot on a delicate.
Since a hit(s) taken by the seller is performed after all players have practiced their betting alternatives, the last mathematical estimation of the vendor's hand is then contrasted with the last mathematical estimation of every one of the player's hand(s) to decide the triumphant and losing bets. Note that in the event that the vendor's hand surpasses the estimation, at that point any player that has not busted successes the bets for their hand(s) paying little heed to the hand's absolute worth. Then again, on the off chance that the vendor's card hand is less or equivalent, at that point it is contrasted and every one of the player's card hand(s) and in every examination the card hand with the nearest all out an incentive without surpassing successes. Obviously, ties are conceivable. In such cases (called a "push"), the player's wager(s) on his/her card hand are returned.
It is common in blackjack to have in any event three extra player alternatives relying upon the conditions of play. A first such alternative is known as "multiplying down" wherein if the player's initial two cards include an incentive inside a foreordained range , at that point the player may twofold their bet and once managed a solitary extra card, the absolute of the three card hand turns into the incentive for the player's hand.
Then again, another alternative is that of "parting sets" wherein if the player's initial two cards are indistinguishable except for suit (i.e., a couple), at that point the pair might be part so two card hands are made with one card of the pair in each hand. Accordingly, the player must bet on every one of the hands at any rate the underlying betting or risk sum. In this way, a subsequent card and any ensuing progressive cards are managed to every one of the different hands as the player demands and the consequences of two hands are contrasted with the vendor's hand, expecting neither the seller nor both of the player's two hands busts.
In a third choice, played following every player has been managed their initial two cards and the seller has been managed at any rate a first card, a player may demand "protection" considering the present situation where the vendor's single face-up card is an ace. In this condition, the player is wagering that the seller has blackjack (i.e., a card esteem all out). On the off chance that the seller doesn't have blackjack, at that point the protection wager is relinquished, and the player plays his/her blackjack hand as though the protection wager were rarely made. Note that the player can normally bet a protection wager of one-portion of the measure of his/her underlying blackjack bet or risk and on the off chance that the vendor has blackjack, at that point the seller (or the gaming foundation) pays the player twofold or triple his/her protection wager.
Further note that alternatives for parting sets and multiplying down may cooperate with each other as indicated by certain pre-set up gaming foundation rules wherein, for instance, a player may twofold down on at least one of his/her split hands.
Object of the Invention:
The present object of the invention is system and method for presenting interactive information and advertising services on user network.
Summary of the Invention:
The current innovation is a mechanized intuitive promoting framework (i.e., strategy and device) for trading data with respect to merchandise and additionally benefits between a first populace of clients (hereinafter otherwise called "players" or "clients") and a second populace of clients (hereinafter otherwise called "backers" or "sponsors"). Specifically, the patrons or sponsors may introduce data identified with products or potentially administrations to the players utilizing the current innovation and the players may see this data while, for instance, associating with the current creation for playing a game, for example, blackjack, craps, roulette, poker, pai gown or something like that. Additionally, a player may likewise interface with the current development, so the player has the capacity for reacting to support or publicist introduced polls, just as for buying or survey support products or potentially benefits. Hence, the current innovation gives a data trade administration inside a gaming setting for luring players to see as well as collaborate with support introductions, for example, intuitive ads.
It is additionally a part of the current development that every player or client is given promotions for items or potentially benefits, wherein it is accepted the player will be responsive to the ad. That is, the current innovation specifically presents ads to every player, as per put away qualities and inclinations of the player that the current development has decided from, for instance, player provided individual data, player reactions to questions, as well as investigation of player communications, for example, player demands for extra data related an ad.
Hence, such a specific introduction of notices permits a support or promoter to give data identified with moderately broad or costly promotional (e.g., exhibitions, tests, limits, preliminary memberships, prizes, rewards) to players destined to consequently buy the publicized item or administration. Thus, such selectivity can extraordinarily expand the cost adequacy of publicizing, wherein the term, publicizing (or publicizing introduction), as utilized in this is perceived to incorporate not just item or administration introductions that are only enlightening, yet in addition more intelligent publicizing introductions, for example, promotions wherein limits, free examples or a preliminary utilization might be advertised.
Additionally, it is a part of the current development that every player may collaborate with and play a game at once and pace (i.e., beat) considerably of the player's picking. Specifically, the player isn't limited by a necessary request or arrangement of play including different players, despite the fact that the player might be in rivalry with different players. Indeed, a player may stop play for an all-inclusive time while amidst a game and in this manner proceed with the game at where the player stopped to play. Accordingly, on the off chance that the current development is effectively available, at that point players may collaborate with the current innovation at their relaxation.
As needs be, in a related part of the current creation, it is proposed that players (all the more by and large, clients) can associate with the current innovation distantly, as, by means of the Internet as well as an intuitive digital telecom company. Accordingly, utilizing an Internet epitome as a commendable exemplification of the current development, a gaming site might be given wherein players may get to the intelligent gaming abilities of the current creation and generously at the same time additionally be given support or promoter gave data identified with merchandise as well as administrations of the support or publicist (those two terms being utilized considerably conversely to signify e.g., the individuals who give publicizing to clients or potentially sponsor game playing, item promotions or network access). Besides, the support gave data may incorporate, for instance, hypertext joins (likewise indicated hyperlinks) that permit players to initiate, for instance, network moves for getting extra data with respect to a support's merchandise as well as administrations paying little heed to the status of any game in which a player might be at present required at the gaming site.
It is a further viewpoint in one exemplification of the current innovation that a player can initiate play of a game at generously whenever the player gets to the current creation. That is, it isn't fundamental for any past game being played by different players to be finished for the player to initiate play. At the end of the day, games gave by the current innovation might be ceaselessly and no concurrently initiated or entered by players.
Brief Description of Drawings
FIG. 1 shows a flowchart diagram method of for presenting interactive information and advertising services on user network.
FIG 2 shows a flowchart diagram system of for presenting interactive information and advertising services on user network.
Detailed Description of Invention:
In FIG. 1, a square outline is introduced of a first epitome of an electronic framework for the current development for playing blackjack, wherein information streams are spoken to by strong bolts and control streams are spoken to by ran bolts. Specifically, the exemplification of FIG. 1 presents a design for the current creation for use on, for instance, a neighbourhood network inside a gambling club, wherein ease gaming stations might be used.
Likewise, the blackjack gaming framework incorporates a blackjack game regulator electronically associated with at least one conceivably far off gaming stations so that for each gaming station a player may play blackjack. In the blackjack gaming framework, the blackjack game regulator capacities considerably as a vendor would in a physically worked blackjack game and each gaming station furnishes a blackjack player with an electronic portrayal of a blackjack game wherein it might create the impression that the player (i.e., client) at the gaming station is the main player playing against the seller (i.e., "straight on" against the blackjack game regulator).
Likewise, each gaming station, as will be talked about concerning FIG. 2 underneath, incorporates a presentation for showing both the vendor's cards and the player's cards. Each gaming station likewise incorporates player cooperation abilities for mentioning extra cards, enacting different blackjack player alternatives at proper occasions, and possibly expanding different bets at foreordained periods of a blackjack game. Further note that each gaming station, when in activity, may demand a security code be given by a player to distinguishing himself/herself or, on the other hand, the gaming station may demand the player to embed an electronic card (not appeared) into the gaming station so data electronically encoded upon the card is perused at the gaming station and moved to the blackjack regulator.
Alluding now to the interior structure of the blackjack game regulator, a gaming station interface is furnished for interfacing with every one of the gaming stations. Specifically, the gaming station interface cradles information signals between different segments included inside the blackjack game regulator and the gaming stations .For instance, the gaming station interface may have speed coordinating cushions so as to change for contrasts in speed between the blackjack game regulator and the gaming stations. A blackjack driver trades information with the gaming station interface. The blackjack driver considerably arranges the activity of the blackjack game regulator. Specifically, the accompanying capacities are significantly given by the blackjack driver.
| # | Name | Date |
|---|---|---|
| 1 | 202021043015-STATEMENT OF UNDERTAKING (FORM 3) [03-10-2020(online)].pdf | 2020-10-03 |
| 2 | 202021043015-POWER OF AUTHORITY [03-10-2020(online)].pdf | 2020-10-03 |
| 3 | 202021043015-FORM FOR STARTUP [03-10-2020(online)].pdf | 2020-10-03 |
| 4 | 202021043015-FORM FOR SMALL ENTITY(FORM-28) [03-10-2020(online)].pdf | 2020-10-03 |
| 5 | 202021043015-FORM 1 [03-10-2020(online)].pdf | 2020-10-03 |
| 6 | 202021043015-FIGURE OF ABSTRACT [03-10-2020(online)].jpg | 2020-10-03 |
| 7 | 202021043015-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [03-10-2020(online)].pdf | 2020-10-03 |
| 8 | 202021043015-EVIDENCE FOR REGISTRATION UNDER SSI [03-10-2020(online)].pdf | 2020-10-03 |
| 9 | 202021043015-DRAWINGS [03-10-2020(online)].pdf | 2020-10-03 |
| 10 | 202021043015-COMPLETE SPECIFICATION [03-10-2020(online)].pdf | 2020-10-03 |
| 11 | 202021043015-Proof of Right [27-12-2020(online)].pdf | 2020-12-27 |
| 12 | Abstract1.jpg | 2021-10-19 |
| 13 | 202021043015-ORIGINAL UR 6(1A) FORM 26-141020.pdf | 2021-10-19 |