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Transforming E Education Delivery Models

Abstract: TRANSFORMING E EDUCATION DELIVERY MODELS Abstract The present invention introduces a system and method for transforming e-education delivery models. The system comprises a user interface for presenting educational content, a content adaptation module for adjusting the content based on user feedback and learning preferences, a data analytics engine for analyzing user engagement and comprehension metrics, and a communication module for facilitating real-time interactions. The system further provides a virtual classroom environment, employs artificial intelligence for dynamic content adaptation, suggests supplemental resources, integrates with video conferencing tools, incorporates gamification, supports augmented reality or virtual reality experiences, enables educators to refine content, and provides multilingual support. The method involves presenting content, dynamically adjusting it, analyzing user metrics, and facilitating real-time interactions. This invention enhances user engagement, comprehension, and overall learning experience.

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Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
27 August 2023
Publication Number
39/2023
Publication Type
INA
Invention Field
PHYSICS
Status
Email
Parent Application

Applicants

BANASTHALI VIDYAPITH
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022 JAIPUR

Inventors

1. DR. NEETI TRIVEDI
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022 JAIPUR

Specification

Description:TRANSFORMING E EDUCATION DELIVERY MODELS
Field of the Invention
[0001] The present invention relates generally to the field of e-education systems. More particularly, the invention relates to a system and method for transforming e-education delivery models through dynamic content adaptation, user engagement analysis, and real-time communication facilities.
Background
[0002] The background description includes information that may be useful in understanding the present invention. It is not an admission that any of the information provided herein is prior art or relevant to the presently claimed invention, or that any publication specifically or implicitly referenced is prior art.
[0003] The advent of digital technology has significantly transformed the educational landscape. The traditional classroom-based learning model has gradually transitioned towards e-education or online learning platforms. The global push towards digitization, coupled with the increasing ubiquity of high-speed internet access and advanced computing devices, has made e-education a viable alternative to conventional pedagogical methods.
[0004] However, despite its numerous advantages, such as accessibility, convenience, and cost-effectiveness, e-education systems often fail to provide an engaging and personalized learning experience to users. Traditional e-education systems typically employ a one-size-fits-all approach to content delivery, which may not cater to the varied learning styles and preferences of individual learners. Consequently, this may lead to reduced user engagement and comprehension, thereby undermining the effectiveness of the learning process.
[0005] Furthermore, the lack of real-time interaction between users and educators is another significant drawback of existing e-education systems. Traditional classroom-based learning models facilitate face-to-face interactions, allowing educators to address learners' queries promptly and providing learners with instant feedback. In contrast, most e-education platforms rely heavily on asynchronous communication methods, such as emails and discussion boards, which may not provide immediate responses and feedback.
[0006] Moreover, current e-education systems often lack a comprehensive mechanism to monitor and analyze user engagement and comprehension. While some platforms may track basic metrics, such as time spent on a particular course module or quiz scores, they fail to capture a holistic view of the user's learning progress and engagement level. Without a robust analytics engine, it becomes challenging to identify struggling learners, assess the effectiveness of the educational content, and make necessary modifications to improve learning outcomes.
[0007] In addition, the inability to simulate a physical classroom environment is another limitation of existing e-education systems. The immersive and interactive nature of a physical classroom often contributes to improved user engagement and learning outcomes. However, conventional e-education platforms, with their predominantly text-based interfaces, struggle to recreate this immersive experience.
[0008] Lastly, linguistic and cultural barriers can also hamper the effectiveness of e-education systems. Most e-education platforms offer content in a limited number of languages, thereby potentially alienating a vast demographic of non-English speaking learners. Moreover, these systems may not account for the cultural nuances that influence learning styles and preferences, further undermining their global appeal and accessibility.
[0009] Thus, there is a pressing need for a transformative e-education system that addresses these challenges by providing personalized and engaging educational content, facilitating real-time interactions, analyzing user engagement and comprehension, emulating a physical classroom environment, and offering multilingual support.
[00010]
[00011] All references, including publications, patent applications, and patents, cited herein are hereby incorporated by reference to the same extent as if each reference were individually and specifically indicated to be incorporated by reference and were set forth in its entirety herein.
Summary
[00012] Various objects, features, and advantages of the disclosed subject matter can be more fully appreciated with reference to the following detailed description of the disclosed subject matter when considered in connection with the following drawings, in which like reference numerals identify like elements.
[00013] The present invention relates generally to the field of e-education systems. More particularly, the invention relates to a system and method for transforming e-education delivery models through dynamic content adaptation, user engagement analysis, and real-time communication facilities.
[00014] In an embodiment, the present invention seeks to address the aforementioned challenges in the e-education sector by introducing a transformative system and method for delivering educational content.
[00015] In an embodiment, the system primarily comprises four components: a user interface, a content adaptation module, a data analytics engine, and a communication module. The user interface is configured to present educational content to the learners in an intuitive and user-friendly manner. The content adaptation module is designed to adjust the presented educational content based on the learner's feedback and learning preferences, thereby ensuring a personalized learning experience.
[00016] In an embodiment, one of the significant enhancements over traditional e-education systems is the integration of artificial intelligence algorithms within the content adaptation module. These algorithms dynamically adjust the content presentation based on individual user's learning speed and preferences, providing a more tailored learning experience.
[00017] In an embodiment, the data analytics engine forms the backbone of the system, designed to capture and analyze various user engagement and comprehension metrics. These may include the time spent on different course modules, quiz scores, frequency of interactions, among other metrics. A unique feature of the analytics engine is the inclusion of a recommendation engine that uses these metrics to suggest supplemental educational resources. This adds an additional layer of personalization, allowing learners to explore further and deepen their understanding of the subject matter.
[00018] In an embodiment, the communication module facilitates real-time interactions between learners and educators. In a significant upgrade over conventional platforms, the module integrates with third-party video conferencing tools to host multi-user interactive sessions. This feature not only promotes learner-educator interactions but also enables peer learning, thus enriching the overall learning experience.
[00019] In an embodiment, further enhancing the system's capabilities is the inclusion of a gamification module. Recognizing the potential of game-like elements in promoting user engagement, the system integrates such elements into the educational content. This innovative approach makes learning more enjoyable and engaging, leading to improved retention and comprehension.
[00020] In a bid to recreate the immersive experience of a physical classroom, the user interface also supports augmented reality (AR) or virtual reality (VR) based educational experiences. These technologies provide learners with a more interactive and realistic learning environment, further boosting engagement and comprehension levels.
[00021] In an embodiment, taking a holistic approach towards learning, the system also includes a feedback loop that allows educators to refine the educational content based on collective user feedback and performance metrics. This feature ensures that the content remains up-to-date and relevant, thereby improving its effectiveness.
[00022] In a significant step towards inclusivity, the content adaptation module is further configured to provide multilingual support. This feature allows users to select their preferred language for content delivery, thus making the platform more accessible to non-English speaking learners.
[00023] In an embodiment, the method associated with the system involves presenting educational content to a user via a user interface, dynamically adjusting the presented educational content based on the user's feedback and learning preferences, analyzing user engagement and comprehension metrics using a data analytics engine, and facilitating real-time interactions between the user and educators through a communication module.
Brief Description of the Drawings
[00024] The features and advantages of the present disclosure would be more clearly understood from the following description taken in conjunction with the accompanying drawings in which:
[00025] FIG. 1 denotes a system for transforming e-education delivery models, according to some embodiments of the present disclosure.
[00026] FIG. 2 shows an exemplary flowchart exemplifying a method for transforming e-education delivery models, according to some embodiments of the present disclosure.
Detailed Description
[00027] The following is a detailed description of exemplary embodiments to illustrate the principles of the invention. The embodiments are provided to illustrate aspects of the invention, but the invention is not limited to any embodiment. The scope of the invention encompasses numerous alternatives, modifications and equivalent; it is limited only by the claims.
[00028] In view of the many possible embodiments to which the principles of the present discussion may be applied, it should be recognized that the embodiments described herein with respect to the drawing figures are meant to be illustrative only and should not be taken as limiting the scope of the claims. Therefore, the techniques as described herein contemplate all such embodiments as may come within the scope of the following claims and equivalents thereof.
[00029] The detailed description is described with reference to the accompanying figures. In the figures, the left-most digit(s) of a reference number identifies the figure in which the reference number first appears. The use of the same reference numbers in different instances in the description and the figures may indicate similar or identical items.
[00030] Pursuant to the "Detailed Description" section herein, whenever an element is explicitly associated with a specific numeral for the first time, such association shall be deemed consistent and applicable throughout the entirety of the "Detailed Description" section, unless otherwise expressly stated or contradicted by the context.
[00031] The present invention relates generally to the field of e-education systems. More particularly, the invention relates to a system and method for transforming e-education delivery models through dynamic content adaptation, user engagement analysis, and real-time communication facilities.
[00032] Pursuant to the "Detailed Description" section herein, whenever an element is explicitly associated with a specific numeral for the first time, such association shall be deemed consistent and applicable throughout the entirety of the "Detailed Description" section, unless otherwise expressly stated or contradicted by the context.
[00033] FIG. 1 illustrates a system 100 that has been designed to transform e-education delivery models, in accordance with an embodiment of the present disclosure. Tailoring the system 100 to the needs of the modern learner while ensuring real-time connectivity with educators. The system 100 comprises a user interface 102, a content adaptation module 104, a data analytics engine 106 and a communication module 108.
[00034] In an embodiment, the system 100 comprises a user interface meticulously designed to present educational content in an intuitive and user-friendly manner. Envision a sleek dashboard where learners can seamlessly navigate through course modules, access assignments, watch lectures, or engage in interactive activities. The interface, though minimalist in design, is robust in functionality. With responsive design principles, it guarantees optimal user experience irrespective of the device – be it a desktop, tablet, or mobile phone. The content presentation dynamically adjusts based on screen size, ensuring clarity and minimizing the need for excessive scrolling or zooming.
[00035] In an embodiment, complementing the user interface is a content adaptation module. While traditional e-education platforms have primarily employed a static content delivery method, this system transcends that norm. Built upon machine learning algorithms and adaptive learning theories, the content adaptation module works in real-time to adjust the educational content based on both explicit and implicit feedback from learners.
[00036] For instance, consider a scenario where a student is breezing through a math module on linear equations but struggles when introduced to quadratic equations. Recognizing this, the content adaptation module would dynamically adjust the subsequent content. It might slow down the pace, introduce supplementary resources, or even offer more foundational materials on quadratics. Similarly, for learners who excel, the module can introduce advanced topics or accelerated learning paths.
[00037] In an embodiment, the data analytics engine continuously captures, processes, and analyzes a myriad of user engagement and comprehension metrics. It doesn't merely stop at tracking basic metrics such as the time spent on a module or scores obtained in quizzes. Using advanced algorithms, it discerns patterns in mouse movements, click rates, time spent on particular sections, frequency of pauses during a video lecture, and much more.
[00038] Imagine another scenario wherein a user consistently watches video lectures at 1.5x speed but slows down to 1x or even 0.75x for specific complex topics. The analytics engine notes these behaviors and provides insights to the content adaptation module, prompting it to modify the content delivery for those particular topics. This ongoing feedback loop ensures that the e-education platform remains in sync with the learner's evolving needs.
[00039] In an embodiment, the data analytics engine also aids educators in understanding the effectiveness of their teaching methodologies. Through detailed analytics dashboards, educators can glean insights into which portions of their content were most engaging, where students faced difficulties, or even topics that might have been too easy and could be enriched further.
[00040] However, even with state-of-the-art adaptive content and analytics, the void of real-time interaction in many e-education models remains a significant pitfall. Addressing this gap is the communication module of the system. Designed to bridge the distance in e-education, this module facilitates instantaneous interactions between users and educators.
[00041] Unlike conventional e-education platforms that might rely solely on discussion boards or email correspondences, this system integrates cutting-edge communication tools. Picture a student grappling with a complex physics problem at midnight. Instead of waiting for hours or even days for a response, with a single click, the student can initiate a real-time chat with their educator or even a designated teaching assistant. For more in-depth discussions, users can activate video calls, bringing the essence of face-to-face interactions into the virtual realm.
[00042] To elucidate the system's comprehensive capabilities, consider a use case scenario involving Amy, a high school student with a keen interest in astronomy. Amy enrolls in an online course on "Basics of Astronomy" offered through this e-education platform. As she delves into the modules, the user interface presents content in varied formats – video lectures, infographics, simulations, and more. Based on her learning preferences, which lean towards visual and kinesthetic modes, the content adaptation module frequently introduces her to interactive 3D models of celestial bodies and augmented reality-based stargazing sessions. However, as she progresses, Amy finds certain topics on cosmic rays and black holes challenging. Recognizing her increased pause rates and the repeated viewing of specific video segments, the content adaptation module adjusts. It offers her supplementary resources, breaks down complex topics into bite-sized micro-lessons, and even suggests a live session with the course instructor. Grateful for this assistance, Amy utilizes the communication module to schedule a video call with her instructor. During this session, she clarifies her doubts, engages in a stimulating discussion on black holes, and even receives recommendations for further reading.
[00043] In an embodiment, the system includes a user interface that goes beyond standard features and incorporates a virtual classroom environment, designed to replicate the immersive experience of a physical classroom. This virtual classroom aims to provide a realistic and interactive setting for learners, where they can participate in discussions, ask questions, and collaborate with other users in a manner akin to a traditional face-to-face classroom setting. The incorporation of this virtual classroom environment enhances the overall learning experience and fosters a sense of community among learners.
[00044] In addition to the features, the system includes a content adaptation module that leverages artificial intelligence algorithms. The primary purpose of these algorithms is to dynamically adjust the presentation of educational content based on each individual user's learning speed. By analyzing user interactions and progress, the system tailors the content delivery to match the pace at which each user learns best. This adaptive approach helps optimize the learning process and ensures that users receive personalized content, thereby enhancing their understanding and retention of the material.
[00045] In an embodiment, the system also incorporates a data analytics engine, which includes a specialized recommendation engine. This recommendation engine is designed to analyze user engagement metrics, such as time spent on specific topics, assessment performance, and user interactions within the platform. Based on these data insights, the engine suggests supplemental educational resources to users, helping them further enhance their understanding of the subject matter and explore related topics of interest. The integration of a recommendation engine enriches the learning experience by offering additional learning materials tailored to each user's preferences and needs.
[00046] In addition to its core functionalities, the system includes a communication module that seamlessly integrates with third-party video conferencing tools. This integration allows for the facilitation of multi-user interactive sessions, enhancing the collaborative learning experience within the platform. Users can engage in real-time discussions, group projects, and interactive activities, fostering a sense of active participation and community learning. By leveraging external video conferencing tools, the system expands its capabilities for hosting live sessions and synchronous learning opportunities.
[00047] In an embodiment, to further enhance user engagement, the system includes a gamification module, integrating game-like elements into the educational content. By incorporating features such as rewards, achievements, leaderboards, and progress tracking, the system transforms the learning process into a more enjoyable and motivating experience. Gamification aims to incentivize user participation and progress, making the learning journey feel rewarding and encouraging continuous learning and improvement.
[00048] In an embodiment, the user interface of the system, in addition to its other components, is equipped to support augmented reality (AR) or virtual reality (VR) based educational experiences. This capability allows users to engage with educational content in immersive 3D environments, providing a more interactive and hands-on learning experience. By leveraging AR or VR technologies, the system can simulate real-life scenarios, offer practical simulations, and enhance the understanding of complex concepts in various fields of education.
[00049] In an embodiment, the system also incorporates a feedback loop that enables educators to refine the educational content based on collective user feedback and performance metrics. This feature fosters a continuous improvement process, where educators can gather insights into how users interact with the content, identify areas of improvement, and make necessary adjustments to enhance the overall learning experience. By incorporating user feedback and performance data, the system aims to deliver more effective and relevant educational content.
[00050] In an embodiment, additionally, the content adaptation module is designed to provide multilingual support, enabling users to select their preferred language for content delivery. This feature allows learners from diverse linguistic backgrounds to access educational materials in their native languages, promoting inclusivity and accessibility. By offering multilingual support, the system caters to a broader audience, accommodating learners from different regions and language preferences.
[00051] FIG. 2 illustrates a method 200 for transforming e-education delivery models, in accordance to an embodiment of the present disclosure. The method 200 is designed to enhance the learning experience for users by incorporating adaptive content presentation, data analytics, and real-time interactions with educators. The method 200 consists of the following steps. The step 202 involves presenting educational content to the user through a user interface. This user interface serves as the platform through which the user accesses the e-education materials. It may include a website, mobile application, or any other digital interface that allows users to interact with the educational content. At step 204, after presenting the educational content, the method dynamically adjusts the content based on the user's feedback and learning preferences. This adaptive approach ensures that the educational material is tailored to suit the individual user's needs, pace of learning, and interests. The system collects data on how the user interacts with the content, such as the time spent on specific topics, quiz scores, and progress through the course. At step 206, to continuously improve the learning experience, the method employs a data analytics engine to analyze user engagement and comprehension metrics. The data analytics engine processes the collected user data, including the user's interactions with the educational content, performance in assessments, and overall engagement with the platform. By analyzing these metrics, the system gains insights into the user's learning behavior, strengths, and areas for improvement. At step 208, to foster a more interactive and personalized learning environment, the method includes a communication module that enables real-time interactions between the user and educators. Through this module, users can engage in live sessions, discussions, video conferencing, and other interactive activities with qualified educators. These interactions allow users to seek clarification, ask questions, and receive personalized feedback and support, simulating the experience of being in a physical classroom.
[00052] Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, or that all illustrated operations be performed, to achieve desirable results. In certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are contained in the above discussions, these should not be construed as limitations on the scope of the subject matter described herein, but rather as descriptions of features that may be specific to particular embodiments. Certain features that are described in this specification in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable sub-combination. Moreover, although features may be described above as acting in certain combinations and even initially claimed as such, one or more features from a claimed combination can in some cases be excised from the combination, and the claimed combination may be directed to a sub-combination or variation of a sub-combination.
[00053] The term “memory,” as used herein relates to a volatile or persistent medium, such as a magnetic disk, or optical disk, in which a computer can store data or software for any duration. Optionally, the memory is non-volatile mass storage such as physical storage media. Furthermore, a single memory may encompass and in a scenario wherein computing system is distributed, the processing, memory and/or storage capability may be distributed as well.
[00054] Throughout the present disclosure, the term ‘server’ relates to a structure and/or module that include programmable and/or non-programmable components configured to store, process and/or share information. Optionally, the server includes any arrangement of physical or virtual computational entities capable of enhancing information to perform various computational tasks.
[00055] Throughout the present disclosure, the term “network” relates to an arrangement of interconnected programmable and/or non-programmable components that are configured to facilitate data communication between one or more electronic devices and/or databases, whether available or known at the time of filing or as later developed. Furthermore, the network may include, but is not limited to, one or more peer-to-peer network, a hybrid peer-to-peer network, local area networks (LANs), radio access networks (RANs), metropolitan area networks (MANS), wide area networks (WANs), all or a portion of a public network such as the global computer network known as the Internet, a private network, a cellular network and any other communication system or systems at one or more locations.
[00056] Throughout the present disclosure, the term “process”* relates to any collection or set of instructions executable by a computer or other digital system so as to configure the computer or the digital system to perform a task that is the intent of the process.
[00057] Throughout the present disclosure, the term ‘Artificial intelligence (AI)’ as used herein relates to any mechanism or computationally intelligent system that combines knowledge, techniques, and methodologies for controlling a bot or other element within a computing environment. Furthermore, the artificial intelligence (AI) is configured to apply knowledge and that can adapt it-self and learn to do better in changing environments. Additionally, employing any computationally intelligent technique, the artificial intelligence (AI) is operable to adapt to unknown or changing environment for better performance. The artificial intelligence (AI) includes fuzzy logic engines, decision-making engines, preset targeting accuracy levels, and/or programmatically intelligent software.

Claims
I/We Claim:
Claim 1:
A system for transforming e-education delivery models, comprising:
a user interface configured to present educational content;
a content adaptation module configured to adjust said educational content based on user feedback and learning preferences;
a data analytics engine configured to analyze user engagement and comprehension metrics; and
a communication module configured to facilitate real-time interactions between users and educators.
Claim 2:
The system of Claim 1, wherein the user interface further includes a virtual classroom environment that emulates a physical classroom experience.
Claim 3:
The system of Claim 1, wherein the content adaptation module utilizes artificial intelligence algorithms to dynamically adjust content presentation based on individual user's learning speed.
Claim 4:
The system of Claim 1, wherein the data analytics engine further comprises a recommendation engine configured to suggest supplemental educational resources based on user's engagement metrics.
Claim 5:
The system of Claim 1, wherein the communication module integrates with third-party video conferencing tools to facilitate multi-user interactive sessions.
Claim 6:
The system of Claim 1, further comprising a gamification module that integrates game-like elements into the educational content to increase user engagement.
Claim 7:
The system of Claim 1, wherein the user interface is further configured to support augmented reality (AR) or virtual reality (VR) based educational experiences.
Claim 8:
The system of Claim 1, further comprising a feedback loop that allows educators to refine the educational content based on collective user feedback and performance metrics.
Claim 9:
The system of Claim 1, wherein the content adaptation module is further configured to provide multilingual support, allowing users to select their preferred language for content delivery.
Claim 10:
A method for transforming e-education delivery models, comprising the steps of:
presenting educational content to a user via a user interface;
dynamically adjusting the presented educational content based on the user's feedback and learning preferences;
analyzing user engagement and comprehension metrics using a data analytics engine; and
facilitating real-time interactions between the user and educators through a communication module.

TRANSFORMING E EDUCATION DELIVERY MODELS
Abstract
The present invention introduces a system and method for transforming e-education delivery models. The system comprises a user interface for presenting educational content, a content adaptation module for adjusting the content based on user feedback and learning preferences, a data analytics engine for analyzing user engagement and comprehension metrics, and a communication module for facilitating real-time interactions. The system further provides a virtual classroom environment, employs artificial intelligence for dynamic content adaptation, suggests supplemental resources, integrates with video conferencing tools, incorporates gamification, supports augmented reality or virtual reality experiences, enables educators to refine content, and provides multilingual support. The method involves presenting content, dynamically adjusting it, analyzing user metrics, and facilitating real-time interactions. This invention enhances user engagement, comprehension, and overall learning experience.
, Claims:Claims
I/We Claim:
Claim 1:
A system for transforming e-education delivery models, comprising:
a user interface configured to present educational content;
a content adaptation module configured to adjust said educational content based on user feedback and learning preferences;
a data analytics engine configured to analyze user engagement and comprehension metrics; and
a communication module configured to facilitate real-time interactions between users and educators.
Claim 2:
The system of Claim 1, wherein the user interface further includes a virtual classroom environment that emulates a physical classroom experience.
Claim 3:
The system of Claim 1, wherein the content adaptation module utilizes artificial intelligence algorithms to dynamically adjust content presentation based on individual user's learning speed.
Claim 4:
The system of Claim 1, wherein the data analytics engine further comprises a recommendation engine configured to suggest supplemental educational resources based on user's engagement metrics.
Claim 5:
The system of Claim 1, wherein the communication module integrates with third-party video conferencing tools to facilitate multi-user interactive sessions.
Claim 6:
The system of Claim 1, further comprising a gamification module that integrates game-like elements into the educational content to increase user engagement.
Claim 7:
The system of Claim 1, wherein the user interface is further configured to support augmented reality (AR) or virtual reality (VR) based educational experiences.
Claim 8:
The system of Claim 1, further comprising a feedback loop that allows educators to refine the educational content based on collective user feedback and performance metrics.
Claim 9:
The system of Claim 1, wherein the content adaptation module is further configured to provide multilingual support, allowing users to select their preferred language for content delivery.
Claim 10:
A method for transforming e-education delivery models, comprising the steps of:
presenting educational content to a user via a user interface;
dynamically adjusting the presented educational content based on the user's feedback and learning preferences;
analyzing user engagement and comprehension metrics using a data analytics engine; and
facilitating real-time interactions between the user and educators through a communication module.

Documents

Application Documents

# Name Date
1 202311057396-REQUEST FOR EARLY PUBLICATION(FORM-9) [27-08-2023(online)].pdf 2023-08-27
2 202311057396-POWER OF AUTHORITY [27-08-2023(online)].pdf 2023-08-27
3 202311057396-OTHERS [27-08-2023(online)].pdf 2023-08-27
4 202311057396-FORM-9 [27-08-2023(online)].pdf 2023-08-27
5 202311057396-FORM FOR SMALL ENTITY(FORM-28) [27-08-2023(online)].pdf 2023-08-27
6 202311057396-FORM 1 [27-08-2023(online)].pdf 2023-08-27
7 202311057396-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [27-08-2023(online)].pdf 2023-08-27
8 202311057396-EDUCATIONAL INSTITUTION(S) [27-08-2023(online)].pdf 2023-08-27
9 202311057396-DRAWINGS [27-08-2023(online)].pdf 2023-08-27
10 202311057396-DECLARATION OF INVENTORSHIP (FORM 5) [27-08-2023(online)].pdf 2023-08-27
11 202311057396-COMPLETE SPECIFICATION [27-08-2023(online)].pdf 2023-08-27