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Virtual Reality Based English Tutoring

Abstract: VIRTUAL REALITY BASED ENGLISH TUTORING Abstract A method for teaching English language using a virtual reality device may be included as an embodiment of the current disclosure. This method may involve the stages of providing a virtual environment that resembles real-life circumstances and interactions in English language. Generation of content via the use of technologies such as natural language processing and voice recognition may likewise be considered an embodiment. In certain embodiments, the user's spoken English may be corrected in real time while simultaneously receiving feedback on how they are doing.

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Patent Information

Application #
Filing Date
22 March 2023
Publication Number
19/2023
Publication Type
INA
Invention Field
COMPUTER SCIENCE
Status
Email
Parent Application

Applicants

BANASTHALI VIDYAPITH
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022, JAIPUR

Inventors

1. GEETHA YADAV
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022, JAIPUR
2. DR. NISHEETH JOSHI
BANASTHALI VIDYAPITH, P.O. BANASTHALI, BANASTHALI, RAJASTHAN, INDIA, 304022, JAIPUR

Claims

1. A method for teaching English language using a virtual reality device, comprising the steps of: providing a virtual environment that simulates real-life scenarios and interactions in English language; generating content using natural language processing and speech recognition technologies; and providing real-time feedback and correction to the user's spoken English.

2. The method of claim 1, further comprising the step of tracking and analysing the user's performance data to provide personalized learning plans and recommendations for improving the user's English language skills.

3. The method of claim 1, wherein the virtual environment includes interactive scenarios and simulations designed to enhance the user's English language skills in a variety of contexts, including but not limited to conversational English, business English, and academic English.

4. A computer program product for teaching English language using a virtual reality device, comprising computer-readable storage media storing instructions that, when executed by a computer system, cause the computer system to perform the method of claim 1.

5. A virtual reality device for English language learning comprising a headset with display screens, microphones, and earphones; a first computer system for generating virtual reality content; and a first software application for English language tutoring, wherein said software application provides a virtual environment for immersive English language learning experience using the method of claim 1.

6. The virtual reality device of claim 5, comprises display screens, microphones, and earphones; a computer system for generating virtual reality content; and software application for English language tutoring.

7. The virtual reality device of claim 5, is communicably coupled with a haptic feedback device to provide haptic feedback to user. VIRTUAL REALITY BASED ENGLISH TUTORING Abstract A method for teaching English language using a virtual reality device may be included as an embodiment of the current disclosure. This method may involve the stages of providing a virtual environment that resembles real-life circumstances and interactions in English language. Generation of content via the use of technologies such as natural language processing and voice recognition may likewise be considered an embodiment. In certain embodiments, the user's spoken English may be corrected in real time while simultaneously receiving feedback on how they are doing. , Claims:Claims :

1. A method for teaching English language using a virtual reality device, comprising the steps of: providing a virtual environment that simulates real-life scenarios and interactions in English language; generating content using natural language processing and speech recognition technologies; and providing real-time feedback and correction to the user's spoken English.

2. The method of claim 1, further comprising the step of tracking and analysing the user's performance data to provide personalized learning plans and recommendations for improving the user's English language skills.

3. The method of claim 1, wherein the virtual environment includes interactive scenarios and simulations designed to enhance the user's English language skills in a variety of contexts, including but not limited to conversational English, business English, and academic English.

4. A computer program product for teaching English language using a virtual reality device, comprising computer-readable storage media storing instructions that, when executed by a computer system, cause the computer system to perform the method of claim 1.

5. A virtual reality device for English language learning comprising a headset with display screens, microphones, and earphones; a first computer system for generating virtual reality content; and a first software application for English language tutoring, wherein said software application provides a virtual environment for immersive English language learning experience using the method of claim 1.

6. The virtual reality device of claim 5, comprises display screens, microphones, and earphones; a computer system for generating virtual reality content; and software application for English language tutoring.

7. The virtual reality device of claim 5, is communicably coupled with a haptic feedback device to provide haptic feedback to user.

Specification

Description:VIRTUAL REALITY BASED ENGLISH TUTORING
Field of the Invention
[0001] The present disclosure generally relates to language learning tool. More specifically, the present invention relates to improved methods and apparatus for fluency training in spoken English language using advance virtual simulation through virtual reality device.
Background
[0002] The background description includes information that may be useful in understanding the present invention. It is not an admission that any of the information provided herein is prior art or relevant to the presently claimed invention, or that any publication specifically or implicitly referenced is prior art.
[0003] English is widely recognized as the global language of business, education, and communication. For non-native English speakers, proficiency in English can open up new opportunities and improve their quality of life. Traditional methods of English tutoring, such as classroom instruction and textbooks, have limitations in providing individualized attention and engaging learning experiences. English language teaching (ELT) uses traditional approaches such as grammar-translation and rote memorization. Traditional
[0004] In recent years, there has been a growing interest in innovative pedagogies and technology integration to enhance the quality and relevance of ELT. Various solutions are suggested in patent literature related to ELT. Few exemplary are discussed below.
[0005] The CN205255834U (By: ZHENGZHOU SHUQING MEDICAL COLLEGE) - The utility model discloses an English teaching board, including last frame, underframe and plate body, go up frame and underframe symmetry and parallel arrangement, the plate body joint is between last frame and underframe, and the board is multilayer composite construction the blackboard of laminating in proper order, magnetic metal layer, extending the panel and holding chamber, zone of heating and projection board, the zone of heating is for hollow structure and be provided with a plurality of heating resistors in the zone of heating, and the projection board is the PET board, the utility model discloses English teaching board, mr selects characters teaching method or picture and text image teaching method when imparting knowledge to students, teaching method is diversified, effectively improve teaching effects, the setting up of three check of four -wire can be realized the English standard and write on the blackboard, be provided with automatic erase the device can save time, teacher's the working strength and the degree of difficulty have been reduced, the teaching board can carry out height and rotation regulation, be convenient for in addition remove and the accessible sucking disc fix a position fast, convenience and practicality are high.
[0006] The US7085707B2 (By: NUANCE COMMUNICATIONS) - The present invention, foreign language teaching tool (FLTT), is a language translation tool that slowly introduces the student to different words in the foreign language while the student is reading a familiar text. The preferred embodiment of FLTT is on an e-book, but FLTT can be adapted to printed hard-copy texts. FLTT starts with an original text in the student's native language and analyses and translates the original text using a primary translation process. In the primary translation process, the original text is broken down into different grammatical units and then translated using a commercial computer translation package. A bilingual literature specialist then reviews the translated text and makes any necessary corrections in order to preserve the literary quality of the original text. Products of the primary translation process are an electronic copy of the original text, an electronic copy of the translated text, a correlation index showing a word-by-word and sentence-by-sentence correlation of the two texts, and grammatical unit index showing the grammatical unit breakdown of the two texts. In the secondary translation process, the foreign and original texts and the correlation and grammatical unit indices are downloaded to an e-book. The student specifies the order, rate and frequency of introduction of foreign grammatical units. The secondary translation process uses these criteria to create a partially translated text, in which foreign words are used sparingly at first, but the amount and frequency of the foreign words increases throughout the course of the book. The reader is able to easily identify the words as they are used in the context of the reader's native language. Furthermore, the reader is previously familiar with the storyline as the invention uses a text which is available to the student in his/her native language. Alternative embodiments are disclosed including a printed version of the present invention.
[0007] The TWI338269B (By : NATIONAL TAIWAN UNIVERSITY) - Teaching materials generation methods and systems to generate teaching materials for learning a specific language are provided. The system comprises a plurality of communication functions, a plurality of contextual situations, a user interface and a processing module. The user interface receives a selection corresponding to at least one of the communication functions, and a selection corresponding to at least one of the contextual situations. The processing module generates teaching materials according to the selected communication function and the selected contextual situation.
[0008] The AU2006252392B2 (By: UNIVERSITY OF SOUTHERN CALIFORNIA) - Language learning systems and methods may be provided. An interactive lesson module (1) may be provided. The interactive lesson module (1) may be configured to provide an interactive language lesson that prompts a user to repeat, translate, or define words or phrases, or to provide words corresponding to images, at a controllable difficulty level. An interactive social simulation module (2) may be provided. The interactive social simulation module (2) may be configured to provide an interactive environment that requires the user to use the language to communicate with a virtual character (91) to achieve a goal at a controllable difficulty level. A learner model module (18) may be provided. The learner model (18) may be configured to control the difficulty level of the interactive language lesson (1) and the interactive social simulation (2) based on a lesson progress report and a simulation progress report.
[0009] However, traditional ELT and tech solution related to that are ineffective, demotivating, and disconnected from the needs and contexts of learners. Thus, there is need of improvised and out of box methodology for better user engagement and knowledge transfer methods.

Summary
[00010] The following presents a simplified summary of various aspects of this disclosure in order to provide a basic understanding of such aspects. This summary is not an extensive overview of all contemplated aspects, and is intended to neither identify key or critical elements nor delineate the scope of such aspects. Its purpose is to present some concepts of this disclosure in a simplified form as a prelude to the more detailed description that is presented later.
[00011] The following paragraphs provide additional support for the claims of the subject application.
[00012] The present disclosure generally relates to language learning tool. More specifically, the present invention relates to improved methods and apparatus for fluency training in spoken English language using advance virtual simulation through virtual reality device.
[00013] Embodiments of the present disclosure may include a method for teaching English language using a virtual reality device, wherein the method includes the steps of providing a virtual environment that simulates real-life scenarios and interactions in English language. Embodiments may also include generating content using natural language processing and speech recognition technologies. Embodiments may also include providing real-time feedback and correction to the user's spoken English.
[00014] In some embodiments, the method may include the step of tracking and analysing the user's performance data to provide personalized learning plans and recommendations for improving the user's English language skills. In some embodiments, the virtual environment includes interactive scenarios and simulations designed to enhance the user's English language skills in a variety of contexts, including but not limited to conversational English, business English, and academic English. Embodiments may also include a computer program product for teaching English language using a virtual reality device.
[00015] Embodiments of the present disclosure may also include a virtual reality device for English language learning including a headset with display screens, microphones, and earphones. Embodiments may also include a computer system for generating virtual reality content. Embodiments may also include a software application for English language tutoring. In some embodiments, the software application provides a virtual environment for immersive English language learning experience..
[00016] In some embodiments, the virtual reality device, may be communicably coupled with a haptic feedback device to provide haptic feedback to user.
Brief Description of the Drawings
[00017] The features and advantages of the present disclosure would be more clearly understood from the following description taken in conjunction with the accompanying drawings in which:
[00018] FIG. 1 is a flowchart illustrating a method for teaching English language, according to some embodiments of the present disclosure.
[00019] FIG. 2 is a block diagram illustrating a virtual reality device for teaching English language, according to some embodiments of the present disclosure.
[00020] FIG. 3 is a detailed block diagram further illustrating the virtual reality device (from FIG. 2) for teaching English language, according to some embodiments of the present disclosure.
Detailed Description
[00021] In the following detailed description of the invention, reference is made to the accompanying drawings that form a part hereof, and in which is shown, by way of illustration, specific embodiments in which the invention may be practiced. In the drawings, like numerals describe substantially similar components throughout the several views. These embodiments are described in sufficient detail to claim those skilled in the art to practice the invention. Other embodiments may be utilized and structural, logical, and electrical changes may be made without departing from the scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims and equivalents thereof.
[00022] The use of the terms “a” and “an” and “the” and “at least one” and similar referents in the context of describing the invention (especially in the context of the following claims) are to be construed to cover both the singular and the plural, unless otherwise indicated herein or clearly contradicted by context. The use of the term “at least one” followed by a list of one or more items (for example, “at least one of A and B”) is to be construed to mean one item selected from the listed items (A or B) or any combination of two or more of the listed items (A and B), unless otherwise indicated herein or clearly contradicted by context. The terms “comprising,” “having,” “including,” and “containing” are to be construed as open-ended terms (i.e., meaning “including, but not limited to,”) unless otherwise noted. Recitation of ranges of values herein are merely intended to serve as a shorthand method of referring individually to each separate value falling within the range, unless otherwise indicated herein, and each separate value is incorporated into the specification as if it were individually recited herein. All methods described herein can be performed in any suitable order unless otherwise indicated herein or otherwise clearly contradicted by context. The use of any and all examples, or exemplary language (e.g., “such as”) provided herein, is intended merely to better illuminate the invention and does not pose a limitation on the scope of the invention unless otherwise claimed. No language in the specification should be construed as indicating any non-claimed element as essential to the practice of the invention.
[00023] The present disclosure generally relates to language learning tool. More specifically, the present invention relates to improved methods and apparatus for fluency training in spoken English language using advance virtual simulation through virtual reality device.
[00024] FIG. 1 is a flowchart that describes a method for teaching English language, according to some embodiments of the present disclosure. In some embodiments, at 110, the method may include providing a virtual environment that simulates real-life scenarios and interactions in English language. At 120, the method may include generating content using natural language processing and speech recognition technologies. At 130, the method may include providing real-time feedback and correction to the user's spoken English.
[00025] In some embodiments, the step of tracking and analysing the user's performance data to provide personalized learning plans and recommendations for improving the user's English language skills. In some embodiments, the virtual environment may include interactive scenarios and simulations designed to enhance the user's English language skills in a variety of contexts, including but not limited to conversational English, business English, and academic English. Embodiments may also include a computer program product for teaching English language using a virtual reality device. Embodiments may also include a computer-readable storage media storing instructions that, when executed by a computer system, cause the computer system to perform the method.
[00026] FIG. 2 is a block diagram that describes a virtual reality device 200 for teaching English language, according to some embodiments of the present disclosure. In some embodiments, the virtual reality device 200 may also include a headset 210 with display screens, microphones, and earphones. The headset 210 may include a first computer system 212 for generating virtual reality content and a first software application 214 for English language tutoring. The first software application 214 may provide a virtual environment for immersive English language learning experience. In some embodiment the virtual reality device 200 may be communicably coupled with a haptic feedback device to provide haptic feedback to user.
[00027] FIG. 3 is a block diagram that further describes the virtual reality device 200 (from FIG. 2) for teaching English language, according to some embodiments of the present disclosure. In some embodiments, the virtual reality device 200 may include display screens 320, microphones 330, and earphones 340. The earphones 340 may include a second computer system 342 for generating virtual reality content and a second software application 344 for English language tutoring.
[00028] A method for teaching English language using the virtual reality device 200 may be included as an embodiment of the current disclosure. This method may involve the stages of providing a virtual environment that resembles real-life circumstances and interactions in English language. Generation of content via the use of technologies such as natural language processing and voice recognition may likewise be considered an embodiment. In certain embodiments, the user's spoken English may be corrected in real time while simultaneously receiving feedback on how they are doing.
[00029] The technique may, in certain implementations, comprise the step of monitoring and analysing the user's performance data in order to give customised learning plans and suggestions for the purpose of enhancing the user's proficiency in the English language. The virtual environment may, in some implementations, include interactive scenarios and simulations that are intended to improve the user's ability to use English in a variety of settings. These settings may include, but are not limited to, conversational English, English used in the workplace, and academic English. Embodiments may include the computer programme product for teaching English language using the virtual reality device 200 may also be included in embodiments. Such computer programme product may include computer-readable storage media storing instructions that, when executed by a computer system, cause the computer system to perform the method described in the embodiment.
[00030] The current disclosure may also incorporate the virtual reality device 200 for English language learning, wherein the virtual reality device 200 may comprise the headset 210 having display screens, microphones, and earbuds. In certain embodiments, there may additionally be a computer system that is used to generate material for virtual reality. In certain embodiments, there may additionally be a software programme for providing instruction in the English language., The software programme may in certain implementations create a digital setting that simulates an immersive English language learning experience.
[00031] Displays, microphones, and earbuds are all potential components of the virtual reality device, which in certain implementations may all be present. In certain embodiments, there may additionally be a computer system that is used to generate material for virtual reality. In certain embodiments, there is additionally a software programme for providing English language instruction. In certain implementations, the virtual reality device 200 may be communicably paired with a haptic feedback device so that the user can get feedback on their performance.
[00032] Example embodiments herein have been described above with reference to block diagrams and flowchart illustrations of methods and apparatuses. It will be understood that each block of the block diagrams and flowchart illustrations, and combinations of blocks in the block diagrams and flowchart illustrations, respectively, can be implemented by various means including hardware, software, firmware, and a combination thereof. For example, in one embodiment, each block of the block diagrams and flowchart illustrations, and combinations of blocks in the block diagrams and flowchart illustrations can be implemented by computer program instructions. These computer program instructions may be loaded onto a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions which execute on the computer or other programmable data processing apparatus create means for implementing the functions specified in the flowchart block or blocks.
[00033] Throughout the present disclosure, the term ‘processing means’ or ‘microprocessor’ or ‘processor’ or ‘processors’ includes, but is not limited to, a general purpose processor (such as, for example, a complex instruction set computing (CISC) microprocessor, a reduced instruction set computing (RISC) microprocessor, a very long instruction word (VLIW) microprocessor, a microprocessor implementing other types of instruction sets, or a microprocessor implementing a combination of types of instruction sets) or a specialized processor (such as, for example, an application specific integrated circuit (ASIC), a field programmable gate array (FPGA), a digital signal processor (DSP), or a network processor).
[00034] The term “non-transitory storage device” or “storage” or “memory,” as used herein relates to a random access memory, read only memory and variants thereof, in which a computer can store data or software for any duration.
[00035] Operations in accordance with a variety of aspects of the disclosure is described above would not have to be performed in the precise order described. Rather, various steps can be handled in reverse order or simultaneously or not at all.
[00036] While several implementations have been described and illustrated herein, a variety of other means and/or structures for performing the function and/or obtaining the results and/or one or more of the advantages described herein may be utilized, and each of such variations and/or modifications is deemed to be within the scope of the implementations described herein. More generally, all parameters, dimensions, materials, and configurations described herein are meant to be exemplary and that the actual parameters, dimensions, materials, and/or configurations will depend upon the specific application or applications for which the teachings is/are used. Those skilled in the art will recognize, or be able to ascertain using no more than routine experimentation, many equivalents to the specific implementations described herein. It is, therefore, to be understood that the foregoing implementations are presented by way of example only and that, within the scope of the appended claims and equivalents thereto, implementations may be practiced otherwise than as specifically described and claimed. Implementations of the present disclosure are directed to each individual feature, system, article, material, kit, and/or method described herein. In addition, any combination of two or more such features, systems, articles, materials, kits, and/or methods, if such features, systems, articles, materials, kits, and/or methods are not mutually inconsistent, is included within the scope of the present disclosure.

Claims
I/We Claim:
1. A method for teaching English language using a virtual reality device, comprising the steps of:
providing a virtual environment that simulates real-life scenarios and interactions in English language;
generating content using natural language processing and speech recognition technologies; and
providing real-time feedback and correction to the user's spoken English.

2. The method of claim 1, further comprising the step of tracking and analysing the user's performance data to provide personalized learning plans and recommendations for improving the user's English language skills.

3. The method of claim 1, wherein the virtual environment includes interactive scenarios and simulations designed to enhance the user's English language skills in a variety of contexts, including but not limited to conversational English, business English, and academic English.

4. A computer program product for teaching English language using a virtual reality device, comprising computer-readable storage media storing instructions that, when executed by a computer system, cause the computer system to perform the method of claim 1.

5. A virtual reality device for English language learning comprising a headset with display screens, microphones, and earphones; a first computer system for generating virtual reality content; and a first software application for English language tutoring, wherein said software application provides a virtual environment for immersive English language learning experience using the method of claim 1.

6. The virtual reality device of claim 5, comprises display screens, microphones, and earphones; a computer system for generating virtual reality content; and software application for English language tutoring.

7. The virtual reality device of claim 5, is communicably coupled with a haptic feedback device to provide haptic feedback to user.

VIRTUAL REALITY BASED ENGLISH TUTORING
Abstract
A method for teaching English language using a virtual reality device may be included as an embodiment of the current disclosure. This method may involve the stages of providing a virtual environment that resembles real-life circumstances and interactions in English language. Generation of content via the use of technologies such as natural language processing and voice recognition may likewise be considered an embodiment. In certain embodiments, the user's spoken English may be corrected in real time while simultaneously receiving feedback on how they are doing. , Claims:Claims
I/We Claim:
1. A method for teaching English language using a virtual reality device, comprising the steps of:
providing a virtual environment that simulates real-life scenarios and interactions in English language;
generating content using natural language processing and speech recognition technologies; and
providing real-time feedback and correction to the user's spoken English.

2. The method of claim 1, further comprising the step of tracking and analysing the user's performance data to provide personalized learning plans and recommendations for improving the user's English language skills.

3. The method of claim 1, wherein the virtual environment includes interactive scenarios and simulations designed to enhance the user's English language skills in a variety of contexts, including but not limited to conversational English, business English, and academic English.

4. A computer program product for teaching English language using a virtual reality device, comprising computer-readable storage media storing instructions that, when executed by a computer system, cause the computer system to perform the method of claim 1.

5. A virtual reality device for English language learning comprising a headset with display screens, microphones, and earphones; a first computer system for generating virtual reality content; and a first software application for English language tutoring, wherein said software application provides a virtual environment for immersive English language learning experience using the method of claim 1.

6. The virtual reality device of claim 5, comprises display screens, microphones, and earphones; a computer system for generating virtual reality content; and software application for English language tutoring.

7. The virtual reality device of claim 5, is communicably coupled with a haptic feedback device to provide haptic feedback to user.

Documents

Application Documents

# Name Date
1 202311019767-REQUEST FOR EARLY PUBLICATION(FORM-9) [22-03-2023(online)].pdf 2023-03-22
2 202311019767-POWER OF AUTHORITY [22-03-2023(online)].pdf 2023-03-22
3 202311019767-FORM-9 [22-03-2023(online)].pdf 2023-03-22
4 202311019767-FORM FOR SMALL ENTITY(FORM-28) [22-03-2023(online)].pdf 2023-03-22
5 202311019767-FORM 1 [22-03-2023(online)].pdf 2023-03-22
6 202311019767-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [22-03-2023(online)].pdf 2023-03-22
7 202311019767-EVIDENCE FOR REGISTRATION UNDER SSI [22-03-2023(online)].pdf 2023-03-22
8 202311019767-EDUCATIONAL INSTITUTION(S) [22-03-2023(online)].pdf 2023-03-22
9 202311019767-DRAWINGS [22-03-2023(online)].pdf 2023-03-22
10 202311019767-DECLARATION OF INVENTORSHIP (FORM 5) [22-03-2023(online)].pdf 2023-03-22
11 202311019767-COMPLETE SPECIFICATION [22-03-2023(online)].pdf 2023-03-22