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Card Craze

Abstract: The present invention relates to the field of blockchain technology, and more particularly, the present invention relates to the card craze – a novel gaming format to reward the skill, knowledge, and predictive intelligence of users. The format comprises multiple games, where users can collect/trade cards and use them to play against other users in a trump card battle style. The users can trade the cards with other users and sell them back to the market. The battle is a card battle between 2 players of similar ranks that ends up with one user winning a card and the other losing a card. These cards will be of the players/characters of a particular sport/game in the format. The card craze solves the possible latency and reliability issues in a secure way for message and score communication and is scalable at the same time supports very high concurrent user connections.

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Notices, Deadlines & Correspondence

Patent Information

Application #
Filing Date
09 December 2022
Publication Number
52/2022
Publication Type
INA
Invention Field
ELECTRONICS
Status
Email
admin@iprsrg.com
Parent Application

Applicants

Winzo Games Private Limited
Suite No. 106, First Floor, Copia Corporate Suites, Building No. 9, DDA District Centre Jasola, New Delhi, India- 110025

Inventors

1. Paavan Nanda
Suite No. 106, First Floor, Copia Corporate Suites, Building No. 9, DDA District Centre Jasola, New Delhi, India- 110025
2. Saumya Singh Rathore
Suite No. 106, First Floor, Copia Corporate Suites, Building No. 9, DDA District Centre Jasola, New Delhi, India- 110025
3. Vinod Karnati
Suite No. 106, First Floor, Copia Corporate Suites, Building No. 9, DDA District Centre Jasola, New Delhi, India- 110025
4. Shubham Kumar
Suite No. 106, First Floor, Copia Corporate Suites, Building No. 9, DDA District Centre Jasola, New Delhi, India- 110025

Specification

FIELD OF THE INVENTION
[001] The present invention relates to the field of blockchain technology, and more particularly, the present invention relates to the card craze – a novel gaming format to reward the skill, knowledge, and predictive intelligence of users. The format comprises multiple games, where users can collect/trade cards and use them to play against other users in a trump card battle style. The users can trade the cards with other users and sell them back to the market. The battle is a card battle between 2 players of similar ranks that ends up with one user winning a card and the other losing a card. These cards will be of the players/characters of a particular sport/game in the format.

BACKGROUND FOR THE INVENTION:
[002] The following discussion of the background of the invention is intended to facilitate an understanding of the present invention. However, it should be appreciated that the discussion is not an acknowledgment or admission that any of the material referred to was published, known, or part of the common general knowledge in any jurisdiction as of the priority date of the application. The details provided herein the background if belongs to any publication is taken only as a reference for describing the problems, in general terminologies or principles or both of science and technology in the associated prior art.
[003] The current offerings in similar trump card-based games space are a single-stat selection from one card at a time. Your stat selected will be compared with that of the opponent’s card’s respective stat. And same for the opponent. Once this complete gameplay is done:
- There is no further involvement with the game thereon.
- Player doesn’t get to keep the cards/assets you played with/earned.
- The user has to repeat the entire process for each match which makes the overall system non-rewarding and unintelligent.
- Moreover, the current offerings majorly deal in just one sport.
[004] The current system is flawed in multiple aspects - The current gameplay is equivalent to playing in isolation, and there is just one strategy and one sport - think of the best stat of that player at that moment. There is no ownership, low randomness, and little involvement in the overall gameplay. The user can remember the stats due to low liquidity. So the need of the hour is to come up with a gameplay which can be scaled across sports and different genre games which is also fair and competitive and at the same time solves for the skill, randomness, more involvement and ownership issues, making the time of users worthwhile.
[005] The invention solves the problem by introducing a completely new gaming format. The user is expected to have a strategic mind, predict for the next rounds while in the game, and make decisions at every step. Making a deck from the cards you own, deciding what cards to play in each round, and further deciding to use or trade the won or owned cards is the heart of this system, which has been made by crunching millions of players’ historical data. The entire gaming format is nonbiased, skill-dependent, and cannot be gamified. The format has multiple game offerings for the user to apply their skill to.
[006] US11083957B2 discloses an electronic trading card game. The card game discloses a method for competing in the gameplay of an electronic trading card game within a game host between a first player and a second player including (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category, and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic. The system failed to disclose monetary rewards and selling- buying of cards. Also, the system failed to use blockchain technology.
[007] WO0148580A2 discloses a system for collecting and using electronic trading cards. The electronic trading card is provided based on a smart card, storing information related to a famous personality. The smart card is read by a user's local computer and transfers security information to the local computer for permitting the playing of a computer game. The system failed to disclose a reward-getting method. Also, the system failed to address network and server-related issues. The system failed to disclose monetary rewards and selling- buying of cards. Also, the system failed to use block chain technology.
[008] In light of the foregoing, there is a need for the Card craze that overcomes problems prevalent in the prior art.

OBJECTS OF THE INVENTION:
[009] Some of the objects of the present disclosure, which at least one embodiment herein satisfies, are as follows.
[010] The principal object of the present invention is to overcome the disadvantages of the prior art by providing the card craze.
[011] An object of the present invention is to provide the card craze that runs on Web3 and Block chain technology to provide a trustworthy and transparent environment with complete ownership of the earned in-game assets and protect users’ privacy.
[012] Another object of the present invention is to provide the card craze that resolves the connection drop issue before starting the game by persisting the game server connection with the client even before starting the table and finding the match for that client after a successful connection with the game server so that there are zero number of instances of lost or failed connection and live match creation for that client request.
[013] Another object of the present invention is to provide the card crazethat improves the user experience during gameplay by customizing card movements during the gameplay.
[014] Another object of the present invention is to provide the card crazethat enables the user to have fair chances and be more involved with the intelligent rating and ranking system, and card replacement mechanism that ensures liquidity.
[015] Another object of the present invention is to provide the card crazethat solves the possible latency and reliability issues, a secure way for message and scores communication and is scalable at the same time supporting very high concurrent user connections.
[016] Yet another object of the present invention is to provide the card craze, wherein low-latency game play and sophisticated auto-play help the user play the game even in cases with low internet bandwidth or if the other player quits.
[017] Other objects and advantages of the present disclosure will be more apparent from the following description, which is not intended to limit the scope of the present disclosure.

SUMMARY OF THE INVENTION:
[018] The present invention relates to the field of block chain technology, and more particularly, the present invention relates to the card craze – a novel gaming format to reward the skill, knowledge, and predictive intelligence of users. The format comprises multiple games, where users can collect/trade cards and use them to play against other users in a trump card battle style. The users can trade the cards with other users and sell them back to the market. The battle is a card battle between 2 players of similar ranks that ends up with one user winning a card and the other losing a card. These cards will be of the players/characters of a particular sport/game in the format. The card craze runs on Web3 and Blockchain technology to provide a trustworthy and transparent environment with complete ownership of the earned in-game assets and protect users’ privacy.The card craze resolves the connection drop issue before starting the game by persisting the game server connection with the client even before starting the table and finding the match for that client after a successful connection with the game server so that there are zero number of instances of lost or failed connection and live match creation for that client request. The card craze improves the user experience during game play by customizing card movements during the game play. The card craze enables the user to have fair chances and be more involved with the intelligent rating and ranking system, and card replacement mechanism that ensures liquidity. The card craze solves the possible latency and reliability issues in a secure way for message and score communication and is scalable at the same time supports very high concurrent user connections. Low-latency game play and sophisticated auto-play help the user play the game even in cases with low internet bandwidth or if the other player quits.

BRIEF DESCRIPTION OF DRAWINGS:
[019] Reference will be made to embodiments of the invention, examples of which may be illustrated in accompanying figures. These figures are intended to be illustrative, not limiting. Although the invention is generally described in the context of these embodiments, it should be understood that it is not intended to limit the scope of the invention to these particular embodiments.
[020] Figure 1 shows a scalable matchmaking flow, according to an exemplary non-limiting implementation/embodiment of the present invention;
[021] Figure 2 shows a card movement journey on the block chain, according to an exemplary non-limiting implementation/embodiment of the present invention;
[022] Figure 3 shows the card movement journey with respect tothe user, according to an exemplary non-limiting implementation/embodiment of the present invention;
[023] Figure 4 shows the user journey, according to an exemplary non-limiting implementation/embodiment of the present invention;
[024] Figure 5 shows AI-based ratings and rankings, according to an exemplary non-limiting implementation/embodiment of the present invention;
[025] Figure 6 shows a scaling cards diagram, according to an exemplary non-limiting implementation/embodiment of the present invention;
[026] Figure 7 shows the movement of cards for gameplay, according to an exemplary non-limiting implementation/embodiment of the present invention;

DETAILED DESCRIPTION OF DRAWINGS:
[027] While the present invention is described herein by way of example using embodiments and illustrative drawings, those skilled in the art will recognize that the invention is not limited to the embodiments of drawing or drawings described and are not intended to represent the scale of the various components. Further, some components that may form a part of the invention may not be illustrated in certain figures, for ease of illustration, and such omissions do not limit the embodiments outlined in any way. It should be understood that the drawings and the detailed description thereto are not intended to limit the invention to the particular form disclosed, but on the contrary, the invention is to cover all modifications, equivalents, and alternatives falling within the scope of the present invention as defined by the appended claim.
[028] As used throughout this description, the word "may" is used in a permissive sense (i.e. meaning having the potential to), rather than the mandatory sense, (i.e. meaning must). Further, the words "a" or "an" mean "at least one” and the word “plurality” means “one or more” unless otherwise mentioned. Furthermore, the terminology and phraseology used herein are solely used for descriptive purposes and should not be construed as limiting in scope. Language such as "including," "comprising," "having," "containing," or "involving," and variations thereof, is intended to be broad and encompass the subject matter listed thereafter, equivalents, and additional subject matter not recited, and is not intended to exclude other additives, components, integers, or steps. Likewise, the term "comprising" is considered synonymous with the terms "including" or "containing" for applicable legal purposes. Any discussion of documents, acts, materials, devices, articles, and the like are included in the specification solely for the purpose of providing a context for the present invention. It is not suggested or represented that any or all these matters form part of the prior art base or were common general knowledge in the field relevant to the present invention.
[029] In this disclosure, whenever a composition or an element or a group of elements is preceded with the transitional phrase “comprising”, it is understood that we also contemplate the same composition, element, or group of elements with transitional phrases “consisting of”, “consisting”, “selected from the group of consisting of, “including”, or “is” preceding the recitation of the composition, element or group of elements and vice versa.
[030] The present invention is described hereinafter by various embodiments with reference to the accompanying drawing, wherein reference numerals used in the accompanying drawing correspond to the like elements throughout the description. This invention may, however, be embodied in many different forms and should not be construed as limited to the embodiment set forth herein. Rather, the embodiment is provided so that this disclosure will be thorough and complete and will fully convey the scope of the invention to those skilled in the art. In the following detailed description, numeric values and ranges are provided for various aspects of the implementations described. These values and ranges are to be treated as examples only and are not intended to limit the scope of the claims. In addition, several materials are identified as suitable for various facets of the implementations. These materials are to be treated as exemplary and are not intended to limit the scope of the invention.
[031] This format runs on Web3 and Blockchain technology to provide a trustworthy and transparent environment with complete ownership of the earned in-game assets and protect users’ privacy. The cards will be listed on the blockchain for fair, transparent, and true ownership. The user can purchase these cards in the form of packs from the marketplace, and sell the cards back to the system at a system-determined price value that is based on the player’s real-life performance. To ease the adoption of Blockchain by the users, we have created a novel solution where each user owns a Custodial Wallet which is co-managed by the platform and the user. We have also ensured that the liquidity is always maintained for the user as the user can sell back to the system at any point in time. Transactions are made by the platform on behalf of users on the blockchain, and the user is only expected to work with the system’s marketplace.
[032] The present invention relates to the field of blockchain technology, and more particularly, the present invention relates to the card craze – a novel gaming format to reward the skill, knowledge, and predictive intelligence of users. Referring now to Figures 1 to 7, the format comprises multiple games, where users can collect/trade cards and use them to play against other users in a trump card battle style. The users can trade the cards with other users and sell them back to the market. The battle is a card battle between 2 players of similar ranks that ends up with one user winning a card and the other losing a card. These cards will be of the players/characters of a particular sport/game in the format.
[033] The card craze runs on Web3 and Blockchain technology to provide a trustworthy and transparent environment with complete ownership of the earned in-game assets and protect users’ privacy.The card craze resolves the connection drop issue before starting the game by persisting the game server connection with the client even before starting the table and finding the match for that client after a successful connection with the game server so that there are zero number of instances of lost or failed connection and live match creation for that client request.
[034] The card craze improves the user experience during gameplay by customizing card movements during the game play. The card craze enables the user to have fair chances and be more involved with the intelligent rating and ranking system, and card replacement mechanism that ensures liquidity. The card craze solves the possible latency and reliability issues in a secure way for message and score communication and is scalable at the same time supports very high concurrent user connections. Low-latency game play and sophisticated auto-play help the user play the game even in cases with low internet bandwidth or if the other player quits.
[035] The invention is a technical enhancement to solve a host of issues like true ownership of earned in-game assets, more involvement even after the core gameplay ends, latency mismatch amongst clients joining the game, failed connections with game server, and user privacy, enabling the users be more connected, involved, and own their rewards earned during playing their favorite sports/games
[036] Gameplay: In this format, the user is expected to make a team (predefined number of cards) of player/character cards out of their available collection of cards of a particular sport/game in the format. Then a random stat (system generated) is generated for which the user has to choose one of their cards for the battle. Once played, the card can’t be used again. A person losing the battle has to let go of one of the cards to the winner. The winner has the option to randomly select one of the cards from the loser.
[037] Evaluation condition - The card with the better stat wins that round.
[038] “best-of” criteria - whosoever wins “best-of” the predefined round of cards, wins the game and picks a card from the opponent’s deck, which eventually gets removed from the loser’s deck - this is part of the core gameplay.
[039] This invention is aimed to provide users an opportunity to own theplayers/characters of the sports/games in the format, a fair competitive experience for all the players in action, and more involvement in the gameplay by enabling them to strategize their play.
[040] We are assigning ratings and rankings to each player/character based on their actual in-game performance and strengths. We have come up with novel, fair, and scalable metrics for the same.
- Metric 1: Win Rate: This metric gives a value of the winning rate of the cards, against all the other cards of the universe, assuming all the cards have equal probability of all cards.
- Metric 2: Card Best Ratings: This metric gives a value of the best stats of the card.
- Combining the 2 metrics: The first metric considers the overall performance of all the stats and the second metric considers the performance of the top stats. And combining them with weights would average both the stats and can be used as a better metric to get a final rating on which the whole probability and ranking depend. And these ratings will further decide the value of a player for trading options. These rankings and ratings will be ever-changing depending on the player’s/character in-game performances and strengths. Which helps users use their knowledge better and be more involved in the overall ecosystem. The user gets to use their sports/game knowledge to predict the fluctuations in the player performances in real time and accordingly decide whether to keep a player/character or use it in a battle for possible better rewards.
[041] A novel and intelligent player-card replacement recommendation for a user who loses their match from their collection itself, helping the user make better and faster choices. The swap recommendation aims at maximizing the win rate for the user. The recommendation takes into account the strength of the player/character in the users’ collection, the pool of players in the universe, and the strength of the player that the user just lost.
[042] With a format that requires multi-levels of information at different points, scaling cards becomes an important aspect. As a novel solution, we modify the size of the cards at different points of the format to convey the information. There are two types of scaling that we are doing:
- Top view of a card: represents the basic information of the player/character and the stat on which a round in the game will be played. And Full view of the card: which contains all the statistics of the player/character and helps the user strategize and make better faster decisions.
- Full view (or the open view) and the placed card - to represent that the cards have been played in the arena.
Issues Resolved in new architecture:
[043] There is a problem with the old architecture of Late Joining of the client in the table since each device has its own problem with loading game engines like unity and assets of the games. This leads to problems where some clients join the game on time and some clients who have slow devices fail to join the table on time before starting the game. Cost saving by removing MQTT server dependency and one extra API call of getting host in case MQTT message fails. Resolved connection drop issue before starting the game by persisting the game server connection with the client even before starting the table and finding the match for that client after successful connection with the game server so that there are zero number of instances of lost or failed connection and live match creation for that client request.
[044] While playing such a format, easy and fast access to the information is of the utmost importance along with the ease of choosing that card for the play. For that, we have enhanced the playing experience of the cards. Currently, in all the card-based games, there is just one gesture possible i.e. flicking of cards which is native to Android applications. But with such a format, the user can do multiple gestures on the same card - tap to open, flick to play, and drag & drop. To enable this, we have created custom gestures computing the position of the first and the last touch, the angle of deflection, and the velocity of drag. Combining these three factors gives complete control over the gestures and helps us achieve the most fluent movement of cards. This is a reusable and scalable solution that will be used in different elements of the format.
[045] With this, we are also solving for the loss and non-transferability of the earned/acquired in-game assets that currently happen in normal games. In order to achieve this, we have used blockchain technology for maintaining the sole ownership of the player/character’s card with the user. User owned cards will be minted and maintained on the public blockchain and can be exchanged freely. And to provide a more trustworthy and transparent platform and to safeguard user’s privacy, we use the blockchain technology to manage our in-game card transfers. We have developed novel solutions around user wallets management and card ownership within user wallets so that adoption to blockchain wallets is seamless.
[046] The disclosure has been described with reference to the accompanying embodiments herein and the various features and advantageous details thereof are explained with reference to the non-limiting embodiments in the following description. Descriptions of well-known components and processing techniques are omitted so as to not unnecessarily obscure the embodiments herein.
[047] The foregoing description of the specific embodiments so fully revealed the general nature of the embodiments herein that others can, by applying current knowledge, readily modify and/or adapt for various applications such specific embodiments without departing from the generic concept, and, therefore, such adaptations and modifications should and are intended to be comprehended within the meaning and range of equivalents of the disclosed embodiments. It is to be understood that the phraseology or terminology employed herein is for the purpose of description and not of limitation. Therefore, while the embodiments herein have been described in terms of preferred embodiments, those skilled in the art will recognize that the embodiments herein can be practiced with modification within the scope of the embodiments as described herein.

We Claim:

1. An electronic card game being used competing in game play between a first player and a second player of a plurality of registered players, the electronic card game comprising:
a cloud storage that stores details such as a plurality of electronic cards and registered owners thereof; each card is provided with a real time statistical data of a sportsmen of a particular game;

a game host that is accessible to the first player and the second player of the plurality of registered players using a first electronic device and a second electronic device via an API software using a wireless network;

a game server responsible for processing and distributing live inputs such as card selection, player rating and ranking received from the first player and the second player of the plurality of registered players in real-time;

a ping server responsible for making the first player and the second player of the plurality of registered players to understand a communication strength between the first electronic device or the second electronic device and the game server separately;

a Web3 technology module that allows the plurality of registered players to buy, sell, or trade in-game electronic card with other players or with game host in real time; and

a processor that is configured to perform following steps:

selecting the first player and the second player from the plurality of players each with same rating;
creating a deck for the first player having a first set of electronic cards and the second player having a second set of electronic cards;
identifying a playing turn for the first player and the second player;
allowing the first player and the second player with or without notification to select a card from the first and the second set of electronic cards for each playing turn respectively;
comparing statistics of the electronic cards played by the first player and the second player for the each playing turn;
deciding a winner and a looser from the first player and the second player of the plurality of the players on the created deck based on statistics compared at each playing turn; and
allowing the winner to collect a card as a reward from a loser’s set of electronic cards;
wherein the each of the electronic card has a specific monetary value that changes as per statistics of the plurality of players changes.

2. The game as claimed in claim 1, wherein the electronic card comprises:
a top view that represents the basic information of the sportsmen or player and the stat on which a round in the game is played and that contains all the statistics of the sportsmen; and
full view or an open view that represents that the electronic cards have been played in the arena.
3. The game as claimed in claim 1, wherein the processor recommends the first player or the second player who loses match with card collection recommendations, swapping recommendations, the pool of players in universe and the strength of the player to maximize their win rate.
4. The game as claimed in claim 1, wherein scalable metrics for the ranking and rating of the plurality of players comprises:
metric 1 of win rate that gives a value of the winning rate of the cards, against all the other cards of the universe, assuming all the cards have equal probability of all cards;
metric 2 of card best ratings that gives a value of the best stats of the card; and
combined matric that provides an average of metric 1 and metric 2 to get a final rating on which the whole probability and ranking depend.
5. The game as claimed in claim 1, wherein the user is allowed to do multiple gestures on the same electronic card including tap to open, flick to play, and drag & drop.

Documents

Application Documents

# Name Date
1 202211071117-FORM 13 [09-04-2025(online)].pdf 2025-04-09
1 202211071117-FORM28 [10-11-2023(online)].pdf 2023-11-10
1 202211071117-STATEMENT OF UNDERTAKING (FORM 3) [09-12-2022(online)].pdf 2022-12-09
2 202211071117-REQUEST FOR EARLY PUBLICATION(FORM-9) [09-12-2022(online)].pdf 2022-12-09
2 202211071117-REQUEST FOR CERTIFIED COPY [10-11-2023(online)].pdf 2023-11-10
2 202211071117-POA [09-04-2025(online)].pdf 2025-04-09
3 202211071117-COMPLETE SPECIFICATION [09-12-2022(online)].pdf 2022-12-09
3 202211071117-POWER OF AUTHORITY [09-12-2022(online)].pdf 2022-12-09
3 202211071117-RELEVANT DOCUMENTS [09-04-2025(online)].pdf 2025-04-09
4 202211071117-DECLARATION OF INVENTORSHIP (FORM 5) [09-12-2022(online)].pdf 2022-12-09
4 202211071117-FORM 13 [08-04-2025(online)].pdf 2025-04-08
4 202211071117-FORM-9 [09-12-2022(online)].pdf 2022-12-09
5 202211071117-POA [08-04-2025(online)].pdf 2025-04-08
5 202211071117-FORM FOR STARTUP [09-12-2022(online)].pdf 2022-12-09
5 202211071117-DRAWINGS [09-12-2022(online)].pdf 2022-12-09
6 202211071117-RELEVANT DOCUMENTS [08-04-2025(online)].pdf 2025-04-08
6 202211071117-FORM FOR SMALL ENTITY(FORM-28) [09-12-2022(online)].pdf 2022-12-09
6 202211071117-EVIDENCE FOR REGISTRATION UNDER SSI [09-12-2022(online)].pdf 2022-12-09
7 202211071117-FORM 1 [09-12-2022(online)].pdf 2022-12-09
7 202211071117-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [09-12-2022(online)].pdf 2022-12-09
7 202211071117-FORM28 [10-11-2023(online)].pdf 2023-11-10
8 202211071117-FIGURE OF ABSTRACT [09-12-2022(online)].pdf 2022-12-09
8 202211071117-REQUEST FOR CERTIFIED COPY [10-11-2023(online)].pdf 2023-11-10
9 202211071117-COMPLETE SPECIFICATION [09-12-2022(online)].pdf 2022-12-09
9 202211071117-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [09-12-2022(online)].pdf 2022-12-09
9 202211071117-FORM 1 [09-12-2022(online)].pdf 2022-12-09
10 202211071117-DECLARATION OF INVENTORSHIP (FORM 5) [09-12-2022(online)].pdf 2022-12-09
10 202211071117-EVIDENCE FOR REGISTRATION UNDER SSI [09-12-2022(online)].pdf 2022-12-09
10 202211071117-FORM FOR SMALL ENTITY(FORM-28) [09-12-2022(online)].pdf 2022-12-09
11 202211071117-DRAWINGS [09-12-2022(online)].pdf 2022-12-09
11 202211071117-FORM FOR STARTUP [09-12-2022(online)].pdf 2022-12-09
12 202211071117-DECLARATION OF INVENTORSHIP (FORM 5) [09-12-2022(online)].pdf 2022-12-09
12 202211071117-EVIDENCE FOR REGISTRATION UNDER SSI [09-12-2022(online)].pdf 2022-12-09
12 202211071117-FORM-9 [09-12-2022(online)].pdf 2022-12-09
13 202211071117-COMPLETE SPECIFICATION [09-12-2022(online)].pdf 2022-12-09
13 202211071117-EVIDENCE FOR REGISTRATION UNDER SSI(FORM-28) [09-12-2022(online)].pdf 2022-12-09
13 202211071117-POWER OF AUTHORITY [09-12-2022(online)].pdf 2022-12-09
14 202211071117-FIGURE OF ABSTRACT [09-12-2022(online)].pdf 2022-12-09
14 202211071117-REQUEST FOR CERTIFIED COPY [10-11-2023(online)].pdf 2023-11-10
14 202211071117-REQUEST FOR EARLY PUBLICATION(FORM-9) [09-12-2022(online)].pdf 2022-12-09
15 202211071117-FORM 1 [09-12-2022(online)].pdf 2022-12-09
15 202211071117-FORM28 [10-11-2023(online)].pdf 2023-11-10
15 202211071117-STATEMENT OF UNDERTAKING (FORM 3) [09-12-2022(online)].pdf 2022-12-09
16 202211071117-FORM FOR SMALL ENTITY(FORM-28) [09-12-2022(online)].pdf 2022-12-09
16 202211071117-RELEVANT DOCUMENTS [08-04-2025(online)].pdf 2025-04-08
17 202211071117-FORM FOR STARTUP [09-12-2022(online)].pdf 2022-12-09
17 202211071117-POA [08-04-2025(online)].pdf 2025-04-08
18 202211071117-FORM 13 [08-04-2025(online)].pdf 2025-04-08
18 202211071117-FORM-9 [09-12-2022(online)].pdf 2022-12-09
19 202211071117-POWER OF AUTHORITY [09-12-2022(online)].pdf 2022-12-09
19 202211071117-RELEVANT DOCUMENTS [09-04-2025(online)].pdf 2025-04-09
20 202211071117-REQUEST FOR EARLY PUBLICATION(FORM-9) [09-12-2022(online)].pdf 2022-12-09
20 202211071117-POA [09-04-2025(online)].pdf 2025-04-09
21 202211071117-STATEMENT OF UNDERTAKING (FORM 3) [09-12-2022(online)].pdf 2022-12-09
21 202211071117-FORM 13 [09-04-2025(online)].pdf 2025-04-09
22 202211071117-FORM 18 [08-08-2025(online)].pdf 2025-08-08