A gaming platform system (100) target score computation method for esports comprising API servers (102), game servers (101A), scalable game server (104A), score verification service, Redis Pub/Sub (103), matchmaker (106), custodial wallet (200); wherein the scalable game server includes ping servers (105). The inven...
The present invention relates to the field of blockchain technology, and more particularly, the present invention relates to the card craze – a novel gaming format to reward the skill, knowledge, and predictive intelligence of users. The format comprises multiple games, where users can collect/trade cards and use th...
The present invention provides an Android app distribution from a website basis device processor. With this technology, the system distribute Android applications based on the specifications of the user device processor, which results in a better user experience, reduced file download size, usage of less disk space ...
The present invention provides Player Xchange. Most formats around player trading - have
the player value linked to either the demand-supply or to the in-match performance, and not a
combination of the aforementioned metrics. Whereas even the formats that provide value
changes on the basis of in-match performance...
A tournament application system and method of participation/ operation thereof comprising an application system having a computing system capable of interacting with a plurality of users. A server including a module arranged to interact with a plurality of users to operate a game containing a plurality of levels, sa...
An AI based management system and method for esport tournaments includes a vernacular OCR system, which has an automation module, OCR ensemble engine, Winzp Vernacular corpus, OCR correction engine and ranking engine. The method to create a custom room as per configuration as map and number of players and extracts r...
A fantasy sports platform (1) with new features and method of playing the same comprising a computer server (2) having fantasy sports software (3) loaded thereon; a plurality of personal computers (4) in communication with said computer server (2); a plurality of display monitors (5), coupled to said personal comput...
[Class : 35] Promotional Sponsorship Of Cultural Events; Advertising; Organization And Administration; Business Consultancy And Advisory Services In The Field Of Technology And Entertainment.
[Class : 36] Providing Financial Services; Providing Financial Sponsorship Services; Fundraising And Financial Sponsorship In The Field Of Technology And Entertainment; Investment Services.
[Class : 35] Promotional Sponsorship Of Cultural Events; Advertising; Organization And Administration; Business Consultancy And Advisory Services In The Field Of Technology And Entertainment.
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