August 24, 2026 by Amit Kumar
Class 28 includes articles used for play, amusement, physical exercise, and sports.
Goods covered under this class generally include:
Classification principle: If the product is intended for play, amusement, or physical sport, it generally falls within Class 28.
As per the Nice Classification updates 2026, the following clarifications are particularly relevant to Class 28:
E-sports equipment, smart toys with limited connectivity, and virtual reality gaming accessories are now more clearly classified based on whether the physical play article dominates.
Practical takeaway: Physical toys and sports goods belong in Class 28; game software and online gaming services generally fall in other classes.
The following goods are excluded from Class 28, despite frequent misclassification:
Classification Data is based on the Latest Nice Classification at, https://www.wipo.int/en/web/classification-nice